Gamer Escape's Scores

  • Games
For 475 reviews, this publication has graded:
  • 40% higher than the average critic
  • 9% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 In Sound Mind
Lowest review score: 30 The VII Enigma
Score distribution:
  1. Negative: 24 out of 475
476 game reviews
    • 85 Metascore
    • 80 Critic Score
    I especially recommend it if you’re a fan of adventure games with a lot of puzzles. You definitely won’t be disappointed given how plentiful and unique they are. Overall I am happy I got to play this gem of a game and am looking forward to more from Mojiken.
    • 71 Metascore
    • 70 Critic Score
    Its adherence to the cartoon is also its saving grace, as excising the IP from this title leaves you with little more than a simplistic, passable platformer. If nautical nonsense be something you wish, SpongeBob SquarePants: The Cosmic Shake will absolutely deliver enjoyment on par with the cartoon itself—just don’t expect there to be much of anything you haven’t seen before.
    • 76 Metascore
    • 70 Critic Score
    More than anything else, Season is about the vibe it cultivates. Asking you to pause, actually look and listen to your surroundings, not just as a way to work on your journal but as a way of life. It is certainly a beautiful experience, one I couldn’t help but reflect on even after I’d put it down. But outside of that, it is a little bit short, and there doesn’t seem to be too much in the way of replay value. If you’re down with that vibe, you’ll find this a very relaxing experience with some entertaining worldbuilding and a few mysteries for suspense. However, being pretty much a one-off experience more like a movie may rub a lot of gamers the wrong way.
    • 72 Metascore
    • 80 Critic Score
    While I wouldn’t use the word “perfect,” Mahokenshi offered a truly fun experience that far exceeded any expectations I could have had. It has restored my faith that there is room for innovation in its genre. This game is fun, not too easy or too hard (nor too long or too short), offers a compelling world for its gameplay, and overall is something I feel quite comfortable recommending to anyone and everyone who likes mixing cards with video games, but it also has potential for people outside of this genre as well. Check it out!
    • 83 Metascore
    • 80 Critic Score
    The Excavation of Hob’s Barrow is a clever and creepy indie game that isn’t afraid to show how much love they have for this style of storytelling. It may not be the kind of game that will please everyone, but it will satisfy those looking for an old-school experience wrapped up in eldritch horror. Switch owners looking to expand their adventure game library will find a solid experience here, and the low price point will work in its favor. Thomasina’s misadventure is a story worth playing, so long as you go in ready to tussle with the old-school quirks of the genre.
    • 53 Metascore
    • 60 Critic Score
    It’s a very level game—enjoyable at first, but not very exciting after you’ve spent several hours with it. When you combine this with its emphasis on replayability over length and a paucity of mechanical revision, you get a lacking game with a highly contradictory price tag. These drawbacks are hefty, and they cause 2023’s Colossal Cave to be a difficult recommendation for those who aren’t already enamored with its text adventure roots.
    • tbd Metascore
    • 80 Critic Score
    So Kandria is a strange game, but there’s a value in the game being confusing, and weird, and gangly, and distinct. It’s unique in a lot of ways, and that uniqueness is well worth seeing for yourself if what I’ve been saying sounds remotely interesting to you.
    • 77 Metascore
    • 80 Critic Score
    I can’t recommend the game to everyone, and maybe not even to most people. But I think it’s commendable in what it’s trying to do. And if you, like me, have fond memories of picking up games you knew nothing about based on weird art and a love of cyborg ninjas on motorcycles for no reason… this is the modern descendant of those, and it’s having a good go at it.
    • tbd Metascore
    • 40 Critic Score
    At best it’s a very boring platformer with no charm or substance, and at worst it’s throw-down-your-controller frustrating. The enemies are sparse and boring, and it takes too long before you gain new abilities that would give any depth whatsoever to the game. Unfortunately, I really find myself unable to come up with a reason to recommend this to anyone.
    • 58 Metascore
    • 60 Critic Score
    The game isn’t terrible, but it’s a bit forgettable. It comes out on the right side wherein you can have some fun with it, especially if you really like strategy games, but it doesn’t really feel like it works very hard to do more than just be good enough. If you’re in the mood for a strategy game but don’t want quite so much strategy, it’ll fill you up, but it’s not going to delight you in the process.
    • tbd Metascore
    • 60 Critic Score
    Thanks to sparse placement of save rooms and challenging enemy locations, the player will be constantly hitting walls to their progression and replaying the same paths repeatedly (and in both directions). Tragically, the only reward for triumphing over these is often a predictable, meager upgrade or another equally difficult stretch of rooms, thus forcing Astronite to be a monotonous experience. The quality boss fights simply aren’t plentiful enough to make up for its shortcomings.
    • 79 Metascore
    • 80 Critic Score
    Fans of exploration and shooters are strongly encouraged to try out The Knight Witch, because it’s a little indie title that’s going to charm you with both its story and its gameplay. What do you know? Mashing concepts together worked out pretty well here after all.
    • 57 Metascore
    • 40 Critic Score
    Equal parts missed opportunity and failed return, Gungrave G.O.R.E‘s high aspirations are often met with the harsh reality of how messy it ultimately became. Even the notable names attached to this comeback couldn’t save it from the mindless, frustrating, and tedious mess this game is. The best-case scenario for this game is someone curiously downloading this on Game Pass, playing for an hour or two, and deleting it shortly after. Some things should just stay buried.
    • 76 Metascore
    • 80 Critic Score
    From a quality standpoint, Outshine lives up to its name, There is a stumble here and there but it delivers a fun and satisfying experience. In an era where scores are hardly even a thing anymore, Outshine challenges you and makes you want to better them. This game might not have the same sort of quirky charm as its inspiration, but it fills a much needed void in an understated genre with a quality entry. If you want a fun arcade-style experience that can potentially also sharpen your keyboarding skills, you really can’t go wrong here.
    • 69 Metascore
    • 70 Critic Score
    I admittedly haven’t played any of the older Star Ocean games from back at the peak of its popularity, so I can’t say for certain whether Divine Force is a return to form. But for fans disappointed with the previous entry, there’s plenty here to make a dive back into the franchise worthwhile. Here’s hoping tri-Ace gets another shot with a bigger budget next time, because I believe they’re on an upswing.
    • 54 Metascore
    • 60 Critic Score
    After so many Dragon Ball games repeating the same story arcs and putting players in control of the same characters, it’s a fun and refreshing experience (at first) to see what events on the scale of Dragon Ball Z would feel like from the perspective of a regular joe shmoe on the street. It’s a novel enough concept that makes for some great fun in the first few days of play, but it doesn’t take much longer for the cracks to start showing. This take on the asymmetrical multiplayer genre makes sense and there’s some appreciable execution outside of it simply being a Dragon Ball game, but it’s hard to see The Breakers really grabbing players thanks to its dearth of content, multiple grinds, and matches that start to feel a bit too familiar once you get past the new player experience.
    • 71 Metascore
    • 80 Critic Score
    This is definitely a title made with a lot of love and attention to detail, and while it’s hardly a flawless production, I think it’s worth checking out for people who sit on either side of the fence. If you’ve always wanted to love a Soulslike title but never quite got there, this might help get you over the hump; if you love them but don’t mind something being a bit more Souls-lite, this will delight you. It’s not going to make it on to my short list of worthy Game of the Year contenders, but it’s a solid outing all around, and that’s not nothing.
    • 70 Metascore
    • 70 Critic Score
    Scorn is still a journey worth taking for its appearance and environments alone, but I would have traded away every single repetitive combat encounter for just one more puzzle to sink my teeth into.
    • 80 Metascore
    • 90 Critic Score
    Potionomics is one of the best new games I’ve played this year, and I highly recommend that anyone and everyone who looks at this and says “that looks interesting” give it a shot. This is a game that deserves to go on to big things, and it has thoroughly won me over. Or, to bring over a catchphrase from the game that clearly informed at least some of this game’s substance? Capitalism, ho!
    • 66 Metascore
    • 60 Critic Score
    While it’s not much of a game for solo play, if you have the right kind of group who wants to play something frantic on the couch together, Fueled Up is the kind of game you can really enjoy for a good long while. It’s not perfect, but it offers all the frantic patch jobs you could ask for.
    • 73 Metascore
    • 60 Critic Score
    Unfortunately, I feel that while it’s a very good *simulation*, it isn’t a very good *game*, and I can really only recommend this to the hardcore skate fans who don’t like all the arcade-style skate games out there. While I did have some fun with it, there was just way too much frustration with even basic elements that shouldn’t be as difficult to understand as they were.
    • 84 Metascore
    • 90 Critic Score
    NeverAwake is a truly polished gem, an absolute pleasure from start to finish. The short levels, simple controls, and satisfying challenge all combine to make it oh so tempting to play “just one more level” until you’ve binged the whole game. While there are certainly a few areas here and there that feel less polished, they really focused on the core that makes for a great shooter.
    • 90 Metascore
    • 100 Critic Score
    Just like the rest of the franchise, Trails from Zero won’t be for everyone. While it starts up faster than other entries in the series, it’s still a slow burn compared to most other games. There’s also just such a ridiculous amount of dialog, so reading-averse gamers aren’t going to find much to enjoy here. But for JRPG fans, especially those like myself who fell in love with the Sky games, Trails from Zero is an absolute must play. Seriously, just flat out: go play it.
    • 78 Metascore
    • 70 Critic Score
    If you’re a fan of stunning art design and cyberpunk aesthetics in general, Anno: Mutationem is a no-brainer. If you’re just going in curiously like I initially did, I still think you’ll have a fun time here. Just be ready to be a bit confused for the first hour or two.
    • tbd Metascore
    • 50 Critic Score
    If you’re desperate for another farming life sim and have nothing else to play, or you really like the art style so much that you’re willing to overlook a relatively lackluster play experience, then you’ll get something worthwhile out of the game. I sure hope you do. But for the average player, I just can’t find much to recommend it over a lot of other games. Re: Legend falls far short of being a legendary experience.
    • 68 Metascore
    • 80 Critic Score
    Soulstice absolutely works as a love letter to action games of the bygone PlayStation 2 era. Vitally, however, it does so without losing a clear identity of its own. Its combat system is unique in the way it asks players to actively monitor mechanics while also avoiding enemy attacks and dishing out flashy combos in true character action game fashion. Its boss battles leave quite a bit to be desired, and the level design may be a bit too narrow at points, but Soulstice manages to make up for these shortcomings with an emotional story and a unique brand of observation-based gameplay that ensures its status as a confident addition to the genre.
    • 65 Metascore
    • 70 Critic Score
    So: Do I recommend it? If you like games with anime looks, and you feel like the popular MMOs today are just too clunky for your taste, Tower of Fantasy looks to be a solid option. It’s kind of rough around the edges, but more than makes up for that with the fun factor and potential for long term playability. Perhaps not for everyone, but it is a surprisingly good entry into the F2P MMO space, especially among those with a mobile version.
    • 68 Metascore
    • 70 Critic Score
    Steelrising has the clearly defined bones of a great Soulslike. It features development team Spiders’ most well executed and fluid combat to date, offers players a plethora of build options that feel meaningful in customizing their approach to combat, and delivers on its unique historical aesthetic well. Unfortunately, these obvious positives are dragged down by level design sorely lacking in verticality, enemy encounters sorely lacking in variety, and a narrative sorely lacking in investment. It’s one of the more admirable attempts at the Souls formula in recent memory, but it doesn’t have every piece of the puzzle.
    • 67 Metascore
    • 70 Critic Score
    If you can look past the occasional bug and some decidedly un-PC humor, Reprobed offers up a good time. A bit shallow, yet still somehow satisfying.
    • tbd Metascore
    • 70 Critic Score
    Given how hard the last few years have been, I have to admit that it felt nice to play a game with low stakes. I had forgotten how great it is to just enjoy titles without worrying about putting in countless hours or gaining levels. I was truly just there to enjoy a visual novel that had all of the necessary components for success; a well-rounded cast, a short yet engaging story, and beautiful art. Perhaps to some, Aquadine will come off as lacking any real urgency or sadness, but this is an opinion I would attribute to the game’s more mystical setting. If like me, you don’t mind the mythical and have a few hours to spare then this is exactly the right game for you. Just beware of its $20 price point (I do feel this is a little much given how short it is) and the grating voice acting
    • 82 Metascore
    • 80 Critic Score
    Cult of the Lamb is the most hard-to-put-down game I’ve played all year. It’s so easy to get that “Ok just one more” itch of wanting to head out and get the last few materials you need for that new facility, or deciding you’ll just do a little bit of redecorating and next thing you know the sun is rising. That’s not to say it’s completely perfect. There is a little bit of that indie game jank, it’s not terribly long, and there are a few bugs here and there ranging from minor graphical ones to more major ones that halted my progress temporarily. Thankfully the devs are already hard at work on a patch, and while the main story may be short, I’ve managed to sink 20 hours in so far and I’m nowhere close to stopping.
    • 71 Metascore
    • 60 Critic Score
    Still, if you really like tactical RPGs like this, it’s a different style of play and it has some noteworthy potential in how its gameplay is delivered. I don’t dislike the game; I just wish it did a little bit better on delivering on its promise. That’s by nature going to be a very subjective statement, and it isn’t a bad game, but I think anyone who isn’t looking for a new strategy RPG experiment will find this one a bit underwhelming. But hey, if the narrow options and the promise of roguelike gameplay interests you, this is one to check out all the same. It’s not bad, by any means. Just doesn’t really light you on fire.
    • 69 Metascore
    • 60 Critic Score
    All in all, I wouldn’t completely label this game as not worth playing, but I do suggest tempering your expectations so that there is minimal disappointment as you progress through the story. That isn’t to say I regret playing it, but I don’t think I would’ve missed much if I hadn’t.
    • 80 Metascore
    • 70 Critic Score
    Returning Gunvolt fans will find plenty to love here, and I believe this game can act as a great entry point for newcomers as well. Whether you want to master the systems and chase high scores, or just feel like a god smiting every obstacle in front of them, there’s still plenty to enjoy.
    • 68 Metascore
    • 70 Critic Score
    When all is said and done, it’s a game in which you are given the feel of managing a somewhat volatile drug empire with a bunch of violent people who are more than willing to break the law in the name of their own self-enrichment, and that alone is enough to make the game fun enough to stand on its own. It justifies its existence and goes above and beyond in a lot of places.
    • 82 Metascore
    • 70 Critic Score
    Endling – Extinction is Forever is a bold, unique, slow burn of a game that excellently conveys its ecologically conscious message and paints a dire image of rampant industrialization on a personal, microcosmic level. Because of this success, the game manages to garner an amount of player investment that belies its short runtime, but that runtime is also one of the game’s biggest hurdles when contrasted with its relatively high price tag. Had more steps been taken to engage the player in the minute-by-minute gameplay or encourage replayability, the number below might have been a notch or two higher. As it stands, however, Endling is a game where the gameplay and mechanics are readily outclassed by its theming and presentation. It’s certainly an experience worth having, but not one that lives up to its full potential.
    • 86 Metascore
    • 100 Critic Score
    There’s so much to do and Sunbreak offers you even more ways to do it with the new flexibility found in its updated combat features and absurd amount of new content that will easily take you hundreds of hours to get through. So whether you’re this is your first time in the Monster Hunter universe, or you’ve been playing since the very first one, I strongly advise you to get out there and enjoy this amazing game, as the best actually managed to get better! There has absolutely never been a better time to get into it. I hope to see you on the hunt!
    • 48 Metascore
    • 50 Critic Score
    Ultimately it’s just a tedious, scowling experience substituting actual improvement for growling noises and the occasional neon sign. And that’s disappointing.
    • 74 Metascore
    • 70 Critic Score
    Messy as it is, Sonic Origins is still a collection of the best 2D entries the franchise has to offer. It may not be as dense in content in comparison to prior compilations like Sonic Mega Collection or Sonic Gems Collection, but it does just enough to not get in the way of what made these games system sellers in their heyday. While I was hoping for an easy touchdown, this ended up being a fumble recovery instead. Hefty price tag be damned, new players deserve to see why people like me keep going back to what many consider the reason people loved Sonic in the first place.
    • 80 Metascore
    • 90 Critic Score
    Three Hopes is really good. Really, really good. If you’ve already loved Three Houses, this is beyond a worthwhile purchase. If you haven’t, then here’s another point of entry to a world I love. And considering how different this game is from its predecessor, it makes me happy to see that the game’s setting and characters can hold up even in a very different context.
    • 71 Metascore
    • 70 Critic Score
    Slowly working your way through the hotel, taking in the gorgeously detailed environment, wracking your brain to figure out how to progress, remembering all of the blocked paths you can now access with a newly acquired key item—these are the moments when the game is at its absolute best. Had the title leaned into this as the main aspect of the experience, you could very well have been reading a recommendation for one of the genre’s premier titles. Instead, Fobia – St. Dinfna Hotel is an amazing exploration game that periodically gets in its own way with lackluster shooting and action sequences. It’s still well worth your time, but it’s disappointing to think about how much more it could have been.
    • 79 Metascore
    • 80 Critic Score
    All in all, playing Birushana: Rising Flower of Genpei was a real treat. It has its moments where the story can feel like it’s dragging, as well as a few grammatical errors here and there, but if like me you have aged out of cutesy, under-developed romance games and prefer more mature themes and realistic (albeit still animeish) characters, I recommend you pick this up.
    • 85 Metascore
    • 90 Critic Score
    If you’re a hardcore Ninja Turtle fan or someone looking for a fun as hell beat ’em up to play with friends on a pizza-filled Saturday night, you’re going to have a lot of fun no matter what crowd you find yourself in. It succeeds in bridging the past and present, and knows how to hit the mark for any fan. Teenage Mutant Ninja Turtles: Shredder’s Revenge is a worthy follow-up to an arcade/console classic, and a game worthy of counting itself as one of the genre’s best examples of how to do a beat ’em up right. This is Turtle Power at its absolute best.
    • 80 Metascore
    • 80 Critic Score
    More than anything, Card Shark is an experience. It’s not an exceptionally long game, coming in at eight hours, but it very much suits its length. I wasn’t left unsatisfied, nor did it feel padded. The emphasis on the tricks themselves was oddly compelling as well. By the end of the game I had learned the theory behind a good number of techniques, and I’d be lying if I said I wasn’t tempted to practice some of these for real.
    • 71 Metascore
    • 80 Critic Score
    Even with the heavy hitter Dragon’s Trap missing from this selection, Wonder Boy Collection is still a great option if you want to experience a more obscure retro franchise for the first time, or go back and revel in nostalgia. Also, with the prices the original Monster World IV goes for at the time of writing, this is probably the best way to play through that game without blowing up your wallet.
    • tbd Metascore
    • 80 Critic Score
    Dwerve is a difficult game to put down. It incorporates the strategic aspects of tower defense with the reactive dodging of action games and fully reaps the benefits of both elements. Having to approach each of the varied combat encounters with tactical and mechanical skill creates a layer of engagement that not every game can reach, urging you to keep playing and tinker with your approach all the way up to its conclusion. Despite its somewhat lacking storyline, Dwerve is a fun, challenging trek through dangerous dungeons and dwarven history that carries itself with aplomb.
    • 78 Metascore
    • 80 Critic Score
    LIGHTKRAVTE is not going to be everyone’s cup of tea, I freely admit that, but it did the thing that Kurt Vonnegut once said every story should do: It used the time of a complete stranger in a way that didn’t make it feel wasted. And quite frankly? If you’re the sort of person who generally doesn’t think much of visual novels? This might be worth a look after all. It’s a story that not a lot of games tell, told in a way that serves to show off the strengths of a visual novel rather than its weaknesses.
    • 55 Metascore
    • 50 Critic Score
    If this game cooked for another six months to a year, the devs could take it beyond just having the basics to being something truly special. But as it stands right now, this game does not really offer enough satisfaction and enjoyment to be worth its asking price.
    • 66 Metascore
    • 70 Critic Score
    I think given its replay value and strong narrative foundation alone, this is an easy recommend from me. I just hope that Big Bad Wolf Studio eventually does go in and iron out the evident bugs in the game, both visual and otherwise. I also can’t wait for them to release more narrative games of this caliber. I genuinely think they are a breath of fresh air in an otherwise saturated market.
    • tbd Metascore
    • 70 Critic Score
    Neptunia x SENRAN KAGURA: Ninja Wars succeeds at being a fun crossover and a decent enough game to play. It’s solid enough to satisfy fans and newbies alike, has a solid gameplay foundation, and isn’t afraid to let loose when the time calls for it. There’s enough here to keep you busy, and everything involved is at least competent enough to keep your attention. So long as you aren’t expecting Game of the Year material, you’ll find yourself having fun with this one. If your aim is to coast and relish in a little bit of cheesy ninja action, this definitely fits the bill.
    • 74 Metascore
    • 70 Critic Score
    If your group of friends is looking for a new party game, you really can’t go wrong with what’s on offer here. If you already own What the Dub?!, though, there really isn’t all that much new here to justify double dipping.
    • 90 Metascore
    • 90 Critic Score
    While it may not be as truly groundbreaking as the original, The Stanley Parable Ultra Deluxe is a must-play for fans of the original – and if you’ve never experienced the game, it’s the perfect place to learn what made the original so brilliant while finding a number of new twists.
    • 88 Metascore
    • 100 Critic Score
    Rogue Legacy 2 is a wonderful, beautiful, crazy-hard-and-yet-not-at-the-same-time game. I can hardly stop playing it long enough to finish writing this review. It is hard to find flaws in this game without resorting to extreme nit-picking. Every aspect of it just oozes polish. The replayability is off the charts, even after you finally reach the ending. Even if roguelikes/rogue-lites or metroidvanias scare you for their reputation of being too hard for the average gamer, play this one. It absolutely deserves a spot right up there with the best of them, including its genre’s namesakes. You may have never heard of Cellar Door Games unless you played the original Rogue Legacy, but I truly and honestly believe you owe it to yourself to give it a try.
    • 60 Metascore
    • 60 Critic Score
    I want to like this game, I really do. When it works, it works really well. The core gameplay loop is satisfying, the two ideas mesh believably, and figuring out how best to manage the species on a given level is like a fun little puzzle. Actually reaching later planets makes me feel like Sisyphus rolling a boulder up a hill, with the content I’m repeating feeling no different than it did an hour ago when I started my last run.
    • 64 Metascore
    • 60 Critic Score
    If you’re really into management sims, you’re going to get something out of the game. But otherwise, as much as I love the look and charm of the title and the concept, this is probably not going to find a forever home in your library.
    • 76 Metascore
    • 80 Critic Score
    Taken as a complete package, Lost Judgment and The Kaito Files serves as one of the best story offerings I can think of in recent memory. With as fantastic as the former’s story was, I’m overjoyed that the story in the latter at least maintains (and often exceeds) the standard we’ve come to expect from Ryu Ga Gotoku. While the somewhat steep price tag might be a bit high for DLC, the densely packed narrative and trademark gameplay helps take the edge off. It proves that Kaito is more than capable of carrying a story, and I can’t wait to see what his future holds.
    • 76 Metascore
    • 70 Critic Score
    It’s buggy, the balance is off, and a good 80% of the locations only really serve as random sidequest destinations. But the storytelling drew me in, the stealth worked rather well, and on the occasions when I felt like I had resources to burn it was just so dang satisfying to slow motion dive out from behind a corner while blasting a barrage of shotgun shells.
    • tbd Metascore
    • 80 Critic Score
    I dare say the KickStarter that supported this release would have done just as well if it was an actual card game. I think that could definitely work and if it isn’t in the cards (wink), well, it should be. Regardless though, this game is a great value with it’s strong replayability, and it is definitely worthy of recommendation to fans of the genre, but I think even other curious souls out there should give it a go. It’s is very pick-up-and-play and could spark a new interest in a new genre for you if you are that curious soul.
    • 82 Metascore
    • 80 Critic Score
    If you have any interest in the old days of FPS gameplay when you were expected to wade in, unleash firepower at top speed, and leave a mess in the process, you will want to play this game. And if you’ve tried to play those games but can’t get over the gap in technology, this is going to be a darn fun experience for you as well. Give this one a shot; it deserves everything it’s asking and then some.
    • 68 Metascore
    • 60 Critic Score
    All in all, this was actually a very bittersweet review for me. I am a huge Rune Factory fan and have been excitedly waiting for this new entry in the series. Unfortunately, I can’t say that it met my expectations. The good news is Rune Factory 5 is a familiar experience for those who are used to the genre. The love interests are a bit cringy, and it has god-awful graphics, but if you have a bit of patience and don’t nitpick as much as I do, it will be a mostly enjoyable experience. The combat is easy enough to get into, there are a ton of things to do, and some of the supporting cast will make you smile. I clocked about 64 hours into this game and I’m pretty sure I could have done more, so it’s at least a bang for its buck if anything. I’m just hoping that if Marvelous Inc. makes us wait another ten years for a new entry, it is of a higher quality.
    • 83 Metascore
    • 70 Critic Score
    A lot of people have really raved about Triangle Strategy and held it up as an excellent game. I don’t think it’s a bad game, but I do think that it’s ultimately just an alright one. It’s solid and functional, takes too long to get to its plot, has some awkwardness that prevents me from really falling in love with it, and has some fun parts that don’t eliminate those issues even as they make things a bit better. And if you’re like me and still looking out for more Final Fantasy Tactics… well, keep waiting. This ain’t it.
    • 81 Metascore
    • 70 Critic Score
    With a more concerted effort to keep the experience exciting as the playthrough carries on, Young Souls could have easily been so much more. Instead, you have a game where you’ve seen the lion’s share of what it has to offer after three or so of the game’s ten hours.
    • 85 Metascore
    • 90 Critic Score
    Ultimately, the new narrative in The Witch Queen is absolutely worth checking out, and the game still features what I think is the best gunplay in any game I’ve played- and now it has glaives!
    • 71 Metascore
    • 70 Critic Score
    Shadow Warrior 3 is an interesting title and a fun playthrough. But I can’t say it’s one to go out of your way to get your hands on. However, if you have the opportunity to play it, it’s a worthwhile ride.
    • 80 Metascore
    • 80 Critic Score
    Atelier games continue to be the mark of a consistently good franchise, and Sophie 2 does little to deter me from that sentiment. It’s the kind of game that deserves to be experienced alongside your favorite creature comforts and maybe a hot beverage to boot. Sophie’s latest outing most definitely deserves to exist, and those looking for a relatively easygoing and chill experience can’t go wrong here. It’s a worthy sequel to a cherished game, and a wonderful way to celebrate the joy fans have experienced over the years.
    • 87 Metascore
    • 90 Critic Score
    Final Fantasy VI does an incredible job of re-creating a game that for some is a cherished classic, while also helping to bring it to new audiences (and people like me that simply never got around to it). The game is as good as its ever been (apart from that atrocious font) and I wouldn’t disagree with anyone who says this is the best version of this game. Personal thoughts surrounding the opera scene not withstanding, the Pixel Remaster version of Final Fantasy VI truly feels like it is the best way to experience this game.
    • 51 Metascore
    • 40 Critic Score
    The game is wonderful artistically, but it just has far too many problems right now to recommend. The developers, Gato Studio, seem to recognize this and are preparing updates, but once again I find myself reminding game studios how badly things can go if you release something before it is ready. It is really hard to gain back the trust of players after you lose it.
    • 84 Metascore
    • 100 Critic Score
    It’s just a perfect blend of difficulty and discovery from start to finish. It’s basic, sure, but sometimes shaving off the excess parts is how you polish something down to its core. It’s not terribly long to beat once – about six hours for a playthrough – but you’ll want to go through at least twice, and there’s even some things that keep things fresh on a second playthrough so you’re not quite retreading the same game a second time. If you’re a fan of old-school action, definitely pick this up!
    • 79 Metascore
    • 90 Critic Score
    It may be more initially intimidating to genre newcomers than, say, Guilty Gear Strive or Dragon Ball FighterZ, but being fun to pick up yet challenging to master is the hallmark of any great fighting game. It’s part of the appeal, even, and when you take the consistently deep gameplay of KOF and combine it with greatly improved graphical presentation, solid rollback netcode, and mechanical changes that allow for more player freedom, you get something that truly does “shatter all expectations” as the tagline implies.
    • 81 Metascore
    • 80 Critic Score
    Despite the lacking narrative and unexcitingly standard progression systems, it’s easy to see people getting completely lost—if you’ll pardon the pun—in Lost Ark. It’s a game packed to the brim with content, collectibles, and systems, but more importantly than that, it’s made certain those systems are fun to go through…Visible effort went into nearly every avenue of the game, making it an easy recommendation even if it doesn’t bring much innovation to the space. The quality of the combat and the variety of content on offer elevates this ARPG experience to be a cut above the rest. The only thing you can stand to lose in trying out Lost Ark is time, and even in a gaming landscape defined by competition for said time, it’s absolutely worth giving a gander.
    • 76 Metascore
    • 80 Critic Score
    The story here pulled me in quickly, and is well worth paying attention to. Exploration with parkour is just plain fun. The game doesn't feel like it's forcing the player to explore and complete every marker on the map, but rather giving the player options for how they want to approach the game. The survival aspects aren't overwhelmingly hardcore, but feel tuned to provide the perfect amount of tension.
    • tbd Metascore
    • 60 Critic Score
    If you’re a fan of the franchise or you want something that feels a bit like a good old-school hack-and-slash platformer, you’ll get some enjoyment out of the game. But it ultimately feels like a very pretty and well-intentioned game that made itself too easy and ultimately lost out on its main appeal.
    • tbd Metascore
    • 30 Critic Score
    The story is convoluted and sloppy, the characters are caricatures of themselves, and the choice system feels pointless when the game is obviously linear and should’ve just stuck to telling the story it wanted to tell without the false sense of choice. Unfortunately, the only passable part of it all, the soundtrack, wasn’t able to make up for the janky visuals and tons of spelling errors. I was just left tired by the time I reached the end. Fortunately, Spire Games isn’t charging an arm and a leg for this game, but even ten bucks at the time of writing feels like a lot when the experience is so lackluster. For those that are somehow able to stay engaged, The VII Enigma has a total of 17 endings and 26 achievements, so there’s that to consider. I was just not one of those people.
    • 78 Metascore
    • 70 Critic Score
    The folks at DotEmu obviously cared about what they were doing here, and that by itself is worth consideration. They wanted to put out at least a worthy sequel, and I feel like they did that at bare minimum. This game is not a drastic evolution of its forebears, nor did it have to be. Those looking for a fun pick up and play game will find a lot to love here, and with good reason. Windjammers 2 is a worthy sequel, and a damned fun multiplayer experience.
    • 54 Metascore
    • 40 Critic Score
    It’s difficult to recommend on a story basis thanks to its generic narrative, and even harder to recommend on a gameplay basis thanks to the slew of glitches, loose controls, and boring progression. With more time and refinement, Blackwind could very well have been an enjoyable experience, but alas, it didn’t seem to be written in the stars.
    • 92 Metascore
    • 90 Critic Score
    It’s obvious that Endwalker is going to be a favorite of many Final Fantasy XIV, while for others, it might not have hit that high bar that was raised with Shadowbringers. Regardless, Endwalker is still a fantastic addition to a game that was originally one of the worst received in the series. It truly is the comeback story of video gaming. Naoki Yoshida and his team should be commended for the incredible amount of world building and story telling that they’ve been able to pull off for, now, over ten years. Final Fantasy XIV continues to be a game that we would recommend everyone experiences. That is, as soon as the game stops being so popular that it’s able to resumes sales.
    • 69 Metascore
    • 80 Critic Score
    Scarf is an endearing experience. It wears its inspirations on its sleeve and doesn’t shatter the genre’s conventions with innovative ideas, but still finds enough sure footing to set itself apart from its contemporaries. Moreover, an unsurprising story and a few instances of intentional time-wasters in puzzles aren’t enough to lessen the benefits of its brisk pace and variety of gorgeous environments. It may not hit the highest highs of the genre, but if you’re in the mood for an atmospheric puzzle platformer, you could do much worse.
    • 74 Metascore
    • 70 Critic Score
    If you’re looking to scratch that classic gaming itch, playing this version of a classic is a welcome addition to the Recharged line of games and is a worthy version worth considering. It’s not perfect, but it’s playable and still as fun now as it was when it dazzled arcade goers in its heyday.
    • 73 Metascore
    • 70 Critic Score
    If you’re a fan of space combat and can push your way through the first couple hours, I’m fairly confident you’ll find a lot to like in Chorus. The core dogfighting is just plain fun, and the setpiece fights are something to see. If you’re not already a genre fan, however, I’m not entirely sure this will be the game to win you over.
    • tbd Metascore
    • 50 Critic Score
    Really, if I had to boil down my issues to one thing, it’s that the developers need to understand how to add content to a game. Games are all about what we as players choose to do, and for extra content to actually mean anything it should ask me to make different choices. For every dating minigame I’m making the same choices every other time that minigame shows up, for every frame of bowling I am making the same choices as every frame before it. All the pretty visuals don’t change that it is the same minute or so of content repeated over and over.
    • 82 Metascore
    • 90 Critic Score
    There are plenty of remakes and rereleases of the classic Final Fantasy titles within relatively easy reach, but it’s hard for me to sit here and say the most recent stab at improving these games were a bad attempt. It respects the source material enough to not make any drastic changes, improves the presentation in the best way it possibly can, and sticks the landing as the definitive way to experience a well-established classic. Even with the fan favorite VI finishing up this batch of remakes, this is a game that’s still well worth your time. They hold up for a damned good reason. If you’re on the fence about picking this one up, don’t be. You’re going to enjoy yourself.
    • 68 Metascore
    • 50 Critic Score
    While I did enjoy quite a lot of my time in Battlefield 2042 (especially in the new Hazard Zone mode), there are a mix of gameplay, technical, and functionality issues of varying severity that really hamper the experience. This game is somewhat recommendable to Battlefield fans and those with a general interest in military-style shooters, but there is a strong chance that the game’s current flaws are going to really limit the potential for many. Because of this, if you’re considering this game, you may want to wait for a patch or two before you deploy to the battlefield.
    • 76 Metascore
    • 80 Critic Score
    I honestly can’t tell you the specific thing about Arcadia Fallen that made me fall in love with it, but I can promise you that it’s a good time. The lively cast will guide you through a grand adventure, where you will feel like an active participant rather than just an observer, and by the end, you will most likely be sad to see your journey end. The art style might feel outdated, but if you can look past that, you will be treated to excellent voice-acting and some fun, yet simple puzzles. There’s also plenty of content here, since you get four romance routes to try out and the opportunity to replay the game with different MC personality types, making it a whole new experience.
    • 77 Metascore
    • 80 Critic Score
    I can’t remember the last time I’ve seen a franchise take such a massive positive 180 as I’ve seen here in Second Light. What was easily one of the worst games I played in 2017 has received a follow-up that kept me coming back for more. It really feels like Gust took the criticism of the original to heart here. We’ve gone from a massive stumble of a game with some good ideas to an incredibly solid JRPG that does just about everything it sets out to do correctly. From the character writing to the speedy gameplay, the world design to the excellent soundtrack, this is a game worth taking a look at. If you are interested in jumping into this franchise, take my advise: just skip the first game completely. Start here with Second Light, it’s worth your time.
    • 46 Metascore
    • 30 Critic Score
    One would hope this monumental shortcoming can be fixed with a patch, but as it stands, this port of Panorama Cotton—a blast of a game in its original form—is a nonstarter.
    • 84 Metascore
    • 90 Critic Score
    Unsighted is awesome. More people should know about it and play it, especially considering that the game goes out of its way to be accessible even to people who usually find Souls-like titles too hard, or people who dislike the timer mechanic but still want to experience the game, or even people looking for a harder ride. This is a good game and you should go play it. It’s not quite for everyone… but it’s as close as any title I’ve reviewed comes to being a must-play.
    • tbd Metascore
    • 80 Critic Score
    Overall, Gleylancer isn’t some kind of boundary pushing or standard setting entry in the shmup genre. And it doesn’t have to be. What it does, it does well. The difficulty curve is a bit wonky, but even at its hardest it never feels impossible. Putting the options to use was a ton of fun, even if my method of using them ended up a bit…uncomfortable for my thumb. At its budget price ($6.99 at the time of writing), this game is an absolute no-brainer for shmup fans. I would argue that it’s a great option for genre newcomers as well, with its relatively easy opening levels before the difficulty really ramps up. As I continue my exploration of retro shmups, I’m glad this one fell into my hands.
    • 73 Metascore
    • 40 Critic Score
    In spite of a unique aesthetic and passable puzzles, Tandem: A Tale of Shadows struggles to keep itself exciting. The almost complete lack of narrative thrust and droning gameplay progression drag it down from the moment it begins, and its failure to capitalize on its more attention-grabbing elements guarantees a disappointing experience out of a game that could have easily been more.
    • 76 Metascore
    • 70 Critic Score
    While I have some minor quibbles here and there, by and large this is very good at being an educational tour of a historical period with a few fanciful elements to support beliefs. Ultimately, it’s not for me to decide who the target audience is supposed to be, but to tell you if this is worth the purchase price. And at $20 for the educational content it provides? Yes, it delivers enough information to be worth it. Just be aware of what you’re getting, because this is much more a pop culture tour of Norse history than it is an actual game with compelling gameplay.
    • 85 Metascore
    • 90 Critic Score
    Inscryption is an amazingly well-put-together piece of work. The atmosphere presented…well, I’ve already doted on it multiple times. And I’ll do so again: it’s unsettling, occasionally oppressive, and always keeps the player on their toes. It could easily carry the work on its own, but luckily the card game mechanics are solid and sound as well. It’s easy to pick up, but with a ton of variables to allow customization and multiple viable approaches to the challenges provided. If only it didn’t stumble literally right at the finish line, I’d call this a near-perfectly designed game. Unfortunately, that last moment soured me on the experience…not enough render the whole thing moot (a la Mass Effect 3), but I just can’t shake it off. Despite that, Inscryption is a game that I can recommend highly. Even if you’re not typically a fan of deckbuilding games (just as I used to be), if you want some unsettling vibes for the season, this is your game right here.
    • 50 Metascore
    • 60 Critic Score
    Tedious amounts of fetch quests, clunky controls, sloppy presentation/execution, outdated visuals, and a mediocre soundtrack are really hard things to ignore, especially when considering the $29.99 price point. All in all, I’ve heard a lot about SWERY’s games and was looking forward to this experience, so it’s a bummer it fell short.
    • 72 Metascore
    • 70 Critic Score
    If you’re looking for a quick and simple multiplayer game on the cheap, you can definitely get by on what you get here. Tip back a cool drink and hang out with some friends for this one, because that’s where you’re gonna have the most fun.
    • 69 Metascore
    • 40 Critic Score
    A Juggler’s Tale tried to do a lot for a two-hour game, and while that’s not always a bad thing, I wish it had instead just focused on one thing and perfected it rather than throwing so much at me and having none of it land. I also came across a glitch where one of the cutscenes kept causing everything on my screen to freeze. I was eventually able to move past it but this particular issue, coupled with the terrible lighting and clunky controls, made playing through this game feel like a chore.
    • 71 Metascore
    • 70 Critic Score
    This is a game that brushes up against a lot of different genres without diving too deeply into any of them, and some players are going to either clock out from that or find that they like one or two parts but not all three. It is kind of a weird game and it is not going to be everyone’s cup of tea. But if the idea of the game sounds interesting to you? Hey, this is a classic remastered and improved, and it’s well worth the asking price.
    • 75 Metascore
    • 100 Critic Score
    Above all else, In Sound Mind is fun. The horror and melancholy of what’s going on in the plot is balanced out by light-hearted camp, the levels are all interwoven exploration puzzles where a new tool invariably makes you realize several new areas you can discover, it’s all so easy to just get lost for hours and hours until next thing you know it’s 3AM.
    • 82 Metascore
    • 90 Critic Score
    I’m not going to be subtle here. I loved this game. I can never walk away from any game in this franchise unsatisfied, and I feel that even with my nitpicks and misgivings that this is a worthy successor to what many have seen as an interesting distraction to the main series. Lost Judgment stands upon the shoulders of its forebears with ease, is a joy to play, tells an intimate story with a (mostly) deft hand, and knows how to value add with the best in the series. This is not only a great sequel, it’s also a great addition in any gamer’s library. Period. Saying this is a must buy is an understatement. It’s a shining example of what a great Yakuza game can be.
    • 71 Metascore
    • 70 Critic Score
    Knockout Home Fitness is a mostly well-built fitness game that, when played as intended at least, I definitely feel offers an effective workout routine and is fun and engaging. It’s not trying to be a game like Ring Fit Adventure, but that’s fine; for what it is, it does a good job of it. However, the game’s weakness lies in its apparent failure to make full use of the available technology of the Nintendo Switch system. Because of this, the game has to simply trust that you’re doing everything when it calculates your calories burned. For most people, I admit this won’t be a problem, since anyone who buys this is probably interested in getting an actual workout rather than cheating it. But the game could have definitely benefited from tech that it didn’t fully utilize. Knockout Home Fitness is both effective and reasonably fun in spite of this, so it is recommendable as long as you approach it as the fitness program it is supposed to be.
    • 75 Metascore
    • 70 Critic Score
    Honestly, I really didn’t expect much out of Hot Wheels Unleashed. I was expecting a throw-away licensed racing game. Perhaps, more cynically, a cash-grab targeting nostalgic aging gamers. What I ended up getting, though, was a surprisingly solid arcade racer by a team that obviously cares about the license they’re working with. It’s not without its quirks, unfortunately. The shocking aggressive AI racers created many moments of frustration, and I’m not a fan of the “gacha but not really” system going on here for obtaining new cars. But for fans of arcade racers, whether the Hot Wheels name strikes a chord or not, Hot Wheels Unleashed is a game worth a look.
    • 68 Metascore
    • 80 Critic Score
    It feels like a throwback to the PlayStation era in the best way, when there were always new JRPGs showing up in the hopes of getting the same sort of cult reception as Final Fantasy VII, always new titles to try out and new stories to experience, some of them winding up a bit generic but others turning into unexpected little gems along the way. Astria Ascending feels like one of those gems, except it’s a new game right now and benefits from all the hindsight that implies. If you love JRPGs, give this one a good shot. You’ll be glad you did.
    • 65 Metascore
    • 70 Critic Score
    For all my complaints, Aragami 2 does pull off making you feel like a ninja rather well. Planning just the perfect route to ambush everyone one by one or slip in and out without disturbing anyone felt really satisfying. It manages to tread that fine line of letting you get away with more than is realistic while still making a perfect run challenging that makes a great stealth game. I just can’t help but feel they took a few gambles with changing things up from the original, and took a step backwards as a result.

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