games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 70 Metascore
    • 50 Critic Score
    The only time the game takes advantage of the 3DS features is in the social aspects: with a couple of SpotPass, StreetPass and 3DS link options available, the game slightly redeems its lazy porting.
    • 70 Metascore
    • 40 Critic Score
    Vampyr has a bold and ambitious concept at its heart, but the execution is sorely lacking, so while it may be packed with good intentions, it's not really worth the effort. [July 2018, p.68]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    There's something wrong with a genre where self-parody is interchangeable with inspiration. [Issue#96, p.120]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    One of the most interesting shooters of the year. [Issue#108, p.114]
    • games(TM)
    • 70 Metascore
    • 80 Critic Score
    A charming yet brief little platforming gem. [Issue#194, p.83]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    It’s the videogame equivalent of a firework show: you’ll marvel at the pyrotechnics, but while your eyes and ears are in for a treat, there’s little here to engage your brain.
    • 70 Metascore
    • 70 Critic Score
    In many ways The Sims 4 is a beginning, its core foundation of functions playing their parts beautifully. But in others it feels like a step back, like a set of systems designed around future expansion in mind and not providing the necessary wealth of options from the start.
    • 70 Metascore
    • 40 Critic Score
    If Black Flag was a self-contained explosion of quick-witted brilliance, Assassin's Creed: Unity is nowt but wreckage. Stand aside. [Issue@155, p.99]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    As a retail product, this just isn't strong enough to be called a sequel. A shame considering how pleasing Sega's arcade sim can still be. [July 2009, p.118]
    • games(TM)
    • 70 Metascore
    • 80 Critic Score
    This was the episode that made us fall back in love with Telltale. [Issue#161, p.88]
    • games(TM)
    • 70 Metascore
    • 40 Critic Score
    Dragonball Z: Shin Budokai is as soft a beat-‘em-up as you’re likely to find and, worse still, one that offers nothing more than the previous games, aside from the fact that it’s on a portable console. [May 2006, p.130]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    Only the coldest of hearts could fail to find joy in whispering sweet nothings to a pretty young girl while an old man is distracted by a giant monkey. [July 2010, p.119]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    Digital Extremes should be reasonably proud of Pariah, even though it falls short of being the be all and end all of the genre that the developer claimed it would be. [May 2005, p.90]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    There’s a good game at EA Sports UFC’s core, it’s just a shame that it’s not as seamless in its delivery as we’d hoped it would be.
    • 70 Metascore
    • 60 Critic Score
    Between the variety, the playability and the great feeling of accomplishment that comes from completing one of the many tasks, FMX is really quite good fun. Overly ambitious but fun nonetheless. [Oct 2003, p.115]
    • games(TM)
    • 70 Metascore
    • 50 Critic Score
    As a free PS Plus game, it's worth a look. [Issue#190, p.84]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Its numerous annoyances prevent it from enjoying ‘must-have’ status but if Nintendo’s promised patch eliminates its most irritating one, it could be great rather than merely good like it is now.
    • 69 Metascore
    • 60 Critic Score
    The Punisher does exactly what it sets out to do. Picking up the controller gives immediate access to a theatre of death and destruction, and while originality is gunned down at some point during the first few levels, there's plenty of fun to be had, especially for fans of the comic. [March 2005, p.106]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    There is something oddly reassuring about a game that keeps its horizons narrow to get the job done well... A fun, smart and refreshingly uncomplicated experience. [June 2006, p.112]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The series still doesn't quite work in 3D; you'd need a lot of patience and considerable tolerance to truly enjoy this game. [Aug 2005, p.112]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    While Worms 3D essentially delivers what it says on the tin, in surrendering its intuitive interface the concept has evolved into a far less attractive proposition. A shame. [Dec 2003, p.126]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    A passable distraction amid higher-profile titles rather than a direct competitor to the smoking guns of the genre. [Dec 2006, p.120]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Fans of the Mystery Dungeon series will know what to expect from this latest offering: its new additions aren’t radical enough to ruin what makes it fun or, crucially, fix what makes it monotonous.
    • 69 Metascore
    • 40 Critic Score
    Recommended only for DDR completists or people who would seriously consider Mushroom Kingdom cosplay. [Dec 2005, p.122]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Best with a team of heroes. [Issue#172, p.95]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    It takes a while for Explorers to really open up and reveal that shining crystal at its centre, but once it does, you can forgive the game its shortcomings and take it for what it is: a respectful homage to both Monster Hunter and Final Fantasy legacies.
    • 69 Metascore
    • 70 Critic Score
    As a straight-up FPS, Deus Ex: The Fall is an unequivocal failure. But as a stealth think-'em-up, it's a triumph of good first-person game design on a format that is, historically speaking, stubbornly ill-suited to similar fare. [Issue#138, p.114]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Consider this a neat twist on the formula, which will force you to play this old favourite in some unexpected ways. [Oct 2009, p.132]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    While purists might complain about his increasingly frequent appearances in non-platform games, most of us can simply enjoy what is a tremendous piece of handheld software. [Nov 2006, p.106]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    While all the pieces seem to be in place to deliver something special, they never quite gel. That's not to say that Chrome isn't a reasonably good game, but too many inadequacies prevent the action from seriously challenging the big guns. [Nov 2003, p.114]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    This sounds like Batman, but it's more like a knock-off of Punch Out. Competent middle-tier filler, and little more. [Issue#154, p.128]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    With slightly more content and slightly improved visuals, it would have been essential. As it is, if you want a brief and thoroughly entertaining alternative to Banana Blitz, roll with this. [Feb 2007, p.124]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    The dull broken side of medieval busywork. [Issue#198, p.72]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    It won't appeal to everyone, but Lost in Blue is a solid and inventive title that shouldn't be allowed to slip past unnoticed. [Dec 2005, p.124]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    A cerebral and unusual war game with issues that don't, in the end, detract from its effectiveness. [Apr 2006, p.122]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    VR done right, if you've got the stomach for it. [Tested with Oculus Rift; Issue#174, p.80]
    • 69 Metascore
    • 60 Critic Score
    There will rightfully be criticism for the slender single-player modes here, but the true worth of Mario Tennis Open is in multiplayer, both as the game's biggest strength and a quiet indicator of Nintendo's online handheld revolution.
    • 69 Metascore
    • 70 Critic Score
    A rare game in which you really need to take an interest in all of its components in order to progress with any of them. [May 2009, p.119]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Parallel Lines is a stylish game; everything from the cut-scenes and dialogue to the excellent soundtrack has been constructed meticulously to produce an almost Tarantino simulacrum of 1970s Americana. [Apr 2006, p.108]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Disaster: Day Of Crisis is good for a single playthrough with expectations adjusted accordingly, and can be enjoyed on the same level as a mindless blockbuster. [Dec 2008, p.130]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    A great mix of styles that almost works. [Issue#192, p.68]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    A serviceable monster hunter substitute. [Issue#179, p.83]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    A bombastic revival that shows great promise. [Feb 2010, p.120]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    An enjoyable and taxing puzzler, and when played in short doses will provide PSP owners with many months of head scratching before all 100 ‘questions’ are conquered. [Mar 2006, p.120]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Good quality writing and voice acting help things along, but this is a game best experienced as a whole and does nothing to claim any but the most enthusiastic of point-and-click experts. [Issue#144, p.100]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    Section 8's major problem is that, despite offering a huge number of options to the player - in both gameplay and ideas - it feels decidedly empty and the shooting lacks the pace and kick of other shooters. [Nov 2009, p.126]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    NBA Ballers: Rebound is difficult to actually fault – unless you plan to play for more than 30 minutes. [May 2006, p.120]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    It’s far too easy to tap on a square that’s actually adjacent to where you thought you were planting a tree/erecting a power station. [May 2007, p.125]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    It's a shame that the game is occasionally let down by its control scheme because it is anything but derivative and its visuals, excellent sound design, and mechanics can coalesce to create moments of real impact. [Issue#154, p.126]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    As it stands, it’s only eye candy that distinguishes Enchanted Arms from the wealth of tactical RPGs on PS2. [Oct 2006, p.130]
    • games(TM)
    • 69 Metascore
    • 80 Critic Score
    As with previous games, these songs do mostly turn out to be quite good fun to play even if they’re not so great to listen to. [Sept 2007, p.124]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    As a 3D take on the old-school run-and-gun genre, the mixture of giant enemy hordes and fully destructible environments is often both exhilarating and deeply satisfying, albeit in a very tongue-in-cheek way. [May 2007, p.114]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Parallel Lines is a stylish game; everything from the cut-scenes and dialogue to the excellent soundtrack has been constructed meticulously to produce an almost Tarantino simulacrum of 1970s Americana. [Apr 2006, p.108]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    If you are willing to put a lot of time and effort in with The Nightmare Princess in order to unlock the more elaborate traps and levels, then you’ll find a game which will perfectly scratch that sadistic itch. Otherwise, the game’s shortcomings continue to botch a series we would otherwise love.
    • 69 Metascore
    • 30 Critic Score
    Nostalgia can be an intoxicating thing, but in the case of this iPad outing it's simply not powerful enough to overcome the boredom borne of run-of-the-mill design. Eternia? More like eternally dull.
    • 69 Metascore
    • 50 Critic Score
    Wet
    We've little doubt it will be nothing more than a distant memory before the year is out. [Nov 2009, p.124]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    The Conduit isn't bad, just anonymous. [Aug 2009, p.128]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Despite its condescending moments, Downhill Jam remains an impressive extreme racer that’s difficult to not recommend. [Jan 2007, p.114]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    You'll certainly be hard pressed to find anything else like it out there. [Issue#148, p.112]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    As fan service, it does a solid (if a little lazy) job of hitting all the right notes, it’s fun in brief moments, but we’ve seen far too much of it before in previous games. True fans have been waiting so long for a proper sequel that it’s hard to not walk away disappointed.
    • 69 Metascore
    • 70 Critic Score
    The jump to a new console hasn't done all that much for visuals in general, but the game is undoubtedly neater and smoother than it once was. [Issue#148, p.115]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    There's just no thrill to the combat and no spark to the characters or story, which ultimately makes Magna Carta II a step backwards in an already static genre. [Dec 2009, p.103]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    While the deviant design maintains the unsympathetic difficulty, here it feels cheap and archaic within the context of such plodding action. [Christmas 2011, p.107]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Moments that recall the sparkling brilliance of NiGHTS Into Dreams are, of course, scattered throughout this Wii sequel but they are buried beneath so much filler. [Feb 2008, p.126]
    • games(TM)
    • 69 Metascore
    • 80 Critic Score
    With so many ways to customise your experience, and the addictive allure of the online high-score tables, Ghost Squad is a game you’ll return to long after more epic adventures have been and gone. [Feb 2008, p.124]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Once you’ve unlocked everything in single-player, this will end up the kind of game you switch on every now and then when you’ve got people over and you remember you have it, a relatively cheap distraction that’s old-fashioned fun but ultimately fails to stand out.
    • 69 Metascore
    • 70 Critic Score
    There simply has to be some compromise between keeping the game world authentic and keeping it interesting. [Issue#109, p.106]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    Lego's 13-year-old series needs serious building. [Issue#203, p.81]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Despite the backtracking issues, Secret Rings remains an altogether more satisfying platform game than many of its peers. [Apr 2007, p.116]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    R-Type Tactics eventually finds its feet and develops into a satisfying and addictive PSP game. [Nov 2008, p.102]
    • games(TM)
    • 69 Metascore
    • 80 Critic Score
    A game that's just as enjoyable as any other in the series but with a wow factor that far exceeds the vast majority of them. [July 2008, p.123]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    Sadly, the writing, the story, the level scenarios, the pacing, and the characters are apocalyptically awful. At its best, monotonous, and at its worst, infuriatingly rote. [Issue#192, p.77]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    We have nothing but respect for Rare's vision with Sea of Thieves, but it is a game as likely to chew you up and spit you out, as it is to embrace you. If the wind is in your favour then it can be a delight, but a storm is never far off if you lose momentum. The real test of the quality and efficacy of Rare's plan will be in how it manages to evolve and grow in the weeks and months to come. [Issue#199, p.67]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Gorgeous. [Issue#111, p.117]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Capcom certainly puts forward a good case for being able to teach an old monster new tricks. [Issue#111, p.124]
    • games(TM)
    • 69 Metascore
    • 80 Critic Score
    A thoroughly engrossing puzzle game. [Issue#180, p.47]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    EDF has never been quite as spectacular, nor as charmingly wonky, as this. [Issue#146, p.121]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    An enjoyable enough score attacker, disappointingly one-dimensional and middling as it may be. [Issue#109, p.123]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The one aspect that raises its head slightly above 'ordinary', and ventures into 'quite good, actually' territory is the Campaign mission design, which is both varied and well-balanced. [Dec 2009, p.125]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Digital Extremes should be reasonably proud of Pariah, even though it falls short of being the be all and end all of the genre that the developer claimed it would be. [May 2005, p.90]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    It feels like a game-by-numbers: the straight-to-video spiritual successor to what Shadow Of Mordor did last year.
    • 69 Metascore
    • 70 Critic Score
    Small and imperfectly formed. [Issue#190, p.81]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    It's almost as though the team forgot that games are meant to be fun, because Ghosthunter isn't. Quite simply, you can't do anything (honestly, anything) or go anywhere the game doesn't want you to; it's almost an insult to your intelligence. [Christmas 2003, p.112]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    The biggest enhancements come in the single-player experience - always the worst part of the previous games. This time, Nintendo has clearly put some thought into it and come up with a story mode that actiually has a point, rather than being a player-vs-computer rehash of Party mode. [Jan 2004, p.113]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    As a simple platformer, however, its interesting control scheme makes Ivy The Kiwi? a rather fun and unique game, just not a great one. [Issue#99, p.127]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The repetitive nature of the majority of missions soon takes its toll, and the primary motivation for progressing soon becomes the desire to see how nice the next level looks, not the love of playing the game. [Apr 2006, p.110]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    It’s hard to dislike a game that displays such breezy charm, and it would be harsh to dismiss Thrillville as a kids’ RollerCoaster Tycoon as it’s streets ahead of much of the licensed tat out there. [Jan 2007, p.100]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    The question of why Capcom even bothered with this HD remaster does beg to be raised, because while it might look like a modern release it certainly doesn’t play like one. It’s time that might have been better spent on something else.
    • 69 Metascore
    • 60 Critic Score
    Conan is not a particularly good game, it is an average one made with love and personality. When so many games feel like little more than exercises in turning a profit, we reckon that counts for something. [Dec 2007, p.126]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    It comes nowhere close to living up to its title's protestations. [Issue#121, p.112]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    There’s no denying its flaws – it can feel rushed, glitchy and rough around the edges, but when it does flow, it’s a magnificent spectacle. [Christmas 2005, p.118]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    World Of Warplanes is a neat addition to Wargaming’s repertoire, but it all just feels a little too shallow to really make waves.
    • 69 Metascore
    • 70 Critic Score
    While games like Jack Keane keep surfacing, the point-and-click genre will continue to defy those that have long since written it off. [Apr 2008, p.123]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Arslan: The Warriors of Legend doesn’t stray too far from the tried and tested Warriors formula. But, once again, Omega Force has done an excellent job of capturing the essence of a brilliant source material while combining it with a solid, combo-filled slasher – and arguably the best-looking Warriors-style game to date.
    • 69 Metascore
    • 60 Critic Score
    Just another brick in the wall. [Issue#186, p.82]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Lack[s] that killer hook of the season's intro. [Issue#161, p.88]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The graphics are, of course, poor by next-generation standards, and while that may not affect the stylised universes of Mario and Zelda, it blunts the power of an experience that thrives on realism. [Jan 2007, p.94]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The best way to enjoy Heroes Of Ruin is most definitely with three friends, but to highlight this as a selling point would be to assume there are going to be people out there with three friends who also own the game, and that will get together and plough hours at a time into it. Realistically, this will rarely happen, and as a single-player looter, Heroes Of Ruin, fairly enjoyable though it is, fails to show the invention necessary to justify its own existence.
    • 69 Metascore
    • 60 Critic Score
    Not a bad game, but it is a polarising one. [Issue#119, p.99]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    It’s harmless mass-market entertainment; the kind that any discerning gamer should already know to leave well alone. [Christmas 2005, p.116]
    • games(TM)

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