GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 82 Metascore
    • 80 Critic Score
    In any event, The Walking Dead has been one hell of a ride up to this point. Even the less-intense episodes are better than the vast majority of releases in 2012.
    • 86 Metascore
    • 80 Critic Score
    While I could make small critiques on the loading times, that the animation’s a little on the heavy side, or that many of the combo links have a strange stop/start quality to them, it’s just too easy to keep waxing lyrical about how great Injustice 2 is. On nearly every level it shines – the combat’s fast-paced, satisfying to play and looks incredible. There’s tons to do, the roster’s chock-full of fan favorites and niche crowd pleasers alike, and it’s a solid offering for solo players as well as those who are itching to take the game online. From nearly every angle, this one’s a winner.
    • 69 Metascore
    • 80 Critic Score
    Thymesia is a short adventure – Soulsborne pros might complete it in under eight hours, but with its deep combat and constant sense of progression, it never outstays its welcome and remains consistently engaging. It’s a bite-sized entry into the genre that doesn’t try to redefine its parameters, but instead hones in on a few core aspects and maximizes their potential.
    • 61 Metascore
    • 80 Critic Score
    Friday the 13th manages to both perfectly capture the look and feel of the iconic films while also creating a fantastic multiplayer experience. It’s one of the best marriages of property and genre I’ve ever encountered – this is absolutely the most Friday the 13th that a Friday the 13th could possibly be. With only three maps and only half of the possible Jasons, the developer has a lot of room to expand. However, it’s already a great game, and a rare asymmetrical experience that’s just as satisfying no matter which side the player randomly spawns as. It’s been 30 long years since the last Friday the 13th game, and after playing this, I feel like it was worth the wait.
    • 84 Metascore
    • 80 Critic Score
    Here we have a game that has streamlined itself, stripped away every inconvenient impediment to mass appeal, and in that cleansing has lost something vital
    • 70 Metascore
    • 80 Critic Score
    Toejam & Earl: Back in the Groove was everything I wanted from a modern revisit to the series — it’s bright, it’s funky, and it has an obvious love for the past with modern twists. The single and local components are great and the experience holds up well. That said, those looking for online co-op may want to look elsewhere.
    • 83 Metascore
    • 80 Critic Score
    To adventurous gamers of all stripes, and certainly those that count themselves among the genre's enthusiasts: pick up this one, sine mora.
    • 78 Metascore
    • 80 Critic Score
    Battletech is a great game in its tabletop format, and while it probably shouldn’t have taken over thirty years for a perfect computer adaptation to arrive, this version is one of the best miniature strategy experiences out there, and it’s more accessible than it’s ever been.
    • 89 Metascore
    • 80 Critic Score
    Persona 3 Reload is a retouched version of a modern classic, letting newcomers visit an experience that has always been unforgettable. For both longtime fans and newcomers alike, Persona 3 Reload is essential.
    • 80 Metascore
    • 80 Critic Score
    Despite the PS4-specific issues and a main story that isn’t on par with the best of the series, Assassin’s Creed Valhalla remains a solid adventure that I can’t wait to keep playing on better hardware. The focus on exploration coupled with a wealth of secrets to uncover made this adventure a thoroughly-enjoyable timesink, and I can’t wait to continue my domination of England on PS5.
    • tbd Metascore
    • 80 Critic Score
    Although the implementation is very limited and the series of five missions can be completed in an hour or less, I greatly enjoyed taking the Hammerhead for a spin—doubly so, since I felt that Mass Effect 2's removal of both Mako and planetary exploration was a huge error.
    • 69 Metascore
    • 80 Critic Score
    #DRIVE is by no means a revolution as far as endless-runner games go, but its simple premise and addictive collection aspect delivers an enjoyable experience. While many big developers and publishers might not feel now is the time to venture back into making explosive arcade racers, I’m happy this one did.
    • 74 Metascore
    • 80 Critic Score
    Even with those miscommunications tripping me up, I found Out There Omega: The Alliance to be challenging but fair, and is something I’d recommend to Switch owners looking for a roguelike with tons of replay value to take on the go. I expect to die many, many, many more times before I’m done with it, but I’ll enjoy every mellow moment of exploring this endless frontier.
    • 84 Metascore
    • 80 Critic Score
    The writing is strong, its unconventional take on the standard SRPG formula shows creativity, and there's just no denying the fact that this series keeps putting out top-quality game after top-quality game.
    • 64 Metascore
    • 80 Critic Score
    I'm always on the lookout for family-oriented games I can recommend to my sister and her husband and son, and I would recommend Go Vacation in a heartbeat-it's a title that utilizes every first-party peripheral a family might have gathered, the games are easy enough for younger children (with assistance) while still being entertaining for adults, and each Resort is vibrant and colorful, with lots of nooks, crannies and genuinely beautiful spots that made me wish I had a "take a screenshot option" for anywhere in the game.
    • 65 Metascore
    • 80 Critic Score
    Some dialogue options lead to sluggish sequences in which ten text boxes deal with the question of whether or not to pick up a phone or open a door, only to ignore the player’s choice in the end. The lack of a ‘skip’ button during replays is also annoying. Rough edges like this and others hint to its status as a small-budget indie, but SELF remains a solid text experience and I found that its narrative stuck with me long after finishing all possible routes. However, as I alluded to at the start, this game isn’t really about finding all the endings — each branch on its own provides a unique look on contemporary society and an individual’s weakness… or strength.
    • 68 Metascore
    • 80 Critic Score
    Solstice Chronicles: MIA is a breath of fresh air in the twin-stick shooter genre. The threat system makes it feel like nothing else out there, transforming it from just another run-and-gun into something far more strategic and complex. It’s not a complete success, but it manages to add a satisfying amount of strategy without skimping on the action, which is a feat that I’m shocked no one has managed before. The ending promises a sequel, and I can only hope that the developers work the bugs out of their concept by then so that they can establish this as a whole new subgenre of the twin-stick shooter.
    • 79 Metascore
    • 80 Critic Score
    While not perfect in all areas, the craft on display in Metal: Hellsinger is a testament to the beauty and precision that a focused project with a great vision can yield.
    • 70 Metascore
    • 80 Critic Score
    Annoyances aside, Batman: The Brave and the Bold is a fun romp through corners of the DC Universe, in terms of both characters and characterization, that have been underutilized.
    • 71 Metascore
    • 80 Critic Score
    While the Winters’ Expansion offers some neat new toys to play with, it’s the Shadows of Rose campaign that is its triumph. Despite a few blemishes and a short length, it once again proves that Resident Evil still has a lot to give. I just hope we get to see Rose again, perhaps with a few new powers under her belt. The series’ original characters should all be pushing 50 by now, and she’s just the fresh face to carry the series forward — out with the old, in with the mold.
    • 88 Metascore
    • 80 Critic Score
    Fez
    Despite its age, Fez manages to feel as entertaining and relevant as it ever was — it’s a puzzle-platformer that expertly hides a deep level of difficulty behind a surface layer of relaxing action, beautiful music and attractive graphics. While there are no new features of note on this Switch port, what’s here is still as scrumptious and inviting as it ever was.
    • 81 Metascore
    • 80 Critic Score
    Rainbow Billy and The Curse of the Leviathan was a great surprise. It’s an experience that refreshes the soul and left me feeling uplifted through an entertaining mix of genres, fantastic graphics and an addictive premise. They don’t make them like they used to, but Rainbow Billy sure does feel like the good old days.
    • 75 Metascore
    • 80 Critic Score
    Even if World Brothers were just a quickie distraction meant to tide fans over until the post-apocalyptic madness of EDF6 it would still be worth a look. It manages to be so much more than that, though — the huge cast, constantly surprising powers, humorous writing and huge numbers of classic enemies and heroes all combine to turn this into a celebration of the franchise. Earth Defense Force: World Brothers is a love letter to one of the craziest videogame series ever, and its simplified look and gameplay ironically make this unbelievably niche title one of the best jumping-on points the series has ever offered.
    • 86 Metascore
    • 80 Critic Score
    I very much enjoyed this game, and the good elements definitely outweigh the bad, but I sincerely hope that a sequel gets produced someday, because with a few changes and some better writing this could be among my all-time favorites.
    • 77 Metascore
    • 80 Critic Score
    I haven’t even scratched the surface of what the slot machine has to offer in terms of winning strategies or clever tricks, as there are countless items to unlock, game modifiers to equip, and just more to play. In a decade where certain titles toe the line between gambling and games, CloverPit performs that dance beautifully and produces an unforgettable roguelite experience as a result — it’s a delight, and one of the most delightfully frustrating things I’ve played this year.
    • tbd Metascore
    • 80 Critic Score
    What I can say is that the concept of rewinding and rewriting has much potential. If it delivers genuine variances based on player decisions, there could be many interesting outcomes, but it's too early to tell how much Effect the Butterflies will have.
    • 74 Metascore
    • 80 Critic Score
    The saddest part about Vandals is that it’s over too soon — I’d estimate the average running time to be a little over two hours. With how short the levels are, 60 doesn’t feel like enough. That said, given the fact that Vandals is also available on mobile devices, it’d make for a great time-killer during a commute or break at work.
    • tbd Metascore
    • 80 Critic Score
    I played Refunct on a day when I was falling apart from an overload of the chaos and hate in America, and retreating just for a few minutes into this serene, danger-free experience removed from news feeds, shouting politicians and burgeoning hate was much-needed balm for the soul. I heartily recommend it to anyone who is in need of same.
    • 78 Metascore
    • 80 Critic Score
    Frank and Drake is an impressive feat thanks to its inventive art style alone, but the game manages to shine even more so hanks to a thoughtful story. Its approach to point-and-click based gameplay coupled with mature themes in its narrative make it a unique title worth trying out.
    • 66 Metascore
    • 80 Critic Score
    Clocking in at around five hours, Mr. Shifty struck a good balance for me between wanting more versus wearing out its welcome. I enjoyed my time with it despite some of the later levels being slightly frustrating and the finale being a little anti-climatic, but overall, this is a solid addition to the Switch’s growing library.
    • 84 Metascore
    • 80 Critic Score
    In fact, I was this close to simply quitting the series and not coming back, but Clementine & co. definitely recaptured some of the original Walking Dead magic before the final credits rolled, and I was grateful for that.
    • 84 Metascore
    • 80 Critic Score
    While the Legends edition content remains a bitter disappointment and not worth investing in, the bad taste it leaves in one’s mouth isn’t enough to sour one of the best yearly sports franchises on the planet. F1 2019 is a fantastic representation of its sport, and while this year is more evolution than revolution, there’s enough here to keep fans coming back.
    • 76 Metascore
    • 80 Critic Score
    The boss fights are a sore spot that killed my momentum and pushed me towards rage quitting, but I still had a blast pushing the oppressive corporate world back with vibrant colors and great music, and plastering the world with gorgeous graffiti pieces was always a good time. With a campaign that takes around five to six hours to complete, it’s an enjoyably stylish way to spend a weekend.
    • 80 Metascore
    • 80 Critic Score
    I enjoy roguelikes in general and I did enjoy the card-combining mechanics overall, but it feels a bit like the window for Dandy Ace‘s success has now closed.
    • 70 Metascore
    • 80 Critic Score
    From Russia With Love is a great film. From Russia With Love is not a great adaptation of that film, as it seems to believe that what the source material really needed was a few more rocket launchers and gatling guns.
    • 80 Metascore
    • 80 Critic Score
    Despite its lack of long-term staying power, Pac-Man 256 is a fantastic reinterpretation of an arcade classic that looks and plays great, and this port is easily the best version. That said, it’s not meant for extended sessions, so I recommend playing in small chunks to avoid burnout.
    • tbd Metascore
    • 80 Critic Score
    Kathy Rain is still among the best narrative-driven titles in the point-and-click genre, and time hasn’t diminished it. The Director’s Cut is surely the best way to play. Any fans of the genre who missed it the first time no longer have any excuse not to give it a try.
    • 66 Metascore
    • 80 Critic Score
    In total, Warp Frontier was an unexpected surprise. This well-written, well-designed point-and-click adventure please genre fans and — perhaps — might even entice a few newcomers to try this storied genre.
    • 81 Metascore
    • 80 Critic Score
    It’s clear that Berzerk Studios put a ton of effort into Infernax, with even the most obscure moments and references often being fleshed out in unexpectedly engaging ways. Aside from a few platforming quibbles and one ‘puzzle’ that felt like a complete waste of my time, Infernax offers up a solid and engaging experience from start to finish. It has a great sense of humor, strong gameplay and it honors the humble ’80s sidescroller adventure genre far more enthusiastically than I ever expected.
    • 77 Metascore
    • 80 Critic Score
    All in all, the game does a phenomenal job of weaving its tale of murder thanks to a fascinating plot and riveting character interaction that kept me coming back for more. Even though the risk of annoyance thanks to repetition is high, players that love a good puzzle shouldn’t miss this one. The Sexy Brutale feels like a love letter to fans of classic Whodunit novels, and in my book, Lafcadio Boone’s adventure is a must-have addition to any Adventure player’s library.
    • tbd Metascore
    • 80 Critic Score
    My own interpretation aside, Crime Opera: The Butterfly Effect doesn’t require any theorizing to enjoy since its story stands strong on narrative tension and thrill alone, and showing this side of the mafia that’s often glossed over is something that I can thoroughly appreciate.
    • 85 Metascore
    • 80 Critic Score
    If nothing else, Hunters establishes itself as a solid and important entry into the Metroid canon with new elements like peripheral characters and a revamped game structure packaged in a more streamlined, enjoyable adventure than its immediate predecessor. For that alone it deserves respect.
    • 82 Metascore
    • 80 Critic Score
    Another downside I had with this game was that it uses BMX jargon to a point where an introductory course on the subject would probably have been welcomed.
    • 60 Metascore
    • 80 Critic Score
    I could go on, but over the course of this review I've already described a litany of qualities that should win over players who appreciate mature RPG experiences with quality commensurate to the amount of time spent in them. However, there's no getting around the fact that first impressions will likely turn a lot of potential adventurers off.
    • 84 Metascore
    • 80 Critic Score
    In spite of these less-than-stellar choices, I will say that Crysis 2's high points outshine the low ones. Frankly speaking, it's rare that I'm able to completely disconnect from a game's plot and remain interested enough to roll credits, but in this particular case, putting the Nanosuit through its paces was more than enough to keep me playing from start to finish. If the developers tweak a few things and put more emphasis on the free-form parts of play that shine the brightest, I'll be quite interested to see what happens when Crytek starts hyping Nanosuit 3.0. Rat
    • 87 Metascore
    • 80 Critic Score
    For the genre fan, Sin & Punishment: Star Successor will be a sublime, smoothly controlling treat. For the novice, it's a fairly gentle introduction to a classically hardcore experience. For Treasure, it's a great chance to addict a vast new audience to their style of game.
    • 69 Metascore
    • 80 Critic Score
    If you’re looking for a good JRPG comfort food, it’s definitely that and I think a lot of people play games and don’t finish them right so like if you want to just jump in and like level up and have a bunch of cool story. You could do that and play like 20 hours of it. You know. there you go. As people have said many times most people do not finish most games. So right if all you want is a good 10 hours it sounds like it delivers that good 10 hours you can bounce into something else.
    • 84 Metascore
    • 80 Critic Score
    A fantastic stealth shooter that, for the most part, utilizes its strengths to great detail, providing a unique experience in terms of level design and the morality of killing in videogames.
    • 78 Metascore
    • 80 Critic Score
    We both agreed that what the game achieves for kids is the ability to transport them into the world of Woody and the gang. For adults, it's a venture back to their own childhood.
    • 81 Metascore
    • 80 Critic Score
    One of 2018’s more notable indie releases, worthwhile as a charming homage to retro action/adventure titles and as an ambitious exercise in restrained game design – it’s the world’s most agreeable game, chopped up into a hundred bite-sized pieces. I want to complain that it’s over too quickly, but then Minit makes a constant case for brevity being the soul of wit, so I guess I should shut up.
    • 77 Metascore
    • 80 Critic Score
    While it may not rewrite the rules of mascot platforming, Pac-Ma World 2 Re-Pac understands the formula of the genre. It’s a bubbly, colorful, and entertaining ride that will satisfy both fans of the original and anyone who has a deep nostalgia for the era of gaming when action like this ruled.
    • 71 Metascore
    • 80 Critic Score
    Frankly, it’s nearly unplayable with the Move controllers. Even with that one huge flaw, DOOM VFR is still an incredible experience. It perfectly captures the raw, brutal thrills of DOOM, and enhances them beyond what I’d imagined was possible. Actually blasting an Imp with a shotgun from five feet away is the kind of experience I’ve wanted a videogame to offer for more than twenty years, and DOOM VFR‘s depiction is even better than my dreams. Even with its small number of levels, visual downgrade and the lack of a chainsaw, this is the purest DOOM experience I’ve ever had, and I can’t wait to see what Bethesda has in store next.
    • 82 Metascore
    • 80 Critic Score
    On a system without a lot of high-profile support lately, Runbow shines as an exclusive that plays to the Wii U's strengths and reflects the Nintendo ideals of a couch full of friends, laughing and playing together.
    • 68 Metascore
    • 80 Critic Score
    There are so many impressive features that the artificial intelligence, in its best moments, rivals and occasionally surpasses even that of Bungie’s epic shooter "Halo."
    • 76 Metascore
    • 80 Critic Score
    Greater diversity is always a good thing, and if there are more quality gems like this on the way, then I'll be quite happy holding a Controller S for some time to come.
    • 73 Metascore
    • 80 Critic Score
    Killsquad is an enjoyable run, specially when played with friends, but it’s facing stiff competition against big-budget triple-A multiplayer experiences like Warframe or Destiny 2. The in-depth ability loops and RPG elements in Killsquad are done well, but the greatest enemy this title faces is… a lack of players.
    • 81 Metascore
    • 80 Critic Score
    Not quite a must buy, this is an easy recommendation nonetheless. Especially for those in the mood of a 2D Anime fighting game that isn’t Fighting Climax or other crossover fighting game. Obviously Arc System Works has their other iconic series, but this fighting game is up to snuff and definitely deserves a look. Even if the name reads like a weird out of the wood works isekai Light Novel.
    • tbd Metascore
    • 80 Critic Score
    Speed Dating for Ghosts is a gem. It’s a perfect mix of discussions on mortality and love with wit and humor. While some of the stories would have benefited from more length and some room to breathe, it still comes highly recommended for anyone who’s looking for something charming from the other side.
    • 61 Metascore
    • 80 Critic Score
    RICO has a pace that won’t be to everyone’s liking, and the same goes for the tone of its presentation, but the frenetic approach and the replayable nature of the mission structure makes it a delight in both single and multiplayer for those who can switch their brain off and simply enjoy the mechanics.
    • 69 Metascore
    • 80 Critic Score
    While some might pine for the older, stiffer and more difficult Hitman games, the HD Trilogy makes a strong argument that each iteration was a step towards something truly great.
    • 75 Metascore
    • 80 Critic Score
    The Elder Scrolls Online: Morrowind excels in its poetic moments — its dialogue is beautifully written, its quests are labyrinthine. But, it falters in its moments of war, and often leaves the player swinging their swords at impervious foes, wondering if they’re making any difference at all.
    • 73 Metascore
    • 80 Critic Score
    Disney Illusion Island is a well-crafted platformer that hides an equally-excellent Metroidvania underneath. Fans of the genre who might not be immediately taken in by the license shouldn’t let that dissuade them from giving this game a shot — this is a great one.
    • tbd Metascore
    • 80 Critic Score
    Simple yet enjoyable, Trifox is a bit like a throwback in the best ways, yet manages to find its own lane. The gameplay is creative and the aesthetics are nice, and despite not being a straightforward “platformer,” I was pleasantly surprised by this one.
    • 82 Metascore
    • 80 Critic Score
    Etrian Odyssey 2 Untold: The Fafnir Knight is a solid entry in a super-solid series, and it's actually a pretty good place for newcomers to jump in thanks to the accessible story mode, wealth of polish and adjustable difficulty.
    • 76 Metascore
    • 80 Critic Score
    It’s clear The Gentlebros studio has intentionally iterated on their approachable ARPG, and they’ve accomplished that goal with polished gameplay elements that hang together tightly. It might not be a satisfying experience for seasoned vets, but Cat Quest II is recommended for anyone seeking a bite-sized, straight shooting, heartwarming adventure.
    • 82 Metascore
    • 80 Critic Score
    Although this is ultimately just more Dishonored, fans now have five more missions to play and some new powers to test out. Those who didn’t like the original games or who feel burned out on the franchise won’t find anything here to change their minds, but if this is, indeed, Arkane’s sendoff for the series, they went out on a good note.
    • 80 Metascore
    • 80 Critic Score
    A singular RPG experience with much to offer those who are open to something very different from just about every other RPG out there.
    • 86 Metascore
    • 80 Critic Score
    We Love Katamari is a loving, faithful rendition of Katamari Damacy—right down to its camera, which still wedges itself in places and sputters like an old lawnmower.
    • 79 Metascore
    • 80 Critic Score
    The game is accessible enough that I had a chance to defeat a master that I rarely come close to beating on other games.
    • 78 Metascore
    • 80 Critic Score
    Overall, what’s most amazing about the Double Dragon & Kunio-kun: Retro Brawler Bundle is that even the titles I won’t go back to as often are interesting, good for short bursts of play between the more engaging offerings. Fans of the classic NES titles would be remiss in not grabbing this immediately, and I hope they bring on an SNES bundle!
    • 76 Metascore
    • 80 Critic Score
    In the end, PGA Tour 2K23 is far from perfect, but also much closer than anyone could have expected. With EA Sports re-entering the video golf scene next year, I have high hopes that fresh competition and a little fine-tuning will encourage 2K to deliver a resurgence of excitement to golf game enthusiasts in the years to come.
    • 72 Metascore
    • 80 Critic Score
    Although The Fall ends in a satisfying way and could easily be considered a complete story, I've been told that it's only the first of three chapters. With that in mind, I very much look forward to the next installment, and if it's anywhere near as good as this one, then fans of science fiction (like myself!) will be in for a real treat.
    • 79 Metascore
    • 80 Critic Score
    The Call of Juarez series has had its ups and downs over the years, but Gunslinger stands proud—not only against its own checkered past, but against the FPS genre as a whole. It may not be a subtle or particularly nuanced experience, but it's certainly a cracking good time delivered with a style and confidence that's rarely seen in a full-priced title, let alone a $15 download.
    • 60 Metascore
    • 80 Critic Score
    Regardless of the bizarre lip movements, Twin Mirror is an excellent adventure game. Not only was I enthralled by its mystery, I was absolutely enamored with the presentation. I wasn’t expecting something so filmlike and cinematic, but I walked away delighted and I can say that some of its powerful scenes will stay with me for a while.
    • 80 Metascore
    • 80 Critic Score
    Those who had a PS3 during the lean years remember it fondly, and the team at Pikpok have done a fantastic job updating it to modern hardware. It’s still very much Shatter, but that’s hardly a bad thing, and anyone interested in a lively reinterpretation of this timeless gameplay will do well to check it out.
    • 90 Metascore
    • 80 Critic Score
    Despite its lackluster first act, Episode 2 ends up showing more of the kind of progressive gameplay I have been wanting to see from the series.
    • tbd Metascore
    • 80 Critic Score
    Steampunk Tower 2 offers a spin on Tower Defense that I’ve never seen before, and not only was it different, it was great! Both the ideas and the implementation are on point, and this unassuming, random purchase ended up being an unexpectedly clever and delightful surprise.
    • 73 Metascore
    • 80 Critic Score
    With streamlined and engaging mechanics and gameplay, it does the games it was inspired by proud and is a worthy addition to any tactics game library.
    • 67 Metascore
    • 80 Critic Score
    Despite the rough patches, Bright Memory: Infinite is a great achievement for a single indie developer. The fast-paced action and weapon diversity are great, and the eye-catching Unreal Engine 4 graphics make it easy on the eyes. enjoyable. Bright Memory: Infinite is a flawed gem, but a gem all the same.
    • 75 Metascore
    • 80 Critic Score
    The game is gorgeous, authentic, highly detailed, and rife with potential to grow into something much bigger.
    • tbd Metascore
    • 80 Critic Score
    The eye candy is appealing, it’s LGBTQ-conscious, the writing is on point and the gameplay is just engaging enough to keep a player’s clicking finger busy on the quest to reclaim their fortune. Spending time on the spicier side was exactly the change of pace I needed, and I’m 100% on board with whatever these developers cook up next.
    • 88 Metascore
    • 80 Critic Score
    The sheer number of battles, along with the multiple endings (the story branches at several points based on the gamer’s selections), extra maps with hidden treasure not found in the main quest, and the multiplayer function that allows players to put their squads head-to-head make Tactics Ogre a game with a lot to offer in terms of gameplay.
    • 77 Metascore
    • 80 Critic Score
    The cat-and-mouse dynamic between player and adversary, so familiar by the end of the campaign yet so aggressively unpredictable every time, really does possess the texture of a bad dream, or an endless cycle that the player can never wake up from. Thankfully, the narrative’s willingness to step aside is what really brings the nightmare to life. The Beast is not used as a vehicle for philosophical musings, he is not an expression of Henri’s subconscious mind or his hidden traumas. He is brutality personified, as senseless and blood-soaked as The Bunker’s setting.
    • 80 Metascore
    • 80 Critic Score
    Westerado: Double Barreled is a satisfying and well-rounded title that will be a surprising gem to anyone who enjoys a good Western-themed romp.
    • 71 Metascore
    • 80 Critic Score
    My gut feeling is that a player could easily skip the past events and get just as much value out of Amid The Ruins— maybe more.
    • 72 Metascore
    • 80 Critic Score
    Even with the issue of repetition hanging over its head, Late Shift remains a remarkable accomplishment and I recomend it without reservation. It’s a solidly entertaining FMV game that surpasses many modern adventure titles, and it kept me hanging on to the plot through every scene, constantly wanting to know if Matt was going to make it out of London alive.
    • 92 Metascore
    • 80 Critic Score
    There’s also no getting around the Mario Kart series’ continued inability to provide solid single-player offerings, thanks to a dearth of solo modes and the notoriously-cheap AI. The addition of online play has alleviated this to an extent, but since the Switch is designed to be taken to places where an internet connection won’t be available, Deluxe’s appeal is still limited on the go. Nevertheless, this is the definitive version of what was already the best Mario Kart to date, and it seems to finally be getting the audience it’s always deserved. Even after dumping over a hundred hours into the original version, I’m still finding Mario Kart 8 as fantastic as ever.
    • 80 Metascore
    • 80 Critic Score
    Wandering Sword offers an adventure through a Chinese-inspired land of mystical martial arts that is elevated by its aesthetics and setting while being backed up by an engaging tactical combat system. While it doesn’t do anything revolutionary, it will be worth the time invested for players attracted to the material.
    • 87 Metascore
    • 80 Critic Score
    The worst offender by far, though, is the menu system. For a game with such a simple storyline (which would seem to be designed to appeal to kids), the interface is completely out of whack.
    • 67 Metascore
    • 80 Critic Score
    With a competitive Freestyle mode, Urban Trial Playground would likely have earned itself a spot in the roster of local multi games I play with my roommates. I would have loved to compete with them for high scores in UTP’s impeccably designed courses. Unfortunately, UTP’s multiplayer only offers the lesser of its two modes, which means I’ve had all the enjoyment there is to have with it. I’ll think fondly of it, but like those ’90s Capri Sun commercials, its days are past.
    • 87 Metascore
    • 80 Critic Score
    Overall, this is a very fun and slightly quirky game, with a definite challenge to it.
    • 93 Metascore
    • 80 Critic Score
    As much as I found myself groaning through the parts I knew I would dislike-namely, the grinding and overwhelming sense of repetition that emanates from combat and time management-I grew to respect Persona 4: Golden. I can't say I completely enjoyed my time with the game, but I'm not the kind of person who would be interested in buying it. Those who are will find an admirably polished JRPG and a welcome addition to their burgeoning Vita library.
    • 69 Metascore
    • 80 Critic Score
    Players will witness the cruelty of corporate capitalism, which in turn only emphasizes the sheer ridiculousness with which it continues to sustain itself and the sheer privilege of corporate trade and the hypercapitalist way of life. While a brief and certainly flawed experience, I can’t give this title anything less than my full recommendation.
    • 70 Metascore
    • 80 Critic Score
    Putting aside expectations of what some uninformed writers may think it should be, I was quite glad to take Bionic Commando for what it is—an absolutely faithful reimagining of an undisputed classic, smartly crafted and brought elegantly into the current generation.
    • 78 Metascore
    • 80 Critic Score
    With its versatile upgrade system and clever boss design, Bat Boy stands out, even compared to the highest tier of NES-tribute platformers. I can’t pretend it’s perfect – a few auto-scrolling levels are cheaper than they have any right to be, and the last boss is a slog — but this is indisputably a great game whether one is a fan of its classic inspirations or not.
    • 84 Metascore
    • 80 Critic Score
    The original Trine was an excellent title, but Trine 2 has re-established Frozenbyte's well-earned reputation for quality. A steal at $15, Trine 2 is worthwhile investment for any puzzle-oriented players looking for something to sink their teeth into.
    • 72 Metascore
    • 80 Critic Score
    On balance, République lives up to the promise of its long-ago Kickstarter pitch, and delivers an engaging, well-built adventure from its humble beginnings as a crowdfunded indie effort on a shoestring budget.
    • 56 Metascore
    • 80 Critic Score
    It’s a bold, funny, scary, unbelievably intense way of getting closure for the previous game. As such, it’s a masterpiece that’s difficult to recommend because it can only be fully appreciated by those who are already deeply invested in Zach’s story. Still, I have to recommend it because it provides a more powerful ending to the Deadly Premonition story than I ever would have expected, and a better experience than we probably deserve.
    • tbd Metascore
    • 80 Critic Score
    Despite so many good roguelikes already out or due soon, Undermine is still one that’s worth spending time with — this is a stellar debut from its developers.
    • 79 Metascore
    • 80 Critic Score
    With so much to like about Knights and Bikes, finding things to complain about wasn’t easy. One thing that came to mind is that the fifth chapter takes considerably more time to complete than the others, and at times seems to drag. However, the rest of the adventure has excellent pacing. I also had a small issue with the ending. There’s a twist that’s hinted at shortly before it unfurls, but this foreshadowing would have had greater impact if was built up earlier instead of appearing so close to the finale. Otherwise, I have no issues with this incredibly well-written story. Knights and Bikes is an adorable little treasure worth finding.

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