GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 81 Metascore
    • 80 Critic Score
    Spirit of Justice is a must-play for fans of Phoenix Wright’s continuing adventures. Though some minor mechanical quibbles remain, this is, by far, the most intuitive and visually engaging entry in the series. The amount of innovation and genuine humor found throughout paint a rosy picture for the future of the franchise and make Spirit of Justice the freshest courtroom since the first.
    • 68 Metascore
    • 80 Critic Score
    Steel Rats, with its demanding combat and big-budget action, pretty much builds a whole new genre around itself. I’ve seen stunt racing and vehicular combat before, but the developers have blended the two so exquisitely that the it defies comparison to anything else. Naturally, Steel Rats ends with an obvious sequel hook, so I’ll end this review with a ‘More, please.’
    • 74 Metascore
    • 80 Critic Score
    Even with all its technical flaws and strategic hiccups, Phoenix Point manages to pull together some of the best aspects of classic and contemporary turn-based tactical design and, in doing so, it somehow leaves me wanting more. It’s not a recommendation that comes without caveats thanks to the bugs and hiccups, but the struggle is worth it.
    • 86 Metascore
    • 80 Critic Score
    Total War: Warhammer is a great addition to the Total War formula and the most radical departure from the series yet, and the differences between each group offer more replay than anyTotal War before it. Unfortunately, a tiresome endgame comes too early and kills the pace of each campaign. If Creative Assembly can find a way to deal with that issue, this entertaining entry will be truly outstanding.
    • 80 Metascore
    • 80 Critic Score
    Fatal Frame 2 Remake is creepy, haunting, and thrilling in equal measure. It’s also fiddly and frustrating at times, and requires the player to put in a ton of effort if they want to feel like they’ve gotten everything out of the story. (PROTIP: get a walkthrough.) Still, it’s a truly affecting experience, and that’s down to the developers’ brilliant use of mechanics. I’ve played literally hundreds of creepy horror titles, but I’ve almost never felt this kind of connection to the story, and that’s entirely down to the decision they made to trigger that bit of physical discomfort in the player. I can’t imagine it’s going to be an experience for everyone, but the results are inarguable – I cared about what happened to these twins, and appreciated the experience all the more because of it.
    • 66 Metascore
    • 80 Critic Score
    The critic in me tells me this series needs to innovate, but as a gamer I'm once again completely satisfied by the experience. Defying conventional wisdom, Dynasty Warriors is unique in that the gameplay achieves a near perfect harmonious balanced and change would only upset that.
    • 86 Metascore
    • 80 Critic Score
    With a notable level of craftsmanship and clear focus on its subject material, Trials HD is going to be endlessly addictive to the right kind of player. I wouldn't have guessed that player was me, but no matter how many times my bike crashed, I kept thinking I could do it if I tried just one more time, and I was constantly hungry to get it right.
    • 85 Metascore
    • 80 Critic Score
    While I’m glad that I waited for Darkest Dungeon to hit the Switch, I still have misgivings. It’s certainly better on the go now than it was on the Vita, if for no other reason than the screen is simply larger, but it doesn’t feel like a great fit. However, in docked mode it’s still the same amazing game that it’s always been, although it looks sharper on PS4. After holding out all this time to finally get the optimal experience, there’s just no easy answer. However, one thing does remain clear — now that the devs have added even more tweaks and amenities, the core experience is still outstanding no matter what platform it’s on.
    • 86 Metascore
    • 80 Critic Score
    My complaints about the storytelling and button-pressing aside, it's impossible to deny that Mario & Luigi: Partners in Time is engaging from a tactile perspective—taking out evil toadstools by kicking a red shell back and forth between the mustache brothers just never gets old.
    • 88 Metascore
    • 80 Critic Score
    It adds a much-needed dose of the kind of quality that is not often seen in these days of safe sequels and formulaic products.
    • 97 Metascore
    • 80 Critic Score
    Aside from those issues and a cooperative mode that seems to exist purely to give a spectator something to do, I had a great time with Odyssey. It doesn’t feel like the massive leap forward that some of Mario’s earlier 3D outings have been, but its polish and spirit make it another must-play in the ever-increasingly impressive Switch library. Leave it to Nintendo to deliver us some blissful escapism in a year when a lot of us really need it.
    • 83 Metascore
    • 80 Critic Score
    If nothing else, Prince of Persia: Warrior Within proves that good gameplay always trumps bad style choices.
    • 78 Metascore
    • 80 Critic Score
    With its relatively short length, storybook-like progression and focus on a charming coming-of-age tale that offers surprising maturity, Candleman might be found sitting alongside Journey and The Unfinished Swan, although it’s lesser in scope. For Spotlightor’s first console outing, it’s remarkably sophisticated and tightly produced — I’m excited to see what they come up with next.
    • tbd Metascore
    • 80 Critic Score
    All in all, I found Arcade Spirits: The New Challengers to be an engaging follow-up to the original. It delivers a fresh, diverse cast while highlighting real struggles that people face in the world, even if we don’t live in a future arcade gamer tech dystopia. Fiction Factory Games have created a well-crafted sequel here, and I look forward to whatever they come up with next!
    • 75 Metascore
    • 80 Critic Score
    Yakuza is the best example I’ve seen in a long time of just how much a great story can elevate a good game.
    • 79 Metascore
    • 80 Critic Score
    Doom is an inferior experience on Switch in virtually every way, with the major exception that it can now be taken anywhere. And should major publishers continue making concessions on triple-A titles to release them on this platform, that’s the tradeoff that’ll be hanging over consumers’ heads. Whichever direction people swing, I’m glad that Bethesda is giving us the choice, and that the wonderful Doom survived the transition to handheld mostly intact.
    • 87 Metascore
    • 80 Critic Score
    Overall, I truly enjoyed my time with Estelle, Joshua, and their many companions in their quest to become senior bracers. Falcom does a commendable job creating a world and story that feels real for the majority of its runtime, despite a few occasional stumbles. As a newcomer to the series, the combat system captivated me from the first battle and never let me go. Trails in the Sky 1st Chapter feels like a classic JRPG I might have grown up playing, yet produced in a modern and nuanced way at the same time. Thanks to the obvious pride and care put into this remake, consider me the newest fan of the Trails series.
    • 91 Metascore
    • 80 Critic Score
    Despite completion anxiety and combat that was just a little bit lacking, I still had a great time with Trails through Daybreak — it offers an interesting world coupled with plenty of likeable characters, ultimately delivering an enjoyable journey filled with plenty of good times.
    • 64 Metascore
    • 80 Critic Score
    The new methodology required to deal with this large scale makes MOO3 the first <I>progressive</I> strategy game and avoids previous mistakes of the genre, such as overwhelming floods of micromanagement near the end of the game. It is precisely this refreshingly dynamic experience that makes MOO3 so appealing.
    • 74 Metascore
    • 80 Critic Score
    Project Warlock is a pedal-to-the-metal, shoot first and don’t ask questions later FPS that would have been right at home on an early ‘90s PC, and players who enjoy that style are in for a treat. Solid art design, excellent gameplay, and just enough challenge make Project Warlock one hell of an experience for fans of the genre while paying tribute to the classics that inspired it.
    • 76 Metascore
    • 80 Critic Score
    Old School Musical is a wonderful audio tribute that keeps the beat of classic games going on and on and on.
    • 86 Metascore
    • 80 Critic Score
    Apart from the suboptimal multiplayer matching, Sunbreak is damn good Monster Hunter and I hope they keep some of the features introduced here as the series moves forward, especially the human NPC companions. For anyone who owns and enjoyed Rise, picking up Sunbreak should be a no-brainer. It’s an intelligent expansion that retains the best of Monster Hunter Rise and adds more than enough to warrant its existence atop an already-meaty title.
    • 84 Metascore
    • 80 Critic Score
    Though there’s a surprisingly large field of competitors on the platform, Rolling Gunner ends up as the best scrolling shooter available on the Switch. While it clearly embraces the traditions of its arcade-oriented predecessors, Koizumi’s work serves as both as a solid introduction to the genre as well as a satisfying deep-dive for veterans.
    • 74 Metascore
    • 80 Critic Score
    Although Trials Fusion is still my least favorite of the Trials games thanks to a lot of weirdness and off choices in the core design, the Awesome Level Max track pack is a great time, and I enjoyed the work on display here. While there are quite a few pieces of DLC currently available for Fusion, this one ranks near the top.
    • 85 Metascore
    • 80 Critic Score
    By removing the questionable focus-group aesthetics and getting back to what made the game so great in the first place, The Two Thrones succeeds in delivering a rock-solid adventure experience from start to finish.
    • 75 Metascore
    • 80 Critic Score
    After the smaller and less satisfying DLCs that came before, it’s nice to have something larger and deeper to add to my Fallout 4 experience. Although this is really just more Fallout, Bethesda hit a high note here.
    • 71 Metascore
    • 80 Critic Score
    Truly taxing for the mind and the thumbs, it&#146;s a game that only gets deeper, better and more challenging as it progresses.
    • 74 Metascore
    • 80 Critic Score
    Disappointing cutscenes aside, Sonic Colors Ultimate offers a solid package that finally gives modern console owners a chance to play one of the best entries in the Sonic catalog, and any hedgehog fans out there who haven’t tried it yet should track it down.
    • 69 Metascore
    • 80 Critic Score
    Overall SimplePlanes is a very solid engineering title. With its learning curve and freedom in building, both new and experienced players can enjoy the process of building. With its physics engine, it’s also an engaging vehicle simulator with exploration, racing, and combat accessible within a a few clicks.
    • 76 Metascore
    • 80 Critic Score
    The Capcom Beat ‘Em Up Bundle is a great collection of famous (and not-so-famous) games from what I would consider to be a golden age for the publisher, and despite their age and simple designs, there’s still some fight left in these old dogs.
    • 80 Metascore
    • 80 Critic Score
    Metro: Exodus is a journey worth taking, and the destination’s worthwhile as well. In this day and age, it’s fantastic to see some developers have the guts to strive for a solid single-player experience that isn’t afraid to try and tell a story of bitter survival in post apocalyptic Russia while also allowing players to absorb the exceptionally detailed world around them and occasionally blow the heads off ravenous mutoids. That’s worth celebrating, I think.
    • 82 Metascore
    • 80 Critic Score
    Beautifully stylized, beautifully implemented, and a true joy to play, NyxQuest: Kindred Spirits is another excellent title in Nintendo's already-impressive WiiWare library.
    • 78 Metascore
    • 80 Critic Score
    As it stands, MYZ is an excellent game that carved off too much meat when trimming the fat. It’s a delicious dish, but it might leave one hungry for more.
    • 87 Metascore
    • 80 Critic Score
    While I’m glad we finally got the Arcade mode SFV players always wanted, I’m left wondering who’s going to purchase this repackaged title. Those already in possession of the game get the updates for free, and I’m guessing that anyone who wanted to be competitive already bought it long ago. Those not interested in going online now have something to chew on with Arcade, but it pales in comparison to what other, more offline-friendly titles are doing. Street Fighter V: Arcade Edition is definitely a better package than Street Fighter V was at launch, but it still feels like it has a way to go.
    • 77 Metascore
    • 80 Critic Score
    It's a shame that Makai Kingdom has gone largely unnoticed, but as long as Nippon Ichi keeps turning on games of this quality, I'm going to keep on supporting them.
    • 74 Metascore
    • 80 Critic Score
    While the core decision-making content of Yes, Your Grace: Snowfall remains close to the original’s, the mechanics are a bit deeper and the narrative is strong and moves its world compellingly forward. This title is the definition of “worthy successor”, and certainly one of my favorite indies of the year so far.
    • tbd Metascore
    • 80 Critic Score
    Graviter offers satisfying, addictive mechanics that come in bite-sized sessions. Aside from some minor frustrations with the pause, it’s a joyful experience that proves videogames don’t always have to be audiovisual extravaganzas to be worthwhile.
    • 89 Metascore
    • 80 Critic Score
    Dead Space is completely competent action/horror.
    • 78 Metascore
    • 80 Critic Score
    Spaceland is a great game with a refreshingly tight approach to turn-based strategy. It’s very good as it is, but it could have been a classic if it got rid of the grind with just a bit of rebalancing.
    • 91 Metascore
    • 80 Critic Score
    Overall, Split Fiction exceeded our expectations when it came to co-op action-puzzling — we just wished the story had more nuance and depth. If Hazelight Studios were to focus the same level of attention to both gameplay and writing, their narratives could serves to be more than vehicles to experience their action through, and that would be something like no other. However, even as it is, Split Fiction remains something special and one of the best cooperative experiences out there.
    • 76 Metascore
    • 80 Critic Score
    Whether to avenge my wounded pride or prove that, yes, I can climb that ledge, Sayonara UmiharaKawase+ has its hook in me, pun very much intended.
    • 85 Metascore
    • 80 Critic Score
    While I enjoyed my time with Wasteland 3 and recommend it to those looking for some quality post-apocalyptic adventure, my hope is that inXile will knuckle down and iron out the bugs sooner rather than later — there’s a lot of great adventuring to be found within already, but it’ll be even better once the game is working properly.
    • 77 Metascore
    • 80 Critic Score
    There's no denying that this year's game is a triumphant return to form for the franchise. It's nice to see skating back as the focus after the two Underground titles.
    • 95 Metascore
    • 80 Critic Score
    Using the wolf's sense to see the Twilight Realm is a ghastly, beautiful effect to be sure, but contributes little to the player's sense of discovery, save for a few holes to dig or making a few jumps that would otherwise be impossible.
    • 71 Metascore
    • 80 Critic Score
    The new areas are a little more open than one might expect from the claustrophobic RE7, but they’re packed with enemies to blast with Chris’ new semi-auto shotgun, and the faster, more combat-heavy gameplay works just as well in first person as the main game’s slow and tense exploration does. There’s a about an hour of content in Not A Hero, including a boss fight and a truly jarring close-quarters battle that proved traumatic in VR. This is a stellar piece of bonus content, which has only one thing keeping it from being the definitive piece of Resident Evil 7 DLC – it’s not End of Zoe.
    • 68 Metascore
    • 80 Critic Score
    While it’s very short, Godstrike concentrates a ton of great moments into its limited running time. The bosses are gorgeously designed, the powers are interesting to mix and match, and there’s even a daily challenge for people to test their skills with randomized powers and perks. It’s visually impressive, it plays well, and just about anyone can jump in and get the hang of things. While I could see some of the truly hardcore scoffing at just how much work Godstrike‘s developers have put in to sand down the bullet hell genre’s rougher edges, the result speaks for itself.
    • 81 Metascore
    • 80 Critic Score
    I don’t think that The Pedestrian has a grand point to make, and that’s okay. Even without a message or an emotional hook, this is a beautiful, fiendishly clever little puzzler that surprised me at every turn, and that’s more than enough.
    • 95 Metascore
    • 80 Critic Score
    I'd say that the kind of story that The Last of Us wants to tell can't be done in a mainstream video game, but I Am Alive and the Metro series manage just fine. Perhaps it's more accurate to say that it can't be done in the kind of game that's expected to sell three million copies.
    • 82 Metascore
    • 80 Critic Score
    While digging in a hole might not seem like the most entertaining thing to do in a game that's doesn't have "craft" in the title, SteamWorld Dig successfully delivers its own unique style of subterranean gameplay thanks to a great balance between managing the mine, chasing upgrades and having just enough story to keep me curious without getting bogged down in too much lore.
    • 78 Metascore
    • 80 Critic Score
    My Brother Rabbit wants to tug the heartstrings as it messes with the mind, and it does an exceptional job of both. There’s something heartbreakingly absurd about watching a stuffed rabbit doing its best to take care of an anthropomorphized plant, but it’s the abstraction that cuts right to the heart of the situation — this is a story about children trying to process huge issues so far out of their realm that the fantasy interpretations actually make more sense. It’s challenging and touching, sweet and scary, and one of the best things that Artifex Mundi has produced. R
    • 83 Metascore
    • 80 Critic Score
    As I end this review, I'm reminded of a phrase attributed to Oscar Wilde: "The bureaucracy is expanding to meet the needs of the expanding bureaucracy." That sentence perfectly describes Prison Architect—as it is with many sims like it, it's growth for the sake of growth, and when I was done with the game and had my prison and had every little detail perfectly in place, I let it burn to the ground again.
    • 85 Metascore
    • 80 Critic Score
    A great popcorn thrill-ride from start to finish. It may not be the deepest or most thought-provoking thing out there, but there's no question it delivers on its promise of slam-bang action and enough plot to hold it together.
    • 87 Metascore
    • 80 Critic Score
    There's no denying the game creates one of the most intense and interesting war game experiences out there on a console. I'm personally more a "run and gun" guy than a "sneak around in the shadows" player, and I still found SOCOM II: U.S. Navy SEALs to be an engaging and engrossing gaming experience that immersed me in a world I'd not experience otherwise.
    • 88 Metascore
    • 80 Critic Score
    I miss my sprite-based 16-bit hockey games, deficient opponent AI and all. Somehow I recall enjoying those more than I did ESPN NHL Hockey, even despite all that it brings to the genre: nuanced controls, deep physics and mechanics, a licensed presentation and polished visuals.
    • 70 Metascore
    • 80 Critic Score
    The story had enough twists to keep me enthralled to the end, which didn't require an epic forty-hour time commitment. There were elements of strategy in the shooting, but it wasn't a first-person frag-fest. I would say that the emperor wears its bloodstained new clothes quite well.
    • 76 Metascore
    • 80 Critic Score
    It may sound strange, but the developers of Brave Story: New Traveler have created an above-average experience by taking a perfectly average formula and making absolutely no errors in its execution.
    • 77 Metascore
    • 80 Critic Score
    Yakuza 2 isn't perfect by a longshot, but it's one of the exceedingly few games that makes an effort to deliver legitimately mature content aimed at, and intended for adults like me who can appreciate something a little more substantial than killing terrorists, aliens, or zombies once in awhile.
    • 77 Metascore
    • 80 Critic Score
    Unravel Two is a fairly compact jaunt with only seven levels and some optional challenges for those who want them, but I found it to be the perfect length for what it is. The runtime offers a satisfying array of puzzles that function equally as well with one player as they do for two, it’s stunning to look at, a pleasure to listen to, and although they might not be ranked alongside other videogame luminaries, I adore yarnies. I’m not sure if a third game is in the cards considering how quickly Unravel Two was forgotten, but if so, I’d be more than happy to go on an adventure with them again.
    • 65 Metascore
    • 80 Critic Score
    The fights are long and challenging, and the gameplay has an appeal all its own. With plenty of features, great graphics and sound and a surprisingly well-developed backdrop, Tao Feng's unique gameplay is a welcome step in the right direction.
    • 70 Metascore
    • 80 Critic Score
    For anyone who has ever fallen in love or suffered heartbreak, Maquette will resonate. Yes, some puzzles were weaker than others, but those issues felt secondary to the masterful tapestry being painted before my eyes. Maquette is a poignant and rewarding experience that reminded me of some of my happiest moments, it forced me to stare straight at sorrow, and simultaneously reassured me that it’s okay to feel that pain.
    • 78 Metascore
    • 80 Critic Score
    Lego Indiana Jones is so successful because it reimagines the films it’s based on without reproducing them.
    • tbd Metascore
    • 80 Critic Score
    Conarium is a short experience — I finished it in around three hours — but I’ll happily take quality over quantity. Despite finding fault in a few certain places, I thoroughly enjoyed my time with Conarium and was happy to finally find a title that faithfully scratches that Lovecraft itch.
    • 76 Metascore
    • 80 Critic Score
    So LawBreakers is easy to recommend to those with nostalgia for the arena shooters of the late ‘90s. Its less-than-alluring presentation hasn’t exactly earned the game a massive following, so when I say as someone raised on Unreal Tournament that this is the real deal, I hope someone heeds my advice. LawBreakers deserves a chance.
    • tbd Metascore
    • 80 Critic Score
    Antonball is a great little package of classic-looking, feeling and sounding videogame goodness. Combining two simple concepts in unique ways to create new flavors of engaging gameplay is always great to see from studios showing an appreciation for the medium and a mind for ingenuity. Given this, Antonball is a safe pick-up for anyone with an itch for something old-school, yet still fresh.
    • 69 Metascore
    • 80 Critic Score
    Perhaps it's still too experimental and difficult than the sixth entry in a series ought to be, but despite everything, RE6 offers top-tier cinematic action and series-high storytelling. For fans who've yet to try it, the PC version is the right choice.
    • 71 Metascore
    • 80 Critic Score
    It’s absolutely worth playing for anyone who missed it the first time, and the new features and content make a strong argument for existing fans to take a second look.
    • 79 Metascore
    • 80 Critic Score
    While it might be going a bit far to say that this is the biggest action game ever made, some math might make the point more clearly. There are around 150 missions on offer, each coming with a remixed super-hard version. Each of the four soldier classes play so differently that they’re effectively a completely different experience. Consequently, it’s not a huge exaggeration to say that Earth Defense Force 6 has 1200 missions to enjoy – and that’s all before the DLC comes out. This might be the most gameplay ever, and such a huge amount of it is so flat-out great that it can be called one of the best games I’ve ever played.
    • 63 Metascore
    • 80 Critic Score
    So much of Spirits of Spring is on-point that the failure to ultimately cross the finish line is a sharp disappointment. I should keep things in perspective, though. Spirits of Spring's design, art, and narrative work so well together in conveying its theme that the strongest complaint I can muster is that it doesn't work perfectly.
    • 81 Metascore
    • 80 Critic Score
    Stick It To The Man is a short, uncomplicated project that lives and dies by the quality of its writing, and to its credit, that writing is strong enough to support the entire experience.
    • 76 Metascore
    • 80 Critic Score
    Because this game oozes love for mecha anime and RPGs without falling into being merely referential or nostalgic, Wolfstride is its own beast — a zany, at times heartfelt tale built atop a solid gameplay foundation of meeting giant robots and punching them in the face.
    • 97 Metascore
    • 80 Critic Score
    Even with as many downs as ups, Grand Theft Auto V is still a significant achievement in design. Playing missions from multiple perspectives is a creative spark that will surely light up the next generation, and I'm confident the Housers have even bigger ambitions. They'll keep building upon this template and inch tantalizingly closer to creating their perfect game. GTA5 isn't it, but its flashes of brilliance will endure.
    • 86 Metascore
    • 80 Critic Score
    I thought that Grapple Dog was one of the best 2D platformers I’d played in ages, and this sequel absolutely lives up to its pedigree. Whatever the developers want to do next with these characters, it’s going to be worth tagging along.
    • 72 Metascore
    • 80 Critic Score
    Although some may be put off by the ease with which the game can be completed, I didn't see that as a negative at all. Games of this sort tend to lean towards being esoteric and frustrating as a means of delivering challenge, and in this genre, I'd much rather play something that invites me in and makes me smile rather than something that has me running to the Internet for an FAQ.
    • 84 Metascore
    • 80 Critic Score
    Ultra was a great time over a weekend (especially trading off between rounds with my kids) and I'm sure that players who've stayed current with Street Fighter have already purchased it and sussed out the new tweaks and systems, but as someone who popped in to see how things are going, I quickly popped back out and wished the series well
    • 83 Metascore
    • 80 Critic Score
    Despite some small issues, the Ace Attorney Investigations Collection will be a wonderful experience for any Ace Attorney fan. It shines a much-needed light on the prosecutorial side of the courtroom, and leads players through the questions that have to be answered before a case can be brought to trial. Miles Edgeworth is also strong, holding his own as both a protagonist and Phoenix Wright’s rival, and I’d love to see him get a starring role more often!
    • 74 Metascore
    • 80 Critic Score
    To be honest, I bought this game on a whim thinking its homage to classic survival-horror and deliberate Playstation 2-era graphics would coalesce into a somewhat janky indie experience with a lot of heart but little technical prowess. I’m happy to be proven wrong as Nightmare of Decay scratched that itch from horror games of my youth in a way that is just modern enough to feel good but not so updated that it loses its nostalgic flavor. It lacks the length of classic horror games as it only clocks in at about 3 hours, but it still feels complete. People looking for a quick and clever trip down survival-horror memory lane likely won’t be disappointed.
    • 96 Metascore
    • 80 Critic Score
    So BioShock is not a revolutionary game, or even a particularly innovative one; by the time I reached the end, I felt as though I had played a rather standard and predictable first-person shooter.
    • 66 Metascore
    • 80 Critic Score
    The best thing to happen to the series in years. The AI programming system and shift to hands-off combat give Armored Core an incredible sense of freshness and renewed vigor.
    • 75 Metascore
    • 80 Critic Score
    X-Morph gives the player ample time and information to strategize, and zipping around in the spaceship offers a level of real-time agency uncommon in tower defense games. It feels odd to say, but I’m glad the aliens conquered Earth.
    • 74 Metascore
    • 80 Critic Score
    There are other things I could complain about, like the occasional bug or strange hitboxes, but I appreciated that Neversong never tries to be more than it is, and everything it offers is meant to be in service of its heartfelt story of loss and hope. I felt ruined by the ending, but I will say that it also leaves some things to the player’s imagination.
    • 78 Metascore
    • 80 Critic Score
    While Unravel might not be the deepest experience or present the most complex puzzles to solve, the impossibly beautiful presentation is overwhelming and Yarny is a character that's easy to love. This small-scale journey of the mind and heart had no trouble keeping me engaged until the last memory was found, and I look forward to what this developer does next, even if yarn isn't involved.
    • 80 Metascore
    • 80 Critic Score
    I’m a huge fan of licensed games and I was definitely in need of a calm experience. Hello Kitty Island Adventure fit the bill and ended up being a good time, as it kept me engaged with a satisfying gameplay loop and cute looks. As the weather outside remains frightful, taking a trip to this tropical paradise and meeting a few new friends is a great choice.
    • 83 Metascore
    • 80 Critic Score
    My main complaint with Stray is its length, it felt like the game could have done with an extra four or six hours if it were in the shape of more challenging chase sequences or harder puzzles. The lack of customization for the cat is another issue that has to be addressed. Early on, the cat acquires a jacket and it came as a surprise when credits rolled and there was never any opportunity to customize it, nor even the ability to add one (or more) of the badges that can be earned. There’s not even allowance for a change in the base color. Those issues aside, Stray is ultimately a double-A game that can be confused for triple-A if one takes into consideration the amount of polish, precision and quality crammed into it. Fur-midable indeed.
    • tbd Metascore
    • 80 Critic Score
    Before heartily endorsing Fort Triumph, I will warn buyers that if they’re allergic to the ‘My 95% shot missed, but the AI keeps hitting on 20% chance shots’ staple of the genre, this is not solved here. it’s something that fans of turn-based strategy titles have grown to deal with, but I doubt anyone has grown fond of it. That irritation aside, Fort Triumph is an amazing title that brings a fresh perspective to both of genres it blends, and I can’t wait to see what the developers do next.
    • 71 Metascore
    • 80 Critic Score
    If you&#146;re the type of player that enjoys naval themes or even if you just like a lot of guns-blazing, shoot-&#145;em-up action, the game is destined to be a bona fide sleeper hit. Don&#146;t miss the boat.
    • 87 Metascore
    • 80 Critic Score
    The definition of what a perfect sequel should be, and an excellent game in its own right.
    • 76 Metascore
    • 80 Critic Score
    As a games critic for more than 20 years, I play a lot of titles. For me, the best ones are those that surprise me or subvert my expectations – titles that find a new angle, or offer something that I haven’t quite seen before. Golf Club Wasteland managed all of that, and left me with a few things to think about afterwards, to boot.
    • 80 Metascore
    • 80 Critic Score
    The maze-like level designs may seem a little chaotic at first, but their appearance is misleading. In fact, they're very logically designed and player-friendly. With just a little experimentation, solutions become readily apparent.
    • 80 Metascore
    • 80 Critic Score
    While I can’t discuss story details, Danganronpa V3 shines by highlighting the memorable cast while twisting the story around in surprising ways. The structure doesn’t change much from the prior two entries and it doesn’t need the minigame padding, but that doesn’t stop this from being a fantastic experience. Fans of the series owe it to themselves to play V3, as it was clearly created with them in mind and holds up perfectly alongside Trigger Happy Havoc and Goodbye Despair.
    • 77 Metascore
    • 80 Critic Score
    A refined, immersive, superbly scripted, and generally well-executed adventure. It's possibly the best example of sustained convergence yet experienced in a videogame.
    • 85 Metascore
    • 80 Critic Score
    Touch controls are a perfect fit for this title since all that's required is to poke where the creature needs to attach, and the physics engine that powers it makes it all happen.
    • tbd Metascore
    • 80 Critic Score
    Don’t Give Up: A Cynical Tale is perfect for anyone in a creative field or for those who feel the weight of the world on their shoulders. With its sardonic sense of humor and very real writing, it reminds us that we all need a pick-me-up every now and then.
    • 74 Metascore
    • 80 Critic Score
    When it comes to compilations like this, there’s three criteria to meet. One, the games have to stand the test of time. Two, they have to be emulated well. And three, substantial historical features and content must be added. In all three categories, the team at M2 knocked it out of the park. While there are a couple of clunkers here, that doesn’t diminish the fact that there are four outright classics available in this package. Anyone interested in spectacular 2D action titles or in learning about Castlevania‘s history would do well to bite on this collection.
    • 81 Metascore
    • 80 Critic Score
    Familiarity aside, however, Mizuguchi’s latest experiment in merging simple mechanics with mesmerizing feedback remains an invigorating success, and probably more compulsive and complete than any other he’s conducted, even if it’s not necessarily the final word on the subject.
    • 80 Metascore
    • 80 Critic Score
    That lack of basic info aside, Smite is bright, largely accessible, and after just a few matches I fully understood the appeal of team-based god-on-god combat.
    • 85 Metascore
    • 80 Critic Score
    It's a good RPG with varied gameplay and an interesting story that unfolds at a nice pace.
    • 82 Metascore
    • 80 Critic Score
    Crow Country expertly recreates the aesthetic of PS1 survival horror, with a mood and atmosphere that would have felt right at home in the ’90s. While some of the survival horror elements are a bit too safe and the story is oddly paced, SFB Games has struck spooky gold.
    • 57 Metascore
    • 80 Critic Score
    It's always a great feeling to go into a game with no expectations and then come away highly impressed, and that's exactly what happened with Onechanbara Z2: Chaos. It's an irreverent, enjoyably kinetic game, and the takeway is that quartets of highly skilled warrior women murdering the absolute hell out of zombies in bloodthirsty fashion is, above all else, completely and totally rad.
    • 83 Metascore
    • 80 Critic Score
    All told, Trine was a stylish, clever game that certainly manages to establish its own identity.
    • 74 Metascore
    • 80 Critic Score
    For those not put off by the gory subject matter — and ye gods, brace for the “steak table” animation — it’s a petite, dark delight.

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