GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 84 Metascore
    • 75 Critic Score
    I’m grateful that singleplayer exists since it’s hard enough to get two friends together, let alone getting two to commit to a long campaign. However, For the King is a game best enjoyed with others. I finished it solo, but the lack of other players made the experience less enriching. With this in mind, For the King is a jolly questing experience, both as a local and online boardgame experience.
    • 66 Metascore
    • 75 Critic Score
    ELEX 2 outdoes its predecessor in every way. The story is more interesting, the character writing is even deeper, and the threats are far more colorful and deadly. While the ending promises a third chapter to come, I only hope the devs fix the combat next time — perhaps they should just ditch melee entirely? Ranged weaponry is the only thing really working here, so perhaps double down on that and focus entirely on guns, arrows, and spells — it works well enough in games like Mass Effect, so why not try it in an open-world context? ELEX 2 is just one failed element away from being a truly great game — unfortunately, that element is ‘Action’ and it’s an Action-RPG.
    • 56 Metascore
    • 75 Critic Score
    While it’s far from the most attractive FPS I’ve played this year, Verdun gets its setting and tone incredibly right. There’s a moment in every match where I found myself peering out from behind cover, looking down my rifle, desperate to catch sign of any movement in a field of debris — a moment where the game completely justifies its setting and mechanics. Verdun is rough at times and only half of its modes are any good, but those special moments it offers are rare enough to deserve attention.
    • 84 Metascore
    • 75 Critic Score
    There's greatness in Xenoblade Chronicles X, but it's a shame that it's too often buried under terrible writing and awkward design decisions. That said, when standing atop a forgotten mountain in a hulking Skell as the sun sets... well, it's easy to forget those issues temporarily. Despite all my complaints, I still had a hundred and ten hours go by in the blink of an eye. Xenoblade can be a great experience and surprisingly absorbing at times, but its extreme rough edges could easily shear the skin off a rhino.
    • 72 Metascore
    • 75 Critic Score
    Rogue Aces is a true accomplishment, a game that updates a formula from the very earliest days of home computing and makes it feel vital and engaging. While it may not be easy, it’s accessible to all levels of players, and goes to prove that there’s seemingly no classic genre of videogame that a few roguelike elements can’t improve.
    • 78 Metascore
    • 75 Critic Score
    Remnant II: The Forgotten Kingdom worked for me because it’s more than a rehash. Between the standalone story for the jungle realm of Yaesha and a good chunk of new booms and buffs for the more mechanically-inclined, this expansion is certainly full of good reasons to return to these realms.
    • 76 Metascore
    • 75 Critic Score
    And despite the very real possibility of some people being put off by the huge amount of text to get through, I strongly feel that Riviera has quite a bit to offer-not only to people still hanging on to their GBAs, but to fans of RPG's in general.
    • 84 Metascore
    • 75 Critic Score
    Forza Motorspot may not blow most players away with this latest, and indeed greatest installment, but at the same time it’s also hard not to be impressed by what’s on show here. It’s a little risk-averse, but also polished to a high sheen and laser focused on providing a realistic and detailed racing simulation to its core audience, and I think most players will be more than happy with what’s included in this package.
    • 74 Metascore
    • 75 Critic Score
    Continues aside, Mecha Ritz excels in other areas. Controls are smooth and precise. Graphics are stellar and would feel right at home on the original PlayStation. And I don’t talk about soundtracks often, but the one in Mecha Ritz is top-notch – energetic, electronic beats feel right at home in a world-ending robot clash. Hopefully I am wrong about the lack of continues scaring players away, because Mecha Ritz: Steel Rondo is a solid shmup in all other aspects. It fit right in with my small rotation of shmup games and has become a great way to relax after a stressful day of work and life commitments.
    • 83 Metascore
    • 75 Critic Score
    You could make an argument for any one part of Crypt Custodian being the thing that holds it together — the writing, the tactful platforming, or even the somber-yet-delightful world design. But while no single part stands out, these disconnected parts make the whole world worth exploring, experiencing – and yes, cleaning – to its very end.
    • 74 Metascore
    • 75 Critic Score
    Shin Megami Tensei: Devil Summoner—Soul Hackers certainly looks and feels like an RPG from a different era—but for me, that's part of the charm. Gamers expecting something along the lines of Persona 4 will need to lower their expectations a bit, because it's almost two decades old.
    • 89 Metascore
    • 75 Critic Score
    Although Zero Mission's overwhelming quality wins out in the end, the first play reveals a game that's just too slick for its own good, toeing the fine line between a fun, streamlined experience and a hollow, transient one.
    • 72 Metascore
    • 75 Critic Score
    By forgetting some of the market expectations and putting a bit of themselves into their work, the game's creators (some of them at least) have made confident and convincing strides towards evolving the genre, and struck a balance between Eastern and Western gaming tastes that only Nintendo is normally capable of nailing so well. [Andrew "Fletch" Fletcher]
    • 77 Metascore
    • 75 Critic Score
    Solo is quiet and playful, with bright colors and a soft art style designed to charm the player into a sense of security so that they’re more willing to divulge their true feelings. It doesn’t offer the deepest or most revelatory personality analysis, but as a tool to make players stop and consider the value they place on romantic relationships in their lives, Solo is a stunning success.
    • 43 Metascore
    • 75 Critic Score
    New Gundam Breaker is a love letter to Gundam fandom to the point where the devs can’t imagine that anyone playing wouldn’t know the mechs inside and out. In light of this, the real testament to New Gundam Breaker’s success is the fact that its obvious passion for its subject made me want to learn.
    • 73 Metascore
    • 75 Critic Score
    SpongeBob SquarePants: The Cosmic Shake is the kind of thing I love to champion — a mid-budget licensed platformer with a few rough edges that could have easily existed in the ’00s. Sure, it’s not breaking any new ground and could use a little polish when it comes to level design and performance on the Switch, but the final product is a joyous ride from start to finish. For fans of the series like me or anyone else who can’t get enough of that yellow sponge, this undersea multiverse adventure is worth checking out.
    • 69 Metascore
    • 75 Critic Score
    It’s the kind of straightforward game that I desperately want more of, but its occasional faults combined with strong competition and a top-dollar price have made it an afterthought less than a month after release. A year from now, a lot of people are gonna buy this on sale for less than $20 and be impressed — that’s not going to help get Immortals of Aveum 2 greenlit, But I do hope the studio finds enough success now to get themselves another project off the ground. They clearly have a lot of potential.
    • 87 Metascore
    • 75 Critic Score
    This game managed to do something its 3-D counterparts never could: catch my interest and hold on to it. I spent a lot of time simply looking around each level, experimenting with each character and attempting to find the various chao emeralds.
    • 69 Metascore
    • 75 Critic Score
    Super Crush KO is a gentle entry into the world of twitch-based combo brawling action — a safe, warm pool for people curious about the genre to dip their toes in before attempting to walk hot coals with Dante or Bayonetta. Also, and I can’t stress this enough, it has a really, really, really cute cat.
    • 60 Metascore
    • 75 Critic Score
    All in all, Steal Princess is a game the likes of which I haven't seen for years, and it manages to feel fresh and familiar at the same time.
    • 63 Metascore
    • 75 Critic Score
    A breath of fresh air for me, breaking away from genre conventions and striking out in interesting directions.
    • 80 Metascore
    • 75 Critic Score
    If the Mega Man X Legacy Collection were just one package, it would come recommended for any fan of action platformers. However, being split into two separate purchases makes a full recommendation slightly complicated. Part one contains four amazing games which should be enjoyed by even casual MMX fans. Part two contains four games that can only be recommended to the most hardcore fans of the series. Prospective customers should figure out where they are on the Mega Man spectrum and act accordingly.
    • 75 Metascore
    • 75 Critic Score
    However, when not scratching my head over the wheezy story or gritting my teeth as I retraced my steps from the central castle to the local encampment for the thousandth time, Dragon's Dogma came alive with grand-scale role-playing that I won't soon forget. In between the missteps and oddness, there is an awful lot of awesome on display, and that's a hard sandwich to resist, condiments or not.
    • 74 Metascore
    • 75 Critic Score
    I enjoyed my time climbing this peak, though. It offers three characters with unique abilities that made the climb feel different for each one, and while it doesn’t break a lot of new ground in the genre, Insurmountable is a welcome addition to the other roguelikes in my library.
    • 82 Metascore
    • 75 Critic Score
    Despite my problems with the combat and supreme frustration at failing to find the true ending, I remain impressed by Batbarian. The characters are winning, the puzzles are brilliantly constructed, and it looks fantastic. While I can wish that the developers had done a little more to make the secrets a little more accessible, I can’t criticize their craftsmanship.
    • 94 Metascore
    • 75 Critic Score
    This is still a very good game, and the volumes of supplemental material have kept me form lowering the score any farther than I have, but it has too many flaws to overlook. Critical flaws that keep it from being anywhere near the perfect game that many were hoping for, and continue to expect from Kojima.
    • 67 Metascore
    • 75 Critic Score
    Even with no major changes and some minor issues, Picross S is a satisfactory, affordable puzzle game. Not much else needs to be said.
    • 81 Metascore
    • 75 Critic Score
    Near the beginning of Red’s adventure, Everhood asks the player if they wish to know the “absolute truth,” which could aid them in their journey, but also hinder their understanding of reality. The player is asked again at the game’s conclusion. I said no both times, but I think Everhood’s message is there are no absolute truths. It’s up to the player to decide what is right, wrong, and what their purpose is, and in doing so, Everhood provides a one-of-a-kind experience.
    • tbd Metascore
    • 75 Critic Score
    Cloudbase Prime is light, funny, accessible, and does a great job of offering puzzles in the sweet spot of obliqueness where players might be stumped for a little while, but then feel very clever for having solved them. It’s a pity that the over-represented and underwhelming combat is such a focus, as it keeps this title from reaching the heights it might have otherwise managed.
    • 69 Metascore
    • 75 Critic Score
    As surprising as it is given how unappealing the package initially looks, Marvel vs Capcom Infinite is a decent brawler when all’s said and done. It may look borderline repulsive in spots, have a subpar soundtrack and be sporting a less interesting roster than previous iterations (and no, there’s still no sign of Sheva Alomar or Regina from Dino Crisis) but the fights are enjoyably high-octane affairs with solid mechanics, and as cliché as it might sound, that’s really what it’s all about at the end of the day.
    • 84 Metascore
    • 75 Critic Score
    In summation, nirvanA Initiative‘s a good time. It does get a little long in the tooth during certain sequences and the pacing’s not as tight as it should be, but it’s a well-written and amusing murder mystery that should scratch the itch of any Visual Novel fan in the market for solving some of the craziest homicides in videogames.
    • 55 Metascore
    • 75 Critic Score
    Despite the dated graphics, Criminal Girls: Invite Only manages to impress as an entirely competent retro dungeon crawler. It does run out of steam before the end with some amazingly pointless backtracking and a storyline that devolves into a typical harem snoozefest, but the overall experience? Still worth it, overall.
    • 67 Metascore
    • 75 Critic Score
    Although players expecting a new cast of characters to interact with and another vast stretch of territory to explore may be disappointed, I found this focused revamp to be a welcome change of pace and a very interesting addition to a game already brimming with quality content.
    • 74 Metascore
    • 75 Critic Score
    Re:Turn is a great little gem that easily slots into any horror fan’s collection. The art and atmosphere alone are enough to warrant a look, and the story plays with some interesting themes of love, jealousy, and privilege. As someone who doesn’t normally go for horror games, this one’s hard to pass up.
    • 76 Metascore
    • 75 Critic Score
    Scourgebringer will be manna from heaven for players craving a fluid, smooth roguelite with hair-raising action. While I wasn’t crazy about graphics and the relative lack of freedom in building my character, I kept coming back because of how it all came together when I found a good groove. With a more distinct art style and some tweaks to the controls, this could have been a real classic.
    • 72 Metascore
    • 75 Critic Score
    Both Grandia and Grandia II are absolutely dynamite JRPGs that deserve to be remembered for their great stories and outstanding combat. They’re quite traditional so they won’t change the minds of those who don’t care for the genre, but any fans looking to play some exceptional examples from the heyday of JRPGs should absolutely pick this compilation up. While the ports aren’t perfect and Grandia III isn’t here, it’s still the best combination of affordability and quality these two titles have ever received.
    • tbd Metascore
    • 75 Critic Score
    Despite the controls and the graphics, Inspector Waffles is all about memorable characters, a solid narrative and well-designed, logical adventure puzzles which manage to strike a rare balance in difficulty. Sit down in front of the tv with a glass of warm milk and enjoy this purrrfectly comforting adventure.
    • tbd Metascore
    • 75 Critic Score
    Grading yearly releases is tricky. Axis Footbal 2020 has made some great strides compared to last year’s title, and it’s much easier to recommend this year’s installment. The franchise mode is just about perfect and should only require minor tinkering in order to keep fans happy, but the on-field play and presentation definitely need to be addressed if this series is going to ever be considered a contender to the Madden throne.
    • 66 Metascore
    • 75 Critic Score
    The combat may be janky and the puzzles are nothing special, but anyone looking for a truly satisfying horror story need look no further. If nothing else, it knows how to end in a great way, and that in itself is worth a lot.
    • 80 Metascore
    • 75 Critic Score
    The uneven storytelling is a shame, because if Amnesia: Rebirth had a narrative as unsettling as its play loop, it might be an all-time great. Frictional’s ability to generate tension and moment-to-moment fear is unparalleled, and SOMA showed that an equally powerful story is within their abilities. Unfortunately, Rebirth doesn’t reach those heights, though it remains a tremendously effective vehicle for scares.
    • 81 Metascore
    • 75 Critic Score
    While earlier installments had more interesting interaction between the characters, Rise of the Pirate God ends the series on a high note, gameplay-wise.
    • 74 Metascore
    • 75 Critic Score
    Dragon is Dead is a solid hack-and-slash roguelite elevated by the attractive pixel-art presentation and a plethora of options for customization. Players willing to invest in its dearth of systems will be rewarded with a hero all their own.
    • 86 Metascore
    • 75 Critic Score
    Out of the Park Baseball 14, like it predecessors, does exactly what it sets out to do-it provides the hardcore fan with the most detailed front office sim experience possible.
    • 85 Metascore
    • 75 Critic Score
    A fine package, full of screaming weaponry and loads of options for players who live for this sort of thing, but I doubt that anyone who's not already into the big-caliber/big tits run-and-gun culture will find much to bring them into the fold.
    • 75 Metascore
    • 75 Critic Score
    For those that let themselves be enveloped by the desolate peaks of Mundaun, it will be an unforgettable experience. On the other hand, anyone expecting more active gameplay might end up feeling a bit disappointed. Personally? Mundaun is my jam. I’ve been to mountain villages similar to the one here and I’ve actually felt similar sensations and vague feelings of disquiet — the devs have absolutely tapped into that terrible loneliness and parlayed it into a solid and enjoyable horror adventure, ideal for anyone on the hunt for something different.
    • 77 Metascore
    • 75 Critic Score
    When it’s on, Arms is a blast, and it feels like no other fighter on the market today. That traditional Nintendo charm is all over this thing too, from the sharp presentation to the terrific character designs and instantly hummable theme song. This first endeavor leaves plenty of room for improvement, but I’d love to see Arms become a mainstay on the Switch.
    • 92 Metascore
    • 75 Critic Score
    The strength of the game's opening sequences and some of the bosses really stuck with me, but some of the later levels just felt kind of...bleh. As far as being the show-stopper that blows the rest of the series away, it falls short.
    • 65 Metascore
    • 75 Critic Score
    While it may lack Nintendo’s trademark polish in some areas, Redout: Space Assault is still a good title that delivers several hours of flying and fighting, and the Star Fox nostalgia older players will certainly experience is a bonus.
    • 70 Metascore
    • 75 Critic Score
    For extremely high-end PC gamers who don't have the console in question, this is a great chance to try out a special game. Everyone else should just stick to the original version.
    • 70 Metascore
    • 75 Critic Score
    A success. It’s as grueling and intense as dour puzzle-platformers come, and thanks to its striking visuals and deliberate pacing, it proves an interesting and unique take on the overstuffed ‘zombpocalypse’ genre. With its tight gameplay, (mostly) great level design, and troubling vision of America in collapse, Deadlight deserves to be recognized as a standout in the genre.
    • 66 Metascore
    • 75 Critic Score
    Despite the various flaws and stumbles, it does something few, if any, RPGs even attempt in its ambitious stab at creating a combat-free RPG. Its embrace of the deliciously edgy lore of the Vampire setting also lends an inimitable sense of flavor and style, even if the graphics don’t always do it justice. In the end, while the final experience is two courses short of being a banquet, it’s good eating for fans who are starving for vampire videogames.
    • 83 Metascore
    • 75 Critic Score
    When the game is at its old-school finest, Contra 4 is the anti-new game that we old schoolers eat for breakfast. (Really, pansy gamers need not apply; this game will beat you to next Tuesday.) At its worst, Contra 4 is everything that gaming has tried to move away from for the last twenty years. But every now and again, it’s nice to be reminded that games can be pure adrenaline-filled manfests.
    • 71 Metascore
    • 75 Critic Score
    It's not a perfect game, but it does so many things well that missing out on it would be a crime.
    • 63 Metascore
    • 75 Critic Score
    The ending is too abrupt and I would have loved to spend more time with the cast, but I’d much rather a game leave me wanting more instead of dragging on and wearing me out hours before credits roll. The World Next Door is a compact little gem that introduces a style and concepts I’d love to see more of. This feels like just the start of something bigger, and I hope the developers get the chance to keep building on their world.
    • tbd Metascore
    • 75 Critic Score
    Despite papering over some of the cracks that threatened its original incarnation, Warzone doesn’t quite fix the problems of EVE Valkyrie, and its value as a space game will, in some ways, depend on a player’s available hardware. Players who own VR headsets will find the definitive edition of one of the medium’s most accomplished titles, while players without VR will find a competent, fast-paced space shooter that (at least on PlayStation) doesn’t have much in the way of strong competition.
    • tbd Metascore
    • 75 Critic Score
    I don’t want to use too many superlatives here, but it’s easily the most addictive thing I’ve played in recent memory. It’s just too easy to say yes to one more run in Star of Providence.
    • 83 Metascore
    • 75 Critic Score
    Put simply—the concept stays a little too comfortably within the basics of run, jump and slash. After seeing the credits roll, I was left with the feeling that Maximo vs Army of Zin is like a raw gemstone—precious and valued, but only a rough approximation of the full potential waiting within.
    • tbd Metascore
    • 75 Critic Score
    Short Trip is a cute, artistic experience that invites players to relax in its beautiful world for a brief time. While it isn’t a bombastic spectacle, it reminds players that not everything in life needs to be. Sometimes, sitting back and taking in the view is all that’s needed. It’s also a casual reminder that videogames are a form of art, and it’s wonderful to see how the medium keeps changing and evolving.
    • 82 Metascore
    • 75 Critic Score
    While it’s serviceable enough in a mechanical sense, The Ringed City fails to deliver the closure that is built up to throughout both pieces of Dark Souls 3 DLC. There are numerous lore points during play that are ostensibly A Big Deal, but they all fizzle out by the end. After spending more than 400 hours with the series, it was deeply disappointing to me to see so many promising notes capped with such a meager payoff.
    • 72 Metascore
    • 75 Critic Score
    If you never played the Ezio Assassin's Creed games, this remaster is a superior way of experiencing it. If, however, you played them before, I'm not convinced that this remaster offers enough to make replaying them worthwhile unless you are truly that desperate for an Assassin's Creed game this year.
    • 88 Metascore
    • 75 Critic Score
    With F1 2020, the franchise expands on what it does best — realistically simulated F1 experiences with a low barrier for entry and high quality of execution. It also shakes up a lot with the team career mode, but at this stage the thing I really want to see from 2021’s installment would be addressing the persistent, longstanding issues to improve the quality of the experience overall.
    • 78 Metascore
    • 75 Critic Score
    Episode 4 might ultimately be more of the same, but this year’s episodic Hitman is the best the series has ever been, and I’m not complaining. However, with the United States and Japan chapters still to come before this season ends, I do hope IO Interactive has a few more tricks up its sleeve.
    • 80 Metascore
    • 75 Critic Score
    I enjoyed my time with Pokemon Sword and Shield, but I ended feeling conflicted. I appreciate many of the changes and felt that it generally respected my time, but I almost felt like a passive participant. The more complex gym challenges had a meatier role, but the narrative shouldn’t have been shoved to the side. Overall, I would recommend it to players who want to have a Pokemon experience, but this one won’t stick with me the way the older ones have.
    • 72 Metascore
    • 75 Critic Score
    While there are some small issues like a slightly clunky and complicated interface, Before We Leave ended up being a great little sim that was pleasantly peaceful and delivered a kind of gameplay that I think will be perfect for sim fans looking for something on the lighter side. We may not get as may of these as we used to, but I’m happy we got this one.
    • 80 Metascore
    • 75 Critic Score
    I enjoyed my time with Pokemon Sword and Shield, but I ended feeling conflicted. I appreciate many of the changes and felt that it generally respected my time, but I almost felt like a passive participant. The more complex gym challenges had a meatier role, but the narrative shouldn’t have been shoved to the side. Overall, I would recommend it to players who want to have a Pokemon experience, but this one won’t stick with me the way the older ones have.
    • 85 Metascore
    • 75 Critic Score
    Playing this game was like witnessing the Broadway musical of Metal Gear Solid. Or maybe it's more like the movie adaptation of the book. You don't learn anything particularly new things about the characters or the story.
    • tbd Metascore
    • 75 Critic Score
    Serious Sam 3: Jewel of the Nile goes a long way towards resurrecting the feel of the franchise that Serious Sam 3 was so sorely lacking, and I can only hope that this pack indicates that the developers have course-corrected, ensuring more bombastic and overwhelming Serious Sam games in years to come.
    • 80 Metascore
    • 75 Critic Score
    I enjoyed my time with Pokemon Sword and Shield, but I ended feeling conflicted. I appreciate many of the changes and felt that it generally respected my time, but I almost felt like a passive participant. The more complex gym challenges had a meatier role, but the narrative shouldn’t have been shoved to the side. Overall, I would recommend it to players who want to have a Pokemon experience, but this one won’t stick with me the way the older ones have.
    • 69 Metascore
    • 75 Critic Score
    Albert and Otto certainly has a few issues, but it's still well-made and endearing. In fact, it's good enough to get me excited at the prospect of another installment which is sure to come—I just hope they tighten up the controls and straighten out its tone before it arrives.
    • 74 Metascore
    • 75 Critic Score
    Minor quibbles aside, Epistory is a solid typing adventure. The story mode is around five hours long, and a leaderboard offers plenty of opportunities to test typing skills against the rest of the world. While the plot never builds to the kind of interesting levels that the introduction suggests (in fact, an end-game twist is something of a headscratcher) the gameplay is so well-made that it’s hard to fault the rest.
    • 73 Metascore
    • 75 Critic Score
    For a game that’s almost ten years old, the ideas and gameplay in Red Faction: Guerilla has barely aged, and there’s still nothing like it on the market. It’s unfortunate that the engine and performance can’t do this fantastic game justice, but it remains an essential play for anyone who missed it the first time.
    • 72 Metascore
    • 75 Critic Score
    Tales of Zestiria had a good chance to surpass Vesperia as my favorite Tales title, but the weak plot left me wanting more. On the other hand, the combat system is currently tops, so that's a plus. Overall I still enjoyed my time with it, and would recommend it to Tales newcomers. Just come to it for the combat (and not the story) and everything will be roses.
    • 65 Metascore
    • 75 Critic Score
    While I doubt that Quantum of Solace is going to become a beloved classic the way GoldenEye did, it's a skilled first person shooter that easily takes the title of the best James Bond-themed FPS in a decade.
    • 75 Metascore
    • 75 Critic Score
    MainFrames is a delightful romp set in an era of technology that took place before my time, but thanks to its charm and solid gameplay, I felt nostalgic for that world despite having never lived in it.
    • 68 Metascore
    • 75 Critic Score
    In an era where action-RPGs are chock-full of skill trees, obscene amounts of loot, myriad spells and skills, the back-to-the-basics approach in Gauntlet is a breath of fresh air.
    • 71 Metascore
    • 75 Critic Score
    Episode 4 might ultimately be more of the same, but this year’s episodic Hitman is the best the series has ever been, and I’m not complaining. However, with the United States and Japan chapters still to come before this season ends, I do hope IO Interactive has a few more tricks up its sleeve.
    • 81 Metascore
    • 75 Critic Score
    It’s a shame for something so beautiful and pure to leave me so emotionally cold, but it’s a tight, wholly unique platformer nonetheless. At five dollars, it’s an easy game to recommend… just a difficult game to truly love.
    • 80 Metascore
    • 75 Critic Score
    It really wasn’t made with anyone in mind except for longtime players of the series—who will doubtlessly buy it, enjoy themselves, and continue playing it until DICE decides what era the next game will take place in. Which is what makes this game completely review-proof.
    • 75 Metascore
    • 75 Critic Score
    After twelve long years of waiting, Persona 2: Innocent Sin certainly lives up to expectations and proves that its reputation as one of the gems of the previous generation of JRPGs was well deserved.
    • tbd Metascore
    • 75 Critic Score
    Ultimately, Chaos Galaxy is a demanding experience that knows how to reward a well-thought-out approach, albeit one’s enjoyment of it can and will depend on their appreciation for the 4X genre and a bit of RNG at times.
    • 80 Metascore
    • 75 Critic Score
    Sadly, it’s also incredibly dishonest and manipulative in ways that I wouldn’t feel comfortable spoiling here in this review. That doesn’t matter, though, because the goal isn’t to offer the player an airtight story or any justification for a second playthrough. No, the goal is to wrap the player so completely up in this dog’s journey to the place of its youth that by the end of the tale they’ll be feeling exactly what the characters are. As far as I’m concerned, that aim was a complete success.
    • 70 Metascore
    • 75 Critic Score
    While everything in Tiny Metal feels mechanically great, I found myself having a hard time coming back after each play session. My biggest issue is that the story just isn’t a factor, and the colorful-looking characters feel flat and uninspired. Tiny Metal: Full Metal Rumble is an exercise in tactics and I can appreciate the mechanics, but those things just weren’t enough to get me hooked on this conflict.
    • 46 Metascore
    • 75 Critic Score
    The audacious premise is incredibly fun all the way through, and right up until just before the last few missions the gameplay more than holds up its end. It's too bad the game gets so frustratingly difficult right at the end.
    • tbd Metascore
    • 75 Critic Score
    Teacup was definitely a nice surprise — it’s a peaceful and relaxing experience enriched by fantastic audio and visuals. I suspect it will please both younger audiences and slightly older ones, as just about anyone these days could probably use a few hours of respite from the ugliness of the modern world.
    • 71 Metascore
    • 75 Critic Score
    This is a game whose execution outweighs its ambition with consummate ease, until it becomes a benchmark of sorts for a generation of underwhelming third-person shooters. Wringing the very best out of its simple and solid core mechanics, Rogue Trooper is more accomplished and enjoyable than anyone had a right to expect.
    • 75 Metascore
    • 75 Critic Score
    Excepting its peach-perfect fit on the young platform, Mercury is hardly mind-blowing—how many puzzle games are?—and can't match Lumines for sensation and impact. This is simply a very good puzzle game conceit that's been unassailably well implemented into a sensibly balanced and handsome title.
    • 63 Metascore
    • 75 Critic Score
    Arizona Sunshine is a game that allows players to chill out and blast zombies to pieces in the comfort of their own homes, living out their dreams of slipping into a world where they can use an epic arsenal of weapons to completely eradicate a shambling threat. That may not be the highest bar to clear, but Vertigo Games accomplishes it with style.
    • 59 Metascore
    • 75 Critic Score
    Although it's too bad that Gladiator Begins landed with nary a whisper, it's clear to see that the title would never have found a large audience to begin with-it's aimed at a certain hardcore niche, and for those outside of that niche, there will be little here of interest. However, for players who love to take a zeroed-out character and build them up into an overwhelmingly powerful force via grinding, creative equipping and numeric management, this combination of swords, sandals, and statistics is an experience not to be missed.
    • 84 Metascore
    • 75 Critic Score
    My advice -- hold on to your $30 until Nintendo releases the inevitable sequels to Super Mario Advance featuring games far worthier of another look.
    • 77 Metascore
    • 75 Critic Score
    Bridge Constructor Portal is a great way to introduce a newcomer like me to this surprisingly popular genre. It uses the borrowed IP well, and while not every joke hits, the fact that the dev was able to shoehorn that Portal flavor into a completely new genre is commendable. This is probably isn’t the product that Valve fans were wishing for, but let’s stop berating them and enjoy what we’ve received — turning up one’s nose at a surprise gift like this would be silly.
    • 67 Metascore
    • 75 Critic Score
    Industria‘s best aspects are its solid combat and beautiful architecture. While this might not be enough for other titles, these things do carry its 4-5 hour runtime, and by not overstaying its welcome it remains engaging enough until the end.
    • 83 Metascore
    • 75 Critic Score
    If we assume that videogames are partly about realizing control-fantasies, Nintendogs is about the absolute opposite. Coping with the stubborn and playfully anarchic mindset of a puppy can teach gamers an important lesson: learn to let go.
    • 77 Metascore
    • 75 Critic Score
    Despite my complaints, this first installment of Hitman shows that IO seems committed to bringing the series back to the sort of rich, complex gameplay it's known for.
    • 79 Metascore
    • 75 Critic Score
    No Sleep has its faults, but I can’t say that I was disappointed revisiting the series, even if trying something new didn’t end up working in its favor. Thankfully, the runtime is half the length of the other two, so it’s not as much of a commitment and the missteps are slightly more excusable as there’s less of them than there would be otherwise. Ultimately though, I would only recommend playing No Sleep if series fans have already been through the other two and are desperate for a fix.
    • 68 Metascore
    • 75 Critic Score
    While I wish the combat was more responsive, Chronos: Before the Ashes more than makes up for it with an interesting setting, a marvelous age mechanic and puzzle content that lends it distinct flavor while keeping the entire experience firmly within the soulslike genre. I’m a huge fan of From’s work, but there’s a lot of room to grow the genre they created, and Gunfire Games has done exactly that here.
    • 65 Metascore
    • 75 Critic Score
    The game has the energy and vibe of a Roger Corman film, and like Corman's movies, Serious Sam: Next Encounter not only feels like it was created in just a few days on a very low budget, but it's also obvious from the puckish spirit of the final product that the people who made the game had one hell of a time doing so.
    • 87 Metascore
    • 75 Critic Score
    As much as I loved the bulk of the game, by the end I was burning out, and burning out fast. Despite that, I'm glad that some studios are still willing to show an almost insane level of ambition in realizing the games they want to make without compromise, even if it does lead to a few dire moments here and there.
    • 71 Metascore
    • 75 Critic Score
    Dead Island is so close to greatness that it's frustrating. Sure, it's not exactly an original concept and the story is such a pointless, clichéd mess that I forgot to mention it in the review, but the core gameplay is so stunningly well-executed that I'm able to forgive most of its flaws.
    • 76 Metascore
    • 75 Critic Score
    Röki’s castle segment isn’t catastrophic, but it delivered far less in narrative impact and far more in adventure-game twitchiness than the forest, which was almost perfect. In the woods, Röki is a delight, blending whimsy and sorrow into a splendid modern adventure. In the castle, it is simply ordinary, and as a result of these two unbalanced halves, Röki never quite delivers on its early promise.
    • 57 Metascore
    • 75 Critic Score
    Carried along by high adventure, interesting sidequests, and a cast of characters I was glad to spend time with, Rise of the Argonauts was an entertaining ride that I would recommend to people interested in the subject matter, or to players who crave an action-RPG that's a little on the lighter side.

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