GLHF on Sports Illustrated's Scores

  • Games
For 321 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 30 Peppa Pig: World Adventures
Score distribution:
  1. Negative: 9 out of 321
333 game reviews
    • 75 Metascore
    • 70 Critic Score
    I can see why the episodic structure is appealing, but the choice to release each episode two weeks apart is a huge misstep. There is a reason why people binge-watch series. They want to know the ending while they still care. Releasing The Expanse in this way only punishes the early adopters, which are the ones that are paying the most for the worst experience.
    • 75 Metascore
    • 70 Critic Score
    Despite all of this, Episode Aigis is still The Answer at its core, and its core is Twotarus. There are a few interesting story beats here, but you could just as easily experience them from watching a cutscene compilation, rather than running around the dungeon listening to them exclaim, “Oh, a treasure chest” and “A shadow. Should we fight it?” on repeat between being jumpscared by enemies that body you off screen. Episode Aigis is undoubtedly the best way to play The Answer and see its story, but if you don’t like Persona 3’s combat, you really need to ask yourself if it’s something you want to play at all.
    • 75 Metascore
    • 80 Critic Score
    Classified: France ‘44 offers a strong package for turn-based tactics enthusiasts, delivering fun, thrilling battles and some strategic freedom inside a grounded, authentic World War 2 narrative.
    • 75 Metascore
    • 40 Critic Score
    A man might enjoy the story, but I am not a man, and I did not.
    • 75 Metascore
    • 70 Critic Score
    If you’re looking for a different take on an Alien video game or even just a solid squad-based tactics game, then Dark Descent is worth playing. Taking your squad on missions and slowly exploring the environments is great fun, especially when the game leans into its strengths and gives you a hostile maze of Xenomorphs to navigate. However, most things surrounding that gameplay fall flat, and you’ll want to simply rush through them to get back on the field.
    • 75 Metascore
    • 70 Critic Score
    What distances it from Persona – and it really is similar in many ways – is the detail and design of the monsters, as well as the real-time combat. There are a huge number of systems at play here, combos, special moves, elemental effects, partner skills, and special skills all work together to help you take down what can be fairly difficult bosses. The downside of a condensed story is that you won’t be as close to the characters by the end but it did what it wanted to do effectively, and I’m excited to see what else comes from the team.
    • 75 Metascore
    • 60 Critic Score
    In all, Thirsty Suitors is an incredibly strong basis for a game but needed so much more to ensure it was ready to play. From a technical standpoint, there is still a lot of jank here, and while it doesn’t crash, everything feels low-budget and not quite finished. This is seen most in the facial animations, and in a game that’s all about emotion it really hurts it that everyone hits you with a blank stare. It feels like such a missed opportunity. For everything that Thirsty Suitors does well, it feels that a little bit longer investing in the game could have turned it into something great.
    • 75 Metascore
    • 70 Critic Score
    Apollo Justice: Ace Attorney Trilogy is a mostly solid port of a trilogy of games that are at best messy and at worst frustrating for all the wrong reasons. The series’ signature gameplay has been preserved very well, and the three games in the collection are a lot of fun to play, as long as you don’t mind the characters being all over the place. A bit more care could have been put into the PC port, but the complaints I have with the port are minor at best.
    • 75 Metascore
    • 70 Critic Score
    Tokyo Xanadu is a very competent RPG and dungeon crawler with enough systems in place to make it as easy or as challenging as you like. The characters are well-written, and while the story is a little clichéd, the secret ending more than makes up for it. Tokyo Xanadu was originally released in 2015, and I’m glad the upgraded version has finally returned to handheld consoles. Playing on the go is the best way to experience it, and now you can, even without a Vita obsession.
    • 75 Metascore
    • 80 Critic Score
    Pokémon TCG Pocket is a truly fantastic mobile game that will keep you opening the app daily — and as long as it stops at once a day, you’ll probably love the experience. If you’re going back for more and more, like me, you’re inevitably going to run out of things to do. Pace yourself, enjoy the experience, and I promise you that Pokémon TCG Pocket is one of the best card games a casual TCG fan can play. At the very least, it’s better than Twitter.
    • 75 Metascore
    • 70 Critic Score
    Showgunners doesn’t let a clutter of subsystems distract it from its main focus, which is to deliver a series of intense and varied turn-based battles in an atmosphere that neatly fits the genre – it’s not revolutionary and you won’t find yourself replaying the game again and again. Those looking for exactly that, however – a well-defined and very competent experience – will get their money’s worth.
    • 75 Metascore
    • 80 Critic Score
    Despite my complaints, I would happily blast through Warhammer 40k: Boltgun all over again. There may be moments of frustration, but it doesn’t undermine the sheer joy of ripping through fast-paced levels with weapons that gods fear and metal music in the background.
    • 75 Metascore
    • 90 Critic Score
    As a fan of Suikoden, I couldn’t be much happier with how this turned out. I’ve been waiting for something like Suikoden to come along again since childhood, but I never dreamed I’d have to wait for the original creator to come back to see it happen. I just wish Yoshitaka Murayama were here to read the praise he deserves for carving out such a unique, inimitable identity in the genre.
    • 75 Metascore
    • 60 Critic Score
    Cupid Parasite: Sweet and Spicy Darling is all over the place, mixing some touching slice-of-life storytelling and interesting character arcs with endings that explicitly juxtapose this for some exciting set piece. Playing this game without the original was a fun experience as parts of the other stories were slowly revealed to me, and I never felt as if I needed to play the first game. The choice to include only good endings, sweet, spicy, or balanced flavors, is a great addition and something I’ve noticed otome games trending towards. However, whether it is mixing up the genres, or using Greek and Roman god names interchangeably, something feels confused and lost. The truth is I don’t like chocolate, and while there are definitely parts I enjoyed about Sweet and Spicy Darling, there was a lot left to be desired. However, if you like to feel surprised rather than comforted, this is the selection box for you.
    • 74 Metascore
    • 80 Critic Score
    Ara: History Untold feels really fresh, immersive, and innovative with its deep city-builder influences being the standout feature. It doesn’t nail the landing in all aspects, but provides the most exciting foundation for further expansion we’ve had in this genre for a long time.
    • 74 Metascore
    • 70 Critic Score
    As a visual novel connoisseur Emio – The Smiling Man doesn’t go to the top of my list. However, it does gain points for taking risks with how horrifying the story is willing to go, and for the few instances of breaking the fourth wall. The pacing and characters are strong, but the way you interact with the world can be repetitive and ultimately frustrating. It’s one for those who love a mystery and don’t mind occasionally hitting a brick wall.
    • 74 Metascore
    • 80 Critic Score
    Total War: Pharaoh delivers the series’ best campaign experience yet, becoming its new gold standard for customization options and mechanical depth, while improving on its predecessor’s battles. It manages to translate the fascinating and mysterious history of the Bronze Age Collapse into video game form in a great way, though budgetary constraints are sadly visible when it comes to scope: How beautiful would the addition of the Assyrians and Mycenaeans in the east and west or actual trade routes on the map have rounded out this game. If Total War: Pharaoh has proven one thing, then that Creative Assembly Sofia has earned the chance at working on something bigger next time – this kind of quality campaign deserves a grander stage.
    • 74 Metascore
    • 70 Critic Score
    You get what you expect from Monument Valley 3, but that isn’t a bad thing. It’s a beautiful, whimsical journey through plenty of impossibly pathed levels perfected for mobile play, and honestly that’s all it needs to be.
    • 74 Metascore
    • 70 Critic Score
    9 Years of Shadows can be frustrating in places, but if you’re looking for a 2D Metroidvania with solid combat, enjoyable platforming, and beautiful world design, it ticks all of those boxes.
    • 74 Metascore
    • 80 Critic Score
    Penny’s Big Breakaway is the closest somebody that isn’t Nintendo has gotten to making 3D platforming feel perfect, and that’s a huge achievement in itself. It’s not perfect by any means, but it’s hard not to love something that’s made with such passion for retro 3D platforming.
    • 74 Metascore
    • 70 Critic Score
    While not every game in the Jackbox Party Pack 10 hits quite right, the few that do are some of the best the series has ever seen. Unfortunately, as high as the highs are, the lows are just as low, with FixyText souring the experience somewhat with unfortunate desyncs and boring prompts.
    • 74 Metascore
    • 60 Critic Score
    The moral choices didn’t really stick. In Papers, Please, you are helping your family, the women being trafficked, and the citizens generally. In Corponation, you are only helping yourself. There are multiple endings, but the ending I reached had a twist that felt so obvious I didn’t realize it was meant to be a secret. There are just too many hints given throughout to make it feel clever, and like many other aspects of the game, it struggles with balance. A glimpse of a good game can be seen here, but it couldn’t quite stick the landing.
    • 74 Metascore
    • 70 Critic Score
    It doesn’t do anything special, but it is a solid story that will keep you intrigued with some tense decision-making. I captured my imagination enough that I wanted to see all six routes, with not only the good but the bad endings too. It’s a cliche, but Otome fans will enjoy this one, though it doesn’t have enough of a mystery to attract those outside the genre.
    • 74 Metascore
    • 80 Critic Score
    Even in this subpar technical state, Cities: Skylines 2 is a potent and captivating sandbox that’ll see the hours fly by as you engage with it. It’s a worthy successor to the title that dethroned the mighty SimCity and will define the genre for the years to come. Official as well as modded content will surely supply players with even more toys and tools in the future.
    • 74 Metascore
    • 70 Critic Score
    Cygni: All Guns Blazing isn’t a SHMUP essential, but it’s damn good fun once you start shooting and completely forget all of the cutscenes.
    • 74 Metascore
    • 50 Critic Score
    DeathSprint 66 could’ve been an amazing platformer, but it makes for a disappointing racing game.
    • 73 Metascore
    • 70 Critic Score
    These minor niggles aside, it really is an excellent story. It’s tightly woven with clues to the eventual conclusion woven throughout from the very beginning. I thought there were glaring plot holes at first, but these are well wrapped up by the time the epilogue comes around. If you like games that challenge you with twists and turns then I can’t recommend it enough. It uses the interactive elements well, but could have tightened up how right and wrong answers are handled.
    • 73 Metascore
    • 50 Critic Score
    The atmosphere is close to perfect, and the weather effects are some of the best I’ve seen, but the game that takes place inside the world doesn’t live up to the brushstrokes...I really wanted a win for this development studio. The Ukrainian developer has weathered a pandemic, escaped a warzone, and developed this game while under unprecedented pressure. If I could score a game for heart, it’d be a ten out of ten. Maybe one day it will be, but it’s not there yet. One for the sickos.
    • 73 Metascore
    • 80 Critic Score
    DNF Duel is a great fighting game, and works uniquely well on Nintendo Switch, even if the characters do appear to be a tad low-res at times. Well worth your time if you want either a casual fight on the go, or a way to practice away from your setup.
    • 73 Metascore
    • 50 Critic Score
    As an introduction to metroidvanias, Disney Illusion Island is fine. At its very best, it is only barely serviceable, and there are far better games to start with if you want to dip your toes into the genre.
    • 73 Metascore
    • 90 Critic Score
    Lost Signals is pretty much more Oxenfree, but better. That might seem disappointing from the sequel to something that promised to revolutionize adventure games, but the refined storytelling, intimate character moments, and creative presentation are, in this case at least, just as good as – if not better than – a brand-new idea.
    • 73 Metascore
    • 90 Critic Score
    The Lamplighters League is intriguing from the first second, sucking you in with a great art style, fantastic voice acting, a jazzy score, and supernatural mystery. It manages to keep this going by offering compelling gameplay systems that give you lots of freedom and feel immensely satisfying to use. For me, this combination makes The Lamplighters League the best turn-based tactics game of 2023.
    • 73 Metascore
    • 60 Critic Score
    Tales of Arise is a solid JRPG, if not the strongest Tales series entry. Beyond the Dawn is disappointing, even by the standards set by the main game. If, for some reason, you’ve read this review without playing the main game, rest assured that it’s decent fun. This DLC expansion, however, can be left out of your cart.
    • 73 Metascore
    • 80 Critic Score
    Freedom Wars is the best game that was never ported from the Vita, and the remaster makes all of the quality-of-life changes we could reasonably expect it to. It looks more beautiful than ever, with some flashy cutscenes, and though it pains me to say, the remaster is the best way to play. My only worry is that it isn’t enough. While it surpasses the 150GB games of today in terms of innovative gameplay mechanics, fast, fluid movement options, and fourth wall breaks, it lacks the accessibility and variety modern gamers have come to expect.
    • 73 Metascore
    • 90 Critic Score
    Sonic Superstars is the modern 2D Sonic game I never thought we’d get. It updates the visual style in a way that feels true to the classics while bringing in top-tier level design that allows the core platforming mechanics to shine. In a week when both Sonic and Mario are launching new games, it’s a good time to be a 2D platforming fan.
    • 73 Metascore
    • 70 Critic Score
    If you’re hoping Star Trucker will be the kind of game you can play indefinitely, then this isn’t it. It’s fun to play through until you finish the story and unlock all of the different areas, but what it lacks in longevity, the added personality helps make up for. It does a great job of capturing the physics of its setting, almost too well, leading to a steep learning curve, though overcoming it is very satisfying.
    • 72 Metascore
    • 70 Critic Score
    As of today, EA Sports PGA Tour is a very solid starting point for the franchise, and one that allows EA Sports to get back in the game.
    • 72 Metascore
    • 80 Critic Score
    Goblin Stone is a wholesome version of Darkest Dungeon, ticking all the same boxes without being a blind copycat – meaningful additions like the breeding system and its narrative ensure that it’s a unique experience that can stand on its own. Though the restrictions of its budget do show here and there, it’s clearly a labor of much love and craftsmanship that will keep you entertained for many hours.
    • 72 Metascore
    • 70 Critic Score
    Feeling more approachable than its byzantine predecessors, Men of War 2 is a solid entry into the iconic franchise, keeping its core tenets intact: It’s challenging, highly moddable, and offers tons of ways to experience the game – unfortunately, it comes with the same baggage of jank, preventing it from reaching higher spheres.
    • 72 Metascore
    • 70 Critic Score
    If you’re coming into Avatar: Frontiers of Pandora purely as a fan of the films, then there’s a lot for you to get out of this – it lets you explore the world like never before and take part in the culture it created for the first time. However, if you care about it more as a video game first, then it’s nothing special. Ubisoft yet again refuses to make any steps forward when it comes to open-world design, even when given free rein to make something wild and fantastical like Pandora should be.
    • 72 Metascore
    • 70 Critic Score
    There’s the usual minor improvements in visuals, and EA Sports finally implemented full crossplay. Vision passing sometimes makes passing easier, though most matches move so fast that you don't benefit from the player tags and icons anyway. You can fire coaches in franchise mode, too. That’s about it for new additions, though. Franchise mode and other existing modes remain largely unchanged, and HUT Moments is the only new mode this year. NHL 24 is a solid new entry, despite some balance issues, though it feels like it’s time for a bigger, more ambitious refresh.
    • 72 Metascore
    • 60 Critic Score
    Meet Your Maker’s gameplay loop of raiding and building is an absolute winner. Just like with Mario Maker, user-created content keeps the experience feeling fresh and exciting the whole way through. Unfortunately, there are just too many small frustrations for me to say I’ve had a great time. It’s a better concept than it is a game, and unfortunately doesn’t live up to the magic of the games that came before it.
    • 72 Metascore
    • 70 Critic Score
    King Arthur: Legion IX is a solid RPG with crunchy and satisfying turn-based combat that takes place in a setting you won’t soon forget – a bit janky and rough around the edges, but good fun.
    • 72 Metascore
    • 60 Critic Score
    I also experienced more than a few bugs throughout my 12 or so hours with the game. Some were small, like having to alt-tab in and out to interact with some elements, and others required a full reset of the game. Fall of Porcupine has the bones of a great game, but is unfortunately saddled with the flesh of merely a good game. It’s worth playing, if only for the lovely art style, but it probably shouldn’t be at the top of your priority list.
    • 72 Metascore
    • 60 Critic Score
    As with a lot of these things, they get better as you settle into it, gathering more powerful weapons and generally getting better at the game, but I can still name so many other similar games that I’d rather play instead of this.
    • 72 Metascore
    • 70 Critic Score
    As with all yearly titles, you always have the feeling the dev team is keeping something in its pocket for the future, but it’s a big improvement over last year’s game. That said, if the wide range of experiences available here weren’t enough, the level of refinement achieved on the track proves the EA Sports F1 series is a staple for motorsport fans.
    • 72 Metascore
    • 80 Critic Score
    A unique genre mix, Empire of the Ants positively surprised me with its beauty, story, and smooth controls. Tower Five and Microids didn’t deliver perfection, but something thoroughly enjoyable.
    • 72 Metascore
    • 100 Critic Score
    I’ve been playing Phantom Abyss since it first entered early access and I will not be stopping anytime soon now it’s officially launched. The adrenaline-fuelled gameplay gives me so much joy every time I do a run, whether I’m playing it casually or seriously trying to challenge myself. It is a game that will join the likes of FTL and Spulunky as games that are forever in my regular rotation, and for a game like this, I can offer no higher praise.
    • 71 Metascore
    • 60 Critic Score
    The story is told wordlessly giving it a powerful punch for those who take the time with it. It’s worth checking out if you are proficient at 2D games, but beginners to the genre will likely only be met with frustration.
    • 71 Metascore
    • 70 Critic Score
    Sand Land definitely isn’t essential, but if you have an interest in vehicle combat or a classic story written by one of manga’s greats, it’s worth playing. If you see Sand Land at a reasonable price, you’re going to have a good time.
    • 71 Metascore
    • 50 Critic Score
    The biggest sin is the pacing. Scenes are 10 to 30 seconds long, and then you make a new decision. There is loading between each one that makes it monotonous and boring. The idea at the root of it seems good, but the execution is too poor to carry it out. Harmony makes the classic error of telling me how much I should care about the characters without giving me any reason to.
    • 71 Metascore
    • 70 Critic Score
    Wuthering Waves is ultimately a would-be usurper trying too hard to be like Genshin Impact to trust in its own strengths, making it feel like an outdated copy in many aspects. Sporting truly fun combat and fresh movement mechanics, an interesting world, and plenty of content to explore, it has the core necessities for a prospering future in place. Before it can realize this future, Kuro Games must address the game’s many flaws and then define a new identity for it – one that goes beyond its inspiration.
    • 71 Metascore
    • 60 Critic Score
    It doesn’t help that my PC struggled to keep a consistent frame rate and no amount of fiddling with the settings really helped. This, admittedly, isn’t super uncommon with pre-release games on PC, but it seems like some of the Steam reviews have said the same thing, so it may need just a little bit more time in the oven.
    • 71 Metascore
    • 50 Critic Score
    There’s a saying in the sport: you don’t play boxing. It’s a serious sport with dire consequences. Undisputed treats it the same way - it forgets it’s a video game.
    • 71 Metascore
    • 50 Critic Score
    Shadows of the Damned was developed under restrictions, and Suda 51’s unique ideas were reused, not allowing them their time to shine. The remaster was the perfect opportunity to add quality-of-life changes, remove repetitive parts, and add in new sections. The difficulty settings also don’t appear to reduce the number of bullets each enemy requires to take out, leading to further repetition in the gameplay. I love Suda 51’s work and really wanted to love this remaster, but it just misses the mark in so many ways.
    • 70 Metascore
    • 70 Critic Score
    LEGO Horizon Adventures is a cute game that successfully translates most of the franchise’s characters and mechanics into the joyful world of LEGO.
    • 70 Metascore
    • 50 Critic Score
    Madden 25 is an apt representation of the broader games industry. The push for greater realism and immersion leads to some impressive achievements, but it comes at the expense of everything else, including a sense of ambition. Meanwhile, you’ve got EA College Football 25 over here with goofy mascots, over-the-top spectacle, and a greater sense of fun, and it isn’t afraid to do things differently in the pursuit of making play more interesting. There’s only so much you can do to make football play and feel more realistic, and once you reach that goal, you need to start looking elsewhere to make things worthwhile. Madden feels like it’s at that point, and I think for the sake of polish as much as creativity, EA needs to take more than a year between releases to get Madden back on track.
    • 70 Metascore
    • 50 Critic Score
    Flintlock: The Siege of Dawn simply isn’t memorable in any way. It has perfectly fine combat, but it’s filled with little frustrations that bury the few innovations that work. Movement outside of combat is often unreliable and satisfying, and it’s all backed up by a story that failed to grab me at every turn. There are glimpses of good ideas, but none of them ever get fleshed out.
    • 70 Metascore
    • 80 Critic Score
    It’s safe to say that this DLC will please just about any Pokémon fan. There’s so much to do, and all of it is way more engaging than usual, packaged in all of the best aspects of the main game. It may not fix the game’s biggest flaws, but it’s clear that the team at Game Freak knows what the fans want. If they can just get their technology in order and stick to the ideas pushed in this DLC, the next mainline Pokémon game could be something truly incredible.
    • 70 Metascore
    • 90 Critic Score
    Story of Seasons: A Wonderful Life is one of the best farming games ever made, remade, with quality-of-life features that it desperately needed. It’s beautifully faithful to the original, sparking nostalgia in all the right places, while refining the experience. This is the most relaxing game since Animal Crossing: New Horizons, and is essential for fans of farming and life-sim RPGs.
    • 69 Metascore
    • 70 Critic Score
    Immortals of Aveum is a solid first effort from a brand-new studio. It’s not without its troubles, of which there are many, and it absolutely does not land half of the concepts it’s trying to pull off, but there’s a glimmer of a great game in there. If nothing else, it’s worth playing just to see somebody do something different in a triple-A space that so rarely innovates.
    • 69 Metascore
    • 40 Critic Score
    It’s disappointing because if the gameplay had any substance or intrigue to it, all that great atmosphere and design work would’ve lifted it up into something worthwhile, but it’s so relentlessly boring that I just don’t care about all the nice bells and whistles it's packaged in.
    • 69 Metascore
    • 80 Critic Score
    When you engage with it on a deeper level Shadows of Doubt really sings, and that wouldn’t be possible if they sacrificed that complexity just to widen the appeal. It knows exactly the kind of experience it wants to be and doesn’t compromise its ideas to make sure that’s what players get. The result is one of the best mystery games ever made, and I hope they continue to develop these systems even after this 1.0 launch.
    • 69 Metascore
    • 60 Critic Score
    Rising Lords squanders its strong foundation and beautiful visuals due to a lack of depth despite a very long time in Early Access, making it too shallow for experienced genre fans. More casual enthusiasts will probably get their money’s worth, though.
    • 69 Metascore
    • 80 Critic Score
    It’s well worth a look for any wrestling or JRPG fan. With WWE and AEW mostly focusing on making simulation and sports-based titles, WrestleQuest has the kind of creativity and innovation that makes the wrestling world so special, and we desperately need more of it.
    • 69 Metascore
    • 80 Critic Score
    Pikmin 2 might not be a stone-cold essential like the first game, but it’s still brilliant and well worth playing in 2023.
    • 69 Metascore
    • 80 Critic Score
    Miasma Chronicles skillfully merges intense turn-based tactical combat, stealth mechanics, and rewarding exploration, dresses them up in a compelling world and narrative, and makes the result accessible to a broad audience.
    • 69 Metascore
    • 70 Critic Score
    Ultimately, XDefiant is free-to-play, so there’s not going to be any buyer's remorse if it’s not for you, but I found it to be a surprisingly competent and enjoyable shooter. It straddles the line between COD’s bold, nonsense plays, and Counter-Strike’s methodical strategy, with a few typical Hero Shooter staples thrown in for good measure. When you’re playing with randoms online it’s almost always going to devolve into that nonsense gameplay, but when I’m playing a multiplayer shooter without a group, that’s exactly what I’m looking for. I’m not sure it’ll change the shooter landscape, but XDefiant is doing more things right than Hyper Scape ever did.
    • 68 Metascore
    • 50 Critic Score
    A whimsical soundtrack, interesting style, and fun world, can’t pull Ravenlok out of the category of ‘not fun to play’.
    • 68 Metascore
    • 70 Critic Score
    Dustborn may be one of the most difficult games I’ve ever had to review. The core of the game, the characters and story, is one of the strongest I have seen since Telltale’s era, even if it fumbles towards the end. I love how dynamic and realistic the dialogue is, but hated what that did to the pacing. I adored the political message about speaking up for your beliefs, but wish it had been delivered with more subtlety and nuance. Dustborn makes missteps, but its victories more than compensate.
    • 68 Metascore
    • 70 Critic Score
    If you’re a JRPG fan either looking to return to Symphonia or experience the story for the first time, Tales of Symphonia Remastered is a great way to do it. It might get a couple of strikes for being an “imperfect” experience, but it’s still a quality one.
    • 68 Metascore
    • 70 Critic Score
    Citadelum successfully channels the spirit and charm of classic genre entries like Pharaoh and Zeus, bringing this iconic style of city-builder to the modern era, but lacks the variety and content to remain engaging for long. Abylight’s take on this style of game is excellent for those seeking a rush of nostalgia, but merely solid for everyone else.
    • 68 Metascore
    • 60 Critic Score
    SpongeBob Squarepants: The Cosmic Shake isn’t a bad game, but it’s not a particularly great one either. It exists firmly in the middle, a game that is slightly more good than it is bad, and a game that could be quite good with just a few tweaks and changes. If I were an eight-year-old kid with plenty of time and patience, I don’t think I could find much to fault here, and given that’s primarily who this game will be aimed at, that’s probably good enough.
    • 68 Metascore
    • 70 Critic Score
    How much you get out of AEW Fight Forever depends on what you like most about wrestling games. If you’re a solo player who likes to take these TV characters and create your own matches and stories, then you’re not going to find any of that here. However, if you want a wrestling game you can boot up to play on the couch with your mates, then Fight Forever is a blast to mess around with, it just doesn’t have quite as much variety as WWE’s offering.
    • 68 Metascore
    • 60 Critic Score
    The Tribe Must Survive is a solid pick-up for those who love a battle against the odds and have the patience to overcome unfair circumstances by puzzling things out over a long time – for the rest of us casuals, it’s not a fun experience.
    • 67 Metascore
    • 80 Critic Score
    Nightdive has simply made it look nicer on modern screens, run at approximately a bajillion frames per second, and updated the controls so they don’t make the modern player’s brain fall out of their head. Lovely stuff. I hope Nightdive keeps wearing other game studios’ skins.
    • 67 Metascore
    • 70 Critic Score
    War Hospital falls a bit short for me as a video game – it has good ideas and scratches that management itch at least a little bit, though it’s quite repetitive and feels too punishing at times as opposed to simply challenging. It somewhat grinds down your will to play, which isn’t the best quality in a game. What it excels in – ironically, exactly because it grinds down your will to go on – is making you experience the sheer overwhelming despair and helplessness the brave people serving in these field hospitals must have felt as they fought to save as many lives as possible only to lose a countless number of them along with their own sense of humanity. War Hospital is a valuable history lesson and I’m glad I experienced it.
    • 67 Metascore
    • 60 Critic Score
    For a game I was so quickly sold on by its trailers, I came away disappointed by Schim. It very rarely showed glimpses of the great game it could’ve been, but never committed to that level of fun puzzling gameplay. Instead, I was left bored as I hopped around the shadows. While the story and overall aesthetic are fun at first, they can’t carry the entire experience when the gameplay has very little of substance to offer.
    • 66 Metascore
    • 80 Critic Score
    Park Beyond is a fabulous theme park builder with vibrant aesthetics, rock-solid controls and UI, and satisfying mechanics – and thanks to the power of impossification, the game has a much longer staying power and more variety than many other representatives of its genre. The game does exactly what it promises: It lets you build your wildest dreams.
    • 66 Metascore
    • 50 Critic Score
    It’s a shame, as there’s real potential in Mineko’s setup. It has a strong blend of the fantastical and mundane, and that’s refreshing in a genre where “fantastical” usually just extends to “you can run an entire farm by yourself and not die.” The art direction is also bolder and more striking than we usually see, and it goes a long way in creating a unique, mildly eerie atmosphere that helps sell the island’s mythology.
    • 65 Metascore
    • 70 Critic Score
    I’m left struggling with how to talk about The Teal Mask. Like the main game, it is one of the most enjoyable mainline Pokémon games ever produced, but the series’ old problems keep rearing their ugly heads and dragging the experience down from both a technical and gameplay standpoint. I love this DLC and I love Scarlet & Violet, but there is still a lot of room for improvement.
    • 65 Metascore
    • 50 Critic Score
    There is so much to praise Another Crab’s Treasure for. The story and characters are genuinely delightful, and I love the fact that a studio dared to innovate on a formula as strong and established as soulslike. These innovations are even successful in places, though others need closer examination and refinement. I could see what the team was trying to accomplish in so many places, which made it even worse when the game didn’t live up to the vision. But my primary takeaway from this experience is that the state in which Another Crab’s Treasure has launched on Switch is unacceptable. It simply doesn’t work, and you definitely shouldn’t buy it.
    • 65 Metascore
    • 60 Critic Score
    The simple fact is, if you’re an RTS veteran, then there isn’t anything here for you. However, if you’re new to the genre, then this might just be the best introduction there is. It gets you into the right mindset and teaches you the conventions of RTS, challenging you just enough so that you have to improvise strategies. It’s far from the pinnacle of the genre, but it will make you hungry for more.
    • 65 Metascore
    • 70 Critic Score
    On a technical level, Star Trek: Infinite has been a stable experience for me, though not without some rather annoying hiccups that I’d describe as typical Paradox launch shenanigans. Some missions were bugged and could only be completed by reloading to previous points in the game due to the wrong conditions being given, for example. Nothing in terms of visual glitches or crashes on my end, though.
    • 64 Metascore
    • 60 Critic Score
    It’s never going to be on the main stage of Evo, but SNK vs. Capcom: SVC Chaos is fun for fighting game fans who don’t take themselves too seriously. Jump into online lobbies while playing as a boss character and you’ll see exactly what I mean.
    • 64 Metascore
    • 40 Critic Score
    That’s Forspoken’s biggest problem – everything I like about it gets dragged down by the unrelenting dullness of everything else. The story is boring, the characters are boring, the enemies are boring, and the world is boring.
    • 63 Metascore
    • 70 Critic Score
    The Queen’s Gambit Chess does its best to motivate you to play chess, and to keep playing chess. But whether this will transfer to real life, where Beth’s vision and markers on the board don’t exist is hard to see. However, it will certainly make you feel like a genius even when starting out, and that is as much as you can ask for a chess app.
    • 63 Metascore
    • 50 Critic Score
    I wanted to like Ty 4 a lot more than I did, and while there is some fun to be had with the game, I found myself wishing from start to finish that it was the 3D platformer game I pictured in my head when somebody said Ty the Tasmanian Tiger.
    • 63 Metascore
    • 60 Critic Score
    Alone in the Dark’s biggest flaw is that it’s unfocused, unwilling to commit to its core premise, and unable to settle into anything that feels comfortable. When it’s in its puzzle-solving element, everything feels great, but in trying to ape other recent games in the survival horror genre, it ultimately falls apart.
    • 62 Metascore
    • 50 Critic Score
    The Va'ruun are beyond boring when you get to know them, Dazra is small in the scope of the grand cosmos, and your ship just sits there beckoning you despite there being no new way to customise it, nor anywhere interesting to go. Combine that with annoying enemies and scant new loot to discover and there’s not really much reason to blast off again.
    • 62 Metascore
    • 70 Critic Score
    Slitterhead is quite possibly the single most interesting game of 2024, but prospective players need to be aware of the journey that’s ahead of them. If seeing some genuinely bold and indulgent game design decisions is worth fighting against a bit of jank, then this game is absolutely for you. If you want to always know where to go and what to do next, maybe not. Even then, I think you should play Slitterhead, simply because you’re unlikely to see anything like it ever again.
    • 62 Metascore
    • 40 Critic Score
    What’s left is a game with a weird amount of dodgy fan service, an almost nonexistent story, a SRPG battle system that feels largely hollow, and a dicey frame rate on Switch. I’m sure, somewhere, there’s somebody for whom this is the perfect game, but that somebody is certainly not me.
    • 61 Metascore
    • 50 Critic Score
    At the regular setting, enemies don’t telegraph their attacks, and you need to go into accessibility if you even want to have a chance at dodging. Your dodge also offers limited or no invincibility frames and a short range, meaning you are unlikely to come out of a fight feeling powerful. The different weapons you grab, and the boons you pick up don’t add to the depth of the gameplay, while let down a visually stunning game.
    • 60 Metascore
    • Critic Score
    A year on, and Mortal Kombat 1 is still plodding along. If you’ve felt a bit gore deprived recently, Khaos Reigns is a great way to refresh your sicko meter and have some fun with friends, but even with infinite combos and a variety of new characters, MK1 still feels stuck in the mud. Hopefully, the next MK game will take place in a timeline where the gameplay doesn’t feel stiff, though I’m not sure even the Kamidogu can help with that.
    • 60 Metascore
    • 60 Critic Score
    If you like previous Strategic Mind games, this one delivers the exact same experience, which in turn means that if you didn’t like any of its predecessors, there is nothing interesting for you here.
    • 60 Metascore
    • 50 Critic Score
    I really wanted to like Suicide Squad: Kill the Justice League – you can tell a lot of people worked very hard on it. I love the Arkham games and there isn’t another studio I’d have trusted to tackle a concept like this, but everything good about this game is undermined by its games-as-a-service shackles. There isn’t a single thing in here that wouldn’t be improved by the kind of actual level design and quest design you can get in a story-focused single-player game (or even a co-op game, at that).
    • 59 Metascore
    • 40 Critic Score
    If Telmari had any level of polish, then it’d be a fun, if simplistic, platformer, but that level of care hasn’t been put in. The result is a game that fails at its core purpose and is a mere echo of far better games.
    • 58 Metascore
    • 40 Critic Score
    I don’t see much of a future for Skull and Bones. Ubisoft has announced its Year 1 roadmap, but I wouldn’t be surprised if the studio jettisoned the cargo and let it sink to the bottom of the ocean way before that, it certainly feels like they only finished it out of obligation anyway.
    • 58 Metascore
    • 50 Critic Score
    Reynatis tries to tick many boxes, and in the process ends up ticking very few. Despite some strong presentation and some genuinely fantastic ideas, the execution is lacking in just about every department, with a story that goes nowhere and gameplay that’s more frustrating than fun.
    • 56 Metascore
    • 70 Critic Score
    It may eventually run out of steam, but everything up until that point is a joy to play, even if it didn’t make the smoothest jump to consoles. If you’re a fan of management sims or a school setting, then this will satisfy both points, just don’t expect it to be the kind of game you’ll be constantly coming back to.

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