GLHF on Sports Illustrated's Scores

  • Games
For 321 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 30 Peppa Pig: World Adventures
Score distribution:
  1. Negative: 9 out of 321
333 game reviews
    • 82 Metascore
    • 60 Critic Score
    The Murder of Sonic is a quirky addition to Sonic’s library, if not anything particularly ground-breaking. It might not make up for Sega trying to sell us the main menu and cutscenes for Sonic Origins separately, but it’s a nice gesture.
    • 82 Metascore
    • 90 Critic Score
    Your spaceship has had parts break off and spread across the alien world, so you have to work with the Pikmin to get them all back. Most of the experience is filled with breeding new Pikmin and preparing your army for big expeditions, which may see you traverse the land while carrying a part for your ship, or doing battle with a tough boss monster.
    • 82 Metascore
    • 80 Critic Score
    Warhammer 40,000: Space Marine 2 is a bombastic celebration of the setting, a must-play for its fans, and a bloodlust-inducing third-person shooter experience for everyone, though anyone looking to engage with single-player content only will find themselves chewing on bone a little too soon.
    • 82 Metascore
    • Critic Score
    Cataclismo is built on a fantastic foundation thanks to solid fortress construction mechanics that capture your imagination. Build your Helm’s Deep, build your Minas Tirith, and hold it against the tireless forces of evil – that’s the simple and yet so very seductive promise of Cataclismo, and its Early Access launch already executes the idea brilliantly. Once the developers have gotten around to adding more spice, this meal will delight any strategy fan. [Early Access Review - "Recommended"]
    • 82 Metascore
    • 60 Critic Score
    I so badly wanted to play the story of a teenager collecting a party of misfits, traveling all over the globe, throwing weapons into volcanos, and discovering the truth behind their father’s disappearance, and I wanted to do so with all of the comforts of modern gaming. I wanted to be able to save before a big boss fight, to quickly input the moves I wanted to make, and to keep in pace with enemy levels even without hours of grinding. I love Dragon Quest 3, I love the HD-2D art style, but I hate that the remake didn’t bring the quality-of-life changes the old boy so desperately needed.
    • 82 Metascore
    • 60 Critic Score
    There are moments where The Veilguard is BioWare’s best game, but it’s bogged down in everything else. I’d recommend skipping the throwaway side content and mainlining the brilliant main quests, but you’ll be punished in the final mission if you do. So you have no choice but to fast-travel from combat encounter to combat encounter, all while wondering where the moral dilemmas are in a series known for its player choice. Like the character I created at the start of this journey, I can’t separate The Veilguard from its history, and this isn’t the Dragon Age I remember.
    • 82 Metascore
    • 90 Critic Score
    It comes with a lot of fun extras too. It’s nothing game-changing, but if you’re a long-time fan you’ll appreciate the galleries, character profiles, and music selection. Plus, there are a bunch of fun achievements involving little easter eggs of fan in-jokes that all made me smile when I found them.
    • 82 Metascore
    • 80 Critic Score
    WWE 2K23 does what any annual sports series should do. It gets the roster as up-to-date as it can, expands on the game modes that are already there, and refines gameplay little by little. In a year when the WWE games will finally have a big competitor in the upcoming AEW: Fight Forever, this is a solid entry to remind everyone who the king of the mountain is.
    • 82 Metascore
    • 70 Critic Score
    There’s something to be said for remasters preserving games largely as they were with a higher resolution and image quality, bugs ironed out, and some optional quality-of-life additions. Sometimes you just want to play the game you remember, warts and all, and experiences like Tales of Graces f Remastered offer exactly that. While that may make for a great remaster, it doesn’t necessarily make for a great game in 2025.
    • 81 Metascore
    • 70 Critic Score
    Burning Shores doesn’t add a great deal to the story and character development is seemingly optional, but if you want more beasts to bash, more ways to bash them, and gorgeous scenery to ogle at, you won’t be disappointed.
    • 81 Metascore
    • 80 Critic Score
    As far as wrestling games go, this series is still the best there is at capturing the spectacle of these larger-than-life personas and turning the crazy, dangerous, and sometimes downright silly action we see on TV into a playable format. It ticks all the boxes you’d want for an annual sports series and comes with those loving touches that wrestling fans will appreciate.
    • 81 Metascore
    • 80 Critic Score
    Granblue Fantasy Versus: Rising is undoubtedly the best way to play Arc System Works’ Granblue fighter – the original can be uninstalled now – but if you fell off the original game, this probably won’t bring you back. However if all you wanted was some netcode improvements to keep you in the game, then Rising is essential. As long as you don’t buy it for Grand Bruise Legends, you’ll adore Granblue Fantasy Versus: Rising.
    • 81 Metascore
    • 70 Critic Score
    In conclusion, F1 23 has few standout innovations compared to last year’s game, and is lucky enough to come along with a genuine revolution in the sport.
    • 81 Metascore
    • 90 Critic Score
    I still think Persona 3 is the best Persona game, and Portable is the best way to play it. It may not have all the shiny, flashy, high-end graphics and animations of Royal, but it offers a touching story, bombastic boss fights, and one of gaming’s best-ever soundtracks.
    • 81 Metascore
    • Critic Score
    If Songs of Silence wasn’t an auto-battler, but featured either turn-based combat in the style of Age of Wonders or real-time battles a la Total War, and just a little more empire management, this would probably land on my game of the year shortlist (heck, it may very well still do so) – as things are, its genre, its resulting drawbacks, and a few technical issues ever so slightly lessen my enthusiasm, so it has to settle for being the best auto-battler and most gorgeous strategy game I’ve ever played. [Early Access Review]
    • 81 Metascore
    • 80 Critic Score
    Ghostrunner 2 is the definitive cyber ninja experience – an unapologetically cool power fantasy that’ll get your adrenaline pumping in no time.
    • 81 Metascore
    • 80 Critic Score
    Dragon Ball: Sparking Zero isn’t a competitive fighter or a story-driven adventure; it’s a toybox. It’s a place for you to play and experiment with the Dragon Ball universe, toying with its timeline, characters, settings, music, and more. It’s not the sort of thing that manages to charm me, it’s a bit “10 hours of jingling keys,” but I’d be lying if I said I didn’t have a big smile on my face when I finished off Perfect Cell with an Instant Transmission Kamehameha before Gohan even got a turn. Wish the lads from the playground could see that now.
    • 81 Metascore
    • 80 Critic Score
    Berserk Boy isn’t Mega Man Zero, but it tries its hardest to capture those vibes, and mostly pulls it off. It’s a bit repetitive, and the story isn’t really worth paying attention to, but its fast, fluid, and fun movement and combat make it worth playing for anyone who’s a fan of Sonic, Mega Man, or Azure Striker Gunvolt.
    • 81 Metascore
    • 80 Critic Score
    It’s clear from the outset that Double Stallion, the developer behind Convergence, has a lot of passion for Ekko and the League of Legends world at large. Every moment, story beat, and line of dialogue is carefully crafted, and with an art style as gorgeous as this, it makes for an experience that will please just about any League of Legends fan.
    • 81 Metascore
    • 60 Critic Score
    Arranger is a unique concept and adds something truly special to the puzzle genre. The level design and difficulty curve is excellent, adding just a little more challenge with every step. Movement is some of the best I’ve seen in puzzle games, and I wish more thought and attention had gone into other aspects of the design. A lot of my criticism comes down to respecting your audience. Respect them to draw their own conclusions, and to be able to solve puzzles themselves, even if they need a little nudge.
    • 81 Metascore
    • 80 Critic Score
    We Love Katamari was brilliant on the PS2, and it’s still brilliant now. If you’ve not played Katamari Damacy before, rectify that right now.
    • 81 Metascore
    • 90 Critic Score
    Company of Heroes 3 evolves and innovates without losing any of the series’ heart and soul.
    • 81 Metascore
    • 90 Critic Score
    After you finish the main story you will find yourself returning to Kyo. Even 65 hours in, it seems that I’m still discovering new things to do; new minigames to play, new missions to find, and more skills to unlock. Despite how long I’ve spent with Ishin! I don’t want to give up, and I’m sure I will continue finding more things to do long after I think I’ve finished. It may not have overhauled the Yakuza formula, but it’s the small things that make Ishin! one of the series’ best.
    • 81 Metascore
    • 70 Critic Score
    I often found myself lost for hours in the world of Stellar Blade, but I was also pining for what the game could’ve been. The world-building is excellent, but the dialogue is not up to the same standard, and the story’s illusion of choice funnels you down the same path. There is a lot of promise here, but it fails to convert that into excellence.
    • 81 Metascore
    • 60 Critic Score
    Senua’s Saga could stand to learn more from the giants it is inspired by.
    • 81 Metascore
    • 80 Critic Score
    Black Myth: Wukong is one of the best non-FromSoftware games in this genre, joining the likes of Lies of P in the pantheon of excellent Soulslikes. Instead of copying Dark Souls’ homework, it carries you through this journey with plenty of ideas and charm of its own.
    • 80 Metascore
    • 70 Critic Score
    The art style is beautiful, and the gameplay is in a form I have never encountered before.
    • 80 Metascore
    • 80 Critic Score
    Void Crew is some of the most fun I’ve had in co-op. The structure of a roguelite really lends itself to a Sea of Thieves-style co-op game. I wish there were more ship types, performance gets a bit choppy when you’re using the in-game computers, and I’m not a huge fan of how piloting works, but I’ve already put 40 hours into Void Crew and I reckon I have another 40 in me. Now give me some more ships to play with (please). And let me crash them (please, for non-scamp reasons).
    • 80 Metascore
    • 70 Critic Score
    Two years on, Stray is still a beautiful game. A point-and-click platformer with a unique concept. The Nintendo Switch is possibly the worst way to experience it, but if you value portability over performance then this is still the version you’ll want.
    • 80 Metascore
    • 60 Critic Score
    At its core, this is still Sonic Generations, so I can’t say I had a bad time playing it, and if you’ve never played it before then I’d absolutely recommend picking this up. However, if you already own Sonic Generations – which I’m willing to bet most people interested in this game do – then I certainly wouldn’t be willing to pay $50 for a handful of new levels that are okay at best.
    • 80 Metascore
    • 80 Critic Score
    Wo Long: Fallen Dynasty isn’t a perfect game. The beautifully tweaked combat system is let down by a few useless weapons and some duff level design, but when it does everything right, it feels like a diamond in the rough. This certainly isn’t Nioh 3, but it’s the perfect masocore experience for both new players in co-op, and for those that need something to tide them over until we get Elden Ring: Shadow of the Erdtree.
    • 80 Metascore
    • 80 Critic Score
    All we can say for now is that Honkai: Star Rail is off to a very promising start. We don’t know where the journey of the Astral Express eventually leads us. Genshin Impact’s quality has only gone up in the years since it first launched, and if HoYoverse puts the same love and attention into Honkai: Star Rail, this is an adventure fans of the genre shouldn’t miss.
    • 80 Metascore
    • 80 Critic Score
    It’s this fantastic interweaving of the strategic and tactical layers that makes Last Train Home such an enjoyable ride in combination with the loving eye for authenticity and immersion.
    • 80 Metascore
    • 80 Critic Score
    If I’m making it sound like a mess, it’s not. Great care has been taken to make all of these systems work together beautifully, pulling the best elements of each system into a game that is very challenging, yet satisfying to play. Gameplay has a nice sense of momentum that stops you from getting bogged down in drawn-out strategies, but there’s still plenty of room for careful planning and clever tactics.
    • 80 Metascore
    • 60 Critic Score
    It leaves me in a position where I just don’t see what all the fuss is about. I don’t actively hate it, and there are plenty of worse games that have come out this year, but “better than Forspoken” isn’t exactly a glowing compliment. There is something worthwhile in Remnant 2, but every time I started feeling it, something else would tick me off and snatch that feeling away.
    • 80 Metascore
    • 90 Critic Score
    My Time at Sandrock is easily the best life-sim of 2023. While it’s not perfect, I haven’t been so immediately grabbed and long-term addicted to a game like this since I first played Stardew Valley, and it’ll be in my regular rota for the rest of the year. It puts its best foot forward with the production and building side of things, then keeps you coming back with seemingly endless side quests and well-developed characters.
    • 80 Metascore
    • 70 Critic Score
    Infold Games built a beautiful world I’d not be unhappy to live in. It’s a world in which creativity, passion, and empathy are the highest of virtues and can make a real difference – a message that’s more important than ever. Strolling through the landscapes of Miraland, you can forget about everything, reinvent yourself on the spot if you’d like, and simply space out as you veer from melancholy to wholesome vibes. If such a sandbox, such a retreat, is what you’re looking for, then Infinity Nikki hits the mark dead-on – but it falters the moment you crave a little more substance...For the moment, that is. Infinity Nikki will evolve over time, as live-service games tend to do, and many of its starting issues are in the realm of being fixable.
    • 80 Metascore
    • 80 Critic Score
    Kunitsu-Gami: Path of the Goddess is one of the oddest games we’ve seen from Capcom in a while. It feels like an indie idea, given a reasonable budget, the kind of game we haven’t really seen since the PS2 era. Because of that, it almost feels hard to recommend. I can’t say, ‘if you liked X, you’ll love Kunitsu-Gami’, because there’s nothing else quite like Kunitsu-Gami. And that’s probably why you should play it anyway. If you’re not an action nut or strategy master, that might be even better, as it doesn’t fit neatly into either of those genres either. It’s weird, it’s wonderful, and it’s well worth your time.
    • 80 Metascore
    • 70 Critic Score
    Planet of Lana does many things right, and there are certainly parts you’ll remember, it just doesn’t do too much different. It needed something more to subvert your expectations, but when the inspiration already did this, it’s harder to take it further. Still if you haven’t played these three games, you’ll definitely enjoy your time, or even be wowed by what you find.
    • 80 Metascore
    • 80 Critic Score
    The narrative and character writing carried me along from dungeon to dungeon, where the clever puzzle design kept me entertained from start to finish. There’s room for improvement as far as the platforming controls and combat are concerned, but the more I played the less those complaints mattered to me as I became enamored with everything else it had to offer.
    • 80 Metascore
    • 80 Critic Score
    Indika isn’t a game you will enjoy playing, but you should do it anyway. Whether you agree with it or not, it will ask you to question the status quo, who has the right to judge others or decide right from wrong. Video games can be a form of escapism, a power fantasy, or mindless fun. Indika isn’t that. It’s something you won’t understand right away. It’s one you’ll want to discuss with others after you finish. It’s one that could change your worldview.
    • 80 Metascore
    • 70 Critic Score
    Granblue Fantasy: Relink is brilliant, while it lasts. Part of me appreciates a shorter JRPG story instead of a 60-hour marathon, but there’s just not enough build and intrigue to make me care, and if you aren’t familiar with the cast ahead of time, you won’t be made to care about any of them either. It was fun while it lasted, but I’m both glad it’s done and sad it’s over. At least those cities look really nice.
    • 80 Metascore
    • 80 Critic Score
    Despite its similarities to so many other soulslike games, it does enough to be different. For hardcore soulslike players, there is the promise of a new story, and alternate endings among the difficult boss fights. For newcomers, Lies of P does a good job of easing you into the action. It hasn’t made me more interested in soulslike as a genre, despite me obsessing over it for the last few weeks, which I guess goes to show just how different it is. Despite how dark and rainy it may seem, there is a genuine goofiness to it that is rare to find, and the promise of a unique story for each playthrough will see it stand out.
    • 80 Metascore
    • 80 Critic Score
    Even with a sometimes bland Career mode and the currently disappointing state of Moments, EA Sports WRC is a game every rally sim fan should play. Driving model, realism, variety — it's the pinnacle of Codemasters' experience in the genre, plus the official World Rally Championship license. Rally has finally come home.
    • 80 Metascore
    • 80 Critic Score
    UFC 5 is the strongest MMA game ever released, and I’m excited to see where the team takes it online. But if you’re not interested in fighting other players, there’s probably not enough meat in the career mode to fully recommend it right now.
    • 80 Metascore
    • 70 Critic Score
    Despite some of the innovations lacking, the hallmarks of the series are still very much here. Excellent characters, creepy visuals and sound design, a gripping story, and a hard-to-solve mystery with branching paths and multiple endings. I would recommend the other games in the series more, but Death Mark 2 is still very much worth your time.
    • 79 Metascore
    • 80 Critic Score
    The Brothers remake doesn’t have all of the changes we would hope for, but it is still a remake of an incredible game. It’s clear that deep thought has gone into each of the small interactions that fill the world, with the personality of each brother shining strongly. Without saying a word, Brothers tells you so much, and that beautiful story is still intact. People may want to pick this one up if only for the two-player mode and commentary from creator Josef Fares himself, but it’s hard to call it the definitive version.
    • 79 Metascore
    • 70 Critic Score
    V Rising has finally taken its final form on PS5, and it’s a fun survival crafting experience – if, for some reason, you’re looking for another one. And if you like the idea of V Rising, but you can’t quite get into it, there are literally dozens of other survival crafting games you can try instead.
    • 79 Metascore
    • 80 Critic Score
    Terra Nil is the Bob Ross strategy game about planting happy little trees you never knew you needed in your life.
    • 79 Metascore
    • 90 Critic Score
    Despite stumbling a few times in Lloyd’s route, Trails into Reverie is an impressive game that takes the series into emotionally and narratively deeper territory. The battle system might be familiar, but Reverie brings out its full potential – even if you aren’t patient enough to try and collect every character. The Trails series felt like it was stuck in a rut for a while, but Reverie imbues it with new energy and potential and promises a brighter future ahead.
    • 79 Metascore
    • 70 Critic Score
    I don’t know if I Am Your Beast will be one that I ever come back to, maybe it was better as a one-night stand, experiencing its whirlwind of action and excitement for a little while before moving on to something else. Either way, I’m very glad I got to spend time with it – not many games get the blood pumping like this one does.
    • 79 Metascore
    • 90 Critic Score
    Dawntrail is a strong foundation for Square Enix to build on, one with more opportunities for different kinds of characters and narratives and a better balance between its two often-conflicting pillars of storytelling and action. Sure, a few rough edges could benefit from polish in the upcoming patches, and I hope more opportunities for interactive quests show up as well. If Dawntrail represents the future of FFXIV, then it’s a promising future.
    • 79 Metascore
    • 80 Critic Score
    Ultimately, diving into big battles over and over again still gets tiring, but Dynasty Warriors: Origins executes those battles so well that I don’t mind. Seeing hundreds of enemy soldiers fly back from my swings is still wonderfully satisfying, and Origins does it better than almost any other game in the series. The seven years spent developing a bunch of successful spin-offs has allowed Omega Force to experiment, and now Dynasty Warriors: Origins feels like a fantastic reboot and second wind for the mainline series. Dynasty Warriors is back.
    • 79 Metascore
    • 90 Critic Score
    It’s already a greatly improved game than what came before it, and it won’t be long until the amount of content is there to match, so this is an easy upgrade for anyone who liked the original game.
    • 79 Metascore
    • 80 Critic Score
    Even after 15 hours and finishing the main story I didn’t feel like I fully understood Ultros, and that is what was most exciting about it. With pathways undiscovered and new upgrades as yet unused, the main game feels like a long tutorial for how to explore the world at your own pace afterward. Ultros is definitely a step forward for the genre, and I hope it encourages others to push boundaries and expectations in the future.
    • 79 Metascore
    • 70 Critic Score
    The dialogue is snappy and funny, the main characters keep you invested, and it’s cool to see the story of Invincible from another perspective. The only thing it’s lacking is the rawness of the Prime Video series.
    • 79 Metascore
    • 70 Critic Score
    Ready or Not features levels where you break apart a child exploitation ring, assault a streamer’s house whilst they’re livestreaming, get called to an active shooter situation on a college campus, and pick through the aftermath of a shooting at a gay nightclub. There’s trying hard and then there’s this.
    • 79 Metascore
    • 70 Critic Score
    Beyond Good & Evil holds up. It’s still an enjoyable adventure that will fill you with nostalgia for the 3D character platformers of the PlayStation 2 era. My only hesitation is that I wish Ubisoft had upgraded the more dated aspects rather than just including cosmetics – that I initially wasted money on believing them to be upgrades – only to create more hype for the sequel that is somehow still in development. It’s great that people will get to experience Beyond Good & Evil for the first time. They’ll just have to understand it in the context of the era it was created for.
    • 79 Metascore
    • 70 Critic Score
    Anyone who likes F1 Manager 2022 will love F1 Manager 2023. Anyone hoping for a steep jump in depth and mechanical crunch in the direction of Motorsport Manager will not find what they seek in this game either, though – the changes made in this year’s iteration won’t go far enough to get you on board.
    • 79 Metascore
    • 80 Critic Score
    As you can probably tell from the dozen mentions of Monster Hunter in this review, it’s tough to separate Wild Hearts from what it’s inspired by. These games both fit into their own niche genre of action game, and both excel at different things. But even through all my frustrations, and all the times I shut the game off after getting knocked down a single time, I still want to return to Wild Hearts with friends to get better gear and take down bigger Kemono – and that’s a good indicator that this game is doing something right.
    • 79 Metascore
    • 70 Critic Score
    Consistency and quality underline not only SteamWorld Heist 2 but the series as a whole. From a game design standpoint, everything is polished and you’ll never feel frustrated. When you lose you’ll know why, and you’ll bring this knowledge to your next attempt. Despite this, consistency comes with its downsides. SteamWorld Heist 2 doesn’t take risks and doesn’t revolutionize the genre, but it doesn’t attempt to. Instead, it offers players a quality game that doesn’t disappoint, while never reaching that ‘must-play’ status.
    • 78 Metascore
    • 70 Critic Score
    The Rising Tide is considerably more content-packed than the initial Echoes of the Fallen DLC, but it doesn’t change 16’s fate. If you want more of Clive Rosfield’s adventures to defy the gods, then The Rising Tide is for you, but if you only have a passing curiosity, then you probably won’t regret skipping over Leviathan in Final Fantasy 16.
    • 78 Metascore
    • 60 Critic Score
    If you like visual novels, I would still likely recommend Saltsea Chronicles if only for the things that it does differently. My largest disappointments come from what was felt promised and didn’t deliver. The story attempts to do something with mystery, but these feel so telegraphed that the bigger intrigue would be if the twists never happened at all. A worthy attempt, that doesn’t quite hit greatness.
    • 78 Metascore
    • 70 Critic Score
    Like A Dragon Gaiden is a game that fans of the Like a Dragon series will want to play, if only to bridge the gap in their knowledge of Kiryu’s whereabouts between games. However, those who aren’t as invested in the series can probably skip this one, unless they are really interested in the new combat. At the end of the day, it is still a Like A Dragon game with all the goofy fun that goes along with it. However, it is one of the more lackluster games in the series, and is not as robust as your usual entry.
    • 78 Metascore
    • 80 Critic Score
    While it needs some finessing, the base of Flock is extremely solid, and hits its aims of being fun, cozy, and relaxing. The rarity of some creatures and minor bugs might make you stressed, which is my only complaint in an otherwise compelling and unique gaming experience.
    • 78 Metascore
    • 60 Critic Score
    The result is a game that I want to love, but I can’t look past its most glaring issues. Beyond Galaxyland is definitely worth trying because I really enjoyed the story, but the lackluster gameplay drags it down to the point where eventually my drive to see how the narrative plays out was overwhelmed by the fact that I simply wasn’t having any fun.
    • 78 Metascore
    • 70 Critic Score
    Warhammer 40,000 is such a great universe and being a Rogue Trader is probably one of the coolest experiences you can have in it – as such, I really want to love this game and want it to succeed, especially after Baldur’s Gate 3 brought such momentum to the genre. Owlcat has failed, for me at least, to make the most of this opportunity. I have confidence that this game will be a fantastic CRPG a year from now, if the developer puts in the effort to calm the machine spirits, but at the moment I simply can’t heartily recommend it to anyone that isn’t a fan of the studio’s previous games or a fellow Warhammer 40,000 nut, and that’s really a shame. I hate that I can’t stop playing it. Slaanesh is making me do it, I swear.
    • 78 Metascore
    • 80 Critic Score
    If you never bought Sonic Origins, then Sonic Origins Plus is an essential addition to your gaming library, and proof that some games are timeless. You don’t have to have nostalgia for the originals to enjoy these four games, it is almost impossible not to enjoy yourself while running through the zones. My issue is that the additions don’t give much more than the Premium Sonic Origins, and that Premium content should have been included from the start.
    • 78 Metascore
    • 70 Critic Score
    The inclusion of some of otome’s more worn-out tropes made it fall a little flat. There is the bad boy who stalks and drugs you and changes his ways through the power of love. I get that it’s a fantasy, but I think these storylines should be put to bed, along with some other bombastic but less problematic ones. A lesser point is that Akari doesn’t have a face, something I always found creepy. I want sweet romantic stories in my slice of life without feeling someone’s life is at risk.
    • 78 Metascore
    • 60 Critic Score
    Banishers: Ghosts of New Eden presented me with a choice: engage with what little there was that would excite me in the game, or make my own fun. I chose the latter, and like the choices offered in the game, I suspect it wouldn’t have mattered much either way.
    • 77 Metascore
    • 90 Critic Score
    I’ve always loved Super Monkey Ball, and for a while I thought Banana Mania was the best we were ever going to get. Banana Rumble is everything a new Super Monkey Ball should be, and if you’re able to discern which game is which, then you should pick this up for one of the best puzzle platformers money can buy.
    • 77 Metascore
    • 80 Critic Score
    The setup is frustrating and can even feel like a waste of time, but I also appreciate how it forced me to change my expectations. Pacific Drive expects you to approach it on its own terms, and if you’re willing to do that, you’re in for quite a ride.
    • 77 Metascore
    • 80 Critic Score
    Baten Kaitos 1 + II HD Remaster is a great way to play this pair of classic games, but there are a few caveats. A few of the new visual features might make the game lag, and the original English dub is missing aside from during the opening cinematic – very peculiar. But despite that, if you’ve ever wanted to play Baten Kaitos, I have no doubt that this is the best way to do it.
    • 77 Metascore
    • 80 Critic Score
    Yakuza Kiwami is the best starting place for the Yakuza series, and the Switch is a great way to experience the start of Kiryu’s journey. While minor problems persist – both in terms of the game itself and its presentation on Switch – there’s not a whole lot holding it back. It’s Yakuza Kiwami, and it’s on Switch, and that’s all it needs to be.
    • 77 Metascore
    • 70 Critic Score
    After SnowRunner, it just feels like a step back for the series. However, the game is solid, and grows exponentially the more time and dedication you invest in it.
    • 77 Metascore
    • 60 Critic Score
    A competent, if not groundbreaking change of pace for the SpellForce series that is a good foundation for future additions.
    • 77 Metascore
    • 70 Critic Score
    Despite all this, I do like Persona 5 Tactica – just not as much as I had hoped. It’s another fun adventure through the Metaverse with characters that I love and a style of gameplay that – while not as deep or challenging as I wanted – I do enjoy. However, as much as it breaks my heart to say it, I think it’s time to let the Phantom Thieves ride off into the sunset because this spin-off proves they don’t have infinite longevity, and we’re all sick of waiting for Persona 6 at this point.
    • 77 Metascore
    • 80 Critic Score
    Sometimes you just need to relax, calm down, and breathe in the culture, and Tchia lets you do just that. It's got its issues, the technical side of things is a bit lacking, and the combat can become a bit tedious with time, but when you're just wandering, seeking out new stories, taking in all the world has to offer, everything else falls away.
    • 77 Metascore
    • 70 Critic Score
    Fabledom doesn’t have the depth to keep you playing forever, nor has it committed to its theme and unique twist hard enough to keep you perpetually enchanted, but it’s a very solid and above all charming city-builder that’s worth checking out before pigs learn to fly.
    • 77 Metascore
    • 90 Critic Score
    Zenless Zone Zero is the best base game HoYoverse has released to date: It’s a step up from its predecessors in terms of presentation, tech, systems, and starting content – and since previous titles have all massively improved over the course of their strict and impressive update cycle, I feel confident that this is going to repeat for this one...Combining charm and spectacle, mechanical satisfaction and approachability, rapid intensity, and immaculate cool vibes, Zenless Zone Zero is HoYoverse’s hat-trick.
    • 76 Metascore
    • 70 Critic Score
    I hope Ubisoft continues to make city-based Assassin’s Creed games because it’s refreshing to play something this tight and focused after the more bloated, RPG-focused AC games, but the developers need to update it for modern tastes. From the tech powering it to the structure and base mechanics, I’d love to see where the series could go with a proper overhaul. I’m not asking for a completely different game, but the physics and parkour controls feel drastically dated, and it’d be nice if they could find a way to let us infiltrate buildings beyond making us search for keys like it’s Doom.
    • 76 Metascore
    • 70 Critic Score
    EA Sports FC 25 has cut the amount of innovations to the bone compared to last year, although the scope of some of them is bound to make a lasting impression on hardcore soccer aficionados. FC IQ might be the strongest new feature in years, but it's also so easy to miss it that people will probably dub it yet another more of the same - and understandably so, given the shortage of surface-level additions.
    • 76 Metascore
    • 70 Critic Score
    Epic Mickey: Rebrushed is a frustratingly faithful remake of a game that was already pretty decent. It looks great, and the quality of life additions make it much more enjoyable, but if you didn’t click with the original, there’s not much here that will change your mind.
    • 76 Metascore
    • 70 Critic Score
    Putting that divide into a score is somewhat difficult because it’s going to be a compromise that won’t accurately represent either side. An old-school fan who simply wants to bask in nostalgia will rate Sins of a Solar Empire 2 very highly, while someone expecting a little more will inevitably feel disappointed by the wasted potential. I’m counting myself toward the latter group, but I have to respect Ironclad’s commitment to remaining faithful to the original.
    • 76 Metascore
    • 90 Critic Score
    Tales of Kenzera: Zau breaks a lot of conventions of the metroidvania genre, focusing more on story than exploration and outfitting you with most of your abilities from the get-go. It’s a short experience that tries, both subtly and more obtusely, to weave a tale of loss, grief, and acceptance. In both regards, the result is a resounding success, with only a few small nitpicks to be found throughout. In a crowded metroidvania landscape, Tales of Kenzera: Zau stands out as one of the best in recent years.
    • 76 Metascore
    • 50 Critic Score
    After a decade of troubled development, Dead Island 2 fails to offer anything new or substantive. Its middling melee combat, nonsensical story, and awkward dialogue choices all make playing it a slog, and even at its very best, it fails to rise above being merely inoffensive. It may be pretty, but that's not enough to save it from being a dull experience from start to finish.
    • 76 Metascore
    • 90 Critic Score
    With management games, there’s always a worry that a sequel just feels like the same game again, but prettier (hello Cities Skylines 2), however, I can say with confidence that Planet Coaster 2 avoids falling into that trap. The changes made to the game’s core systems, the additions to the management side of the game, and the new attractions like pools and flumes – which I have no doubt will be expanded upon in DLC – make this game an ideal sequel that improves on the original in almost every area.
    • 76 Metascore
    • 80 Critic Score
    It makes Demon’s Mirror a harmony of interlocking systems that all shine brightest when you’re forced to bounce between each one to make the most efficient turn. The cards may be more simplistic than Slay the Spire, but that’s only because having the board involved adds so much innate complexity. If you try to always have a game like this on hand to kill some time, then Demon’s Mirror is a great addition to your rotation, offering you something familiar while bringing ideas to the table that no one else in the genre has.
    • 76 Metascore
    • 60 Critic Score
    Unfortunately Rogue City begins to malfunction almost as often as RoboCop himself. The framerate stutters on Xbox Series S, audio drops in and out, and textures pop in and out during cutscenes. I had one enemy, clearly dead, just stand bolt upright in the middle of the room. It's not really a showcase for Unreal Engine 5 on console.
    • 76 Metascore
    • 70 Critic Score
    TopSpin 2K25 deserved a few more refinements, be it on the technical side of things or in the roster. But it has a solid gameplay foundation, and it can be exciting both on and off the court. While hamstrung by a couple of minor shortcomings, there’s more than enough here to give us hope for the future of the TopSpin franchise.
    • 76 Metascore
    • 90 Critic Score
    I can’t help but love this game. Star Wars Outlaws looks, sounds, and feels like what a Star Wars game should be, without ever invoking the feeling of “Star Wars”, the multi-billion-dollar Disney-owned franchise. It forges its own path through the galaxy, determined never to step in somebody else’s footsteps, and it does so with magnificent confidence. It’s that confidence that pulls it all together, taking the best parts of Star Wars, combining them with the best parts of Ubisoft, and casting everything else aside.
    • 76 Metascore
    • 70 Critic Score
    Rise of the Ronin doesn’t have the production values of something like Ghost of Tsushima, but it’s mechanically and thematically superior. If you can handle the choppy frame rate, flat visuals, and stilted performances, you’ll find an open-world game with a lot of heart, a true identity, and plenty of nuances to master.
    • 76 Metascore
    • 70 Critic Score
    Echoes of the Fallen by itself isn’t anything incredible, but it finished strong and had me excited for the next expansion pass installment. If you loved Final Fantasy XVI, then this is a great way to revisit those characters. If you’re on the fence, then wait until The Rising Tide launches before making a purchase.
    • 76 Metascore
    • 80 Critic Score
    I really wasn’t expecting Motorfest to be that big of a step forward for The Crew, but I’m pleased that I was wrong. All the major aspects of gameplay have been massively improved from its predecessor with the racing engine, events system, and reward loop each being better than before. While The Crew 2 only attracted a niche fanbase because of its unique gimmicks, Motorfest has a much broader appeal.
    • 76 Metascore
    • 60 Critic Score
    There is something amazing at the center of Stray Gods, but with the glaring technical issues, it’s hard to recommend it if you want to play a game without yeeting your PC out the window. It is incredibly unoptimized, draining the battery on my Steam Deck in less than two hours, and making the system almost too hot to handle. Even with the great art and the amazing characters and story, the musical aspect isn’t strong enough which is a major distraction when this is the game’s main selling point. I hope that someone tries this style of game again, it could truly be something incredible.
    • 75 Metascore
    • 80 Critic Score
    Even though the feeling on the pitch is only slight different, not all of the new gameplay additions hit the mark - but even so, there's something that makes EA Sports FC 24 feel like the freshest games in the series, and certainly a good way to leave FIFA behind.
    • 75 Metascore
    • Critic Score
    This doesn’t feel like a game you can reasonably “get good” at anymore, it just feels like a mess. Win, lose, it doesn’t matter. Perhaps younger gamers can forgive the gameplay quirks in exchange for seeing characters they love duke it out, but that alone is not what made Super Smash Bros. a sensation. MultiVersus’ online net code is great, which should be a massive selling point, but why would you want to play this game? [Review in Progress]
    • 75 Metascore
    • 70 Critic Score
    It’s certainly not a bad roguelike if you’re into the genre. The content there is engaging enough to keep you going for a while, just don’t expect it to be the kind of game that’ll be in your regular rotation for years to come.
    • 75 Metascore
    • 70 Critic Score
    The ending didn’t sour me on Visions of Mana overall, but did leave me pondering its squandered potential. This is a game that could have brought the Mana series back to its former glory, but it appears that the development team weren’t given the room to shine. If you decide to try it for yourself, you’ll still find a beautiful game befitting of the Mana series, with some of the best battles it has to offer, but just be prepared for a story that goes nowhere.
    • 75 Metascore
    • 70 Critic Score
    Homeworld 3’s campaign is a majestic space odyssey showcasing some of the innovative spirit of its predecessors and its presentation is stunning. Though its co-op elements are founded on a good idea, the War Games mode feels like it cuts away some of the best aspects of the game in the rush to be a portion-sized multiplayer experience for the modern age. It’s an enjoyable space RTS before being a strong Homeworld title.

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