Gamereactor UK's Scores

  • Games
For 881 reviews, this publication has graded:
  • 33% higher than the average critic
  • 8% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Skull Island: Rise of Kong
Score distribution:
  1. Negative: 52 out of 881
896 game reviews
    • 66 Metascore
    • 60 Critic Score
    Dead or Alive 6: Last Round means a well valued package for hardcore fans to enjoy the latest entry they probably own already, but on newer hardware. And little more. Even if accessible and unique, the combat system feels even more outdated after seven years, and the same can be said about cutscenes, narrative, graphics, animation, and pretty much everything else.
    • 76 Metascore
    • 70 Critic Score
    The gameplay is immensely fun, and gives you that evil satisfaction with each denied resume, until your heartstrings are pulled by someone telling you they need this job or they'll be a disappointment to everyone they've ever known. It's a Papers, Please like with a lot of its own unique charm, and a game that feels well worth the few hours you'll likely put in.
    • tbd Metascore
    • 70 Critic Score
    Heavy Metal Death Can won't appeal to everyone, and the game is deliberately old-fashioned. Often to such an extent that it negatively affects the experience. But if you're one of those who genuinely yearn for something that feels 30 years old, and who fully embrace the genre as it was back then in the late 90s, then Heavy Metal Death Can could very well be the perfect game for you.
    • 79 Metascore
    • 70 Critic Score
    It’s clear that Claytechworks understands what the key ingredients of a good Zelda-like are, but they haven’t quite managed to strike the right balance between them in this first attempt. They should have sprinkled a little more puzzle-solving into the mix and a little less combat. However, that’s a minor issue compared to the paper-thin story and the bizarre decision to copy-paste the same map four times. It reeks of too much ambition and too few resources, and if that’s the case, it can be forgiven because the combat system and the obligatory dungeons and bosses are truly rock-solid here. If Elliot sets off on new adventures in the future, I’d gladly join him again. As long as Faie and Philabieldia are left at home.
    • 73 Metascore
    • 50 Critic Score
    So Pictonico! is a perfectly decent little mobile game, but it's also very clear what it is: a fun idea, a quick laugh, a moment of image-based light-hearted entertainment, and then not much else. It's Nintendo at its weirdest, which I basically love, but it's not Nintendo at its most brilliant.
    • tbd Metascore
    • 60 Critic Score
    While The Gang Studio has fundamentally put together a rudimentary, functional, and often entertaining game in Sitting Ducks, like all friendslop titles, this is a project that's entirely dependent on the company you keep and what you as a group can get out of the wider experience.
    • 74 Metascore
    • 70 Critic Score
    It is very faithful to the original, for better or worse, and the surface is still rough, prickly and full of Euro-jank. But if you scratch beneath it long enough, a rather fine gem emerges. A slightly grubby and uneven gem, to be sure, but still a gem.
    • tbd Metascore
    • 70 Critic Score
    Even if Easy Trigger hasn't quite hit the mark here as they did with the first Huntdown, there's still plenty to love for those who, like yours truly, harbour an almost unhealthy fondness for the 80s and side-scrolling pixel action. Huntdown is rougher around the edges, slightly less polished and, at present, a bit unnecessarily challenging. But it's also delightfully addictive, outrageously beautiful and delivers some seriously intense action, a great soundtrack and loads of attitude.
    • 77 Metascore
    • 70 Critic Score
    Although I'm not quite as keen on this setup as the one we saw in Deadlock, it's still a title worth checking out if it sounds appealing. There aren't many games that manage to draw inspiration from FTL and still be worthy titles in this genre, and if you're keen on decent alternatives within roguelites, have a soft spot for Battlestar Galactica, and want to experience the nightmare the crew in the TV series had to endure, I think you should check out this game.
    • 78 Metascore
    • 60 Critic Score
    Psyvariar 3 is a niche game within an already niche genre. This is a title that knows exactly which audience it's aimed at: the kind of shoot 'em up enthusiasts who fell in love with the old Psyvariar games released around the turn of the millennium, and who have been waiting for a new shoot 'em up with the same super-aggressive gameplay ever since. If you belong to this narrow target group, Psyvariar 3 is Christmas, Eid and Hanukkah all rolled into one. For everyone else, it might just seem like a sack of potatoes.
    • 76 Metascore
    • 60 Critic Score
    It's fun, easy to enjoy, and it's got a nice approach to it in terms of value. And I love the menu music reminding me of the ISS/PES era, and the cute icons in Nintendo's own fashion. So, if Konami manages to upgrade the graphics to more modern standards, and if the World Tour leans closer to the ML in the future, this could be more than a summer love or a travel buddy. For now, it's okay if just like that.
    • 66 Metascore
    • 60 Critic Score
    World of Tanks: Heat fundamentally works, but it doesn't leave much of an impression, has a limited array of content currently, and is weighed down by the typical live-service design choices that have made this section of the game industry the most tiresome and indefensible of them all. But hey, it's free-to-play so give it a go and see what you think at the end of the day.
    • tbd Metascore
    • 60 Critic Score
    Yerba Buena is a decent little puzzle game with a good basic concept, which unfortunately doesn't quite take off, and it all ends up feeling more like hard work than entertainment and that's a shame. And the reasonable price tag of just under £21 can't change that.
    • 71 Metascore
    • 70 Critic Score
    Despite complaints about the structure, I like the game even if it isn't perfect. The developers are trying to experiment and improve on their core design from the first game. Looking back, it turns out they haven't quite succeeded fully. However, I would argue that it succeeds well enough to give it a go if you enjoyed the predecessor. Although the Necron campaign could have had slightly more interesting upgrade trees, the battles are a bit too frequent and the missions are on rails, the package as a whole is more than passable.
    • 70 Metascore
    • 50 Critic Score
    There are a few bright spots without question, and the visuals are clearly one of them. I also fundamentally love the type of combat the game features, as I simply find it fun to fight using cards. But even though these two factors shine, Echo Generation 2 will unfortunately go down as one of the bigger disappointments of the year for me.
    • tbd Metascore
    • 60 Critic Score
    There are moments that feel very cinematic, where the atmosphere is thick and the journey truly feels entertaining, but there are a few too many things that get in the way of its lofty ambitions. As mentioned earlier, it also feels a bit too often like an at times flashy tech demo, but on the other hand, that can also be quite a significant advantage in a linear experience like this.
    • 62 Metascore
    • 50 Critic Score
    There are parts of Thick as Thieves I enjoyed. The world has a strong stylistic core and some of the background elements in the story piqued my interest, too. It's also quite hard to bomb on a game that does just cost £5. However, it is a drastically disappointing project, too. When we're a decade removed from Dishonored 2 this year, I would have loved for a game, any game, to try and take its place. Good level design is appreciated in Thick as Thieves, but it's hard to really praise when you've only got two levels. But hey, I could just be a grump about this, and for the price Thick as Thieves is at, it may be worth trying, just to see if you enjoy it more.
    • 80 Metascore
    • 70 Critic Score
    Yoshi and the Mysterious Book isn't really my sort of game, but I can see - and appreciate - what Nintendo is trying to do here: namely, to create a game for younger players in which virtually all barriers have been removed. The gameplay has its ups and downs; it's a game that encourages play and exploration, but the non-existent difficulty level will likely divide opinion.
    • 90 Metascore
    • 70 Critic Score
    Horizon 6 disappointed me. Me, who has played all six instalments in the series. I feel some of the progress Horizon 5 introduced is missing; I don't think Playground are willing enough to experiment with everything from progression to UI design; and I don't think Japan comes across well as a setting here. But conversely, this, along with the last handful of Horizon games, is one of the best arcade racers you can find, based on everything this game predictably executes so masterfully. I therefore take the liberty of recommending Horizon 6 solely on the basis that it works as well as it does, although I must once again recommend that Playground Games really take their time to be more ambitious in the future.
    • 78 Metascore
    • 70 Critic Score
    For once the smoke has cleared and the blocks have fallen into place, Drop Duchy offers a charming adventure where cute graphics blend with interesting and engaging gameplay. It may not be a ground-breaking take on the puzzle genre as a whole, but it is nonetheless an exciting concept with a great many clever touches. If you enjoy tactical thinking and relaxing puzzle-solving, this is an obvious purchase, and if you're willing to get to grips with all the complex choices on offer, you'll also find a game that you can spend countless hours playing over the coming summer months.
    • 76 Metascore
    • 70 Critic Score
    The story's closure and major points leave me cold, but I look back on the bulk of it and I'm still left marvelled by the awe-inspiring sights, the creative puzzles that soar in quality at their best, the moments of personal banter between Harry and Elizabeth that made me smile. For every step back it takes, there are two steps forward, and even if some don't cover that much distance, it leaves at a spot that seems worthy of its status.
    • tbd Metascore
    • 60 Critic Score
    It's as if Limited Run Games had plucked them from a bargain bin, where Sega's Marvel titles, Capcom's X-Men: Mutant Apocalypse and The Punisher, among others, had already been snapped up. As mentioned, the aforementioned X-Men stands out with its fury, gorgeous pixels and genuine entertainment value, but otherwise it's too little, too late.
    • 64 Metascore
    • 60 Critic Score
    If you are a newcomer to gaming and open-world games, then Outbound is a reasonable first recommendation for you to play. It's simplistic, low-stakes, cosy camping fun with accessible puzzles and foraging elements that are even better experienced as a multiplayer game.
    • 76 Metascore
    • 70 Critic Score
    Everything from the graphics, music and sound to the tank simulation and much more has been improved. At the same time, there are still areas for development, such as the AI, more maps, the user interface, the visibility of your troops, and a more content-rich multiplayer mode. There are also certain aspects of the balance between the troop types that need reviewing. For these reasons, my rating lands a little lower than what I would give the fourth instalment today, with all content included. When it works, it's good, but at present there is room to improve even further.
    • 79 Metascore
    • 70 Critic Score
    Wax Heads is a cosy, relaxing little game and especially if you're a music fanatic, it's lovely to potter about running the little record shop. The simple gameplay is perhaps a bit too simple, and the challenge lies in the vague clues the customers give, so it can all get a bit monotonous. However, I think Patattie Games deserves credit for trying something new, and it's actually a great idea they've come up with here and the fact that it's all been created by just two people with help from only a handful of external contributors is even more impressive. If you enjoy good music and are looking for a relaxing and cosy game that's particularly well-suited to your Switch or Steam Deck, then Wax Heads could be a really good choice, and you can try a demo on Steam if you'd like to check it out before you buy.
    • 72 Metascore
    • 70 Critic Score
    It's packed with profanity that rains down alongside the sarcasm we recognise from the series, featuring a colourful cast of characters that does justice to the Invincible universe in a fighting game that anyone can play regardless of prior experience, and have a right good laugh in the process.
    • 78 Metascore
    • 70 Critic Score
    MotoGP 26 remains a very strong game in a series that does justice to the real-life MotoGP, and gameplay-wise it's entertaining, but unfortunately it feels as though the series is starting to slow down a bit too much. There simply isn't enough new content, nor does it feel sufficiently different from last year's title.
    • 64 Metascore
    • 50 Critic Score
    What we ultimately have here, what you're being asked to invest in, is the cover band version of Ad Astra. It's a gaming experience that feels as though it's been held together with duct tape, and only in fleeting moments does the narrative emerge that made me forget these otherwise obvious shortcomings. It's a shame, and I take no pleasure in sending a talented studio back to the drawing board, but I cannot recommend Aphelion, not even to those who pick it up "for free" via Game Pass. It simply isn't worth your time.
    • 83 Metascore
    • 70 Critic Score
    Ultimately, Moomintroll: Winter's Warmth delivers more of what we saw in Snufkin: Melody of Moominvalley. It's an accessible adventure for a younger audience where the charm of Tove Jansson's stories meets simple gameplay mechanics, and it's easy to recommend this if you enjoyed its predecessor. Admittedly, the adventure on offer this time around may not be quite as grand in scale, and much of it can feel a little too familiar and repetitive at times, but a quiet, atmospheric winter's day can, as we know, be just as inviting as a warm and lively afternoon in the sun. Hyper Games continues its tradition of respecting the source material in the very best way, and if you like Finnish little trolls, these digital fairy tales are the very best on the market right now.
    • 67 Metascore
    • 60 Critic Score
    Right now, the game is sorely lacking in content, but if they expand the number of playable monsters (its Pokédex), introduce more mechanics such as Terastallising, Gigantamax, or even the long-forgotten Z-Moves, it could offer greater variety. The question is how much of the (surely massive) player base will remain by then. Right now, it's all about the novelty and the fact it's free, but once everyone's had a go, will there be more than just the hardcore fanbase left? We'll see. For now, Pokémon Champions is a good introduction for new players, but the seasoned veterans will surely feel that something is missing.
    • 68 Metascore
    • 60 Critic Score
    It's beautifully designed and takes you through some impressive and mind-boggling worlds, but I'd say you need to be a real fan of these detective games for Cthulhu: The Cosmic Abyss to be worth your while. As mentioned earlier, there are elements that make the whole thing a bit too convoluted and slow the game down even further than it already is. There are also a number of technical issues that are hard to overlook.
    • 77 Metascore
    • 70 Critic Score
    Tomodachi Life: Living the Dream is cosy and full of creative joy for anyone willing to take the time to build a Mii community with personality. I would argue that it requires a fair bit of imagination on your part as a player to get the full value out of the experience. By that, I don't just mean a desire to create visually, but also an overarching concept of who your characters are and what their relationships with the other residents should look like. Essentially, build your own story and see what happens. For me, Tomodachi Life: Living the Dream is primarily a great tool for creative thinking, whilst it's then up to us as players to decide what we want to create.
    • 73 Metascore
    • 70 Critic Score
    All of the features that Outerloop has incorporated work as intended, and while there is a bit of jank in the movement and exploration, it is a generally well put together game. But it also feels like there could have been much more here, or rather, a grander focus on a few design features and an elimination of others to make for a more refined creative vision. As it is, Dosa Divas is a perfectly acceptable game, but it had the potential to be much more.
    • 85 Metascore
    • 70 Critic Score
    Pragmata simply works too well not to recommend it, and the magic lost in the empty spaces may not be as obvious to you as it is to me. That's why I'm giving in and recommending Pragmata on the strength of its strong gameplay profile and well-constructed loops and structures, even though part of me would have liked there to be a bit of edge beneath the cool exterior alongside all the great design.
    • 80 Metascore
    • 70 Critic Score
    There's quality and genuine brilliance in this game, but at the same time I can't help but feel as though it'd benefit from either having more interactivity and player-geared gameplay or rather a complete focus on narrative and letting a hand-crafted and highly refined story flow of its own accord. Perhaps we'll see a change in the future of the series, but whatever ends up happening, one thing is clear and that is Reunion once again nails the core elements of what makes a Life is Strange game special, so credit to Deck Nine on that front once more.
    • 79 Metascore
    • 70 Critic Score
    If you're not exactly a die-hard RPG fan, People of Note can be a nice, accessible and cosy little RPG that tries to do things a bit differently by adding musical abilities to a traditional RPG, and if you buy into the slightly simple premise, it actually works.
    • 76 Metascore
    • 70 Critic Score
    At its core, this is a very ambitious and impressive video game that's a massive improvement on much of what the mobile platform offers, but it's weighed down and held back by the inclusion of the intrusive and demoralising mobile elements that continue to give the platform a bad rap. Does it work as a game to log into for 20 minutes a time while commuting to work? Without question. But could you sit down and play The Division Resurgence for hours, eventually clocking hundreds of hours into the gameplay as is easily the case with its console and PC counterpart projects? No, it does not have the structure or legs to be such a title.
    • 70 Metascore
    • 60 Critic Score
    So long story short, Super Meat Boy 3D comes across as a game that doesn't evolve the series but rather takes it down a different path it doesn't need to explore. The theme, the tone, the style, it all still comes across as authentically Super Meat Boy, but the gameplay has a slightly uncomfortable edge where it doesn't quite feel right for one reason or another. Super Meat Boy may be back but this isn't the character in top form.
    • 74 Metascore
    • 70 Critic Score
    If you like Star Trek, it's hard not to recommend this to you. It's a sharp game with issues that can often be attributed to the title's budget. It can become somewhat repetitive because the strategy aspect doesn't really offer much variety in its setup. What you do in the first solar system, you do - with few exceptions - in the later star systems as well. Despite this, I still think it's a competent product and perhaps one of the best games in the Star Trek universe I've had the pleasure of testing.
    • tbd Metascore
    • 70 Critic Score
    These are games that stand the test of time, which wouldn't have benefited from more polygons, and which have been well revamped with higher resolution where appropriate (such as in battles and on the maps). If you're looking for classic Mega Man action, this is definitely not for you, but if you want a typically cosy Japanese "happy-go-lucky" adventure with a deep gameplay system, then it's really easy to recommend this lovely collection.
    • 85 Metascore
    • 60 Critic Score
    Super Mario Bros. Wonder is still one of the finest 2D platformers in recent memory, so there's still that going for this upgrade and pack, but at the same time, if you can save yourself close to £20 and simply buy the base game and leave it at that, I wouldn't discourage doing so, as Meetup in Bellabel Park and the Nintendo Switch 2 Upgrade is simply not must-have content.
    • 76 Metascore
    • 70 Critic Score
    It's a slightly odd mix of fast-paced arcade racing, an unbalanced game, a story that takes up too much space, almost too many systems, and controls that demand a lot from the player. Screamer isn't a bad game, but it tries to do almost too much. I would have liked it to be more straightforward. More like Ridge Racer could have been in 2026.
    • 81 Metascore
    • 70 Critic Score
    Marathon’s foundations are solid, strong, and well-functioning, and although the game might lack a hook, or simply maps that build on this solid foundation, I feel confident enough, even without Cryo Archive, to recommend Marathon solely on the basis of this rather fantastic loop. That doesn’t mean Marathon is a fantastic game in itself, but it could very well turn out to be one, and that’s more positive than for a great many other live-service games.
    • 46 Metascore
    • 50 Critic Score
    It's a shame, really, because the period is interesting, and the idea of following a female knight through plague-ridden Italy could easily have been the starting point for something really exciting. But in its current form, 1348: Ex Voto is difficult to recommend. Perhaps some patches could improve the experience in the long run, but as the game stands right now, I simply didn't have much fun with it.
    • tbd Metascore
    • 70 Critic Score
    The original review was scored a seven, and I give the remaster the same. Ultimately, it is simply a good Japanese role-playing game without belonging to the greats of either the genre or the series.
    • 72 Metascore
    • 60 Critic Score
    It's yet another shooter in an already overcrowded genre and despite Carpenter's name and the (at times) beautiful aesthetics, there's nothing here that stands out or makes you react. Fun in small doses? Absolutely. But something you'll be talking about in a year's time? Hardly.
    • 74 Metascore
    • 70 Critic Score
    Fatal Frame II: The Crimson Butterfly Remake certainly has its flaws, but it also manages to show an uninitiated player like myself why the series has earned its place in horror history, even if it can't quite measure up to the latest offerings from its famous relatives.
    • 65 Metascore
    • 70 Critic Score
    This game is aimed at the more old-school role-players out there, and if you remember and loved Star Wars: Knights of the Old Republic and Dragon Age: Origins, then you'll probably like Greedfall: The Dying World. However, the game never really grabbed me. I really loved the beautiful world, which drew me in time-and-time-again, but it was difficult to get started (a boring tutorial of 3+ hours is simply too much) and, basically, only half of the combat system really works.
    • 81 Metascore
    • 70 Critic Score
    Monster Hunter Stories 3 has a very strong combat system, a visually appealing world, and the huge amount of monsters you can find and command in battle make up for some of its more uninspired elements and a rather dull story. Hardcore Monster Hunter fans, displeased by the "casualification" of the series in Wilds, may find a good excuse to return to the Monster Hunter universe here, but that will depend on how much they enjoy the turn-based JRPG genre, with all of its quirks and clichés.
    • 74 Metascore
    • 70 Critic Score
    If, like me, you enjoyed Scott Pilgrim as a kid, and always wanted more of this unserious, nerdy franchise, then Scott Pilgrim EX is a perfect dose of pixel graphics, evil exes, and enemies that burst into coins when they're defeated.
    • 62 Metascore
    • 70 Critic Score
    Reigns: The Witcher is just more Reigns. If you still find this gameplay formula fun and entertaining, there's a lot to love, but if you think it could use a more significant overhaul, this instalment won't exactly impress you much more than the other highly similar chapters did.”
    • tbd Metascore
    • 70 Critic Score
    "Cosy gaming" is a genre defined by a calm, cosy and relaxing atmosphere. These attributes can certainly be applied to Roach Post. It is cute, very peaceful and has a cartoon style that is both cheerful and pleasant. It is simply what it is - nothing advanced and nothing that will make your jaw drop in amazement. But as a mental palate cleanser? It fits perfectly.
    • 64 Metascore
    • 60 Critic Score
    God of War: Sons of Sparta is an underwhelming experience. I had expected more solid craftsmanship and a lot more flair from the first spinoff since 2010. But Mega Cat Studios, Barlog and Santa Monica shouldn't lose heart, because the idea is good enough. I just expected more from the execution.
    • 75 Metascore
    • 70 Critic Score
    There are elements of Styx: Blades of Greed that hold it back from being incredible, but it is a very, very good time and just like Styx himself I'm willing to praise this old-school stealth title, warts and all.
    • 65 Metascore
    • 70 Critic Score
    Still, the combination of smooth graphics, detailed modeling, and authentic audio does make aerial combat feel electrifying, wind howling in your ears as your guns punch holes into enemy fighters under a clear sky. Experiences like this are rare enough that it's worth climbing into the cockpit, as long as your stomach can handle the turbulence.
    • 72 Metascore
    • 70 Critic Score
    If you remember the original Rayman and/or are interested in how the gaming industry worked 30 years ago, before it was actually an industry, but was instead driven by passion and enthusiasts who just wanted to make something cool, then Rayman 30th Anniversary Edition is a lovely little package that you can get for less than £18, which is a really good price.
    • 76 Metascore
    • 60 Critic Score
    For all its faults, the charm of Mario Tennis Fever did shine through in the end. In these sporty spinoffs, it's important to remember that fun is at the core of the experience, and while there were some detractors from that, I kept coming back time and time again to see if I could take on the latest Trial Tower, or just see if I could take my main man Diddy Kong to the heights of the Mario Tennis world.
    • 69 Metascore
    • 70 Critic Score
    Escape from Ever After is a nice little Paper Mario-inspired role-playing game. The game's strongest points are the well-written dialogues, the good humour, the nice puzzles - and half of the combat system. The other half, the defensive part, quickly becomes frustrating, which unfortunately affects the entire game. I had a hard time enjoying it when it sometimes felt like rolling a dice to determine whether or not I would be hit by the enemy's attack. It simply seems unfair and frustrating.
    • 73 Metascore
    • 70 Critic Score
    If you like Runequest, you might find something to appreciate in this turn-based strategy game. It offers a stable and proven game system with elements of magic. You upgrade your heroes and can tackle many of the missions in different ways. Despite this, there were no gameplay or story-driven surprises. What you see is what you get if you choose to try this game.
    • 74 Metascore
    • 60 Critic Score
    Code Vein II pales in comparison to many others. If you've experienced the best in the genre, this simply feels several levels below. It's not just about the enormous strengths of those games, but unfortunately more about the weaknesses of this game and the fact that the areas that needed to be more polished unfortunately aren't.
    • 82 Metascore
    • 70 Critic Score
    It's a good game - in many ways better today than it was then, with lots of content and a racing curve that anyone can handle, whether they're just starting to learn to drive or drifting on a daily basis. However, the lack of a proper online mode where you can play with or against others is a missed opportunity. Instead, you have to battle it out on leaderboards that invite rivalry. The AI-controlled opponents tend to behave strangely aggressively at times, with proper PIT manoeuvres that send you spinning, which of course has no place here.
    • 86 Metascore
    • 70 Critic Score
    Nioh 3 is simply a good game because it's more of Nioh and Nioh 2 with a few extra dashes of different playstyles, a few new enemies, bigger environments, and some tiny gameplay tweaks. Those of you just looking for more Nioh/Rise of the Ronin/Wo Long: Fallen Dynasty are getting exactly that. Everyone else will forget this even came out by the time Game of the Year awards start in December, because I'll exaggerate a bit by saying this is what AI would have made if you asked it to develop Nioh 3.
    • 67 Metascore
    • 60 Critic Score
    For a game that you can snag at a reasonable price tag of of £17, there's plenty that Quarantine Zone: The Last Check does right, so if you find yourself somewhat curious as to whether you have what it takes to man a screening checkpoint, then you won't go too wrong with this game.
    • 65 Metascore
    • 60 Critic Score
    If you're craving a shot of Resident Evil right here and now, you can get some entertaining hours out of BrokenLore Unfollow. But personally, I'd rather wait for Resident Evil 9 to come out. BrokenLore Unfollow feels mostly like a mediocre copy of better games.
    • 58 Metascore
    • 60 Critic Score
    I don't hate I Hate This Place, but I'm disappointed that it didn't end up in a better place, because it definitely has the potential to do so.
    • 80 Metascore
    • 60 Critic Score
    Escape Simulator 2 is a well-built, solid, and fun game that suffers from a flawed hint system and a difficulty curve that is far too steep.
    • 78 Metascore
    • 70 Critic Score
    Big Hops has plenty to celebrate and reasons to check it out, but it is also worth remembering that it's quite the traditional and familiar 3D platformer in many respects.
    • 84 Metascore
    • 70 Critic Score
    There are parts that impress, features that you will embrace and enjoy, there are also other elements that you will come away from frankly bewildered. It's an odd balance, an end-product that in the days after wrapping it up I still cannot quite wrap my head around in places. But this does mean it's memorable and unique, so if you enjoy indies that push the boundaries of creative expression, Skate Story has a lot going for it.
    • 79 Metascore
    • 70 Critic Score
    It's an incredibly atmospheric journey, where every room feels important to your progress, slowly but surely bringing you closer and closer to madness, but perhaps also to the truth. Routine may not write a new chapter in the history of horror, but it retells the old ones in a stylish way.
    • 78 Metascore
    • 60 Critic Score
    With severe pacing issues in the first and third quarter, with frequent let-downs, and with a lukewarm ending, only fans like me will want to complete it, and even if there's some great talent involved here, the best news is that the technology is now ready to maintain more, and hopefully much better, games in the future.
    • 73 Metascore
    • 70 Critic Score
    Slots & Daggers is a great game - through and through. It's addictive enough to keep you coming back for a few nights in a row to keep spinning out the right symbols and getting further and further on the map, unlocking more and more new things. It's also got a great atmosphere, a great jazz beat, and a very accurate and beautiful aesthetic.
    • tbd Metascore
    • 50 Critic Score
    My play sessions, which have lasted roughly twenty or thirty minutes at a time, have all ended with me realising that I'm not having much fun in the end. It's a bit too simple and quickly becomes mostly repetitive. So even if the content that is available still works and each short dose offers a game session where reflexes and patience are properly tested - everything falls into oblivion the second I switch off.
    • 66 Metascore
    • 60 Critic Score
    Black Ops 7 might be just what you've been looking for. Maybe the frantic pace will appeal to you after the much more heavy-handed alternatives from competitors on the market, maybe the chaos will take shape as a challenge, an Everest that you and your friends must climb. Fair enough. For me, though? I think this feels miscalibrated.
    • 77 Metascore
    • 70 Critic Score
    Titans of the Tide begins as a "great" platformer and steadily slips into "good" territory, perhaps even "mediocre" at times…
    • 67 Metascore
    • 70 Critic Score
    Possessor(s) offers an interesting touch on an established Metroidvania formula, but in my opinion it's best played in shorter sessions. In addition to a story that is slowly unravelled through memories and flashbacks in the main characters' shared inner lives where it's anything but black and white, a message is also conveyed about commerce and obsession where even demons are not allowed to be left alone as raw materials without being exploited and extracted. It's a bit tragic to see the developer hit with layoffs just before launch after three years of development, something that hopefully does not affect the planned improvements that have been promised. It deserves to be played by those who have no problems with a little challenge within the layout where the controls could also have been a little tighter, but where it ultimately demonstrates in a creative way that pride comes before a fall.
    • 72 Metascore
    • 50 Critic Score
    It's a viral success that says more about us than about itself. We no longer want to arrive. We just want to watch the journey. We want to watch everything go wrong, preferably in real time. And in that way it feels like a game for our time.
    • 68 Metascore
    • 60 Critic Score
    I think the biggest sign of whether someone likes a Football Manager game is how addicted they are to that "just one more game" feeling. In previous years, I would get that at 9PM and suddenly it would be 4AM, but I haven't had that feeling with Football Manager 26. I now have no problem turning off the game when I think it's time, and that's very telling.
    • 68 Metascore
    • 50 Critic Score
    The development team shows signs of quality and development prowess in some of the title's features, but at the same time, Painkiller asks quite a lot from a consumer and doesn't give a whole lot back in return.
    • 63 Metascore
    • 50 Critic Score
    Beyond the shrine copies, though, I lack the real drive to want to keep playing. The cheap framing means that there's no spontaneous joy of discovery and the skill tree never fundamentally changes the battles; but at the end of the day, pure knock-off copies like Kaku: Ancient Seal aren't designed to be very good. It's enough that they're just good enough to keep the grandchild from crying on Christmas Eve and to keep the grandmother confident enough to buy games in the future.
    • 62 Metascore
    • 50 Critic Score
    All in all, Wreckreation is an arcade racing game that takes good advantage of the "creation" part but does less well when it comes to actually competing and driving. After cruising around the large map and discovering most of it, playing with the objects at my disposal, I've parked my car for good and don't regret doing so.
    • 75 Metascore
    • 60 Critic Score
    This is Plants vs. Zombies as you know and love it, in the same manner as you can still easily access it elsewhere, meaning it's not really necessary to blow £18 to get that same experience once again, even if it does now have a shiny coat of paint brushed over it.
    • 82 Metascore
    • 60 Critic Score
    It's a modest visual upgrade that doesn't take advantage of today's consoles, even if wet surfaces, dirt, and textures are slightly more defined, in addition to tighter game controls and a handful of new tools than last time around. If you liked the first game, you will feel at home here as it's more of the same, but if you didn't like it last time, it's unlikely to win your heart this time either.
    • 82 Metascore
    • 70 Critic Score
    Ninja Gaiden 4 thus gives a rather mixed impression, but nevertheless one that leans positively. There is a familiar charm to the way the adventure is structured, and although I don't want to brush aside the criticism of substandard graphics and outdated design and defend it with rose-tinted nostalgia, the concept of simple action, built with equally simple game code, works surprisingly well. It's not a game that will go down in history in the same way as its predecessors, but it's still an adventure worth playing through if you're craving more frantic ninja action.
    • 61 Metascore
    • 50 Critic Score
    Bye Sweet Carole is a game that you should come to solely for the story and the wonderful art direction. It's a fascinating idea with great potential, but the execution of this title and how it's fundamentally structured as a video game could be benefitted by a return to the chalk board.
    • tbd Metascore
    • 50 Critic Score
    I feel that iRacing Studios is ultimately using this product to lure you, the player, into the extremely expensive iRacing, where the NASCAR experience is significantly, significantly better in terms of driving, and that in itself is more than a little absurd.
    • 78 Metascore
    • 70 Critic Score
    I will not explain away or excuse Game Freak's bizarre way of constructing their games, nor will I claim that it makes sense for these AAA titles to be so incredibly stingy with rudimentary details such as 3D-modelled balconies in a city inspired by Paris, or voice acting. But at the same time, this is fundamentally a game that is once again about collecting, developing, and battling with Pokémon. That's what you do most, and that's what works best.
    • tbd Metascore
    • 60 Critic Score
    Snoopy & The Great Mystery Club succeeds in immersing you in the world of Peanuts and adding some light-hearted fun to your gaming library, but while it might have got the atmosphere right and will be a fun adventure for younger fans, it's unlikely to impress the young at heart unless they're playing with younger family members.
    • 69 Metascore
    • 70 Critic Score
    Supermassive Games has maintained the style and atmosphere that the series is known for, and they should be commended for that, but they have also played it safe. Apart from the addition of co-op, there is nothing significantly new in Little Nightmares 3. This may sound reassuring to fans of the series, and if you are one of them, you can safely dive in. But there is a lack of evolution. There is a lack of development in the universe, not because they have to reveal a whole lot, but because it should be expanded more.
    • 58 Metascore
    • 60 Critic Score
    Even though I consider myself someone who is good at interpreting art and who loves quirky and mysterious games, Dreams of Another goes over my head.
    • 79 Metascore
    • 50 Critic Score
    Digimon Story: Time Stranger is very half-baked. After an incredibly slow start, and I'm the first to say that role-playing games take time and often grow enormously after a few hours, the colourful Digimon world is certainly fun to explore, but the disappointing technical aspects, the simplistic battles, the dull story, and the boring gameplay moments mean everything feels like half-baked fun at best.
    • 66 Metascore
    • 70 Critic Score
    Agatha Christie - Death on the Nile is a cosy murder mystery to curl up on the couch with on a chilly autumn evening under a cuddly blanket with a hot cup of cocoa and a messy toast sandwich. It's a lovely break from fast-paced games where the heart is constantly pumping like a sledgehammer in the chest and the pulse is alarmingly high.
    • 70 Metascore
    • 50 Critic Score
    There is absolutely nothing wrong with the production value here, and at times it offers an atmospheric and visually appealing experience, but unfortunately, the gaming experience itself suffers over time, partly due to a lack of detail that detracts from the overall impression.
    • 59 Metascore
    • 70 Critic Score
    Hotel Barcelona seems strangely ordinary when you consider who is behind the game. That's not to say that it IS ordinary, because it definitely isn't, but I had expected a more crazy game.
    • 75 Metascore
    • 60 Critic Score
    There's just something tonally off about the way that King of Meat is put together and while I won't deny that the gameplay has its moments and that Glowmade has a vision here that could work out and lead to a lot of fun for players around the world, I also can't shake the feeling King of Meat will struggle to retain player attention for the long haul. I hope I'm proven wrong, but following the hours I've clocked in for this review, I'm not exactly chomping at the bit to return for more.
    • 61 Metascore
    • 60 Critic Score
    Although the game plays well, it can really only be seriously recommended for gamers who want to get a taste of the Soulslike genre and since it's sold at a fairly low price, it may be the best place to start your journey into a demanding genre.
    • 67 Metascore
    • 70 Critic Score
    Formula Legends is a charming little racing game, and we hope that 3D Clouds will balance the game a little after launch, because if those things fall into place, we have a quite competent and quite challenging little arcade racer on our hands here.
    • 86 Metascore
    • 70 Critic Score
    All the practicalities: the combat system, the enemies' actual attack patterns and manoeuvres, progression, and upgrades, and the game's item economy. All of this seems less polished, less precisely defined, and for that reason it is easy to recommend Silent Hill f as an experience, but somewhat more difficult as a gaming experience.
    • 79 Metascore
    • 70 Critic Score
    Is it a massive improvement on the Dying Light formula or a step up on what Dying Light 2: Stay Human recently offered? No, not at all. But is it still a blast to play, a simple, easy to pick-up title that has enough depth to make you want to return and continue playing. Yes, without question. The Dying Light formula remains a highlight, even if it is getting closer and closer to requiring big innovation.
    • 73 Metascore
    • 50 Critic Score
    It's visually pleasing and fun to play in short bursts, but it's not much more than that, and since Hades II is only a week away, this doesn't feel particularly important to check out in the grand scheme of things.
    • 82 Metascore
    • 70 Critic Score
    Sonic Racing: Crossworlds is a good game that has something for everyone. But it also has its obvious problems that will be difficult for the developers to correct in retrospect.

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