GameSpot's Scores

  • Games
For 12,658 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12682 game reviews
    • 90 Metascore
    • 93 Critic Score
    It's arguably the most entertaining two-player sports game ever made.
    • 91 Metascore
    • 93 Critic Score
    While "Madden" is the most realistic-playing football game on the market, ESPN NFL Football is simply the most exciting football game on the planet.
    • 91 Metascore
    • 93 Critic Score
    One of the best adventure games in years.
    • 94 Metascore
    • 93 Critic Score
    In addition to being a very good adventure game, it features great writing and beautiful art direction.
    • 92 Metascore
    • 93 Critic Score
    The difference between FFX and other games is in the sheer scope and undeniably impressive production values. The ambitious design of FFX ultimately pervades in every aspect of the game.
    • 91 Metascore
    • 93 Critic Score
    While "Madden" is the most realistic-playing football game on the market, ESPN NFL Football is simply the most exciting football game on the planet.
    • 87 Metascore
    • 93 Critic Score
    Rallisport Challenge 2 isn't just a sequel--it is easily one of the most purely pleasurable driving experiences you're likely to encounter on any platform.
    • 90 Metascore
    • 93 Critic Score
    From waterskiing, to swimming alongside a whale, to riding a rocket-powered horse, to flying a flaming powder keg, Rayman 2 is full of gameplay surprises. Definitely one of the best platform games I have ever played.
    • 90 Metascore
    • 93 Critic Score
    KCET's best soccer game to date, which basically makes it the best soccer game ever made...even taking the seminal "Sensible World of Soccer" games on the Amiga into account.
    • 92 Metascore
    • 93 Critic Score
    As good of an offering in the genre as there's ever been, featuring a superb story, carefully refined gameplay, plenty of depth, the best online multiplayer mode in any real-time strategy game to date, and the excellent production values you'd expect from a Blizzard product.
    • 88 Metascore
    • 93 Critic Score
    Looks and sounds great, it's exciting, it's suitably bug-free, and, at a time when eight hours is becoming the standard length for single-player shooters, it's long. Quite simply, Mafia is one of the best games of the year.
    • 96 Metascore
    • 93 Critic Score
    An amazing achievement in a variety of ways: Its inspired, state-of-the-art cinematic presentation works extremely well with its relentlessly exciting, white-knuckle action, all of which is wrapped up in a decidedly lengthy adventure chock-full of hidden secrets and bonus extras.
    • 94 Metascore
    • 93 Critic Score
    "Morrowind" earned recognition for being one of the best role-playing games in years, but the immersive and long-lasting experience it provided wasn't for everyone. Oblivion is hands-down better, so much so that even those who'd normally have no interest in a role-playing game should find it hard to resist getting swept up in this big, beautiful, meticulously crafted world.
    • 91 Metascore
    • 93 Critic Score
    A first-person shooter has finally arrived that's so stylish, so ingenious, so well written, so well acted, and otherwise so great that this review won't have to include the expression "it's no Half-Life" - except for right there.
    • 90 Metascore
    • 93 Critic Score
    Every bit as surprisingly good on the PC, thanks to an excellent translation that shows no traces of the game's console origins. Furthermore, some exciting, brand-new extras that are exclusive to the PC version make it worth experiencing even by those who've played and enjoyed the original version of the game.
    • 80 Metascore
    • 93 Critic Score
    Deftly avoids the many pitfalls of AI squad tactics, and this, combined with great control, mission design, and presentation, makes for a truly fantastic game.
    • 89 Metascore
    • 93 Critic Score
    It's so unbelievably good that it almost feels like it was brought back in time, because most all of today's action games (on the Xbox or otherwise) just aren't in the same league.
    • 92 Metascore
    • 93 Critic Score
    It's one of those games that will keep you coming back long after you've mastered it.
    • 81 Metascore
    • 93 Critic Score
    While the game could have been lengthier, Freedom Fighters is still just an outstanding blend of pure action and tactical squad combat. The squad control works incredibly well.
    • 93 Metascore
    • 92 Critic Score
    With its strong story, well-written dialogue, terrific voice cast, impressive graphics, and extremely entertaining and varied gameplay, Grand Theft Auto: San Andreas is a stupendous thrill ride that shouldn't be missed.
    • 70 Metascore
    • 92 Critic Score
    This is the most addictive game I have played in years.
    • 92 Metascore
    • 92 Critic Score
    For all of its excellent modes and gameplay, however, ESPN NFL 2K5's greatest asset comes in the form of its graphics. Hands down, flat out, undeniably, inarguably, this is the best-looking football game ever made.
    • 80 Metascore
    • 92 Critic Score
    Beautifully illustrated, hand-painted graphics combined with an entertainingly twisted plot makes this an eye-catching adventure to savor.
    • 91 Metascore
    • 92 Critic Score
    The deeper single-player and improved multiplayer modes makes Tony Hawk's Pro Skater 4 the most tightly-packed installment in the series to date, and the slightly refined gameplay is still unmatched in the GameCube's action sports arena.
    • 93 Metascore
    • 92 Critic Score
    Last year's "Virtua Fighter 4" bordered on perfection, and this new game is technically even better.
    • 87 Metascore
    • 92 Critic Score
    There are quite a few excellent enhancements to the gameplay and the computer's artificial intelligence hidden beneath NHL 2002's dizzying array of flashy new features.
    • 95 Metascore
    • 92 Critic Score
    It's a definitive role-playing experience, and the only reason it can't be called the best game in its class is because in a sense there's nothing available that compares to it.
    • 88 Metascore
    • 92 Critic Score
    It's one of those amazing portable games that raises the bar and resets your expectations about what a portable machine can do.
    • 87 Metascore
    • 92 Critic Score
    It's practically overflowing with wonderful, funny characters, memorable subplots, inventive gameplay, and beautiful visuals, and it's lengthy and quite challenging to boot.
    • 83 Metascore
    • 92 Critic Score
    Deftly avoids the many pitfalls of AI squad tactics, and this, combined with great control, mission design, and presentation, makes for a truly fantastic game.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

?
    • 75 Metascore
    • Critic Score
    Modern Warfare 2's gameplay really feels like a refreshing return to old times again for Call of Duty, but unfortunately, the package as a whole feels lacking and gun customization is overly complex. [Multiplayer Review Score = 70; Campaign Score = 80]
    • 78 Metascore
    • Critic Score
    While the additional content is certainly welcomed, there's so much already here that you'd be forgiven assuming the game wasn't in Early Access. The core pillars that prop up its distinct premise are sound enough that playing through Fights in Tight Spaces tickles all the right strategy parts of the brain, providing satisfying victories when you've thought out your options just right. The additional development time afforded by Early Access could help smooth out some of the rough edges, making the future of this tactical deck-builder one to look out for. [Early Access Score = 70]
    • tbd Metascore
    • Critic Score
    Because of its stronger starting point, Grounded 2 should wind up the bigger, better, buggier-in-a-good-way survival game. Its best new toys make survival gameplay much smoother and more enjoyable; the adolescent spirit that truly makes Grounded stand out in a sea of survival games is still on full display here, too. It will take some time for Creative mode to catch up and eventually surpass what the first game did for those who like to play this game more like an interior decorator than a hunter-gatherer. All of that means Grounded 2 is a good early-access game that improves on its previous version in some big ways, while still earning the label of being an in-progress experience. [Early Access Score = 70]
    • 62 Metascore
    • Critic Score
    Despite being in early access, Ooblets has a well-established identity. It's a charming-looking game with characters and items with names that are all cheeky puns, and its relaxing gameplay loops leave you feeling good because you're bettering the living conditions of both yourself and the townsfolk. It's a very positive game, and I'll no doubt lose a lot more time to it once it leaves early access. In its current form, it's got some annoying bugs, and since it's not finished, there's not much reason to stick around once you've accomplished the initial set of tasks that the mayor sets out for you. But what's there is already a pretty substantial game. The card-based dance battles are adorable, it's fun to build new decks and try out different strategies, and there's such a deep satisfaction in transforming your modest beginnings into a beautiful farm. I want there to be more, but what's already here is pretty good. [Early Access score = 70]
    • tbd Metascore
    • Critic Score
    Despite being in early access, Ooblets has a well-established identity. It's a charming-looking game with characters and items with names that are all cheeky puns, and its relaxing gameplay loops leave you feeling good because you're bettering the living conditions of both yourself and the townsfolk. It's a very positive game, and I'll no doubt lose a lot more time to it once it leaves early access. In its current form, it's got some annoying bugs, and since it's not finished, there's not much reason to stick around once you've accomplished the initial set of tasks that the mayor sets out for you. But what's there is already a pretty substantial game. The card-based dance battles are adorable, it's fun to build new decks and try out different strategies, and there's such a deep satisfaction in transforming your modest beginnings into a beautiful farm. I want there to be more, but what's already here is pretty good. [Early Access score = 70]
    • 90 Metascore
    • Critic Score
    Overwatch's strongest aspect is how it manages to constantly teach you something new. Each match reveals another detail you might have previously ignored--the audio cue that signals McCree's lethal Deadeye attack; the sound a stalwart Bastion makes when entering its dangerous turret form. Playing Overwatch is a digging process, and finding new layers is part of what makes it special. It's not impressive that Overwatch tries so many different things--it's outstanding that it succeeds in every attempt.
    • 91 Metascore
    • Critic Score
    What's amazing is that, despite how different each hero is, they clash, interact, and cooperate in compelling matches.
    • 81 Metascore
    • Critic Score
    Almost 50 hours in, I finally feel like I'm playing Dragon Quest 7 proper; I have access to job classes, the main story is kicking into gear, and I've located a casino where I can try my luck at a few mini games while I continue my adventure. I'm wary after so many hours of repetitive questing and simple combat, but it's motivating to see signs of good things to come.
    • 65 Metascore
    • Critic Score
    Nailing down my feelings on Pokemon Scarlet and Violet this past year has been difficult. In my review of the base game, I said it was one of "the best mainline Pokemon games in years," and 350 hours later, I still stand by that. Terastallization is the best battle gimmick the series has introduced to date, the open-world design fits nicely into the series' themes of exploration and discovery, and the competitive scene has been a thrill to follow and participate in. However, Scarlet and Violet's triumphant highs are still obscured by technical issues, and the same can be said for The Teal Mask. Scarlet and Violet's core issues still persist, but there's a lot to chew on here, both for hardcore competitive players and fans who want to see more of the Pokemon world. [Provisional Score = 70]
    • tbd Metascore
    • Critic Score
    Minecraft is a forever-game for many people. Hypixel Studios has ambitions to get there, too, and the foundational gameplay here is solid enough--albeit partly due to the strict blueprint it followed--that success is at least possible, if not guaranteed. But Hytale will only find lasting success once it first finds its own path forward and does more than just rebuild experiences its players already had years ago. [Early Access Score = 60]
    • 63 Metascore
    • Critic Score
    I am optimistic about the swings that Bungie is taking with the expansion, especially those that overhaul the core game. You're likely to find me spending too much time fiddling with weapon mods at the shooting range when The Edge of Fate launches on July 19. [8-Hour Hands-On Impressions]
    • tbd Metascore
    • Critic Score
    Grounded has the foundation needed to turn into a great survival game, but it has a long way to go yet. The titular term comes from aviation--when a pilot finds themselves, for whatever reason, unable to fly, they are Grounded. It's a pretty apt name for the current state of Obsidian's foray into the co-op survival genre. But like a balsa wood airplane, Grounded sits at the outstretched tension point of a strong rubber band. It is pure, unadulterated potential energy, and all we can do is sit back and wait to see if that rubber band snaps or if the game achieves take off. I think it's gonna fly. [Early Access Score = 60]
    • tbd Metascore
    • Critic Score
    I spent a lot of time just exploring Forza Horizon 6's world without a waypoint on the horizon or events to be distracted by, and I was surprised by how therapeutic and engaging the experience was. It goes to show just how much attention you can draw through a setting alone, letting the backdrop do most of the work when there's little more than weaving through traffic to focus on. There's going to be a lot more to the final product, with many, many more races, new car meets, and even more ways to enjoy Japanese racing culture at its best. But even with all of that stripped away, Forza Horizon 6 is delivering on its setting alone. And after waiting all this time, I'm so excited to see what other surprises it has in store. [Hands-On Impressions]
    • 82 Metascore
    • Critic Score
    Bearing in mind what's still to come, 30XX is nonetheless off to an excellent start. It's already a thoroughly enjoyable homage to the likes of Mega Man or Turrican, with tight controls and polished character design securing the foundation and a roadmap to version 1.0 promising a steady supply of new content. I wouldn't hesitate to start your run now, no matter what the Bureau of Encouragement might say to the contrary. [Early Access Provisional Score = 70]
    • 87 Metascore
    • Critic Score
    All in all, I'm enjoying playing Mass Effect 1 again, something I never thought I'd say (I find the original game's combat too frustrating). I'm eager to get back to it, and see how the Legendary Edition may have changed Mass Effect 2 and Mass Effect 3 as well. [Review in Progress]
    • 56 Metascore
    • Critic Score
    Although its narrative setup is enjoyable, Modern Warfare 3 can't get out of its own way, with nearly half of the missions being the underwhelming Open Combat style. The bumpy pacing and abrupt ending make Makarov's big return a disappointment, dragging Modern Warfare 3 down as the weakest entry of an otherwise strong reboot series. [Campaign Review Score = 50]
    • tbd Metascore
    • Critic Score
    As a whole, my time with InZoi was underwhelming. Though I know more items and cosmetics are headed to the game and that there's plenty of time and potential for its developers to focus more on the game's social aspects, as it stands right now gameplay isn't enjoyable and I worry that InZoi won't place as much importance on its social-simulation aspects as I'd prefer. Though I'm opting to remain hopeful, after spending a few dozen hours with InZoi--and despite my absolute delight at getting the opportunity to review a game I have been eagerly waiting to play since its announcement--I've come to the conclusion that I most likely won't pick it up again until it's spent far more time in development. [Early Access Provisional Score = 60]
    • tbd Metascore
    • Critic Score
    It's got a bit of challenge without ever feeling overwhelming, and the frequent checkpoints keep the frustration to a minimum. It's all the fun of being Batman without any of the anxiety. [2-Hour Hands-On Impressions]
    • 83 Metascore
    • Critic Score
    As it stands, Splatoon 3 is a wildly inventive story campaign paired with a massive amount of multiplayer modes and options, making it the most robust Splatoon game so far. I need more time to put the multiplayer modes through their paces, but the foundation appears strong. [Review in Progress; Provisional Score = 70]
    • 90 Metascore
    • Critic Score
    If you've never experienced God of War Ragnarok, then there's a strong chance this port will satisfy you after the extended wait. It's just a pity it's not flawless as the extra time might have you expecting. [Unscored PC Version update]
    • 67 Metascore
    • Critic Score
    My overall impression after 25 hours is that Marvel's Avengers is a fun but flawed game with a lot of good ideas. It still feels as though the story campaign and the live-game missions are pretty divorced from one another, and I miss the moments when it was just me using my skills to take down a tough boss, rather than just watching as Taskmaster or Abomination get absolutely mobbed by me and three other superheroes. But there's a lot of depth in the combat Marvel's Avengers offers as you unlock more and more of a character's skill tree, and especially when you get a decent team that works together, there are quite a few opportunities to feel super.
    • tbd Metascore
    • Critic Score
    Menace is off to more than a running start already. The turn-based tactical action is some of the best I've played lately, and I love the distinct, voiced squad leaders, as well as both the variety of missions and enemy factions. The biggest missing piece is really story and context. It's hard to get too invested in what's going on in the Wayback when I'm not even really sure why we're here yet. But for Early Access, this is a truly impressive effort, and there's plenty of fun to be had already. [Early Access Provisional Score = 80]
    • tbd Metascore
    • Critic Score
    Based on what I played, 007 First Light is shaping up to be a phenomenal IO Interactive game through and through. It takes everything the developer has learned from many years of creating, refining, iterating, and evolving Hitman games, and puts the pieces that make the most sense together to create a James Bond game that could end up being one of the best games of the year, and also the best James Bond game ever created. 007 First Light could be the culmination of IO Interactive's vision for modern sandbox action games, as well as a spectacular payoff for a 16-year audition to make a James Bond game. [Hands-On Impressions]
    • 78 Metascore
    • Critic Score
    As the MK3 arcade cabinet once said, there is no knowledge that is not power. With everything Digital Eclipse packed into the collection, there's a lot of power to be had. [Review in Progress; Provisional Score = 90]

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