GameSpot's Scores

  • Games
For 12,658 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12682 game reviews
    • 92 Metascore
    • 92 Critic Score
    Deep and easy to learn, and it contains a level of replay rarely witnessed in handheld gaming.
    • 88 Metascore
    • 92 Critic Score
    For pure on-course excitement and graphical wizardry, Tiger Woods 2004 will be awfully hard to beat.
    • 89 Metascore
    • 92 Critic Score
    Crytek almost delivers a knockout blow. Far Cry isn't just a stunning technical accomplishment. It's quite possibly the best single-player first-person shooter experience for the PC since "Half-Life."
    • 89 Metascore
    • 92 Critic Score
    If you don't like Descent at least a little bit, make no mistake, there is something wrong with you. Descent II's huge replay value and absolutely insane network play should ensure its popularity for a long time.
    • 93 Metascore
    • 92 Critic Score
    Simply put, it's easily one of the best action adventure games of the last console generation, and it even trumps much of what has been shown in the current generation.
    • 90 Metascore
    • 92 Critic Score
    Forza 2 delivers on nearly every aspect you'd want in a Forza sequel. It drives incredibly, it's wonderfully presented, and it's rich with modes and features.
    • 89 Metascore
    • 92 Critic Score
    Max Payne is rife with gunplay that's almost indescribably beautiful to watch--and yet actually playing it is even better.
    • 89 Metascore
    • 92 Critic Score
    A must for anyone with even a passing interest in football. It might very well be the finest game in the venerable history of the EA Sports series.
    • 94 Metascore
    • 92 Critic Score
    It is a bit disappointing. Even still, the game manages to one-up last year's Madden in most categories.
    • 88 Metascore
    • 92 Critic Score
    The game more than makes up for any apparent absence of run-and-gun action with the raw intensity and realism of its battles combined with the added tactical considerations required in the challenging campaign. The online aspect is equally compelling, making for a complete and thoroughly impressive game experience.
    • 91 Metascore
    • 92 Critic Score
    Mario Kart DS represents a significant step forward for Nintendo's much-loved racing series, and not only because it's the first to feature online play.
    • 88 Metascore
    • 92 Critic Score
    Last year's real-time strategy game was a very tough act to follow on any number of levels, and yet Blizzard has delivered a terrific, full-featured expansion for Warcraft III that makes an already outstanding game significantly more so.
    • 80 Metascore
    • 92 Critic Score
    FIFA 06 is particularly unusual in that it ditches some of the series' recent innovations in favor of tried-and-tested gameplay mechanics. However, it also adds plenty of new features that help make it the most realistic and accessible (and best) FIFA game to date.
    • 91 Metascore
    • 92 Critic Score
    With its thoroughly addictive gameplay and meticulous attention to detail, largely manages to meet, and even surpass, gamers' high expectations for this ambitious game.
    • 90 Metascore
    • 92 Critic Score
    It's arguably the first must-have game for the Nintendo DS, and it's a perfect excuse to get the system if you haven't already.
    • 89 Metascore
    • 92 Critic Score
    Plays remarkably well. Featuring lots of interesting, inventive design decisions, plenty of fun-to-use units, and tons of variety, Age of Mythology is the last real-time strategy game you'll need for a long time.
    • 85 Metascore
    • 92 Critic Score
    Awesome in every sense of the word. This is a big game, with a lengthy single-player story, a full multiplayer suite, and a level editor thrown in for kicks. Graphically, it pushes the Xbox to its limits and delivers some jaw-dropping visuals as it immerses you in lush jungles with sweeping vistas.
    • 88 Metascore
    • 92 Critic Score
    The single-player mode is good. It's...good. It's pretty good. But with the faint-praise damning out of the way, you'll be happy to hear that the multiplayer game is outstanding.
    • 89 Metascore
    • 92 Critic Score
    Wickedly sick action, amazingly fast gameplay, mother of all.... What more is there to say? Tekken 2 rules! The undeniable king of fighting games is here, and it's time to break bones and necks.
    • 88 Metascore
    • 92 Critic Score
    While some of the extra modes aren't as strong as they could have been, the core fighting is nearly perfect, whether you're playing against other humans or computer-controlled opposition.
    • 91 Metascore
    • 92 Critic Score
    Destined to be a classic. This is one of those simulations that reminds you why you love the genre. It has all the fidelity, immersion, playability, polish, and graphical splendor that enriched classics like "Red Baron," "Aces over the Pacific," "Falcon 3.0," and "European Air War."
    • 94 Metascore
    • 92 Critic Score
    Microprose managed to add a score of new play elements that help the aging strategy classic evolve - without sacrificing the game’s addictive qualities.
    • 95 Metascore
    • 92 Critic Score
    A great handheld port of one of the greatest games ever released for Nintendo's 16-bit system.
    • 89 Metascore
    • 92 Critic Score
    It innovatively and successfully combines many of the best, most addictive properties of action RPGs, online RPGs, and competitive multiplayer games in one beautifully produced package, which offers a tremendous lasting value yet none of the monthly fees typically associated with online-only games.
    • 85 Metascore
    • 92 Critic Score
    Everyone, regardless of age, simply must own and play Astro Boy: Omega Factor--because it is one of the best action games on the Game Boy Advance.
    • 94 Metascore
    • 92 Critic Score
    Covers nearly every facet of professional football, but what makes this year's entry in the series so special is the fact that it ties all its components together seamlessly. Even the new gameplay features have been integrated incredibly well.
    • 93 Metascore
    • 92 Critic Score
    Although a notch or two away from being a true masterpiece, Skies of Arcadia is one of the best Dreamcast RPGs to date.
    • GameSpot
    • 91 Metascore
    • 92 Critic Score
    The game's truly inspired visuals are matched only by its consistently fun gameplay.
    • 96 Metascore
    • 92 Critic Score
    While Half-Life 2 breaks little new ground, it's still a superb and engaging first-person shooter, as well as an amazing technological accomplishment.
    • 91 Metascore
    • 92 Critic Score
    Simply put, once you get into Neverwinter Nights, you'll likely have no need or desire to play another role-playing game for a long time--or any other game for that matter.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

?
    • 75 Metascore
    • Critic Score
    Modern Warfare 2's gameplay really feels like a refreshing return to old times again for Call of Duty, but unfortunately, the package as a whole feels lacking and gun customization is overly complex. [Multiplayer Review Score = 70; Campaign Score = 80]
    • 78 Metascore
    • Critic Score
    While the additional content is certainly welcomed, there's so much already here that you'd be forgiven assuming the game wasn't in Early Access. The core pillars that prop up its distinct premise are sound enough that playing through Fights in Tight Spaces tickles all the right strategy parts of the brain, providing satisfying victories when you've thought out your options just right. The additional development time afforded by Early Access could help smooth out some of the rough edges, making the future of this tactical deck-builder one to look out for. [Early Access Score = 70]
    • tbd Metascore
    • Critic Score
    Because of its stronger starting point, Grounded 2 should wind up the bigger, better, buggier-in-a-good-way survival game. Its best new toys make survival gameplay much smoother and more enjoyable; the adolescent spirit that truly makes Grounded stand out in a sea of survival games is still on full display here, too. It will take some time for Creative mode to catch up and eventually surpass what the first game did for those who like to play this game more like an interior decorator than a hunter-gatherer. All of that means Grounded 2 is a good early-access game that improves on its previous version in some big ways, while still earning the label of being an in-progress experience. [Early Access Score = 70]
    • 62 Metascore
    • Critic Score
    Despite being in early access, Ooblets has a well-established identity. It's a charming-looking game with characters and items with names that are all cheeky puns, and its relaxing gameplay loops leave you feeling good because you're bettering the living conditions of both yourself and the townsfolk. It's a very positive game, and I'll no doubt lose a lot more time to it once it leaves early access. In its current form, it's got some annoying bugs, and since it's not finished, there's not much reason to stick around once you've accomplished the initial set of tasks that the mayor sets out for you. But what's there is already a pretty substantial game. The card-based dance battles are adorable, it's fun to build new decks and try out different strategies, and there's such a deep satisfaction in transforming your modest beginnings into a beautiful farm. I want there to be more, but what's already here is pretty good. [Early Access score = 70]
    • tbd Metascore
    • Critic Score
    Despite being in early access, Ooblets has a well-established identity. It's a charming-looking game with characters and items with names that are all cheeky puns, and its relaxing gameplay loops leave you feeling good because you're bettering the living conditions of both yourself and the townsfolk. It's a very positive game, and I'll no doubt lose a lot more time to it once it leaves early access. In its current form, it's got some annoying bugs, and since it's not finished, there's not much reason to stick around once you've accomplished the initial set of tasks that the mayor sets out for you. But what's there is already a pretty substantial game. The card-based dance battles are adorable, it's fun to build new decks and try out different strategies, and there's such a deep satisfaction in transforming your modest beginnings into a beautiful farm. I want there to be more, but what's already here is pretty good. [Early Access score = 70]
    • 90 Metascore
    • Critic Score
    Overwatch's strongest aspect is how it manages to constantly teach you something new. Each match reveals another detail you might have previously ignored--the audio cue that signals McCree's lethal Deadeye attack; the sound a stalwart Bastion makes when entering its dangerous turret form. Playing Overwatch is a digging process, and finding new layers is part of what makes it special. It's not impressive that Overwatch tries so many different things--it's outstanding that it succeeds in every attempt.
    • 91 Metascore
    • Critic Score
    What's amazing is that, despite how different each hero is, they clash, interact, and cooperate in compelling matches.
    • 81 Metascore
    • Critic Score
    Almost 50 hours in, I finally feel like I'm playing Dragon Quest 7 proper; I have access to job classes, the main story is kicking into gear, and I've located a casino where I can try my luck at a few mini games while I continue my adventure. I'm wary after so many hours of repetitive questing and simple combat, but it's motivating to see signs of good things to come.
    • 65 Metascore
    • Critic Score
    Nailing down my feelings on Pokemon Scarlet and Violet this past year has been difficult. In my review of the base game, I said it was one of "the best mainline Pokemon games in years," and 350 hours later, I still stand by that. Terastallization is the best battle gimmick the series has introduced to date, the open-world design fits nicely into the series' themes of exploration and discovery, and the competitive scene has been a thrill to follow and participate in. However, Scarlet and Violet's triumphant highs are still obscured by technical issues, and the same can be said for The Teal Mask. Scarlet and Violet's core issues still persist, but there's a lot to chew on here, both for hardcore competitive players and fans who want to see more of the Pokemon world. [Provisional Score = 70]
    • tbd Metascore
    • Critic Score
    Minecraft is a forever-game for many people. Hypixel Studios has ambitions to get there, too, and the foundational gameplay here is solid enough--albeit partly due to the strict blueprint it followed--that success is at least possible, if not guaranteed. But Hytale will only find lasting success once it first finds its own path forward and does more than just rebuild experiences its players already had years ago. [Early Access Score = 60]
    • 63 Metascore
    • Critic Score
    I am optimistic about the swings that Bungie is taking with the expansion, especially those that overhaul the core game. You're likely to find me spending too much time fiddling with weapon mods at the shooting range when The Edge of Fate launches on July 19. [8-Hour Hands-On Impressions]
    • tbd Metascore
    • Critic Score
    Grounded has the foundation needed to turn into a great survival game, but it has a long way to go yet. The titular term comes from aviation--when a pilot finds themselves, for whatever reason, unable to fly, they are Grounded. It's a pretty apt name for the current state of Obsidian's foray into the co-op survival genre. But like a balsa wood airplane, Grounded sits at the outstretched tension point of a strong rubber band. It is pure, unadulterated potential energy, and all we can do is sit back and wait to see if that rubber band snaps or if the game achieves take off. I think it's gonna fly. [Early Access Score = 60]
    • tbd Metascore
    • Critic Score
    I spent a lot of time just exploring Forza Horizon 6's world without a waypoint on the horizon or events to be distracted by, and I was surprised by how therapeutic and engaging the experience was. It goes to show just how much attention you can draw through a setting alone, letting the backdrop do most of the work when there's little more than weaving through traffic to focus on. There's going to be a lot more to the final product, with many, many more races, new car meets, and even more ways to enjoy Japanese racing culture at its best. But even with all of that stripped away, Forza Horizon 6 is delivering on its setting alone. And after waiting all this time, I'm so excited to see what other surprises it has in store. [Hands-On Impressions]
    • 82 Metascore
    • Critic Score
    Bearing in mind what's still to come, 30XX is nonetheless off to an excellent start. It's already a thoroughly enjoyable homage to the likes of Mega Man or Turrican, with tight controls and polished character design securing the foundation and a roadmap to version 1.0 promising a steady supply of new content. I wouldn't hesitate to start your run now, no matter what the Bureau of Encouragement might say to the contrary. [Early Access Provisional Score = 70]
    • 87 Metascore
    • Critic Score
    All in all, I'm enjoying playing Mass Effect 1 again, something I never thought I'd say (I find the original game's combat too frustrating). I'm eager to get back to it, and see how the Legendary Edition may have changed Mass Effect 2 and Mass Effect 3 as well. [Review in Progress]
    • 56 Metascore
    • Critic Score
    Although its narrative setup is enjoyable, Modern Warfare 3 can't get out of its own way, with nearly half of the missions being the underwhelming Open Combat style. The bumpy pacing and abrupt ending make Makarov's big return a disappointment, dragging Modern Warfare 3 down as the weakest entry of an otherwise strong reboot series. [Campaign Review Score = 50]
    • tbd Metascore
    • Critic Score
    As a whole, my time with InZoi was underwhelming. Though I know more items and cosmetics are headed to the game and that there's plenty of time and potential for its developers to focus more on the game's social aspects, as it stands right now gameplay isn't enjoyable and I worry that InZoi won't place as much importance on its social-simulation aspects as I'd prefer. Though I'm opting to remain hopeful, after spending a few dozen hours with InZoi--and despite my absolute delight at getting the opportunity to review a game I have been eagerly waiting to play since its announcement--I've come to the conclusion that I most likely won't pick it up again until it's spent far more time in development. [Early Access Provisional Score = 60]
    • tbd Metascore
    • Critic Score
    It's got a bit of challenge without ever feeling overwhelming, and the frequent checkpoints keep the frustration to a minimum. It's all the fun of being Batman without any of the anxiety. [2-Hour Hands-On Impressions]
    • 83 Metascore
    • Critic Score
    As it stands, Splatoon 3 is a wildly inventive story campaign paired with a massive amount of multiplayer modes and options, making it the most robust Splatoon game so far. I need more time to put the multiplayer modes through their paces, but the foundation appears strong. [Review in Progress; Provisional Score = 70]
    • 90 Metascore
    • Critic Score
    If you've never experienced God of War Ragnarok, then there's a strong chance this port will satisfy you after the extended wait. It's just a pity it's not flawless as the extra time might have you expecting. [Unscored PC Version update]
    • 67 Metascore
    • Critic Score
    My overall impression after 25 hours is that Marvel's Avengers is a fun but flawed game with a lot of good ideas. It still feels as though the story campaign and the live-game missions are pretty divorced from one another, and I miss the moments when it was just me using my skills to take down a tough boss, rather than just watching as Taskmaster or Abomination get absolutely mobbed by me and three other superheroes. But there's a lot of depth in the combat Marvel's Avengers offers as you unlock more and more of a character's skill tree, and especially when you get a decent team that works together, there are quite a few opportunities to feel super.
    • tbd Metascore
    • Critic Score
    Menace is off to more than a running start already. The turn-based tactical action is some of the best I've played lately, and I love the distinct, voiced squad leaders, as well as both the variety of missions and enemy factions. The biggest missing piece is really story and context. It's hard to get too invested in what's going on in the Wayback when I'm not even really sure why we're here yet. But for Early Access, this is a truly impressive effort, and there's plenty of fun to be had already. [Early Access Provisional Score = 80]
    • tbd Metascore
    • Critic Score
    Based on what I played, 007 First Light is shaping up to be a phenomenal IO Interactive game through and through. It takes everything the developer has learned from many years of creating, refining, iterating, and evolving Hitman games, and puts the pieces that make the most sense together to create a James Bond game that could end up being one of the best games of the year, and also the best James Bond game ever created. 007 First Light could be the culmination of IO Interactive's vision for modern sandbox action games, as well as a spectacular payoff for a 16-year audition to make a James Bond game. [Hands-On Impressions]
    • 78 Metascore
    • Critic Score
    As the MK3 arcade cabinet once said, there is no knowledge that is not power. With everything Digital Eclipse packed into the collection, there's a lot of power to be had. [Review in Progress; Provisional Score = 90]

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