GamingBolt's Scores

  • Games
For 1,076 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Metal Gear Solid Delta: Snake Eater
Lowest review score: 20 Greyhill Incident
Score distribution:
1113 game reviews
    • 78 Metascore
    • 60 Critic Score
    The on-pitch gameplay in FC 24 remains as fun as ever, but its failure to make any real, meaningful changes is a real disappointment, especially because almost none of the few changes it does make come anywhere close to sticking the landing.
    • 69 Metascore
    • 60 Critic Score
    As a whole, Delivery At All Costs delivers a zany and fun, though frustrating, isometric delivery experience with a story that tries a bit too hard.
    • 57 Metascore
    • 60 Critic Score
    G.I. Joe Wrath of Cobra delivers a neat nostalgia trip for beat em' up lovers, but fails to provide anything worthwhile for the mainstream audience. It falls behind other old-school competitors in the genre due to its poor enemy and stage variety, but is solid fun for a popcorn game with some friends.
    • 76 Metascore
    • 60 Critic Score
    Sprawl isn’t trying to reinvent the wheel when it comes to retro-inspired shooters, delivering a rather by-the-numbers fast-paced shooter experience.
    • 76 Metascore
    • 60 Critic Score
    Strayed Lights is a mediocre product that fails to do anything to keep you interested in what it has to say.
    • 67 Metascore
    • 60 Critic Score
    Beholder 3 does a great job at depicting a totalitarian state controlled by an iron fist, but that promise is heavily undermined by thin gameplay mechanics and technical issues.
    • 65 Metascore
    • 60 Critic Score
    Industria is far, far from perfect- but it's not without its merits.
    • 59 Metascore
    • 60 Critic Score
    A fun but flawed management sim with a compelling roguelike loop. Lack of customization and content prevent Undead Inc. from reaching its potential.
    • 58 Metascore
    • 60 Critic Score
    PAC-MAN Mega Tunnel Battle: Chomp Champs isn't quite as endearing as Pac-Man 99 and has its share of shortcomings. Its core gameplay will keep you busy for a time but lacks real staying power.
    • tbd Metascore
    • 60 Critic Score
    Though Arkham Trilogy on the Switch serves as an excellent excuse to dive back into Asylum and City, its Arkham Knight port is nothing short of diabolical.
    • 55 Metascore
    • 60 Critic Score
    Dolmen relies too much on the Soulslike playbook to be much of anything other than a middling iteration of the formula.
    • 76 Metascore
    • 60 Critic Score
    While the single player campaign has some interesting ideas, Black Ops Cold War is let down by anemic content offerings, a Zombies mode that is starting to show its age, inconsistent map design, and some odd regressions, all of which makes this an unfortunately easy recommendation to skip, at least at launch.
    • 75 Metascore
    • 60 Critic Score
    Layers of Fear is a visual stunner, but as a horror experience, it tend to be a bit of a letdown more often than not.
    • 73 Metascore
    • 60 Critic Score
    Evotinction has solid stealth fundamentals, and Unreal Engine 5 provides a sleek aesthetic. However, the soulless story and characters hamper the experience.
    • 71 Metascore
    • 60 Critic Score
    Gunfire Games' first paid expansion for the shooter offers a decent new quest and some worthwhile items.
    • 75 Metascore
    • 60 Critic Score
    Mega Man Star Force Legacy Collection is a faithful and feature-complete revival of the original games, but its appeal leans heavily on nostalgia. The quality-of-life additions are welcome, yet they do little to elevate a gameplay loop that now feels overly simple and repetitive.
    • 68 Metascore
    • 60 Critic Score
    SBK 22 has a solid core for fans of the sport who want to sink time and master their bike, but it’s not a game you’re going to want to go into blindly.
    • 75 Metascore
    • 60 Critic Score
    Despite its open beta falling by the wayside, MultiVersus had a ton of potential heading into its full launch. While the netcode and gameplay feel solid, everything else needs extensive improvements.
    • 56 Metascore
    • 60 Critic Score
    The inherent strengths of GTA 3, Vice City, and San Andreas allow GTA: The Trilogy to be an enjoyable experience on a very fundamental level, but as a remaster – especially as a remaster of three of the greatest games ever made – it falls short of expectations. These games deserve much better, and it’s disappointing that Rockstar doesn’t understand that.
    • tbd Metascore
    • 60 Critic Score
    The Sky Breaker could have gone in several interesting directions, but opts for yet another bland conflict that lacks any of the engaging material from the base game.
    • 75 Metascore
    • 60 Critic Score
    Call of the Sea’s intriguing piecemeal story and beautiful setting falls to the wayside when its lack of signposting and overall artificially obtuse puzzles take center stage for much longer than acceptable.
    • 64 Metascore
    • 60 Critic Score
    Wicked Isle is a fairly meaty story DLC for the recently released Atomfall, but it does come with a few rough edges.
    • 65 Metascore
    • 60 Critic Score
    Graven is a new action title looking to tap into several different ideas at once. Whether they work together or not, however, is a different conversation.
    • tbd Metascore
    • 60 Critic Score
    Risen is… fine. It’s a game that was influential and beloved in its time, but that time was long ago, and many other great games have taken its place since. So, unless you’re a die-hard Risen fan, your money is likely better spent elsewhere, though that’s no fault of the game itself. It just belongs to a genre that has been iterated and improved upon so much that going back doesn’t seem worth it, especially for new players.
    • 63 Metascore
    • 60 Critic Score
    There are bright spots here that genre veterans can and likely will latch on to, but Alone in the Dark feels a bit too rough and unpolished in areas that are too critical to the experience to ever be able to truly meet its full potential.
    • 70 Metascore
    • 60 Critic Score
    Monster Jam Showdown is a fun, physics-based monster truck game which is wrapped in a dreadfully underwhelming campaign structure. All your favorite licensed monster trucks are here, but their similar driving characteristics and sounds deflate the excitement.
    • 76 Metascore
    • 60 Critic Score
    In spite of solid combat and fun traversal, Rise of the Ronin is, unfortunately, Team Ninja's most underwhelming game in years.
    • 71 Metascore
    • 60 Critic Score
    NHL 22 delivers some good moment-to-moment hockey along with a needed visual upgrade, but the franchise feels tired and worn out.
    • 65 Metascore
    • 60 Critic Score
    Daymare 1994: Sandcastle is far from the perfect game. Plagued with technical problems as well as issues with fundamental design, it manages to be an average game thanks to its somewhat competent combat system.
    • tbd Metascore
    • 60 Critic Score
    Despite some decent combat and sustainable charm, Rumbleverse has very little going on to hold your attention beyond one or two sittings.
    • 77 Metascore
    • 60 Critic Score
    A promising set-up and gorgeous art direction aren't enough to mask the shortcomings of Odd Bug Studio's sequel.
    • 59 Metascore
    • 60 Critic Score
    The combat feels good, but that doesn't stop it from being an aggressively mediocre game that lifted most of its gameplay ideas from better titles. Play those instead.
    • 75 Metascore
    • 60 Critic Score
    For almost everything that Trinity Fusion does right, it fumbles equally in some other crucial aspect.
    • tbd Metascore
    • 60 Critic Score
    RiMS Racing makes an honorable attempt at raising the bar for customization but it comes at the cost of nearly everything else.
    • 73 Metascore
    • 60 Critic Score
    The Wild West setting, intriguing lore and mech combat feel promising at first, but Bounty Star wastes them with a repetitive gameplay loop and dull story.
    • 63 Metascore
    • 60 Critic Score
    Bungie's live-service wonder isn't dead yet, but Renegades is more of a stabilizing addition rather than an infusion of fresh ideas.
    • 71 Metascore
    • 60 Critic Score
    A deep case of little brother syndrome.
    • 67 Metascore
    • 60 Critic Score
    XDefiant isn't a Call of Duty killer or even a close competitor. It has potential despite its many issues, but it has a long way to go before living up to it.
    • 63 Metascore
    • 60 Critic Score
    Far Cry 6: Lost Between Worlds feels more like an experiment rather than a full-fledged release. The roguelite mode doesn’t really add any new compelling element to the game, and the core shooting in Far Cry 6 certainly isn’t strong enough to carry an expansion like this on its own.
    • tbd Metascore
    • 60 Critic Score
    Avatar: Frontiers of Pandora - Secrets of the Spire might entice some players with its new gimmicks, but the DLC won't do much to keep them entertained once the novelty wears off.
    • 66 Metascore
    • 60 Critic Score
    Sengoku Dynasty is a game that could have, and dare I say should have, been so much more than it is. There's an inherent simplicity to its gameplay loop that lends it a sort of relaxing charm, but ultimately leads it to being an uninspiring take on an era in Japanese history that brings a lot of potential to the table.
    • 71 Metascore
    • 60 Critic Score
    Starry Studio's survival crafting shooter throws horror, looting and MMO elements into one big potpourri with mixed results.
    • 75 Metascore
    • 60 Critic Score
    Sherlock Holmes: The Awakened has some interesting gameplay ideas and a solid setting, but it feels a little unpolished and undercooked.
    • 60 Metascore
    • 60 Critic Score
    Synduality: Echoes of Ada is an extraction shooter that, while really easy to get into, might be difficult to stick with considering its bland art style and simplistic gameplay that ends up not having enough depth.
    • 53 Metascore
    • 60 Critic Score
    Irritating gameplay issues aside, this is a decently fun nostalgia romp through Episode I's setting.
    • 67 Metascore
    • 60 Critic Score
    A Quiet Place: The Road Ahead is a solid effort initially, but pacing issues, iffy creature AI, repetitive gameplay, and other issues hamper it.
    • tbd Metascore
    • 60 Critic Score
    There’s a lot to like about Death in the Water 2, and it's a very impressive game coming from a 2-person game studio. But the things it lacks hamper the experience quite a bit, especially if you stick with it to the end.
    • 72 Metascore
    • 60 Critic Score
    Romeo is a Dead Man has many fundamental issues, which is a shame because its sense of style and allure make for a uniquely surreal adventure.
    • 43 Metascore
    • 60 Critic Score
    La Quimera feels like an ambitious game that was let down by time constraints during development. While there are bones of a good game in there, the general lack of quality in most of its aspects make it difficult to recommend.
    • 73 Metascore
    • 60 Critic Score
    Post-sunsetting and content vaulting, Destiny 2: Beyond Light had some big expectations to meet. Instead, it plays things safe, delivering a boring main campaign, the usual Power grind and routine busywork to keep players engaged. Even with some interesting story bits, strong art direction and a fun raid, it's hard to recommend for both new players and die-hard fans.
    • 69 Metascore
    • 60 Critic Score
    The Callisto Protocol looks stunning and can offer small doses of fun, but from misguided gameplay choices and hyper-linear design to ineffectual attempts at horror and a bland story, it stumbles and disappoints in too many ways to be labelled as anything but a disappointment.
    • 62 Metascore
    • 60 Critic Score
    Even without everything against it, Firewalk Studios' entry in the live-service hero shooter genre fundamentally underwhelms.
    • 77 Metascore
    • 60 Critic Score
    Tchia has some interesting things going for it with its beautiful rendition of New Caledonia and fun traversal mechanics, but poor mission design and cookie-cutter side activities mar down those strengths by a significant margin.
    • 75 Metascore
    • 60 Critic Score
    Tomb Raider 1-3 Remastered offers an appealing new visual style but retains all of the frustrating mechanics of the originals. Hardcore fans will probably enjoy it, but it's not for everyone.
    • 59 Metascore
    • 60 Critic Score
    Crown Wars: The Black Prince is a decent game that is let down by a variety of reasons. While the story, visuals and audio are all, at best, mediocre, the strong gameplay loop where combat directly feeds into the management mechanics is an excellent way to flex your tactical prowess.
    • 78 Metascore
    • 60 Critic Score
    If you’re keen on a new setting and don’t mind the performance issues that come with it, Wildmender may be worth checking out while taking a break from other titles. Otherwise, it’s a serviceable but ultimately forgettable sandbox experience.
    • 70 Metascore
    • 60 Critic Score
    For every time MXGP 2020 races forward, it seems to slip backwards somewhere else. Depending on what you want out of a motocross game, this could either be a cautious recommendation or a hard pass, neither of which are likely to impress you.
    • 58 Metascore
    • 60 Critic Score
    Override 2: Super Mech League has many of the pieces that would make it work as a full package, but when the oversized mechs actually go to battle, it becomes a shallow, unrewarding shell of its potential.
    • 69 Metascore
    • 60 Critic Score
    Technical issues and an excessively padded out plot makes Frogwares' open-world rendition of its Sherlock Holmes games a disappointing experience.
    • 57 Metascore
    • 60 Critic Score
    A charming jankiness welcomes those who enjoyed cult classics like Gothic, but this open-world fantasy action RPG offers little else.
    • 65 Metascore
    • 60 Critic Score
    If you’re looking for a more ambitious upgrade, or if you’re looking for a more fleshed-out game with more thought put into its combat and level design, The Force Unleashed will probably leave you disappointed.
    • 63 Metascore
    • 60 Critic Score
    EvilVEvil might be a competent shooter in some aspects, but its shallow progression and bland graphics hold it back from truly shining.
    • 76 Metascore
    • 60 Critic Score
    Frontier Developments finally follows up on Planet Coaster, but despite the gorgeous visuals, it falters in truly baffling ways.
    • tbd Metascore
    • 60 Critic Score
    Hello Neighbor 2 is a gorgeous game with a solid concept, but unfortunately it is held back by some serious bugs and bad AI.
    • 68 Metascore
    • 60 Critic Score
    Ad Infinitum emphasizes adventure and tragedy as much, if not more, than its myriad of horrors with above-average results.
    • 65 Metascore
    • 60 Critic Score
    Abstraction's re-release is a blast from the past for fans with new heroes and maps, but it still falls short in several fundamental ways.
    • 69 Metascore
    • 60 Critic Score
    TRON: Catalyst leverages the mythos of its long-running setting for an intriguing premise, one hampered by middling combat and objectives.
    • 68 Metascore
    • 60 Critic Score
    While Ghostbusters: Spirit Unleashed can be a decent experience with its brand of chaotic asymmetric multiplayer, significant shortcomings in its design and lack of content variety among others stop it from being as great as it could have been.
    • 62 Metascore
    • 60 Critic Score
    Torchlight III is an imperfect but endearing action RPG whose great boss fights and enjoyable special skills clash with the noticeable relics of a freemium experience.
    • 69 Metascore
    • 60 Critic Score
    Biomutant’s PS5 boost gives it a nice sheen but can’t help its mediocrity in other areas.
    • 75 Metascore
    • 60 Critic Score
    Farming Simulator makes a less-than-triumphant return, with its latest entry buckling under the weight of bugs, performance issues, and bad UI.
    • 72 Metascore
    • 60 Critic Score
    Gylt is a mostly solid albeit flawed experience that manages to keep you engaged until the credits roll.
    • 58 Metascore
    • 60 Critic Score
    Matchpoint Tennis Championships is a game of two halves. While the actual moment-to-moment gameplay feels great thanks to well-implemented mechanics and challenging AI, everything supporting that structure is half-baked.
    • 74 Metascore
    • 60 Critic Score
    For series' veterans, RIDE 4 will be an enjoyable experience, but for newcomers, there will be times where it will feel like the game won't actually let you play it.
    • 66 Metascore
    • 60 Critic Score
    Fallen Tree Games walks on the law enforcement side with its latest title, though it still suffers from fundamental issues.
    • 83 Metascore
    • 60 Critic Score
    Marvel’s Midnight Suns, unfortunately, is one of those games that I can only recommend if you’re willing to stick around its noticeable issues. As it currently stands, the game has the foundations for a phenomenal turn-based strategy game, and the gameplay variety offered by the different heroes you can play is a lot of fun. The writing and story, however, are not good reasons to play this game.
    • 58 Metascore
    • 60 Critic Score
    As a spiritual successor to Project CARS, Project Motor Racing takes a major step forward in car handling and environmental feel, but at full price, its limited content and lack of guidance make it an underwhelming experience.
    • 68 Metascore
    • 50 Critic Score
    Aside from the expected graphical upgrade, the list of material improvements in NBA 2K24 is particularly short this year.
    • 54 Metascore
    • 50 Critic Score
    Systemic Reaction's rogue-lite starts out promising but fumbles due to technical issues, repetitive combat, and much more.
    • 67 Metascore
    • 50 Critic Score
    The complex systems at Port Royale 4’s core never flourish under the weight of its uninspired moment-to-moment gameplay and lack of structural balance.
    • 56 Metascore
    • 50 Critic Score
    Redfall is Arkane's most underwhelming game to date. A fascinating setting and some remnants of the developer's beloved gameplay formula aren't enough to overcome the game's numerous issues, from stiff controls and disappointingly rote design choices to lackluster storytelling and technical deficiencies.
    • 53 Metascore
    • 50 Critic Score
    A straightforward 1v1 samurai fighting game with very little content on its bones. Fine if you just want some quick and fun matches against friends, but there's not enough here to hold interest for long.
    • 67 Metascore
    • 50 Critic Score
    Despite a delay and several improvements, Tripwire Interactive's latest is a significant downgrade from its predecessor in many ways.
    • 60 Metascore
    • 50 Critic Score
    Suicide Squad: Kill the Justice League isn't the worst live-service title ever made, but its mediocrity is hard to deny, especially from a developer capable of so much more.
    • 68 Metascore
    • 50 Critic Score
    Spirit of the North 2 isn't a complete lost cause, but it feels too rough and unpolished to qualify as anything more than wishful meandering.
    • 33 Metascore
    • 50 Critic Score
    Like Gollum’s war within, this stealth platformer struggles with its own identity while offering a thoughtful tale concerning the mind and travels of its protagonist.
    • 60 Metascore
    • 50 Critic Score
    Stray Blade has promise and could be improved with more polish and balance changes. However, the flawed combat, story-telling, progression and lead character often bring down the experience.
    • 66 Metascore
    • 50 Critic Score
    Monark has a lot of good ideas, but almost all of them are let down by a repetitive structure, grindy combat, and baffling design decisions.
    • tbd Metascore
    • 50 Critic Score
    NASCAR Arcade Rush could have been an interesting real-life inspired take on a Mario Kart-style racer, but it doesn’t have the ideas or the content to pull it off.
    • 61 Metascore
    • 50 Critic Score
    Offworld's chaotic co-op shooter collapses under the weight of its ambition while fumbling in the gameplay department.
    • tbd Metascore
    • 50 Critic Score
    Blade & Soul NEO feels like a MMORPG stuck in the 2000s. There is plenty of grinding to be done, but neither the gameplay nor the writing will be compelling enough for you to keep playing.
    • 67 Metascore
    • 50 Critic Score
    There have been plenty of moments during my time with Marvel's Avengers where I’ve genuinely had a great time. But this game keeps finding ways to drag itself down- at times it almost feels like it goes out of its way to do so. There’s just so much here that I can’t overlook, no matter how hard I may try. An unnecessary and broken loot system, a litany of horrible technical issues, uninspired and one-note mission design, and a story that fails just as much as it succeeds- it doesn’t matter how mindlessly fun the combat is, it isn't enough to overcome such a heavy list of problems.
    • 64 Metascore
    • 50 Critic Score
    Windbound can be made to sound excellent in an elevator pitch, but the actual game is plagued by conflicting ideas, inconsistent design, and unrealized potential.
    • tbd Metascore
    • 50 Critic Score
    If you're craving more Atomic Heart content with all its underwhelming dialogue and iffy gameplay, Annihilation Instinct may be worth checking out, but even hardcore fans may be left wanting.
    • 46 Metascore
    • 50 Critic Score
    Simply put, LEGO Brawls is a disappointing game.
    • 52 Metascore
    • 50 Critic Score
    All the glitz and dopamine-inducing loot drops can't stop The First Descendant from feeling generic, repetitive and just plain soulless.
    • tbd Metascore
    • 50 Critic Score
    Final Transmission is the proper "ending" for The Callisto Protocol, and while it closes Jacob Lee's story, the overall execution and content leave a lot to be desired.
    • 64 Metascore
    • 50 Critic Score
    The part of me that was looking for an engaging turn based tactics experience is disappointed in what Transformers: Battlegrounds has on offer though. It’s too bad the game doesn’t deliver a moderately higher level of challenge or complexity, because it does have the basic elements in place that it needed to do just that. In its current state, it’s a moderately enjoyable but largely forgettable game.
    • 67 Metascore
    • 50 Critic Score
    With so many incredible releases over the past few years, Exoprimal feels like an odd misfire from Capcom. Its combat and graphics are good, but the live service elements, PvEvP focus, and more detract from the experience.
    • 59 Metascore
    • 50 Critic Score
    When it's not annoying with the lackluster story and mission structure, Skull and Bones is tedious with its end game grind and activities. Bland and repetitive, it's simply a drag to enjoy.

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