GamesHub's Scores

  • Games
For 310 reviews, this publication has graded:
  • 52% higher than the average critic
  • 6% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 20 Babylon's Fall
Score distribution:
  1. Negative: 16 out of 310
320 game reviews
    • 68 Metascore
    • 80 Critic Score
    Although you guide your loved one through most of this experience, How to Say Goodbye is not really about them. It’s about you, in a way that almost never mentions you at all. Death separates us physically, but perhaps not spiritually, or forever.
    • 74 Metascore
    • 80 Critic Score
    But even as omnipresent as Darktide‘s technical woes are, it’s the exhilarating thrill of a mission run that shines most brightly in my mind when I think about my experience with it. Even on low graphics settings, shining your rifle’s underslung torch down a dark corridor, only to see a horde of Poxwalkers glaring back at you before your whole squad unloads on them, provides an utterly giddying rush.
    • 70 Metascore
    • 60 Critic Score
    There’s a solid game at the heart of Black Iron Prison, but every opportunity the game gets to subvert expectations or do something new is instead a moment of deferral to one of Callisto’s many inspirations. It’s nice to see Callisto try to be a new brew, synthesised from many parts, but an entirely new vision would have stuck around in the bloodstream a little longer.
    • 83 Metascore
    • 100 Critic Score
    While its ideas may be supernaturally-charged, and inspired by one of the strangest periods in Marvel Comics, it remains grounded and personal – imbuing its excellent tactical combat with high emotions and stakes. In dark times, light can still shine – and in Marvel’s Midnight Suns, you and your team of heroes are that light.
    • tbd Metascore
    • 40 Critic Score
    There is still a fundamental enjoyment to be had here; Supermassive still has the formula down pat, but an underwhelming story and a lack of ideas closes ‘season one’ of The Dark Pictures on a decidedly downbeat note.
    • 57 Metascore
    • 60 Critic Score
    There’s always more blood on the horizon, making Gungrave G.O.R.E. feel like a break-neck romp with little room to move or breathe along the way. While dotted with moments of joy and violent freedom, the action of the game quickly devolves to repetition – making it a largely enjoyable romp, but one that only rarely makes a meaningful impact.
    • 88 Metascore
    • 100 Critic Score
    As the months and years roll by, you feel those layers settling in, the weight of decisions these people have made – and that you’ve made too – shaping the history of the place. When the paint dries, you can pick up the brush again and continue the story.
    • tbd Metascore
    • 40 Critic Score
    Horse Tales: Emerald Valley Ranch bites off more than it manages to chew. It has the makings of a grand immersive adventure and a detailed life simulator, but it doesn’t excel enough in any of its core elements. Between the lack of a fully actualised world, flawed controls and technical glitches, I had to work hard to feel invested. There’s a certain charm to its overall style and environments, but its issues greatly hinder the horse fantasy it wants to foster.
    • 72 Metascore
    • 80 Critic Score
    While Scarlet and Violet aren't a complete reinvention of the formula, and technical performance issues certainly hold them back, they're still an essential leap forward – both in storytelling and gameplay mechanics. New features and clever tweaks along the way make this adventure feel fresh and encouraging, in ways that past games haven't. As a reinvigoration of the Pokemon formula, Scarlet and Violet are some of the best modern games in the long-running franchise.
    • 71 Metascore
    • 80 Critic Score
    While Scarlet and Violet aren't a complete reinvention of the formula, and technical performance issues certainly hold them back, they're still an essential leap forward – both in storytelling and gameplay mechanics. New features and clever tweaks along the way make this adventure feel fresh and encouraging, in ways that past games haven't. As a reinvigoration of the Pokemon formula, Scarlet and Violet are some of the best modern games in the long-running franchise.
    • 79 Metascore
    • 60 Critic Score
    Overwatch 2 delivers high-octane multiplayer gameplay and a wholly improved version of the much-loved hero shooter. Now that the dust has settled, it’s becoming clear that despite a number of teething issues, the game manages to do what many sequels struggle to; build upon a successful game, and make it even better.
    • 82 Metascore
    • 80 Critic Score
    Shadows over Loathing will put a smile on your face, and keep it there. It’s a detailed and endlessly amusing RPG, with a delightfully lighthearted vibe and a constant stream of delightful, funny gaffs for you to nourish yourself on. Asymmetric knows how to make a good comedy game, and it’s well worth getting in on the joke.
    • 75 Metascore
    • 80 Critic Score
    A Little to the Left is just delightful. And that’s all that really needs to be said about it.
    • 70 Metascore
    • 40 Critic Score
    There’s a real tonal dissonance in Sonic Frontiers. It wants to be a fun platformer. It wants to be a high-speed exploration puzzler. It also wants you to feel a sense of power as you take on towering bosses, and save a world from certain destruction. But in striving for success on multiple fronts, it achieves none of these goals – instead arriving as an ambitious but lukewarm adventure-platformer pockmarked by deflating choices.
    • 94 Metascore
    • 100 Critic Score
    Nothing about God of War Ragnarok feels anything less than meaningful. Refined to the highest degree, every hour you spend with Kratos, Atreus, and the memorable characters of Ragnarok feels fulfilling – whether it be journeying across the Nordic realms with your companions, taking in the beautiful sights and enjoying idle chit chat, overcoming the odds in invigorating and varied melee combat encounters, or sharing in the deeply emotional connection between incredibly strong and nuanced characters.
    • 81 Metascore
    • 80 Critic Score
    The strange politics of its dystopia feel fresh. Numerous cuts to other points of view leave you disoriented in a way that only adds to the intrigue. There’s also a pleasing glitch aesthetic that permeates every aspect, from the writing to the art direction, raising doubts whenever something tangible threatens to materialise. It’s a mystery well worth falling headfirst into.
    • 67 Metascore
    • 80 Critic Score
    While it does attempt to carve out its own identity with its slower pace and more intimate storytelling, it’s hard to separate this game from the Batman games of the past. But regardless of its lack of originality, Gotham Knights remains a compelling experience – one littered with intriguing and thoughtful interpretations of characters, and a creeping sense of dread that will keep you rushing through case files, determined to save Gotham from itself.
    • 69 Metascore
    • 80 Critic Score
    As a slower-paced story, it lacks the action and zaniness of its predecessor – but by opting for a quieter, more intimate tale, New Tales from the Borderlands carves out a deeply heartfelt, character-driven adventure that highlights the power and potential of friendship in a barren land.
    • 85 Metascore
    • 80 Critic Score
    A Plague Tale: Requiem has a strong identity and a good degree of allowance for player creativity and expression. Moving through its stunning world and spending time with its characters is gratifying – even if many of its setpieces are terrifying or grim, even if its inhabitants are a bit too chatty, and even if there are far, far too many rats. The hope you find on the other side is usually worth the struggle.
    • 85 Metascore
    • 100 Critic Score
    Sparks of Hope has a real sense of twinkling charm – one that could pull a smile from even the most hardened heart. There’s a vivacious, beating heart at the centre of this adventure, and it makes every new world, and every new fight a veritable joy to complete.
    • 70 Metascore
    • 80 Critic Score
    I certainly don’t enjoy Scorn in the way that I do most video games. The thought of revisiting its monstrous world makes me feel ill. But I respect Scorn for its technical artistry, design and environmental world-building that successfully encourages player agency, and how strong and cohesive it feels in its overall creative vision, despite its mentally and physically taxing nature.
    • tbd Metascore
    • Critic Score
    Even in its early access state, Disney Dreamlight Valley nails the cosy game formula. It’s such a treat to play, and offers a refreshing, peaceful refuge. It recaptures some of that elusive magic and wonder I felt from the Disney franchise as a kid, and it has brightened my world at a time when I needed it most. I can see it being my companion for a long time to come. [Early Access Score = 100]
    • 61 Metascore
    • 60 Critic Score
    In attempting to recapture Zelda-era nostalgia, Airoheart is mostly successful. Its potential shines through pieces of the game’s many dungeons, gorgeously-rendered pixel lands, exploration loops, and clever puzzles. But Airoheart is very much held back by a lack of refinement and finesse, and largely stands in the shadow of its predecessors and everything that’s come before.
    • 80 Metascore
    • 80 Critic Score
    Despite this inevitable deflation, The Excavation of Hob’s Barrow is a very strong and cohesive experience that deftly executes an absorbing folk horror atmosphere in virtually every moving part. No element of the traditional adventure game format is wasted, with every facet contributing to make it a focused and memorable journey, with a very strong identity. It’s the kind of game that immediately makes you want to play more adventure games.
    • 63 Metascore
    • 40 Critic Score
    The DioField Chronicle is a competent tactical RPG that will keep you amused until the repetition sets in. The progression systems are solid, the moment-to-moment gameplay is engaging, and you may even find moments where some of the characters grow on you. But its world does not feel grounded or real, and the only consistency I felt in its story was in predicting which overused political intrigue trope it would employ next.
    • 84 Metascore
    • 80 Critic Score
    Beacon Pines is an unexpected horror-filled romp – one that’ll keep you locked in suspense for as long as loveable protagonist Luka is in danger. Keep your mind on the branching paths, and eventually you’ll discover a way out of this strange, body horror-infused nightmare. But be wary – the paths off the beaten tracks will stay with you long after the game is over.
    • 82 Metascore
    • 80 Critic Score
    In Wylde Flowers, the days clip past at speed, revealing more with every sunrise. For anyone who’s dreamed of moving to the country, starting their own farm, or just having more time in every day, it’s a balm for the soul; a game where you can live out your dreams in a sandbox of colour, mystery, and wholesomeness. One day, you just might end up in the countryside, breathing the smells of overturned soil and manure – but until then, there’s always Wylde Flowers.
    • 87 Metascore
    • 100 Critic Score
    Return to Monkey Island isn’t a grand reinvention of point-and-click adventure games in mechanical or narrative ambition. It is, quite literally, a return. It sticks to its own identity, and aims to be the best version of itself – a comforting, charming game with great characters and amusingly esoteric puzzles. That a new Monkey Island game exists with Gilbert and Grossman at the helm makes Return to Monkey Island an attraction well worth the curiosity. And that this traditional format still satisfies while remaining largely unchanged, several decades later, speaks volumes about how timeless their ideas and this world have always been.
    • 79 Metascore
    • 100 Critic Score
    One of the first characters you meet, Ida, says that Casey’s experience in the hospital is much like the life of an older person; piecing things together as best you can. As you wander the halls of Wayward Strand’s hospital, you too piece together little fragments of entire lives lived into a rich, heartfelt story that will leave you re-entering reality with a renewed sense of curiosity.
    • 70 Metascore
    • 60 Critic Score
    As someone who has been clamouring for JoJo games to come to PC and non-Japanese markets, JoJo’s Bizarre Adventure: All Star Battle R feels held back not by the failings of its design, but the support of its fundamental features. With any luck, these issues are just the growing pains before greater days.
    • tbd Metascore
    • Critic Score
    It’s always tricky to evaluate an unfinished Early Access game that is designed entirely around a linear, single-player campaign. On the evidence thus far, Gloomwood understands its lineage as an immersive sim, and appreciates why Thief remains so beloved as a pure stealth game some twenty-odd years on. But whether it can emerge from the shadow of Thief and find its own identity very much remains to be seen. [Early Access Review]
    • 72 Metascore
    • 60 Critic Score
    The visual spectacle, creative setting and mechanical intrigue of Steelrising are never quite able to justify its shortcomings in challenge and consistency. It’s an inspiring experience that I had a good time with more often than not, but it certainly pales if you’re already familiar with the paragons of the genre. That said, rubbing elbows with French revolutionaries made for an entertaining interlude between bouts of robot vs. robot combat, and I can’t deny how glad I was to experience that.
    • 65 Metascore
    • 60 Critic Score
    This franchise certainly hasn’t enjoyed the longevity of its nearest character platforming rivals – Crash Bandicoot, namely – but revisiting the original entry is certainly an illuminating and nostalgic experience. It’s a colourful reminder of simpler times.
    • 89 Metascore
    • 100 Critic Score
    The Last of Us Part 1 doesn’t create any lasting memories about the experiences that weren’t already there from the beginning. For that reason, my thoughts about the game’s existence as a product remain dubious. But as a creative work in and of itself, The Last of Us is still exceptional, and I’m happy to have had reason to experience it again, in a new context and an updated format.
    • 87 Metascore
    • 100 Critic Score
    Immortality is a game that will haunt you. Its sinister atmosphere is exceptionally powerful. Its layered narrative about art and artists will leave you with more thoughts, ideas, and questions than answers. It will have you clambering for someone to seek solace with afterwards. It may very well see you diving back in, hunting for closure with any clues you may have missed – just a few more hints. Something, anything. Immortality is a remarkable piece of work, and an outstanding example of the potency interactive storytelling can have.
    • 61 Metascore
    • 40 Critic Score
    If you find yourself in the right frame of mind, the unhinged nature of Saints Row can be cathartic, particularly if you find yourself in a good series of missions where the writing and humour aren’t too manic, and the action isn't too humdrum. In the end, Saints Row succeeds in recalling and refreshing the affable personality of the dormant series, but this reboot is simply a return, not an evolution.
    • 67 Metascore
    • 80 Critic Score
    Come for the sweet treats, and stay for the cutthroat action as each ginormous Kirby wobbles and rolls its way down pizza and ice cream highways to victory. This party royale is finger-lickin’ good.
    • 76 Metascore
    • 40 Critic Score
    Essentially, Midnight Fight Express’s approach to enemy behaviour echoes the approach of challenging retro arcade brawlers, but its more grounded fighting mechanics don’t feel suitable for the pace. And it’s this off-kilter balance between your character’s own ability, the effectiveness of environmental weapons, and the aggressiveness of the enemies that is ultimately to the detriment of its longer-term gratification.
    • 81 Metascore
    • 80 Critic Score
    My time with Rollerdrome was likely filled with more failed runs than successful ones, with long periods of exasperation after failing increasingly difficult stages, multiple times. But when everything clicks, and you’re in the zone – pulling off those perfectly timed shots and dodges, racking up enormous combos, performing ridiculous tricks, narrowly avoiding rockets, and nailing enemies straight between the eyes from 50 yards away to find victory – it’s so incredibly invigorating. Rollerdrome deals in style and hard-fought satisfaction, and getting Kara to the top is well worth the effort.
    • 82 Metascore
    • 100 Critic Score
    Cult of the Lamb is a unique experience bursting with personality. It looks and sounds gorgeous, and the gameplay loop is engaging, rewarding, and highly enjoyable from start to finish. Sacrifices and rituals to maintain your faith in the game aren’t necessary, given Massive Monster has created such a shining, standout piece of work.
    • 89 Metascore
    • 100 Critic Score
    Xenoblade Chronicles 3 explores change and stasis, and what kind of impact you can have on the world in a short time span. As the most recent addition to a trilogy itself only just over a decade old, this game – and the franchise at large – seem set to leave a lasting legacy, well beyond the end credits.
    • 83 Metascore
    • 100 Critic Score
    Challenge and satisfaction go hand-in-hand in this sim, making each choice anxiety-induced and rewarding in equal measure. In that regard, Two Point Campus gets so much right about university life – and the management simulator genre.
    • 74 Metascore
    • 60 Critic Score
    There’s hope that the technical issues with The Sims 4: High School Years will be resolved, but frustrations abound during the launch window. The pack goes a long way towards defining the teen experience in digital form, but there are a few pimples to be popped before it can be considered truly worthwhile.
    • 72 Metascore
    • 60 Critic Score
    Bear and Breakfast is a unique management sim with memorable characters. Roleplaying as a bear who flips abandoned old B&Bs is unexpectedly entertaining. The dark, existential humour somehow manages to make a depressed turkey feel relatable. But I suspect the game will be much more enjoyable to play once the kinks have eventually been ironed out.
    • 75 Metascore
    • 60 Critic Score
    Madison loses itself to out-of-place flights of fancy during its middle periods, allowing you to time-travel as you solve a series of colour-coded painting puzzles that do little to advance the overall plot of the game, and feel more like placeholders than real, mechanically or thematically-relevant puzzles. It says a lot about the audio and visual design of the game that this lack of self-control doesn’t actually impact the experience too much. That said, if you’re the kind of person who gets easily hung up on inventory puzzles, Madison may test your patience as much as it tests your nerves.
    • 79 Metascore
    • 80 Critic Score
    Escape Academy is more than just an escape room simulator. It’s a narrative-based puzzle adventure bursting with personality. There’s a fine balance of characterisation, story exposition and puzzle solving that creates a uniquely enthralling experience. It’s a delightful way to pass a few hours that left me hungry for more.
    • tbd Metascore
    • Critic Score
    In breaking away from tradition, Dinkum has the potential to be something truly great. It should certainly reckon with its ties to Indigenous Australia before development advances – but there’s magic in this adventure that makes it certain Dinkum will escape the shadow of its predecessors, in time. [Early Access Score = 80]
    • 74 Metascore
    • 80 Critic Score
    I’d like to say that Born Punk concluded how it began, with humour and alcohol, but that’s not the case. The ending was bold, but inconclusive. I’ve definitely been on a journey from humble beginnings, through finding a community of powerful and unlikely friends, to somewhere entirely unexpected. But aside from a few general criticisms, like how Eevi’s hacking interactions were rarely used, the creators can firmly count me in for whatever is next. I’ll have more of the same, please.
    • 78 Metascore
    • Critic Score
    Wiping the floor with your stupendous army can be fun, but is it as fun as being a clever underdog or meticulous planner? There’s great satisfaction in winning a battle that is challenging, but fair. Songs of Conquest was the experience I was actually looking for when I purchased HOMM 7 recently. It’s bewildering that something as simple as a creature cap, and a few other significant tweaks, could transform an intensely familiar genre experience into a new game that I was excited to learn all over again. [Early Access Score = 100]
    • 82 Metascore
    • 80 Critic Score
    Stray gets so much right about being a cat. It's not just the way you travel through the world. There are moments when you stop to rub your side against someone's legs. You can press a button to scratch the carpet and there are even a couple of puzzles that make smart use of this ability. The way you stretch out one paw to tentatively bat at a suspicious object or how you curl up on a cushion in the perfect pretzel… it's just so exquisitely, believably cat-like.
    • 77 Metascore
    • 80 Critic Score
    As Dusk Falls tackles intimate themes with intimate storytelling. It spends meaningful time with believable characters and complex personal issues. It attempts to explore answers to those relatable and sometimes unanswerable questions about ourselves. And most importantly, it doesn’t get distracted or lost along the way.
    • 70 Metascore
    • 60 Critic Score
    The fumble at the end is largely a disappointment because of everything that comes before it – a ripe setup, deliciously-built tension, and plenty of creepiness. Mothmen 1966 starts off with an excellent pace, beautifully told in both dialogue and visuals with characters that feel real, but the lack of satisfying pay-off and the slow devolution of the game’s plot leaves you wanting much, much more by the end.
    • tbd Metascore
    • 80 Critic Score
    Queer Man Peering Into A Rock Pool.jpg is an experimental experience, but one that effectively balances its oddness with brilliant storytelling flourishes. This is a game that shines with welcome weirdness, in every twisted laneway and cardboard coffee cutout.
    • 86 Metascore
    • 100 Critic Score
    With a rock-solid foundation and a roadmap of promising post-launch additions on the horizon, Sunbreak is quite simply an excellent Monster Hunter expansion.
    • 78 Metascore
    • 80 Critic Score
    Between wonder-filled stages and mini segments of mine cart riding and flying, there’s plenty in Klonoa Phantasy Reverie that feels familiar, but fresh. The collection naturally evokes a purer time in gaming where simplicity was key, and loveable mascots were trendy. While Klonoa was never the mainstream success it aimed to be, this remaster is the perfect opportunity for the franchise to dazzle a whole new audience.
    • 89 Metascore
    • 100 Critic Score
    I’ve just rolled the credits as I write this review, and it feels like there’s a hole in me. It longs for more stages, it wants to chase that exhilaration. I’m hoping that someone goads me on Twitter tomorrow, to spur me into rushing back into the early stages. I can’t wait to get back out there with a purpose. Neon White has style. Neon White has intensity. Neon White makes me feel alive.
    • 80 Metascore
    • 80 Critic Score
    While the multiple storylines provide the option for replays with exciting twists in the tale of Fódlan, the repetitiveness of some game mechanics make it difficult to envisage being able to play through the whole game many times over. However, for those committed to learning the full story of a vastly divergent universe than that of Three Houses, Fire Emblem: Three Hopes delivers countless hours of exploration, frenetic battles, and heartfelt interactions with the game’s beloved characters.
    • 73 Metascore
    • Critic Score
    My time with Dread Delusion left me with so many questions… I’ve just thought of another one: The experience points you earn for completing quests, then use to level up your skills, why are they called delusions? Like, what does THAT say about where all this is really headed? So, so many questions. Following its progress through Early Access should be fascinating. You should dive in and see if you can touch the bottom. [Early Access Score = 80]
    • 90 Metascore
    • 100 Critic Score
    Rogue Legacy 2 is the perfect sequel. It retains the core of what made the original fantastic, with every feature adding tremendously to the experience. Its cleverly revised class system adds near-limitless gameplay variety, which makes each attempt fun – even when you fail abysmally. This game is everything I wanted from the follow-up, and then some.
    • tbd Metascore
    • 60 Critic Score
    As a mobile-first game designed to be played every day, there’s a potential future in new updates, recipes, and daily ingredients – but for now, it’s a dish best served with tempered expectations. While it’s an excellent iteration of the classic Cooking Mama recipe, it’ll probably take some time in the oven before becoming fully-flavoured.
    • 80 Metascore
    • 80 Critic Score
    With a well-designed progression system and new abilities worth nabbing, it’s a game pack that earns a hearty howl at the moon.
    • 67 Metascore
    • 60 Critic Score
    Diablo Immortal is built to keep going forever and sustain your interest the whole time. Whether it be the voice acted story, grinding for new loot, levelling your Battle Pass, competing in seasonal leaderboards, hanging with friends, or representing your chosen faction, you will probably be like me; hunched over, trying to stay warm playing this game until hell freezes over – and trying to wrap my head about how it could have possibly all come together.
    • 80 Metascore
    • 100 Critic Score
    Beautiful, charming, smartly-designed and a joy to play, Please Fix The Road is one of 2022’s best puzzle games. And best of all, no animals were harmed in its solving.
    • 79 Metascore
    • 80 Critic Score
    It feels so exciting that after seven long years (and a collection of middling to decent entries in the Dark Anthology series), Supermassive has created something that surpasses the game that put them on the map all those years ago. The Quarry is a loveable achievement – whip-smart, beautiful, and more than willing to pull the rug out and blindside you in the way the great horror often does, all while paying tribute to icons of the genre.
    • 72 Metascore
    • 60 Critic Score
    Perhaps there’s some sort of allegorical tale that evaded my attention. There are hints at some deeper mysteries in the progress through different environments, the area you return to between levels, and the recurring motifs, the various symbols that greet your successes. But if Silt has anything to say beyond ‘You might dig this moody atmosphere’ then it was lost on me. Some of its scenes, however, will stay with me for a long time to come.
    • 75 Metascore
    • 80 Critic Score
    Even moments spent floating quietly outside each uniquely designed station, tomb, or cave can be beautiful, as the starscape shifts in the nether and violins swoon softly through your headphones. Opus: Echo of Starsong is a very particular kind of game, but when you give your time to it fully, it’s a rewarding and wonderful experience.
    • 80 Metascore
    • 60 Critic Score
    Card Shark doesn’t quite live up to the full promise of its concept, but it has a few good tricks up its sleeve.
    • 63 Metascore
    • 60 Critic Score
    The game ends by imploring players to donate to gibbon conservation, and by condemning the social media fuelled obsession with gibbons as exotic pets. The true goal of the game – raising the plight of the gibbon as one of the most endangered primate species in the world – is admirable and touching. If anything, the simplicity in the game’s design only serves to stop this key message from being crowded out.
    • 72 Metascore
    • 60 Critic Score
    Conan Chop Chop, like any good roguelite rewards your playtime and marks your progress by increasing the amount of variety you encounter each time you play. It’s cheery, lighthearted entertainment, but the focus on local multiplayer comes with the loss of a stronger game for solo players, where it’s a lot easier to think about the missed opportunities and strange restrictions contained within its bright facade.
    • 72 Metascore
    • 80 Critic Score
    Where Wii Sports began to lose its grip on you the moment no-one was available to share the joy with, the online and enthusiast-focussed nature of Nintendo Switch Sports is a very good incentive to keep coming back. Even after earning all of the cosmetic offerings on offer for the week, Nintendo Switch Sports continues to be an enticing outlet any time I feel like experiencing the highs of close, edge-of-your-seat competition against another human being.
    • 76 Metascore
    • 40 Critic Score
    It’s a shame that the weirdest thing about Weird West is how boring it can often be.
    • 71 Metascore
    • 60 Critic Score
    Despite being an undeniably beautiful piece of work, its identity as a weapon combat game lacks edge. I’m glad I stuck with it until the end – some of the late-game setpieces are certainly a sight to behold – but I left Trek to Yomi in a hungry search for something else that would give me the inherent satisfaction that comes from feeling the impact and hearing the sound of crossing blades.
    • 81 Metascore
    • 60 Critic Score
    The stories in Citizen Sleeper are worth hearing, but the fairly sparse and restrictive mechanics underpinning the game begin to buckle under the demands of that storytelling. More complications resulting from task categories may have expanded the possibilities here, but despite this, Citizen Sleeper remains a great cyberpunk diorama, and it’s well worth uncovering all its little details.
    • 90 Metascore
    • 100 Critic Score
    The 2022 release adds an Ultra Deluxe desert to the menu, elevating the night out from a lovely dinner to an indulgent feast. It’s a dining experience worth returning to for fans who already count The Stanley Parable among their favourite meals, balanced with providing the perfect place for new players to take a chance on something different. Regardless of which door you enter, the philosophical taste is likely to linger long after you’re finished.
    • 66 Metascore
    • 40 Critic Score
    A Memoir Blue isn’t a story that’s unworthy of being told. Rather, it doesn’t make full use of its chosen medium. Video games have the power to create an affecting emotional experience by making their audience active participants in the world. In A Memoir Blue, the interactive elements aren’t impactful, while the narrative is too metaphorical. Aesthetics aren’t enough to make up for that.
    • 82 Metascore
    • 80 Critic Score
    Lego Star Wars: The Skywalker Saga is an epic that certainly lives up to the Star Wars name. While its humour is occasionally a bit childish, effective writing and voice acting helps to keep the action fresh and snappy as this wacky interpretation of the Star Wars mythos plays out. Don’t take it too seriously, and it’s a real blast.
    • 66 Metascore
    • 80 Critic Score
    These issues aside, Chinatown Detective Agency does some interesting and noteworthy things with its take on the point-and-click adventure game, between its reliance on external tools and your own deductive research ability, some solid story and character work, and a strong commitment to encapsulating a country and culture that is unique to video games by default. It’s a strong mixture of elements, and Chinatown Detective Agency will hopefully spark more adventures like it in our own unavoidably dystopian future.
    • 68 Metascore
    • 60 Critic Score
    Stranger of Paradise is a game where you revel in the ridiculousness of watching a grown man look character development in the face, call ‘bullshit’, and walk away with his airpods in. But you can also revel in the mindless enjoyment of hacking waves of classic Final Fantasy monsters apart and watching loot roll in, as well as the bittersweet content of acknowledging its flaws, and taking the end result for what it is.
    • 74 Metascore
    • 60 Critic Score
    Chrono Cross: The Radical Dreamers Edition feels like an acceptable collection for a new generation, but it also serves as a reminder about the importance of being able to preserve video games as they originally were. Hold onto those CDs if you have them.
    • 89 Metascore
    • 100 Critic Score
    In NORCO, past and present blend together; one moment you inhabit the shoes of the terminally diagnosed, and in another, learn in minute detail about how your childhood home will, in time, flood, become abandoned, and eventually be razed. All stories told in exquisite, beautiful detail, never pulling a punch.
    • 85 Metascore
    • 80 Critic Score
    In relying on tried-and-true platforming, developer HAL Laboratory has been given sufficient rope to make a wacky and weird little gem of a game, one that’s extremely charming, warm and approachable for everyone. It doesn’t quite tread new ground, but its slick gameplay and sense of oddness makes it a fascinating and engaging platformer that really makes you wonder why it took so long for Kirby to journey through the 3D realm.
    • 78 Metascore
    • 80 Critic Score
    Tiny Tina's Wonderlands boasts impressive sights, sounds and characters, with gorgeous worlds illuminated by the polish and performances backing the game.
    • tbd Metascore
    • 80 Critic Score
    Submerged: Hidden Depths succeeds in being a relaxing exploration game. With a gorgeous world, good puzzles, and an ample amount of collectables to uncover, it wouldn’t be surprising if it started appearing on those ‘top ten cosy games’ compilations on TikTok.
    • 75 Metascore
    • 60 Critic Score
    Ghostwire: Tokyo’s open world city is beautiful, and its world-building, environment and creature designs are also excellent. But even with a sensible runtime and a brisk plot, the game spends too much time engaging you in repeating, unchanging, and unexciting activities. It’s the terrible and taxing curse of open world monotony, plaguing a piece of work that otherwise has so many unique and original ideas.
    • 85 Metascore
    • 80 Critic Score
    Tunic is an adventure that’s crafted with care and consideration, with a beautifully detailed, charming, and challenging world. Whether you’re looking for some cosy exploration, or to hack-and-slash through hordes of enemies, the world of Tunic is a lovely place to do it in.
    • 46 Metascore
    • 20 Critic Score
    With lacklustre combat, serious flaws in visual design and clarity, and a complete absence of synergistic team-based gameplay, Babylon’s Fall is a disappointing attempt at a live-service game.
    • 73 Metascore
    • 40 Critic Score
    While I don’t believe it to be intentional, Martha is Dead seems to buck that relationship between the horrific and the comedic by steeping players in a narrative so hopeless, so nihilistic, so stripped of identity, that it almost begins to play a game of emotional ‘chicken’, daring you to flinch first.
    • 76 Metascore
    • 80 Critic Score
    While WWE 2K22 does suffer from content bloat, it’s a vast improvement on WWE 2K20, and one of the best games of the entire WWE 2K series. With a number of smart fixes, streamlined action gameplay, and a handful of engaging, well-designed modes, it has successfully shed the franchise’s bad reputation. A year off has certainly done the series good, and helped 2K Games and Visual Concepts rethink what makes wrestling so fun. WWE 2K22 is a game changer, and one that certainly does ‘hit different’.
    • 87 Metascore
    • 100 Critic Score
    A detailed driving simulation with impressive fidelity and presence in an approachable package, Gran Turismo 7 is confident, handsome, and endearing.
    • 71 Metascore
    • 40 Critic Score
    That’s the problem with Shadow Warrior 3. For all it’s hay about subversiveness and whacked out combat, there was never a moment during its campaign where I didn’t know exactly what to do, the basic shape of what was to come, and the exact way I’d solve those problems once I got there. The game has a linear, flat trajectory all the way through – and its inability to truly bring its own world to life is a key failure in what could have been a far more charming, interesting experience.
    • 96 Metascore
    • 100 Critic Score
    Elden Ring is an exceptional, accomplished work that realises a fantasy world of solemnity, beauty, and menacing uncertainty you can’t help but lose yourself in.
    • 79 Metascore
    • 60 Critic Score
    What’s important is that King of Fighters remains an exciting fighting game in XV. Visual style aside, the roster continues to be full of varied characters with interesting movesets, and the underlying mechanics make its matches fast-paced, explosive, and great to watch or play.
    • 76 Metascore
    • 60 Critic Score
    Dying Light 2 has a strong, if restrictive start and manages to pull you into an intriguing mystery that grows into a satisfying finale, with an engaging gameplay loop. However, the game also vastly overstays its welcome. With an overly drawn-out narrative and an irritating main character, it leaves a bad taste in your mouth by the time the credits roll.
    • 81 Metascore
    • 60 Critic Score
    The reverence for Asian martial arts films of all kinds is evident in Sifu. But in mixing ‘of all kinds’ together, it diminishes the individual identities of each. Just like martial arts films are more than a select sequence of fight scenes, culture is more than a cool aesthetic. Sifu uses homage to include everything, say nothing, and is ultimately just vexing.
    • 79 Metascore
    • 80 Critic Score
    Nobody Saves the World blends recognisable aspects from disparate works to create a wholly unique experience. Its systems will challenge you and make you think, and it’s easy to stay engaged while juggling the number of forms and abilities available to the player, while accounting for the variety in world, dungeon, and quest design throughout the adventure. The game enthusiastically discards well-trodden concepts shortly after they’re introduced, and rewards you for doing the same.
    • 86 Metascore
    • 80 Critic Score
    With an entertaining selection of factions, an interesting new game mode, and great onboarding, Total War: Warhammer 3 is a grand strategy well worth the time.
    • 88 Metascore
    • 100 Critic Score
    Horizon Forbidden West pulls players along on a breathtaking journey – one so lifelike and human it’s almost unbelievable just how good it really is.
    • 86 Metascore
    • 100 Critic Score
    OlliOlli World embodies that positive attitude with its vibrant world and encouraging approach to its challenges. After finishing it, I immediately found myself getting pangs of nostalgia, pining to revisit Radlandia. Time to hit those side quests!
    • 86 Metascore
    • 80 Critic Score
    When considering the PC version of Rise, it’s hard not to compare it directly to the as-yet unmatched juggernaut that is Monster Hunter World – a competition that I don’t think Rise wins. That said, Monster Hunter Rise is still an enjoyable, well-crafted game with some compelling innovations that make it a wonderful addition to the Monster Hunter franchise. Plus, you can make a fire-breathing T-Rex suplex a dragon. If that doesn’t persuade you, nothing will.
    • tbd Metascore
    • 80 Critic Score
    At essentially every opportunity throughout my roughly four-hour playthrough of the game, Webbed chose joy, whilst never sacrificing sharp puzzle design nor the fundamentals of platforming and web-swinging that make it a pleasure to play. Fold into that a pleasantly achievable list of collectables and a playful score from Stijn van Wakeren and Lucas Suarez, and Webbed manages to completely stick the landing.

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