games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 69 Metascore
    • 50 Critic Score
    Flawed execution and unrelenting difficulty. [Issue#187, p.78]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    A worthwhile, if unspectacular, cyberpunk thriller. [Issue#204, p.81]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Improvements and additions over time – including the Raid-style events for catching legendary Pokémon, as teased in the original trailer – as well as ongoing tweaks to fundamental systems stand to improve Pokémon Go as a game, but the quality (and novelty) of the experience of playing, particularly as part of a group, is already there. Go could still one day be the legendary game its immense potential hints at.
    • 69 Metascore
    • 50 Critic Score
    By trying to compete in the 'ultimate first-person shooter' squabble, many a title finds its grasp underplayed by its reach. The beauty of Serious Sam is its totally nonchalent attitude towards the genre and the way it plays what could be seen as its weakest card as its strength. [June 2004, p.109]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    For those less committed ball fans The Bigs 2 offers a substantially more user-friendly introduction to big boys' rounders. [Issue#112, p.123]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    There’s nothing here that would draw in gamers who can’t stand the genre, but if you do have a soft spot for mass slaughter, Dynasty Warriors 5 is as good a place to get your fix as any. [July 2005, p.116]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    No matter how hard you search, there's little here that wasn't done by StarCraft, Age of Empires or any other recent RTS... There's no worthy inovation here to raise this above any other title. [Jan 2005, p.114]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    What hurts most about Liberation Maiden, however, is that just when it feels like it's getting interesting, with a stage that's basically one epic, shifting boss battle, it unexpectedly screeches to a halt, reminding you that you've bought what was originally one quarter of a bigger game.
    • 69 Metascore
    • 20 Critic Score
    If ever a title were to prove that 3D fighters don't work with sprite-based characters on a small screen, Sonic Battle would be that game. Attack connection is nothing short of a joke and the appalling character balancing doesn't make it any funnier. [Feb 2004, p.116]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Hurtling through dark tunnels to suddenly find yourself bathed in glorious sunshine as you emerge the other side is a breathtaking experience that is only superceded by the ridiculously fast speeds your Blades can reach. [June 2004, p.110]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    While Worms 3D essentially delivers what it says on the tin, in surrendering its intuitive interface the concept has evolved into a far less attractive proposition. A shame. [Dec 2003, p.126]
    • games(TM)
    • 69 Metascore
    • 80 Critic Score
    Home is a must play. Its brevity matches its ambition - it's a game everyone should play, if only to see what's possible with a creative vision and stringent commitment to atmosphere. It's not the scariest, the smartest or the most ambitious game you'll ever experience, but it's also one you're very unlikely to regret. [Issue#125, p.105]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    This is a decent stealth game, held back by missed opportunities.
    • 68 Metascore
    • 70 Critic Score
    If Birth By Sleep's twee story fails to impress, fans will be delighted to learn that it features the best combat in the series to date. Fast, fluid and featuring a variety of interesting mechanics, it's a huge improvement over past instalments. [Issue#101, p.122]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    There’s plenty to do here and a lot of reward for doing it, which means that MySims is far more than a kids’ game – even if it is exactly the sort of release that children will enjoy. [Nov 2007, p.122]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    It’s rare that a strategy game should possess so many levels of complexity and that they should all be so rewarding...Variety is JTF’s strength and it flows to every corner of the game. [Nov 2006, p.122]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    There's a good RPG in there somewhere. [Issue#197, p.80]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    It’s an elegantly detailed and calculated puzzle-adventure that throws players into an office-clerk nightmare of pie charts and statistics with the only means of escape is some good ol’ fashioned thinking. It’s a strong contender for the best puzzle game of the year so far and, if nothing else, will leave you marvelling at the sheer beauty of its unified ambition.
    • 68 Metascore
    • 70 Critic Score
    Genuinely good fun for all – A pleasant surprise. [Feb 2008, p.132]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    It delivers a touching story and wraps it around a compelling puzzle platformer. [Issue#166, p.99]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    A tactical game this good deserves better. [Issue#145, p.120]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    Gamers will revel in the destruction that unfolds as they guide Spanx and Redmond through the Genron labs, but you soon realise that the humorous touches are hiding a basic and rather childish title. [Mar 2004, p.119]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    It succeeds at providing enough of a compelling reason to try it out, but in failing to do anything else new it just feels like a rehash of once-standard ideas.
    • 68 Metascore
    • 50 Critic Score
    It’s hard not to like Cold Fear for what it’s trying to do, but it’s also hard not to see the glaring errors that it makes along the way. [Apr 2005, p.119]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Silent Hill: Downpour frustrates and irritates, it confuses and confounds. It doesn't scare as much as it should and it doesn't impress as much as we wanted. But there's no denying its ability to keep you playing; to push through to the end.
    • 68 Metascore
    • 80 Critic Score
    A delightfully cruel quizmaster. [Issue#106, p.116]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Zoo Tycoon will have a very narrow appeal beyond families. [Issue#142, p.90]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    As it stands, it's just another indie game lost in the noise. [Issue#139, p.119]
    • games(TM)
    • 68 Metascore
    • 40 Critic Score
    As you do your first turn and notice your character eerily rotating through space in a box, no apparent bodily movement guiding the trick, the realisation dawns that there's almost no fun to be gleaned from satisfactorily pulling off a stunt in Stoked. [Nov 2009, p.112]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Quite easily one of the best Dynasty Warriors games for a long time. [Issue#138, p.112]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    Fun but not daring enough to be memorable. [Issue#205, p.77]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Isn’t it amazing that a game featuring rappers fighting, and one made by EA no less, can be considered one of the most original games so far this generation? [Apr 2007, p.98]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    A promising work in progress. [Issue#175, p.72]
    • 68 Metascore
    • 80 Critic Score
    A genuine triumph as a team experience, mind, Splash Damage has proved that it has a serious knack for creating videogames that require so much more than becoming skilled with a trigger finger. Smart, robust, exciting and always ready to play with the original template, Brink is a welcome surprise in a genre that has started to become very close-minded.
    • 68 Metascore
    • 70 Critic Score
    Though Vanguard is a solid enough title, it’s up to Sony’s marketing department to pull in subscribers and strike the right balance. [Apr 2007, p.122]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Deep and rewarding, if physically a little uncomfortable to play on the DS, this game will set the tone for future EA titles. [Jan 2005, p.121]
    • games(TM)
    • 68 Metascore
    • 40 Critic Score
    We were disappointed when "Frontline" failed to take advantage of its World War II settings, but it's galling to see that EA still hasn't got it right with Rising Sun. If there's ever a case against World War III, then surely this is it. [Christmas 2003, p.100]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    If we're being brutally honest, Lost Planet 2 doesn't really have a single-player mode. [Issue#96, p.104]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Anyone willing to overlook the boring cut-scenes, dated graphics, and god-awful main character will find dozens of hours of fairly generic JRPG value in Tales Of Symphonia: Dawn Of The New World. [Jan 2009, p.112]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Cross-breeds cats and pigs with great success... The whole experience is one that at no point takes itself seriously and the gorgeous cartoon world of the first game returns shinier than ever, complete with similarly insane bouncy tunes. [Jan 2005, p.102]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Competent and charming, if a little disappointing. [Issue#187, p.73]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    It’s hard not to think of Space Giraffe as one of the best value games currently available. [Nov 2007, p.126]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    While you will unquestionably be embarrassed by the low budget visuals and wish the combat mechanics were tighter, you'll also experience some incredible moments that can't be found in any other videogame. [Issue#101, p.114]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Both refines and expands on the ideas introduced in Mark Healey's adventurous pet project. [June 2009, p.121]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Despite its flaws, this is one of the year's true surprises, and an absolute bargain at the price.
    • 68 Metascore
    • 60 Critic Score
    The Punisher does exactly what it sets out to do. Picking up the controller gives immediate access to a theatre of death and destruction, and while originality is gunned down at some point during the first few levels, there’s plenty of fun to be had, especially for fans of the comic. [March 2005, p.106]
    • games(TM)
    • 68 Metascore
    • 30 Critic Score
    Ironically, the developer has actually been very successful in mapping a superbly intuitive control system to the gamepad, and by enabling direct control of your Titan a basic action element is introduced. Yet by totally amputating any strategic scope from the RTS equation, the ensuing battles becoming virtually pointless affairs. [Mar 2004, p.111]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    It's refreshing to see Ubisoft applying such creativity and depth to what other developers would typically fashion as a mindless shooter. [Issue#101, p.120]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    The battle sequences display commendable ambition and technical brilliance everywhere except in the gameplay. [May 2008, p.102]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    A high mid-table finish. [Issue#194, p.84]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    An incomplete package. [Issue#142, p.127]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    A Shadow's Tale can feel a little discouraging at first, but those who persevere will find that it eventually hits its stride, piling on one idea after another until it evolves into one of the cleverest puzzlers on Wii. [Christmas 2010, p.124]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Ultimately, this is a run-of-the-mill dating sim that, while fun, is a hard game to love. [Issue#153, p.125]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    It feels particularly cumbersome in the wake of Need For Speed Hot Pursuit's simple yet ingenious social features. [Issue#107, p.100]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    In relation to the more arcade-based titles available at the moment this game is the leader of the pack, as it manages to deliver everything that makes street racing enjoyable at a high standard, in one neat package. [June 2005, p.106]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    It's rare that you can state that no two characters in a beat-'em-up play alike but, in this case, it's absolutely undeniable. [Issue#111, p.120]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Nowhere near the shallow quality those infernal Miis would suggest. [Issue#102, p.114]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    In the space of just one sequel, Juiced 2: Hot Import Nights has elevated itself to one of the more interesting and fun racers currently on the market. [Nov 2007, p.130]
    • games(TM)
    • 68 Metascore
    • 40 Critic Score
    The problem really lies with the game being far too stilted and linear, shunting players from one mission to the next without giving them much choice in the matter. In drawing the game back to its rawest roots, Rockstar has done the series an injustice by taking one step back too many. [Christmas 2004, p.116]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    It's the game's bare-bones approach (card battling, deck editing and very little else) that makes WCT 2004 so damn intriguing. Under the simplistic exterior lies a game so laden with strategy and tactics that it makes our brains hurt just thinking about it. [Apr 2004, p.118]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Monster Hunter is without question the PS2’s finest exclusive online title. The scope and scale make it like nothing else we’ve played on a console. [June 2005, p.110]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    Excels where it counts thanks to its imaginative and engrossing battles. [Issue#93, p.120]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Definitely worth a look, but for anyone familiar with the rest of Nippon Ichi's output, Atelier Iris 2 will dazzle and at times almost insult with its simplicity. [Sept 2006, p.124]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    There's a great game waiting to burst out of the chest of this one, not least with the addition of a proper co-op mode, and we sincerely hope that Team17 gives it another shot in the future. [Issue#104, p.117]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Most gamers will complete Nightshade within a weekend - it's a fine example of style over substance. But this game is all about its scoring system and it offers plenty of incentives to ensure that you'll be going back for just one more go. [Mar 2004, p.110]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Play it with a friend for a few yours and then forget about it; it's so simple to learn that you'll have [it] mastered in that time anyway. [Issue#156, p.117]
    • 68 Metascore
    • 50 Critic Score
    When the average game of Trivial Pursuit comes packed with thousands of unique questions for around the same price, this kind of wafer-thin package is hardly going to impress Mr and Mrs Non-Gamer. [Sept 2007, p.113]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    With some of the best motion control yet seen on the console, accessible but deep gameplay and beautiful character animation, Table Tennis Wii is the machine’s premier sports title. [Dec 2007, p.114]
    • games(TM)
    • 68 Metascore
    • 30 Critic Score
    Far too often your hands will be in the right physical space, but the Wii thinks they’re elsewhere – inexcusable in this kind of videogame. [Dec 2008, p.126]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Fable Anniversary's structure is reasonably competent. [Issue#145, p.112]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    A game that transcends its weaknesses with the winning combination of pure fun and an unending desire to entertain. [May 2009, p.114]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    A handful of minor niggles, like the inability to pause outside the start of your own turn, and the rather cautious approach of CPU competitors, detract little from an uncommonly smart and genuinely tactical game. It might have fared even better without its primary-coloured fripperies but Boom Street remains good enough to turn a blind eye to its rather untimely celebration of capitalism.
    • 68 Metascore
    • 80 Critic Score
    A hellish task worth undertaking. [Issue#115, p.105]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    These robots have heart, but not depth. [Tested with HTC Vive; Issue#176, p.84]
    • 68 Metascore
    • 50 Critic Score
    It’s difficult to label Go! Go! Break Steady’s use of two genres as a hybrid, because the rhythm–action and puzzle elements sit side by side, rather than one informing the other in any inventive way. [Oct 2008, p.121]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    The slightly clumsy controls and overly enthusiastic (read: nearly unbeatable) AI, plus with a new Hot Spot system that feels very random, makes the whole game feel rather lopsided and not much fun. [Dec 2003, p.125]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Its presentation and entirely un-engaging story let it down, but the game itself is very much worth playing after those suffocating first few hours. [June 2006, p.127]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Tequila Work's debut's confident craftsmanship and considered design more than compensates for its shortfalls with the narrative's impact and the intermittently niggling handling. It's by no means a smooth ride, but this dank and desolate landscape is worth braving.
    • 68 Metascore
    • 70 Critic Score
    An enjoyable, recklessly fun game. [Issue#111, p.111]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Hopefully tri-Ace will revive these characters for a second game, which can fix the niggling flaws of this imperfect but enjoyable adventure. [Nov 2008, p.106]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    In relation to the more arcade-based titles available at the moment this game is the leader of the pack, as it manages to deliver everything that makes street racing enjoyable at a high standard, in one neat package. [June 2005, p.106]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    While really quite enjoyable in small measures (annoyances excepted), Untold Legends is a massively optimistic game and this is its ultimate downfall. [June 2005, p.100]
    • games(TM)
    • 68 Metascore
    • 20 Critic Score
    It's fair to say that playing Advent Rising is about as enjoyable as getting home from a hard day's work to discover you've been burgled. [Aug 2005, p.114]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    Mafia III feels like a small miracle. A sandbox game not only with a cohesive story, but a cohesive story about a young black man waging war against white institutions – how the hell did this get made? On the surface, Mafia III is yet another sandbox crime game. But lose yourself to its machismo and tone, and verily, you will find yourself playing something you have never experienced before.
    • 68 Metascore
    • 80 Critic Score
    A survival game that embraces adventure. [Issue#201, p.88]
    • games(TM)
    • 68 Metascore
    • 30 Critic Score
    The touch screen is now just another method of input and, as such, a compendium of weak mini-games will no longer cut it as entertainment. [Mar 2006, p.122]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    A rich, deep and insanely customisable world of strategy action awaits those brave enough to take on its steep learning curve and string of battles where a single mistake can lead to defeat. [May 2009, p.131]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    While its story doesn't quite have the emotional heft it could have had with more character development, it nonetheless gives players a drive, and a reason to persist through a harsh world. [July 2018, p.73]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    A brave, different twist on the survival genre. [Issue#176, p.80]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    It’s one thing to put out a punishing game, but quite another to punish players for no good reason.
    • 68 Metascore
    • 50 Critic Score
    Far less engaging than it should be. [July 2018, p.70]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    This game had enough potential to be one of the sleeper hits of the year. Sadly, that’s not going to happen. On the plus side, Overdose delivers what you’d expect. [Sept 2005, p.118]
    • games(TM)
    • 68 Metascore
    • 40 Critic Score
    We were disappointed when "Frontline" failed to take advantage of its World War II settings, but it's galling to see that EA still hasn't got it right with Rising Sun. If there's ever a case against World War III, then surely this is it. [Christmas 2003, p.100]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    Family Ski comes highly recommended – even if only to soothe the pain of yet another blue-shell-related defeat. [May 2008, p.118]
    • games(TM)
    • 67 Metascore
    • 40 Critic Score
    The more you play, the more it becomes obvious that this is more than a case of shattered hopes. There are some serious issues concerning gameplay and enjoyment that leave this Star Fox game a fair way short of its predecessors. [Apr 2005, p.92]
    • games(TM)
    • 67 Metascore
    • 40 Critic Score
    Sadly, the promising squad-based interface is put to incredibly uninspiring use. Despite the impressive scope, this lacklustre playing experience offers little incentive to persevere and explore the strategic depth on offer. [Dec 2003, p.126]
    • games(TM)
    • 67 Metascore
    • 40 Critic Score
    Ultimately, Shattered Union is just too frustrating to be enjoyable. Its accessibility problems are crippling and even after you've got to grips with how the game works, it still feels unbalanced and confusing. [Dec 2005, p.127]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    While it lasts, Cave's genre breakout does a great job of making you feel like a nimble little paper ninja. [Issue#110, p.128]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    Impressive visuals aside, Maiden Of Black Water is unashamedly last-gen in design. It’s creepy enough to give you sleepless nights and the story’s better than that of previous games, but you’ll have to put up with occasionally clunky controls if you want to enjoy this tale. It’s just about worth it.
    • 67 Metascore
    • 40 Critic Score
    The most inadequate of games: a platformer that struggles in its platforming. [Issue#110, p.122]
    • games(TM)

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