GameSpot's Scores

  • Games
For 12,659 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12682 game reviews
    • 85 Metascore
    • 90 Critic Score
    I cannot say enough good things about Esoteric Ebb, which is positively stuffed with them. Like a good mimic, it's got teeth. It is both familiar in its shape and size and astonishing in its surprising depth and riches. Do not let its appearance fool you: There is a lot more to love about this "Disco-like" than its vibrant surface and wit might initially convey.
    • 88 Metascore
    • 90 Critic Score
    Cocoon, as the name suggests, is a game about self-evolution. From the moment you emerge from the womb-like structure at the game's beginning, pushing forward and learning are your primary focuses--even if what you're ultimately accomplishing feels a bit unclear. But it's also about how the self is but a small part of life--how entire worlds can fit in an insect's tarsal segments. From its puzzles to its visuals, Cocoon is a beautiful game filled with brilliance and meaning, delivered in a subtle yet unforgettable way.
    • 85 Metascore
    • 90 Critic Score
    While each of the three games exude style and stimulation in their own distinct ways, they collectively showcase the best elements of franchise's engrossing racing and silky smooth visuals. And even though it doesn't completely scratch the itch that only a completely new PS4 sequel can offer, this collection is easily the next best thing.
    • 93 Metascore
    • 90 Critic Score
    With its stunning 3D engine, uniquely challenging gameplay in both single- and multiplayer modes, great audio, and terrific story, Homeworld is both an excellent game and one that may well reshape the entire real-time strategy genre.
    • 74 Metascore
    • 90 Critic Score
    Phantom Doctrine takes the familiar framework of isometric turn-based strategy and confidently repurposes it into a unique and satisfying experience. It wholly embodies the paranoia and tension of the 1980's Cold War setting in every aspect of its numerous gameplay systems, and completely immerses you in that all-encompassing state of mind.
    • 86 Metascore
    • 90 Critic Score
    Prince of Persia: The Lost Crown is a sea change for the long-running series, and almost as dramatic a shift as Sands of Time was when it took the classic platformer series into 3D. This new genre debut is so confident and impeccably crafted that this should simply be the identity of Prince of Persia for the foreseeable future. Nearly every part of Prince of Persia: The Lost Crown works so well, and the parts connect so seamlessly, that it feels as if the series has found its new genre home.
    • 84 Metascore
    • 90 Critic Score
    It's more focused, it's more intense, and though it doesn't provide as much of the sandbox feel as Crysis veterans would wish for, it still delivers on every other front.
    • 74 Metascore
    • 90 Critic Score
    With most new Sims 4 expansions, I usually hone in on the one or two aspects I like the most and don't sweat the rest too much. But with its fun new occult type, a wonderful new world, and unique build and CAS items, Enchanted by Nature is a rare Sims 4 pack that feels like a complete experience in itself. I can appreciate that players who prefer the dollhouse side of The Sims 4 may find the amount of CAS and build mode items lacking, but Enchanted by Nature is so much fun as a whole that I can live with that.
    • 84 Metascore
    • 90 Critic Score
    The ultimate version of the classic one-on-one fighting game.
    • 87 Metascore
    • 90 Critic Score
    It has always been a strong fighting game that continues to get better over time, but it remained a game for genre enthusiasts. Arcade Edition, however, is a game that you can confidently recommend to anyone. Two years after its launch, Street Fighter V is finally fighting fit.
    • 94 Metascore
    • 90 Critic Score
    For every moment of brutality, there is one of genuine and relatable emotion. How they land will vary from person to person, but there were multiple that left me with tears welling up. If nothing else, God of War Ragnarok further cements Sony Santa Monica's narrative team as one of the best in the business.
    • 95 Metascore
    • 90 Critic Score
    Portal 2 is an accessible, clever, and downright hilarious adventure into the eccentric world of Aperture Science.
    • 70 Metascore
    • 90 Critic Score
    A fascinating experience that expertly links story and mechanics to further your connection to the world.
    • 89 Metascore
    • 90 Critic Score
    With a slick new interface, fully featured online and offline modes, and every character released thus far--plus Sakura, the first fighter from Season 3 of its DLC--Street Fighter V feels like a complete package.
    • 80 Metascore
    • 90 Critic Score
    Telltale and Borderlands are the peanut butter and chocolate of the current gaming landscape, creating a piece that is too rock-solid in its own convictions to be labeled simply as a mashup.
    • 89 Metascore
    • 90 Critic Score
    Stellar presentation and vocal harmonies help make The Beatles: Rock Band something special in the world of music games.
    • 86 Metascore
    • 90 Critic Score
    The original Silent Hill 2 is one of the most beloved, culturally significant, and overall best horror games ever made. It appeared to be the case that trying to recapture the magic of that game was to misjudge how impactful its time and place were, and how its limitations helped shape it for the better. Any studio advancing on such a project should've had a Sisyphean task ahead of them, forever chasing its essence like a moth with a hole in your net. However, by staying true to the original game in extremely important ways and taking calculated risks born from an understanding of the source material, all while being supported further by some of the game's original brain trust, Bloober Team has done what was reasonably considered near-impossible. The remake of Silent Hill 2 is a restless dream come true.
    • 92 Metascore
    • 90 Critic Score
    There's still a disconnect between what happens during gameplay and what happens during cutscenes, but by integrating the combat and exploration, Final Fantasy has come one step closer to being more immersive than before.
    • 91 Metascore
    • 90 Critic Score
    When you factor in the voice talent involved, the visual splendor on offer, and the sheer scale of the whole game, it really feels like Clair Obscur is punching above its weight, considering the comparatively small size of the team at Sandfall. This is a supremely confident game that reinterprets familiar mechanics with an imaginative eye. Its combat is a consistent delight, delivering thrills with thoughtful strategy and reactive action in equal measure, complementing a heartfelt story of shared grief and camaraderie. There are minor pitfalls in relation to its narrow exploration and some quality-of-life issues, but these missteps aren't enough to significantly detract from a game with all the makings of an RPG classic.
    • 80 Metascore
    • 90 Critic Score
    In collecting, battling, and exploring, Sword and Shield cut out the bloat and focus on what makes these pillars of the Pokemon games so captivating in the first place. You're not held back by overly complicated back-end systems or hoops to jump through; from the outset, you can start wandering the Galar region, seeing its new Pokemon, and trying out its new battle strategies with very little in your way. This leaves you free to enjoy what Pokemon is all about, and that makes for an incredibly strong showing for the series' proper debut on Switch.
    • 90 Metascore
    • 90 Critic Score
    The orchestration of intense one-on-one boss encounters that truly test your mettle, and slower-paced stealth sections that let you take on battles at your own pace, is masterful. More so than in previous games, From Software has honed in on the inherent tension found in the challenging nature of its games, and uses it to incredible effect. Sekiro marries the developer's unique brand of gameplay with stealth action to deliver an experience that is as challenging as it is gratifying.
    • 83 Metascore
    • 90 Critic Score
    In the ever-crowded live-service shooter landscape, Helldivers 2 manages to carve out a place for itself with its fun narrative tone, punchy combat, intense firefights, and rewarding progression track. Helldivers 2 has plenty of tense moments against gargantuan bugs and hulking tank-like machines, but the entire experience is largely meant to make you feel good and have a laugh with friends, a refreshing notion for how darkly serious most major shooters are today. This provides Helldivers 2 with a sensation of potential longevity and lasting power I haven't felt from most new live-service games in recent years. Helldivers 2 is just a really good time, and it banks on that being enough to convince you to stick around for a long time. Frankly, I'm sold--it's the most fun I've had in a new shooter in years.
    • 93 Metascore
    • 90 Critic Score
    I'm sure there's a point where, after running through hell enough times, I'll have seen all Hades has to offer, both in its clever and endless fights and its many alluring characters, intimate moments, and rewarding quests. The story does end. But what matters so much more are all the moments between the start and end of a story, and the people who help us see those climactic moments but also stick with us between them. They're the reason we keep trying, and the reason we keep coming back.
    • 85 Metascore
    • 90 Critic Score
    The joy of Rocket League rests on the countless plans that are conceived and discarded every other second in any given match. Trying to predict where and how the ball will bounce next is a game within the game.
    • 78 Metascore
    • 90 Critic Score
    Crucially, every emotional breakthrough, every new revelation, every gut-stab of a memory in That Cancer, Dragon must be discovered, confronted, and processed, as it undoubtedly had to be in the minds of its creators as it happened.
    • 83 Metascore
    • 90 Critic Score
    SUDA-51 has delivered a game that can match its absurd premise with equally stimulating gameplay, making for one of the most unique and satisfying action games in recent memory.
    • 85 Metascore
    • 90 Critic Score
    Put simply, Mario + Rabbids: Sparks of Hope is an absolute delight. This is a combination that shouldn't work and yet it more than works--it excels. When Ubisoft announced Kingdom Battle, the concept seemed so goofy that its success came as a surprise. Sparks of Hope is an improvement in every meaningful way, from the characterization and world-building to combat variety and flexibility to environmental diversity. Ubisoft loves and respects these characters, and has now shown definitively that even something as familiar and comfortable as Mario is still capable of surprising us over and over again.
    • 93 Metascore
    • 90 Critic Score
    I'm sure there's a point where, after running through hell enough times, I'll have seen all Hades has to offer, both in its clever and endless fights and its many alluring characters, intimate moments, and rewarding quests. The story does end. But what matters so much more are all the moments between the start and end of a story, and the people who help us see those climactic moments but also stick with us between them. They're the reason we keep trying, and the reason we keep coming back.
    • 87 Metascore
    • 90 Critic Score
    The Witness is one of the most challenging games I've ever played. During my playthrough, I experienced confusion, uncertainty, and mental exhaustion as I tried to understand this game's intricacies. At times, I considered giving up. The Witness makes few attempts at handholding, opting instead to convey its mechanics in subtle, cryptic ways as you struggle to make sense of it all.
    • 89 Metascore
    • 90 Critic Score
    It's impressive stuff. It Takes Two is the best 3D platformer I've played since Super Mario Odyssey, and like that game, it has a flair for variety. You may ride a frog or fly a plane with wings made from Cody's boxers or hack-and-slash through a Diablo-style castle. Despite the downright wild amount of things to do, It Takes Two manages to handle every mechanic well. This is the second release from Hazelight, and while A Way Out had plenty of fans, it seems that it may just take two to make a thing go quite this right.

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