GameWatcher's Scores

  • Games
For 2,107 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 A Way Out
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
2109 game reviews
    • 71 Metascore
    • 70 Critic Score
    Directive 8020 is another solid entry from Supermassive Games, even if it falls short of the studio’s best horror experiences. The decision-making mechanics remain as tense and entertaining as ever, especially when playing alongside friends. While uneven pacing, cheesy dialogue, and technical hiccups hold it back from greatness, the game still delivers an engaging sci-fi horror adventure filled with memorable choices and strong atmosphere. Fans of Until Dawn and previous Dark Pictures titles will likely find plenty to enjoy here. It may not be the standout entry in the franchise, but it’s still an enjoyable and highly replayable horror game.
    • 77 Metascore
    • 80 Critic Score
    Strong driving feel with more natural, slightly chaotic traffic systems.
    • 85 Metascore
    • 95 Critic Score
    It goes without saying that Pragmata is a terrific game and one of 2026’s must-play titles. It fires on all cylinders and doesn’t let you go, even after the credits roll. The frenetic action, charming characters, and striking visuals help bolster a creativity rarely seen in AAA titles. While it can play it safe in the story and settings, it is one of Capcom’s best games this decade and a sure-fire Game of the Year contender in my book.
    • 81 Metascore
    • 85 Critic Score
    Though it’s impossible not to question Marathon’s long-term appeal, it’s one of the most confident big-budget FPS in years and a fantastic reminder that Bungie devs can shake things up when given the space and freedom to cook.
    • 80 Metascore
    • 65 Critic Score
    Fatal Frame II: Crimson Butterfly Remake successfully captures the soul and voice of a classic while improving on the presentation and scope, but shoddy combat often brings those commendable efforts down.
    • 92 Metascore
    • 90 Critic Score
    Resident Evil Requiem is one of the series’ best outings in recent years. Delivering on the action and scares, the game shows what makes the franchise so special. It can fall into the trap of fan service, but never falters much in what it sets out to do. Yes, it’s February and, yes, it is cliché, but Requiem is already one of 2026’s best and an experience that fans and newcomers won’t be able to get enough of.
    • 69 Metascore
    • 55 Critic Score
    Disciples: Domination is a flawed, by-the-numbers strategy RPG that shows some creativity with its units and certain boss mechanics, but lacks enough depth and variety to sustain the amount of fights it throws at you across its decently lengthy campaign. Its writing lacks a consistent tone, its world fails to grip you, while Avyanna only stands out as one of the most unconvincing protagonists to date, making Domination a functional but rather forgettable second entry in the series.
    • 86 Metascore
    • 90 Critic Score
    Nioh 3 is a fast, relentless, and tough thrill ride that maintains a great sense of progression while rewarding exploration and player freedom. The sheer amount of options is overwhelming, while opening the door to the souls-like genre for newcomers with its Ninja Gaiden-inspired action.
    • 74 Metascore
    • 80 Critic Score
    Craftlings successfully rediscovers genre-bending mechanics and systems to deliver a puzzle-strategy adventure that doesn’t reinvent the wheel but feels thoroughly polished and focused.
    • 72 Metascore
    • 80 Critic Score
    Terminator 2D: NO FATE doesn’t go the extra mile to really mine the sci-fi classic for gold, but it lands all its shots and delivers highly replayable, no-nonsense retro goodness that looks, sounds, and controls great.
    • 80 Metascore
    • 85 Critic Score
    Total Chaos’ remake can be orthodox to a fault, but it’s a polished evolution of a fascinating blend of survival horror and shooter that never lets off the gas.
    • 72 Metascore
    • 70 Critic Score
    Earth vs Mars doesn’t have a fresh take on familiar tactics, but it gets all the basics right, is constantly pleasant to play, and offers good value for little money.
    • 84 Metascore
    • 75 Critic Score
    Anno 117: Pax Romana is a more measured, relaxed city builder than its predecessor, operating on a smaller scale while reshuffling key elements of the series' well-established formula to varying amounts of success. Both familiar and refreshing, it makes you think differently about how you build your cities. Its two different regions are both gorgeous, equally viable starters, providing their own sets of compelling challenges to solve as you settle islands and watch your cities and settlements grow – and oh, what joy it is to admire the results of your work as its excellent soundtrack plays in the background. Sadly, a short campaign and underwhelming narrative alongside a UI that requires a bit too much clicking and scrolling to navigate sabotage the latest entry in the series. The same can be said about its clunky, unsatisfying RTS-lite naval and land battles that provide too little reward for the attention they demand. Yet, even so, Anno 117: Pax Romana's best parts still outshine these missteps, making a rather compelling argument to don the mantle of governor.
    • 54 Metascore
    • 55 Critic Score
    Sacred 2 was the sort of action-RPG you turned to once you’d exhausted better, more focused options in the genre. 17 years later, a decent remaster can’t mask what’s a largely plodding and miserable experience.
    • 85 Metascore
    • 85 Critic Score
    Europa Universalis 5 marks a bold step forward for the series, managing to lets its tangle of initially intimidating systems breathe and interact with each other in an outright impressive manner that also feels less limiting than the Monarch Power of its predecessor. The sheer amount of detail and granularity on display feeds into a complex gameplay loop that, with enough patience and help from its integrated automation, reveals itself as surprisingly approachable while allowing you to claim victories as you're learning the ropes...Its focus on simulation does translate to a slower-paced sequel that, on top of demanding lots of time for one playthrough, can also feel cumbersome. Yet, in breaking away from the series' boardgame roots and borrowing elements from its cousins, Paradox Tinto has managed to truly put the "grand" in grand strategy, creating a beast of a game that's eager to eat hundreds of your hours provided you're brave enough to cross the swamp leading to its lair.
    • 81 Metascore
    • 90 Critic Score
    Free from last gen’s technical limitations and focused on creative control, Jurassic World Evolution 3 is the ultimate Jurassic Park video game and a culmination of Frontier’s entire body of work.
    • 82 Metascore
    • 80 Critic Score
    Battlefield 6 triumphs as an old-fashioned, polished all-you-can-eat of multiplayer chaos, hitting the ground running instead of limping. Its single-player campaign is a waste of many studios’ time and manpower though.
    • 77 Metascore
    • 80 Critic Score
    Cronos: The New Dawn is a remnant of the legacy of survival horror. It takes whispers from two titans of the genre and blends them with its own ideas. It would have benefited hugely from ruthless editing in areas, but remains a masterclass in world building and a perfect balance of tension and release.
    • 76 Metascore
    • 80 Critic Score
    Cronos: The New Dawn is a remnant of the legacy of survival horror. It takes whispers from two titans of the genre and blends them with its own ideas. It would have benefited hugely from ruthless editing in areas, but remains a masterclass in world building and a perfect balance of tension and release.
    • 73 Metascore
    • 75 Critic Score
    Gears of War’s second remaster isn’t a substantial makeover, and some rough edges linger, but small improvements pile up to make Reloaded the best way to experience a modern classic.
    • 86 Metascore
    • 80 Critic Score
    Lizardcube has perfected its craft of elevating retro games for the modern era. The gorgeous 2D graphics feel fresh yet oddly nostalgic, which is mirrored by the fast, fluid movement that feels like the natural progression for 2D platformers. Not everything is polished. Some parts of the level design, menus and UI don’t live up to the heights of other aspects of the game, but this doesn’t wholly retract from an experience that will delight 2D platforming fans new and old.
    • 74 Metascore
    • 75 Critic Score
    Relic’s conservative and surface-level approach to this remaster means Dawn of War – Definitive Edition isn’t quite definitive, but it’s by far the best way to play one of the finest RTS games ever made.
    • 83 Metascore
    • 90 Critic Score
    OFF
    Playing OFF, you can see why it has enjoyed a huge cultural impact over the last 17 years. It’s a timeless piece that pushes what we believe to be standard video game convention, and the added content is a loving epilogue for long-time fans.
    • 78 Metascore
    • 65 Critic Score
    The more focused second half saves Eriksholm from oblivion. For a game clocking around 10 hours, it takes too long to get going and put all its cards on the table.
    • 80 Metascore
    • 90 Critic Score
    Besides some remaining rough edges, Stronghold Crusader: Definitive Edition is a near-perfect RTS package for old and new players alike.
    • 71 Metascore
    • 70 Critic Score
    While a bit too rigid and buggy at times, Commandos: Origins is a worthy enough return to nerve-wracking tactical WWII scenarios that are a blast to figure out.
    • 78 Metascore
    • 80 Critic Score
    Dune: Awakening finds its Voice in the strengths of the universe it adapts and the weirder elements that can’t be found elsewhere even if its early hours and melee combat need more work.
    • 69 Metascore
    • 65 Critic Score
    Warhammer 40,000: Space Marine Master Crafted Edition is an adequate remaster that makes 2011’s third-person action game easier to play on modern machines while improving how it looks and sounds. None of its additions address the original’s fundamental issues, preferring to leave it largely as it was. Its flawed but fun campaign delivers plenty of visceral slaughter while its multiplayer is worth dipping into for a few matches every now and then, provided you don’t run into lag and find enough players to fill a lobby. It’s easy to see why the game became a cult classic, but for what it offers, the remaster’s price tag and the lack of an upgrade option or discount for existing owners are undoubtedly head-scratchers.
    • 78 Metascore
    • 85 Critic Score
    Roadcraft is an excellent addition to Saber’s roster of sim titles. Focusing on construction over driving represents a step forward, showing that this formula can do more, especially when the mechanics and depth are as impressive as they are here.
    • 85 Metascore
    • 80 Critic Score
    Doom: The Dark Ages is a notable new entry in the long-running FPS series with a flavor and gameplay ideas of its own, but it can feel oddly unfocused at times, plus not every change is for the better.
    • 80 Metascore
    • 85 Critic Score
    Tempest Rising wears its C&C influence proudly, and while this overreliance on tradition limits its full potential, Slipgate Ironworks’ overall effort is remarkable and must be celebrated.
    • 75 Metascore
    • 75 Critic Score
    South of Midnight’s strong story and presentation make the most of its overlooked mythology and oft-forgotten setting, but don’t embark on this journey looking for top-tier action-adventure game design.
    • 89 Metascore
    • 90 Critic Score
    A sprawling medieval RPG that notably refines its predecessor’s formula by taking aim at many of its rougher edges, Kingdom Come: Deliverance II has plenty in store for both series veterans and newcomers. A lot of its slower simmer – whether in terms of narrative or progression – is intentional but, while it does ask for more patience than its peers, it makes sure to always repay those who stick with it for the long haul. Although there still are sore spots, with its directional combat remaining a bit unwieldy when outnumbered and its lockpick minigame a bit too wobbly for my liking, the exhiliaration felt when killing foes in full plate armor and thieving my way into shops for the medieval equivalent of a great heist always outweighed any frustration I might have felt. Pair this with a story whose twists and turns keep you on the edge of your seat despite a few pacing issues and a gorgeous Bohemian countryside that makes fast traveling feel like a crime, and it’s easy to see that Warhorse Studios has successfully delivered an all-time great.
    • 74 Metascore
    • 65 Critic Score
    There’s a great ‘town defense’ RTS at the center of Age of Darkness, but the lack of polish even after its 1.0 launch is disappointing and the campaign lacks punch.
    • 84 Metascore
    • 75 Critic Score
    Two Point Museum inhabits the same space as the other entries in the series, confidently maintaining approachable levels of depth. Although its campaign comprises fewer stages, they're more involved. Managing staff, finances, and exhibits comes with a good amount of familiarity. Still, I always looked forward to creating the next cultural hellscape that only vaguely resembled an actual museum and still functioned. While expeditions get old much too soon, the six exhibit themes on show alongside the oddball humor of item descriptions and radio shows do the heavy lifting, succeeding to offer enough reasons to see the campaign through and dabble in the sandbox mode. Two Point Museum continues to capture that olden Bullfrog charm expertly, but the series is starting to feel like it's not far away from belonging in a museum.
    • 79 Metascore
    • 80 Critic Score
    Civilization 7 is a focused and compelling refresh of the decades-old formula that will keep most players coming back for more, yet parts of its condensation don’t work as well as the whole.
    • 77 Metascore
    • 75 Critic Score
    Avowed nails its priorities and delivers a fun adventure full of charm, intrigue, and weighty decisions, but its RPG muscles could’ve used more work.
    • 73 Metascore
    • 65 Critic Score
    Idun’s gameplay loop, progression systems, and moment-to-moment thrills mostly compensate for its padded main quest, rough edges, and disappointing AI-generated voice acting.
    • 70 Metascore
    • 55 Critic Score
    Sniper Elite: Resistance delivers the expected stealth-action combo the series is known for, wrapping it in a forgettable narrative about stopping the Nazi war machine from totally winning the war yet again. But even as it's a functional title, with levels that offer a decent amount of freedom and X-Ray kills that remain satisfying to watch, this follow-up ends up feeling like a tired, unnecessary rehash of its predecessor…Its forgettable new protagonist and supporting cast don't do much to help things along, while the all-new Propaganda missions feel like a middling distraction at best. If Sniper Elite 5 left you pining for more of the same, you'll likely squeeze 15+ hours of varying degrees of enjoyment out of Resistance's modes. Anyone hoping for any significant sense of evolution should wait until the next one.
    • 87 Metascore
    • 95 Critic Score
    Indiana Jones’ triumphant return to video games is a memorable adventure that gives fans everything they wanted while concocting a delightful mix of systems and design philosophies that no one had anticipated.
    • 73 Metascore
    • 55 Critic Score
    Stalker 2 is unlike anything else in the FPS market right now, but design flaws that only become more baffling the more you play and an embarrassingly long list of minor bugs, performance hiccups, and game-breaking issues undo nearly all the good done in other areas of the game. An engrossing experience lies beneath all the clutter, but it will take time to unearth it.
    • 76 Metascore
    • 75 Critic Score
    Planet Coaster 2 offers a genre-best box of creative tools and community-driven features and expands on its predecessor on almost every level, but chances are you won’t be as enchanted by its management systems, which continue to be a thorn in Frontier’s side.
    • 78 Metascore
    • 75 Critic Score
    A largely straightforward motorsport management game with a distinct visual style, Golden Lap manages to offer tactical race simulation with off-the-track drama in a minimalist package. It may not satisfy hardcore petrolheads, but for slightly more relaxed race enjoyers, it’s a fine sim experience.
    • 85 Metascore
    • 85 Critic Score
    As was the case with its predecessor, Frostpunk 2's city-building and society management layers aren't particularly deep on their own but fuse into a cohesive whole that grips you soon after you arrive in its frozen wasteland…Although it's a bit harder to care as deeply about the people whose lives you're responsible for, Frostpunk 2's crises sent me scrambling for makeshift backup plans while its tamer moments encouraged me to stop and ponder about the path I chose for the city; and, when all was said and done, I couldn't help but also wonder where the series might go next.
    • 82 Metascore
    • 90 Critic Score
    Space Marine 2 is an old-fashioned triumph that eschews modern trends and vapid bloat in exchange for relentless, gory action and a fully-featured Warhammer 40K package that’s presented in gorgeous fashion.
    • 77 Metascore
    • 80 Critic Score
    Star Wars Outlaws fully commits to realizing the open-world scoundrel experience many fans had been dreaming of and walks away unscathed, which is no small feat and reinforces the idea that Massive Entertainment is one of Ubisoft’s best studios at the moment. However, it needed an extra push and bolder swings to leave a big mark on the genre.
    • 79 Metascore
    • 50 Critic Score
    Conscript's more grounded setting had lots of potential to help it carve its place within the confines of the genre even if it sticks quite adamantly to established conventions. It has moments when it successfully paints how grim the life of a World War 1 soldier could have been, but it ultimately fails to strike that fine balance which crucially keeps you on edge and horrified but curious and willing to push on and discover how opening that next door might alter the protagonist's fate.
    • 83 Metascore
    • 75 Critic Score
    Although flawed, Thrones of Decay is a desperately needed step in the right direction for Total War: Warhammer 3. The strong roster of Legendary Lords alongside new units that add flavor and fill gaps in their factions’ rosters do the heavy lifting. They offer compelling reasons to revisit or try out their respective races, especially if you also factor in the reworks coming in update 5.0. At the same time, delaying the DLC didn’t fully help avoid undercooked elements. Lackluster “legendary” battles taking place on maps that feel randomly generated, the three lords never clashing in an epic confrontation, and Tamurkhan’s campaign ending all too suddenly all feel like cut corners, while a host of familiar – yet undoubtedly effective – mechanics could have used a bit more uniqueness. Even with these issues, Thrones of Decay remains a good Warhammer 3 DLC and its different pricing model certainly helps lessen the effect of some of these negative aspects, as you can pick only the faction(s) you’re interested in or purchase them in a staggered manner. Hopefully, this marks the moment when the game’s troubled post-launch support finally begins hitting its stride.
    • 88 Metascore
    • 85 Critic Score
    Dragon’s Dogma 2 is as much of an odd RPG as its predecessor and makes little to no concessions, leveraging its many strengths and unique traits to make up for the half-baked bits.
    • 69 Metascore
    • 75 Critic Score
    Tomas Sala’s second Falconeer game may come across as nicher at first glance, but it’s far easier to approach and have a great time with despite some baffling inconsistencies.
    • 69 Metascore
    • 60 Critic Score
    Millennia’s take on the historical 4X formula is fascinating, but the wonder wears off soon due to misplaced priorities and omissions that are hard to overlook.
    • 67 Metascore
    • 70 Critic Score
    Alone in the Dark presents a promising yet imperfect reimagining that captures the essence of a mesmerising, atmospheric adventure game. However, it struggles to rationalise the inclusion of clunky combat and basic stealth elements that detract from the overall experience…Solid performances support a narrative rich in psychological and cosmic horror, motivating you to delve deeper into the mysteries of Derceto Manor, even though lackluster boss battles weaken the impact of its critical moments. While these action-oriented sections constitute just a fraction of the game, their lackluster implementation impedes the revival effort from achieving its fullest potential and matching the success of other recent survival horror remakes.
    • 77 Metascore
    • 80 Critic Score
    Expeditions feels like an exciting new direction for this series that encourages more experimentation on the gameplay side and I am thrilled that this didn’t just feel like Mudrunner or Snowrunner again. I am excited to see where Saber takes the game with its seasonal content, especially after the exciting editions we saw with the Snowrunner seasons.
    • 58 Metascore
    • 30 Critic Score
    Mechanically, The Inquisitor borrows from several genres but rudimentary implementation fails to make a case for engaging in clue collecting or swordfighting. Worse yet, some of its mechanics are only there waste your time. On paper, and with more work put into it, The Inquisitor could have been a decent low-budget romp through an interesting setting. Sadly, in its current form, it only succeeds as a contender for the title of worst game of the year.
    • 67 Metascore
    • 50 Critic Score
    War Hospital is a primarily functional World War I management simulation game that struggles to establish a meaningful connection between players and their staff and patients. As you progress beyond the initial hours, the gameplay becomes bogged down by repetitive mechanics exacerbated by an inadequate user interface with insufficient tooltips and unclear instructions, accompanied by a host of frustrating bugs that compelled me to frequently reload older save files and restart entire chapters. Despite a promising start, the overall experience is marred by tedium and irritation. Its only redeeming quality lies in its exploration of a scenario rarely seen in the management genre. However, this alone does not warrant an immediate recommendation.
    • 72 Metascore
    • 70 Critic Score
    Avatar: Frontiers of Pandora is at its best when it encourages you to be patient and focus on discovering its world, taking in the strange shapes of its trees and plants, while uncovering Na’Vi stories and customs. Easily the best way to experience the universe envisioned by James Cameron, it’s also a fun enough take on a FarCry game, albeit not one that refreshes Ubisoft’s tired formula nearly enough. Combat feels loose and, before long, clearing outposts or fighting the same few types of enemies will have you inevitably yearning to head back out in search of new wondrous sights. Exploration alone makes Frontiers of Pandora worth playing – especially if you’re an established fan of the universe – but, much like the RDA’s pollution suffocates the life out of its surroundings, mechanical tedium inevitably and unfortunately drags things down in the long run.
    • 69 Metascore
    • 55 Critic Score
    The repetitive minigames that occupy a significant portion of the gameplay in Zipp’s Cafe tend to hinder its charm, despite the narrative potential that flickers through its admittedly dry dialogues. While the game succeeds to some extent in immersing players into its expansive setting, the lackluster routine of food and drink preparation, coupled with insufficiently developed characters, makes it challenging to feel drawn into becoming a frequent visitor.
    • 74 Metascore
    • 75 Critic Score
    Dungeons 4 doesn’t raise the bar for the dungeon-building subgenre, but it’s a delightful fantasy romp that harkens back to less complicated times, and that’s quite valuable on its own.
    • 89 Metascore
    • 90 Critic Score
    Without a single doubt, Remedy Entertainment is both proud and aware of its past accomplishments but also eager to look ahead while embracing creativity and consistently revealing new facets of its memorable and unique brand of weirdness. Even in a year as stacked as this one, Alan Wake 2 is one of those increasingly rare games that isn’t just an exceptional experience on its own but makes me curious about what its developer has cooked up next.
    • 74 Metascore
    • 75 Critic Score
    Cities: Skylines 2 doesn’t rebuild the genre nor its identity, instead choosing to go bigger and deeper without losing sight of what made its predecessor work. With no better alternatives on sight, this will do.
    • 74 Metascore
    • 70 Critic Score
    Total War: Pharaoh will surely benefit from the shortage of AAA strategy games with real-time battles, but it may play things too safe for the most demanding fans of the series, and given it’s a full-price release, the overall scope lands dangerously close to that of the Total War Saga entries.
    • 76 Metascore
    • 60 Critic Score
    With so many games on the horizon, the series is threatening to mimic sports franchises on an action-adventure level; the addictive same-old repackaged and resold back to you year-on-year. Mirage might promise a fresh oasis from afar, but get closer and it’s the same formula, drier and less quenching than before.
    • 73 Metascore
    • 80 Critic Score
    The Lamplighters League's stimulating turn-based battles encourage you to carefully consider your actions each turn. Use your agents unique abilities in just the right order and you can go well beyond the default number of action points, while taking down entire groups of opponents. Pairing different agents allows you to unlock ability combinations that, aside from being outright satisfying to pull off, also help even the odds, given how you're always outnumbered. While its ambitions as a global adventure aren't quite fulfilled, its – admittedly good – writing feels pushed to the side, and the procedural generation it employs doesn't always keep things fresh, taking control of this group of unlikely allies and helping them save the world is well worth it.
    • 82 Metascore
    • 80 Critic Score
    A minor gripe would be that the content is a little short, but as this is intended to be another episode for the series, it’s not a serious gripe. A nice taster without being a waste of time, a great introduction to social games without the pressure of eight-player ability fuelled mayhem, and an enjoyable adventure for experienced thinkers and friends alike. Plus, pirates! Try it.
    • 64 Metascore
    • 55 Critic Score
    Atlas Fallen is perhaps best summed up by one of the later powers you add to the gauntlet. You are given the ability to raise ancient structures, the capacity to uncover a lost world, its towering buildings and long forgotten relics. You spend the next few minutes pulling empty boxes and planks of wood out of the sand. Want to raise all of the history from the mythical siege of the gods that lies beneath your feet? We’re going to go metal detecting for pennies down the local field instead…Such letdowns underpin a game that I initially really liked and quickly grew weary of. There’s fun to be had, and co-op may open up the enjoyment even more. But heed the warning; most of Atlas Fallen’s positives are tapered by the sense it hates its players and isn’t willing to give back on the effort put in.
    • 80 Metascore
    • 75 Critic Score
    Remnant 2's revamped archetype system and improved world generation breathe new life into what otherwise remains an iterative sequel that sees no need to fix what isn't broken. Great gunplay and creative weapon mods fuel its addictive moment-to-moment gameplay, while offering enough reasons to keep clearing dungeons, grinding materials, and upgrading or trying out new guns...But as much as it's a better game than its predecessor and one whose action scratches that itch for a challenging third-person shooter, less than ideal optimization, forgettable characters, and clumsy writing, alongside a suite of hit-or-miss bosses keep it just shy of greatness.
    • tbd Metascore
    • 70 Critic Score
    Age of Wonders 4: Dragon Dawn offers a satisfactory amount of content at its price point, focusing on a beloved element of the fantasy genre. The inclusion of mixed affinity tomes adds intriguing twists to gameplay, although witnessing the evolution of new units can prove challenging due to their inherent fragility. The larger dragon units and Dragon Lords themselves appropriately embody a sense of awe and power on the battlefield. However, while these additions be an asset in any playthrough, Dragon Dawn does not fundamentally alter the overall feel of the game, serving primarily as a flavorful addition. As a result, the DLC may not be considered a crucial purchase.
    • 73 Metascore
    • 80 Critic Score
    An impressive remake/reimagining of the series from a technical standpoint, and there are some welcome changes to the way each game plays. It’s unfortunate that efforts to tie the individual stories together don’t always land, but it generally does the trick.
    • 86 Metascore
    • 80 Critic Score
    It’s a sequel that plays it safe, but in doing so provides a polished, refined take on the series’ formula that caters to both veterans and newcomers. It offers hundreds of hours of monster slaying at release, while also providing a sturdy foundation on which Blizzard can build as it revs up its post-launch support.
    • 77 Metascore
    • 85 Critic Score
    Amnesia: The Bunker continues Frictional Games’ smart evolution of the series with an intense survival horror/immersive sim cocktail that almost balances its ideas perfectly.
    • 75 Metascore
    • 85 Critic Score
    Much like the evolution of trains in Railway Empire 2’s history-spanning campaign, the game itself has learned lessons from the original and forged ahead with a stronger outing all around. While it has a compelling competitive edge to it, the game is best when things are serene.
    • 75 Metascore
    • 75 Critic Score
    Drenched in retro nostalgia, Warhammer 40,000: Boltgun is a straightforward boomer shooter with a 40K skin. Its minimal story is as bog-standard as Warhammer gets, but is enough to justify the on-screen slaughter, while allowing for a pure focus on satisfying action. Crunchy weapon sounds and plenty of pixelated gore make turning enemies into giblets something that doesn’t get old. Its main drawbacks come in the shape of how easy it is to get lost in some of its levels, a handful of frustrating encounters, and its decision to introduce most enemy types during the first part of its campaign. Yet, even so, Warhammer 40,000: Boltgun delivers enough awesome action to keep you engaged and eager to make sure the Emperor has a thousand or two fewer Chaos servants to worry about.
    • 80 Metascore
    • 75 Critic Score
    Ash of Gods: The Way is a compelling card battler RPG with a visual style and story that carries the game through its later lulls.
    • 83 Metascore
    • 80 Critic Score
    It's very much an assumed systems-first approach that won't resonate with all fans of the series. But if you count among those who fancy sinking deep into the innards of how everything works, you'll find a lot to love.
    • 73 Metascore
    • 70 Critic Score
    Dead Island 2's visceral combat can effortlessly pull you into the zone as you slash, shoot, and kick zombies while making sure they head into the afterlife with fewer limbs attached. A simple but effective upgrade system gives you the means to counter any foe, while its varied arsenal of melee and ranged weapons keeps things interesting for a good while. Repetition inevitably sets in well before you roll credits, being reflected both in its uninspired mission objectives and how you eliminate opponents. Its disjointed and confused narrative doesn't do it any favors either, but, as long as you focus on slaying zombies, there's certainly fun to be had here.
    • 71 Metascore
    • 80 Critic Score
    Minecraft Legends is a genuinely impressive RTS effort that has the potential to convert Minecraft fans into enthusiasts of the genre. Although it's not always a seamless blend, most of its issues can be resolved through understanding and patience.
    • 83 Metascore
    • 75 Critic Score
    Total War: Warhammer 3: Forge of the Chaos Dwarfs introduces a much-needed new race and units, potentially signaling a faster pace for post-launch content. While not every mechanic introduced is as impressive as the flames of Hashut and the campaign revisits some familiar tactics, it never truly disappoints. The diverse roster of units is the true highlight of this expansion.
    • 91 Metascore
    • 85 Critic Score
    Although Resident Evil 4 is a superb remake, it still exists in the shadow of what made the original so important. However, the parry system stands out as the most welcome change to the largely familiar proceedings. At its core, the game remains the same stupendous spectacle of action horror it always was, but with arguably even higher intensity.
    • 93 Metascore
    • 85 Critic Score
    Although Resident Evil 4 is a superb remake, it still exists in the shadow of what made the original so important. However, the parry system stands out as the most welcome change to the largely familiar proceedings. At its core, the game remains the same stupendous spectacle of action horror it always was, but with arguably even higher intensity.
    • 70 Metascore
    • 70 Critic Score
    For better or worse, Project Zero: Mask of the Lunar Eclipse brings an underplayed fifteen-year-old horror game to Western audiences in a well-preserved state. There's a fantastic atmosphere, and the horror is well-framed and executed with impressive restraint, but control issues of the time carry through to this remaster.
    • 81 Metascore
    • 80 Critic Score
    Aware of its past yet looking towards the future, Company of Heroes 3 offers something for everyone. The dynamic map of Italy is a great experience, although it's slightly marred by passive AI, abilities that don't always work, small UI issues, and a gameplay loop that doesn't encourage the use of all available tools...Apart from the two campaigns, Company of Heroes 3 presents more options than ever before with its four factions, including the Deutsches Afrikakorps, which is an outstanding addition to the roster. Although it still relies on past strategies, the modifications to tactical battles and the addition of new units demonstrate that almost two decades after its inception, the formula that helped Relic Entertainment become a household name in the strategy genre still holds up.
    • 76 Metascore
    • 75 Critic Score
    Atomic Heart is a shooter with some fantastic ideas, excellent presentation, and a fair bit of variety. Although it doesn't excel at any one thing and flatters to deceive at times, it still has enough to offer a compelling adventure.
    • 77 Metascore
    • 70 Critic Score
    SpellForce: Conquest of Eo is a good reason to return to the universe, but it feels far less epic in scale when compared to the previous titles.
    • 69 Metascore
    • 80 Critic Score
    Deliver Us Mars offers a refreshing sci-fi adventure with an entertaining, emotional story at the forefront. It ups the scale from its predecessor and manages to reach for the stars relatively unscathed.
    • 69 Metascore
    • 70 Critic Score
    A pretty funny romp that never quite finds its speed both as a shooter and as a comedic story. It’s unlikely you’ll be bored with High on Life.
    • 68 Metascore
    • 40 Critic Score
    The Callisto Protocol is one of the year’s biggest letdowns. It is joyless, contrived and feels unfinished, as if the studio rushed it out prior to Dead Space Remake’s launch on January 27, 2023. Like Black Iron itself, I can’t help but feel the project was abandoned at some point. It feels so wrong for a game that looks and sounds this great to be so devoid of spark and quality control. It’s fitting that after traversing every tight nook and cranny, the only feeling left once the credits have rolled is that of having life squeezed from you.
    • 80 Metascore
    • 75 Critic Score
    Blacktail isn’t going for revolutionary status, and most of the things it does do are slight by comparison to the hitmakers of the genres it inhabits, but as a package, it’s a delightfully dark fairy tale-infused adventure that keeps you invested throughout.
    • 74 Metascore
    • 65 Critic Score
    Darktide’s incomplete crafting system doesn’t allow you to efficiently refine gear. Its rewards are scarce and unsatisfying, especially going into the endgame. Optimization is not great, while its cash shop holds hostage any remotely worthwhile cosmetic upgrades so far. It’s a real shame, because all of these missteps cast a dark shadow on its excellent, visceral combat – that evolves Fatshark’s addictive co-op action formula – alongside what’s quite possibly the best depiction of the grimdark universe to grace video games to date.
    • 77 Metascore
    • 85 Critic Score
    Mount & Blade II: Bannerlord is very much a superior sequel in so many ways. It’s still a bit of a brick wall to get past in terms of understanding its finer points, but keep hammering away and you will find them.
    • 73 Metascore
    • 70 Critic Score
    Evil West’s old-school sensibilities aren’t what drags it down, although its linear levels might not appeal to everyone. Its combat feels glorious when it clicks, but it struggles to find its stride, resulting in a fun but rather unremarkable adventure. Fights range from exhilarating to boring and outright frustrating, its story is entirely forgettable and lacks memorable characters, while a lack of polish in terms of smaller details like NPC models and cutscenes makes it hard for it to properly stand out. But if you’re looking for an excuse to brutally execute vampires with an arsenal that looks, sounds, and feels great to use, there’s enough fun to warrant picking up Evil West, as long as you keep its flaws in mind.
    • 88 Metascore
    • 95 Critic Score
    Obsidian has a fantastic history of ambitious RPG titles, but none feel as confident and refined as Pentiment. This is a game that truly understands the intoxicating nature of choice in video games, and rewards you with cynical torment befitting the world it portrays.
    • 68 Metascore
    • 80 Critic Score
    A short, sharp cooperative puzzler with a fun time-spanning twist. The Past Within sees Rusty Lake go all out to make the purest kind of cooperative experience possible, and ends up doing a fine job.
    • 81 Metascore
    • 80 Critic Score
    Victoria 3 is a political and economic simulation of unparalleled depth, complexity and indifference to you. Stumble upon a narrative hook and it can reel you in, even if it struggles to maintain a human connection.
    • 69 Metascore
    • 80 Critic Score
    Ghostbusters: Spirits Unleashed is the closest we’ve yet come to an authentic Ghostbusters experience. Undoubtedly better with friends, it’s still a genuine thrill to play alone - especially if you’re the ghost.
    • 66 Metascore
    • 60 Critic Score
    Warner Bros. attempt at getting things going again with Gotham Knights feels largely flat thanks to unwieldy movement and a world that is more “checklist” than immersive, but in small doses it can be fun, and the heroes all feel unique and work well in co-op multiplayer.
    • 82 Metascore
    • 70 Critic Score
    A Plague Tale: Requiem's trump card is the variety of gameplay sequences between which it alternates. At its best, it spices up the original's stealth action-adventure formula with new ways of eliminating foes or holding rats at bay. At its worst, it has you slogging through tedious or frustrating stealth sections. This is a sequel that's bigger, longer, and worth playing if you're invested in Amicia and Hugo's story. But while it successfully avoids repetition, a lack of truly interesting gameplay mechanics alongside disappointing optimization that makes controlling Amicia feel unnecessarily clunky at times hamper the overall experience at launch.
    • 73 Metascore
    • 60 Critic Score
    Blackmill Games’ dedication to history and realism is certainly commendable, but the result is a game that will only appeal to a very select audience. That said, Isonzo is capable of producing some incredibly tense and atmospheric gameplay.
    • 79 Metascore
    • 80 Critic Score
    Metal: Hellsinger’s infectious blend of rhythm game and first-person shooter elements gripped me all the way through its story mode and beyond, despite its mostly disappointing boss battles. Its roaring metal soundtrack ebbs and flows around how well you deal death to Hell’s denizens, constantly pushing you to do better...It’s some of the most intense action that I’ve experienced this year and a game you should definitely put on your radar, especially if you love both first-person shooters and metal music.
    • 82 Metascore
    • 80 Critic Score
    Cult of the Lamb is memorable for more than just this silliness, though. While the combat falls short after extended play, developers Massive Monster must be commended for a brilliant blend of ludicrous violence and cuteness that stands tall as one of 2022’s best games.
    • 83 Metascore
    • 85 Critic Score
    Not only does Two Point Studios manage to successfully build upon everything Two Point Hospital did right, with Two Point Campus it’s added a whole new level of learning and given its flavour of sim game a more intimate aspect to management that’s endearingly reminiscent of The Sims.

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