GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 73 Metascore
    • 85 Critic Score
    Like the best crime films, Mafia: The Old Country succeeds thanks to a complex and dark tale of revenge and familial ties. It’s a short, yet satisfying ride, and Enzo’s tale is easily one of the best of the year. While some may lament the lack of an open world, the narrative and solid gameplay delivered by the developers makes this an offer no one should refuse.
    • 92 Metascore
    • 80 Critic Score
    Quibbles aside, Undertale offers a great story with excellent dialogue, a truly fantastic soundtrack and tons of unique, clever, and occasionally demented twists on RPG genre tropes that aren't just window dressing or subtle winking nudges to the player. It's not a perfect game, but it is a great one.
    • 75 Metascore
    • 80 Critic Score
    I would recommend any Doom fan give Doom 64 a try if they missed it the first time around, and in some ways it’s become my favourite Doom game. For me, it scratches that simple classic Doom itchthat Doom Eternal can sometimes lack, and does so with a unique visual style and atmosphere that makes it feel fresh, whilst also aping my early memories of Doom.
    • 72 Metascore
    • 80 Critic Score
    And so it is that the series's venerable blend of cut-throat peril and exemplary platform action is not only maintained, but arguably kicked up a notch with newfound levels of visual splendour, hellish level design and structural ingenuity. Though far from universal in its appeal, Ultimate Ghouls 'N Ghosts is quite simply a masterfully executed platform game.
    • 93 Metascore
    • 80 Critic Score
    Despite the minor flaws, Grand Theft Auto: Chinatown Wars is an excellent experience.
    • 74 Metascore
    • 80 Critic Score
    While light on modes and depth, Fort Triumph’s largely enjoyable campaign and satisfying turn-based combat are attractive enough to keep a player’s interest from start to finish. Flinging rocks to smash trolls and setting the ground ablaze to scorch goblins doesn’t get old, and the multiple difficulty settings and permadeath options can challenge even more experienced tactical fans.
    • 77 Metascore
    • 80 Critic Score
    With its uniquely approachable structure, highly-polished details, and a laser-sharp focus on fulfilling its own premise, it's a title that I'm glad to recommend to both adults and children alike.
    • 82 Metascore
    • 80 Critic Score
    Despite my issues with the story, Technobabylon remains an exceptional game. Its clever puzzles, complex characters, and unique setting make it a gem that stands out as a welcome change from more gritty, nihilistic cyberpunk stories.
    • tbd Metascore
    • 80 Critic Score
    The Campaign, Dark Zone and Incursions are enjoyable while they last, but players looking for meaty, long lasting, end-game content would do well to make sure that at least one of the Gold Edition’s included DLCs seems like a good fit for the long haul – to reiterate, Underground is for those who like gear for the sake of gear in co-op, Survival doubles down on the main game’s oppressive, stark environment, and The Last Stand is for those that want to flaunt their set-ups and create gear envy in others. For those who take the plunge, The Division’s updated and inclusive Gold Edition is better and more fully featured than the previous iteration, and it’s heartening to see Ubisoft sticking by this game and continuing to tweak it. Even better news? It’s already been announced that Season 2 will be free. What this entails we’ll have to see, but with this season ending so positively, I’m optimistic.
    • 82 Metascore
    • 80 Critic Score
    While it lasted, Cult of the Lamb was a darkly enlightening experience that wholly delivers on the premise of its cutesy horror genre-mash-up. For the many who have been eagerly anticipating its release, that faith has been rewarded.
    • 59 Metascore
    • 80 Critic Score
    Lifeless Planet is a world well worth exploring.
    • 88 Metascore
    • 80 Critic Score
    Mario Kart 8 is pretty great in many ways, but undoubtedly moreso with a collection of friends to play with, or when facing off against other players online.
    • 78 Metascore
    • 80 Critic Score
    Headquarters: World War II is an excellent game for WWII enthusiasts and strategy aficionados alike. It provides a great amount of tools for players to use on the battlefield, in addition to plenty of options to tailor the experience to their needs. Some UI and interface issues diminish the experience a bit, it will still provide many hours of enjoyable warfare for fans of the material.
    • 84 Metascore
    • 80 Critic Score
    Despite all of my moral problems with the game, I can't deny that it's an incredible experience, one that has to be played to be believed. It's worth buying just to get a glimpse at a perfectly designed control scheme.
    • 88 Metascore
    • 80 Critic Score
    Due to the fact that both elements of F.E.A.R., the horror and the action, are crafted so thoughtfully they seamlessly merge together to create a, if not unique, then at least very polished experience.
    • 68 Metascore
    • 80 Critic Score
    Overall, Rocket Arena is a solid multiplayer title that could be the beginning of an interesting new IP. It may seem bleak for this little shooter at the moment, but I’d urge those looking for a fresh take on competitive games to check it out.
    • 65 Metascore
    • 80 Critic Score
    A solid story and engaging characters go a long way towards justifying a JRPG's existence, and the world of FFF is quite charming.
    • 81 Metascore
    • 80 Critic Score
    Fall Guys takes a bit of skill, a lot of dumb luck and a truckload of frustration, mixes it all together and produces one of the most imaginative multiplayer experiences around. Sure, I still might suck at online games but it’s never felt this good to be so bad.
    • 83 Metascore
    • 80 Critic Score
    I may not be ready to write an in-depth technical analysis on every inch of the Walking Dead board, but it strikes me as a well-designed table that knows its subject inside and out, and it gives fans of Lee, Clementine, and the rest a whole new context within which to play.
    • 81 Metascore
    • 80 Critic Score
    A generally joyous experience that exceeded my expectations with some of the most unabashedly entertaining play I've had all year. I have nothing but respect for the developers' attempts to right their listing ship, and with the best writing the series has ever seen, a fresh approach to the material and a strong structure underneath the crazy, they were wildly successful in doing so.
    • 82 Metascore
    • 80 Critic Score
    Not For Broadcast is a different sort of simulator experience, and it’s also an experience that has a point — not only is it meant to entertain, but also to enlighten. Working as a propagandist will definitely change how the player looks at modern media and social networks, and that’s a powerful gift indeed.
    • 79 Metascore
    • 80 Critic Score
    For such a short game, there's quite a bit of fun to be had in Dead Rising: Case Zero. This is a definite improvement over the first title (plus you can actually read the font on a standard definition TV this time around) and has me completely excited for Dead Rising 2.
    • 72 Metascore
    • 80 Critic Score
    With its charming art style, accessible gameplay, and just-on-the-right-side-of-frustrating puzzles, Max: The Curse of Brotherhood is the perfect game for younger players hoping to try out the Xbox One.
    • 67 Metascore
    • 80 Critic Score
    People only be satisfied with "AAA" levels of production will likely gripe, but to be perfectly frank, none of the rough edges diminished my overall experience-the focus and design of Reality Pump's efforts just can't be denied.
    • 75 Metascore
    • 80 Critic Score
    Rematch is a great example of when developers take a popular topic and put their own spin on it. Some might describe it as a “Rocket League without cars”, but it is so much more than that. The creativity Rematch encourages creates an engaging team-based game that incorporates every player. With easy to learn controls and flashy skills, fans and non-watchers alike are bound to enjoy this chaotic adaptation of soccer.
    • 75 Metascore
    • 80 Critic Score
    Although I enjoyed Ether One, the game is based entirely on exploration, and unraveling the story is key to its appreciation. Players who don't have the patience for this sort of slow-burn adventure might find that things are fairly incomprehensible if they don't take the time to do some of the non-essential puzzles. However, those who find the idea of a casual stroll through someone's mind would do well to check this one out.
    • 75 Metascore
    • 80 Critic Score
    The racing issue aside, Raskulls shines whenever the player is left alone to work through one of the ingeniously-designed puzzle levels.
    • 78 Metascore
    • 80 Critic Score
    Ultimately, the thing about Hell is Us that ties it all together is the title. The combat and exploration are merely a distraction from the real conflict happening in front of the player’s eyes — humans on both sides of the civil war (and those manipulating the war from behind the scenes) have committed far worse atrocities than the creatures ever have.
    • 76 Metascore
    • 80 Critic Score
    Escape Goat 2 is a solidly-designed, sharp-looking title with no shortage of replayability thanks to its nefarious tower of challenging puzzles.
    • 80 Metascore
    • 80 Critic Score
    The graphics have a grainy low-resolution edge (similar to all 2D fighting games), but there's no denying the gorgeous colors, beautifully meticulous hand-drawn art and vibrant animation.
    • 78 Metascore
    • 80 Critic Score
    While I actually felt sympathy for the monster even though I didn’t doubt the girl’s condemnation of it, Lydia still manages to land a heavy emotional blow with admirable economy thanks to its expressive art and skillful storytelling. It’s a strong, sharp jab of a game, and well worth it for anyone willing to take the punch in the gut.
    • tbd Metascore
    • 80 Critic Score
    Even though it’s on the short side, Shoot 1UP DX is still a thrill. The ‘multiple ships at once’ concept still feels fresh a decade later, and this landmark indie deserves a spot in every shmup fan’s library.
    • 72 Metascore
    • 80 Critic Score
    Although enhanced graphics and special effects would have improved the game cosmetically, there's no denying that the mechanics are dialed-in and the developers have some damned good heads on their shoulders. Add in the fact that it retails for a rock-bottom $20 brand-new, and The Red Star and becomes the next surprise hit that's on every B-list hound's radar.
    • 75 Metascore
    • 80 Critic Score
    Wild Hearts S is a welcome and surprisingly capable port of what I always considered to be a truly fantastic and criminally underappreciated title when it launched a few years ago. EA may have dropped support for Wilds Hearts in a hurry, but I’d absolutely love if Omega Force continued to forge ahead with this IP independently. Azuma ain’t gonna save itself, after all, and it’s far too charming a world to leave to its own devices.
    • 74 Metascore
    • 80 Critic Score
    Tokyo Jungle is exactly the sort of unconventional project that I live for, so it's easy to forgive its issues; the low-end production values, two extremely ill-conceived stealth missions that don't suit the mechanics, and a few boss fights that were more frustrating than fun. Although irritating, none were dealbreakers-just be prepared to restart a few missions here and there.
    • 77 Metascore
    • 80 Critic Score
    Aside from the misstep of the stunted co-op mode, every other aspect of Etrian Odyssey III has been vetted and manicured to ensure that the game provides the highest quality dungeon-crawling conceivable.
    • 72 Metascore
    • 80 Critic Score
    The opening chapter provides a strong foundation on which to build an engaging (and hopefully not too regressive) adventure game experience.
    • 72 Metascore
    • 80 Critic Score
    While it may not do anything new or anything spectacularly well, there's no denying that it's a hell of a lot of fun.
    • 79 Metascore
    • 80 Critic Score
    Dynasty Warriors Origins isn’t just a high point for the series, it has the potential be a whole new beginning for its relevance and popularity. While I’m a huge fan of the series, my favorites have never been the mainline entries set in Ancient China. I’ve always preferred the Sengoku Japan-set Samurai Warriors series, or their many licensed entries, like One Piece Pirate Warriors and Zelda Warriors. However, Omega Force has successfully reshaped their flagship title, and perfected the formula – I just hope they’re able to spread this accomplishment around, and elevate their other franchises that deserve the same attention.
    • tbd Metascore
    • 80 Critic Score
    Overall, MFN is an excellent survival horror title that attempts to, and mostly succeeds at, changing up the standard survival horror formula. While it could stand to have a few more teeth, I was still pleasantly on the edge of my seat the entire time. In a genre with too many developers copying each other’s homework, My Friendly Neighborhood offers a break from the norm with color and charm, and I suspect that fans of survival horror will want to play along.
    • 83 Metascore
    • 80 Critic Score
    And the final word must go to that pesky puzzle hook that just won't let your stubborn brain accept defeat.
    • 84 Metascore
    • 80 Critic Score
    A good game that will give gamers roughly twenty hours of offline entertainment and countless more online with friends. My biggest beef remains the fact that the game feels more like an expansion of last year's title as opposed to a new experience.
    • 81 Metascore
    • 80 Critic Score
    For those who love Trials and want a serious challenge, Trials Evolution: Riders of Doom is the right stuff. For those who already feel like they’re in over their heads, give this one a pass.
    • 74 Metascore
    • 80 Critic Score
    In a medium full of spaceships and crumbling castles, The Thaumaturge is a singular sojourn to a time and place that many players will be unfamiliar with, presenting a dance through the sights and sounds of a turn-of-the-century Warsaw imbued with magic and terrifying creatures. Backed up by a solid combat system, compelling main narrative and diverging decision points, this supernatural adventure is one well worth taking.
    • 54 Metascore
    • 80 Critic Score
    2Dark is as rough as widely-released games come, but even more impressive is the way it puts the player and their prey on equal footing. The shadows are just as dangerous for the villains as they are for the hero. This is a truly difficult game to get through on multiple levels, but it offers profound satisfaction in fighting the worst evil imaginable.
    • 76 Metascore
    • 80 Critic Score
    Although it’s a bit short with only four levels, two difficulties, a weekly challenge, and an online score attack leaderboard, it’s right in line with what I’ve come to expect from an arcade-style title, and in its favor, it’s a rather refreshing take on the ‘shooting gallery’ genre that is quickly becoming stale among VR offerings.
    • 85 Metascore
    • 80 Critic Score
    Radiant Historia: Perfect Chronology offers a staggering amount of content for the price — there are nearly 300 different events to see, and the campaign can finish with dozens of possible endings. Patient RPG fans looking for intriguing story hooks and puzzle-like battle mechanics would do well to try it. Those looking to simply enjoy the narrative without being punished can also dip into Friendly mode and enjoy the experience as well.
    • tbd Metascore
    • 80 Critic Score
    Reality Break is simply a blast to play and fight/loot/repeat loop is incredibly satisfying, wheter it’s the first run or the fifth. For fans of roguelikes, shoot’em ups or original ideas, this is one break definitely worth taking.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, Moonlit Farewell is a game that excels at what it sets out to do, though it doesn’t try to achieve anything too surprising or outside the norm. Even so, it kept me glued to my console from start to finish, and no fan of this genre will find much fault with it.
    • 77 Metascore
    • 80 Critic Score
    Thanks to a colorful art style and enjoyable gameplay, Little Kitty, Big City is a delightful spiritual throwback to games of yesteryear, and I hope more titles follow its example.
    • tbd Metascore
    • 80 Critic Score
    I'm not going to offer any theories as to whether this whole thing should be legally actionable, but setting potential plagiarism aside, Abyss is a high-quality hidden object game more than enough content to keep anyone entertained.
    • tbd Metascore
    • 80 Critic Score
    Shikon-X Astro Defense Force is delightful. People may find it brief, but the brevity is more than made up for by ample charm and a clear love of the source material it parodies.
    • 71 Metascore
    • 80 Critic Score
    While I’m definitely a soulslike fan, I don’t need every game in the genre to follow the formula that FromSoft has laid out, and I’m glad that there are studios like Trialforge who are willing to do something different. The foundations are familiar enough to appeal to anyone who enjoys these kinds of experiences, but those looking for a little different will be pleasantly surprised. I appreciate what Deathbound brought to the table, and I look forward to whatever Trialforge does next.
    • 69 Metascore
    • 80 Critic Score
    InuYasha may not be able to compete with the big boys of the fighting genre, but fans of quirky anime games or those looking for a budget fighter won't be disappointed.
    • 64 Metascore
    • 80 Critic Score
    Fallen Legion‘s combat is fast without being overwhelming, and the timed choices added an emotional depth to the decisions I made. While I wanted control over the story in places where I didn’t have any and I wasn’t quite sold on some of the twists, that’s only because I was so fond of the character — it’s more a weakness of overambition than an actual failure. I enjoyed my time in Fenumia, and would enjoy some more.
    • 80 Metascore
    • 80 Critic Score
    Digging deep into these levels proves to be a pretty profound experience. Each level is adorned with washed out colors and textures, as lush and lively as the cherry blossom trees the game so prominently displays.
    • 80 Metascore
    • 80 Critic Score
    This is one of those rare experiences where the follow-up actually surpasses the original in terms of playability.
    • 70 Metascore
    • 80 Critic Score
    The physics feels smooth and responsive in a way that works for me, and it’s satisfying to launch off a ramp in ball form, transform to shoot an enemy mid-air, transform back to dash into another enemy and then send them off the level in one smooth motion. Because of moments like this, Go Mecha Ball has rolled its way to being one of my favorite games of the year in just a few short hours.
    • 92 Metascore
    • 80 Critic Score
    Xenoblade may not be the greatest JRPG ever, but it's certainly one of the best games on the Nintendo Wii.
    • 72 Metascore
    • 80 Critic Score
    Brigandine: The Legend of Runersia delivers an entertaining world and a story full of diverse and vibrant characters, all built atop competent world-conquering strategy. The complexity may make it a bit less approachable to genre newcomers, but strategy buffs and longtime Brigandine fans need look no further.
    • 78 Metascore
    • 80 Critic Score
    Overall, The Foundation is a satisfying package that delivers more of what players got from the original campaign, and this is a good thing. The combat scenarios are tense, the locales are interesting, and it’s between four to six hours of new content for those looking to spend more time with Jesse Faden. It might not advance the storyline much and it doesn’t do anything radically different, but there’s no question that those who enjoyed Control should jump in and see what’s happening in the basement.
    • 79 Metascore
    • 80 Critic Score
    Yes, The Dragon’s Trap is one of the best-looking 2D sprite-based platformers ever, but beneath that gorgeous exterior is a fundamentally well-built adventure platformer. All the player needs to do to prove the truth of that statement is tap one button and discover just how good gamers had it twenty-eight years ago.
    • 70 Metascore
    • 80 Critic Score
    Skate City succeeds most in getting me into the zone and chilling while playing. Hours go by in a blink while playing this one, and the tight controls, lo-fi aesthetic and addictive nature make it one of the genre’s best in a long time.
    • 83 Metascore
    • 80 Critic Score
    While not for first-time Persona players, Persona 5 Strikers absolutely delivers an unexpected sequel to P5 by offering an engrossing story and more time with these charming characters. Also, at roughly thirty to forty hours, it’s certainly a faster ride than its nearly two hundred hour predecessor — not a bad thing, since it left me hungry for another adventure with this crew.
    • 82 Metascore
    • 80 Critic Score
    It's well paced, has a compelling plot, the twists are surprising without being outlandish, it prefers a more nuanced psychological horror over excessive blood and gore, and it's able to organically elicit fear, sadness and intrigue.
    • 67 Metascore
    • 80 Critic Score
    While Say No! More might not be everyone’s cup of tea as it’s an experiential title that centers entirely on its story and characters, I had a great time in the two hours it took to finish it, and can’t wait to play with another character and a different language in which to say “NO” in. It’s a heartfelt game that will gift a smile to many players’ faces, while also delivering a strong message essential to our daily lives. Say yes to Say No! more.
    • 80 Metascore
    • 80 Critic Score
    Skylanders: Giants remains every bit as satisfying to play as the original was, and in my house at least, it's still the game of choice when the family is in the mood to pass the controller around.
    • 68 Metascore
    • 80 Critic Score
    While the threat of so much death in such a short period of time might throw fans of Knight's sunshine for a loop, Rubble Without A Cause felt different and fresh, and I'm glad that The Odd Gentlemen didn't just do a repeat of the previous installment. Good work, Gentlemen... You've got me hooked.
    • 91 Metascore
    • 80 Critic Score
    The freeform combat, gorgeous locations, and excellent multiplayer are strong, and Far Cry 3 does a fantastic job of putting the player in the middle of a lawless, chaotic world and letting them get up to whatever they please. Yes, video games are capable of achieving much more than Far Cry 3 does, but it makes a persuasive argument that there's nothing wrong with a guilty pleasure now and again—especially when it's as slickly presented as this is.
    • 84 Metascore
    • 80 Critic Score
    Enter the Gungeon is a wonderful mix of intricate difficulty and vast silliness (dodge)rolled into one— Any player partial to roguelikes or bullet-hell games will find a lot to do, and completists will be running around the gungeon for months to come.
    • 78 Metascore
    • 80 Critic Score
    Proves that old-school gameplay isn’t dead and may still be able to teach a trick or two to the next generation.
    • 78 Metascore
    • 80 Critic Score
    Underneath its wisecracking exterior, Disgaea 3: Absence of Detention offers enough depth to keep a determined player occupied for over a hundred hours if they so wish it, while also entertaining folks that just want to play a game for its story and multiple endings.
    • 74 Metascore
    • 80 Critic Score
    I would have liked a longer game with a little more challenge to it, but at the end of the day Genji does so many things well that I found myself willing to live with the flaws.
    • 79 Metascore
    • 80 Critic Score
    While the story is a bore and a couple of difficulty spikes pushed my parrying skills to the max, Wo Long: Fallen Empire still manages to deliver a solid and lengthy action-adventure on par with their previous successes, but with a slightly different and more refined flavor. Tecmo-Koei is better at the soulslike genre than most, and I am a fan of what they do — I just wish the developers would have reconsidered that abysmal first boss. Being an homage to something famously hard was an incomprehensibly poor choice, and it’s a shame that the rest of the campaign will go unseen by the people who walk away in frustration.
    • 70 Metascore
    • 80 Critic Score
    After circling the world’s skies and visiting the final shrine, I had a wonderful time with Aer: Memories of Old. The visuals are perfect, it’s deliciously compact, and there really is something quite wonderful about being able to take to the skies and fly without a care. After seeing it so long ago and holding onto hope that Forgotten Key would deliver, I can honestly say that it was worth the wait.
    • 87 Metascore
    • 80 Critic Score
    Sonic Mania is easily the best Sonic I’ve played and also manages to be a return to the classic Genesis style. While recreating some aspects of the 90’s experience meant dealing with annoying things like running out of lives and restarting entire zones, it didn’t ruin the overall experience — this trip down memory lane was a welcome one.
    • 89 Metascore
    • 80 Critic Score
    The combination of a unique concept and a refreshing original and light-hearted setting make WarioWare one of the pleasant surprises in terms of engaging original software on the GBA.
    • 70 Metascore
    • 80 Critic Score
    Overall, Root Film is an engaging visual novel, but as a film buff, it was doubly great experience. For anyone that falls into the Venn diagram between these two types of media, this comes recommended!
    • 80 Metascore
    • 80 Critic Score
    I think that Tainted Grail could have benefited from more time in development even though it had already been a couple of years since the demo dropped. Though it often stumbles over the technical weight of its own creative ambition, Tainted Grail has the makings of a phenomenal RPG — but readers just might want to hold off until that weight has been lifted.
    • 75 Metascore
    • 80 Critic Score
    While Remothered’s plot leaves much to be desired, it remains a stunning accomplishment thanks to gameplay that turns every moment inside the dark house into a nail-biting, edge-of-the-seat experience in a completely authentic location that dares players to try and get out alive.
    • 86 Metascore
    • 80 Critic Score
    I could mention the razor-sharp graphics, cleanly minimalist design and absolutely phenomenal soundtrack, but there's really no point... Shatter is easily one of the best offerings available on the PSNetwork even without taking any of those things into account.
    • 78 Metascore
    • 80 Critic Score
    In spite of the game’s issue with providing a good challenge curve, I enjoyed my time with Mechanicus. It’s a great way to experience this side of the 40K world, and it remains a solid tactics outing that delivers the power fantasy of ridding the world of evil, along with multiple endings to discover. While players who are more invested in the Warhammer universe may get more out of Mechanicus than I did, it’s still worth a recommendation.
    • 86 Metascore
    • 80 Critic Score
    It's easy to recommend this compilation to anyone looking for JRPG gaming on the go, and this pair of games is poised to steal my free time all over again—and I'm perfectly willing to let it.
    • 73 Metascore
    • 80 Critic Score
    All-Star Battle R is an extremely daunting affair to jump into. Yes, the developers have done a good job of offering ways to ease players into its eccentricities, but at the end of the day, it’s still a game where a fashionisto who can zip and unzip any flat surface might find themselves facing off against a woman with prehensile hair. There are fifty playable characters here, and even though I completed most of the All-Star mode and collected a huge amount of unlockable content, I’ve just dipped my toes into what the game has to offer. Whether they’re fans of the manga and anime or not, this is worth a look for any serious fighting game aficionado.
    • 78 Metascore
    • 80 Critic Score
    Revita is not one to overlook, especially for fans of this genre. Things feel perfectly balanced, the combat is satisfying and the platforming is smooth, the relics do a lot to keep each run fresh, and using health as currency all come together to make Revita sing.
    • 85 Metascore
    • 80 Critic Score
    Overall, I like OlliOlli World. When the player learns its techniques and finds a groove, it’s a great flow-state play whose vibrant presentation elevates the experience.
    • 84 Metascore
    • 80 Critic Score
    If the rest of Tales of the Borderlands is as solid as Zer0 Sum, then Telltale will be able to count another great story under its belt.
    • 62 Metascore
    • 80 Critic Score
    Yes, this is a rhythm game about sexy ninjas cook-fighting until one of them ends up naked. It’s ridiculous and it’s perverse, but it’s not ashamed of itself — this is bold and playful erotica that doesn’t skimp on the gameplay just because it skimps on the clothing.
    • 67 Metascore
    • 80 Critic Score
    Although the core Uncharted titles might not do much for me, Fight for Fortune is a respectably entertaining title for players who enjoy the CCG genre. It might not have the same run-and-gun Nathan Drake is usually known for, but I'll take card combos and strategy over killing a thousand generic thugs and auto-climbing ledges any day.
    • 84 Metascore
    • 80 Critic Score
    The frenetic battles in Valkyrie Profile 2 belie the flowerlike way its characters unfold, one petal at a time. The story it tells may not look like the stories a film critic like Roger Ebert is used to, but it's still a story—a good one—nonetheless.
    • 77 Metascore
    • 80 Critic Score
    Hue
    Although it asks some weighty questions and fails to answer them through its limited narrative, Hue is best enjoyed for its color-swapping puzzle mechanics and austere visual design.
    • 72 Metascore
    • 80 Critic Score
    Getaway isn't a shining beacon for all to follow, but its greatest contribution is that it is a ray of light that brings progressive ideas and expressions to the gaming conscious and deserves credit for it.
    • 78 Metascore
    • 80 Critic Score
    Regardless of the feature-light port and general sparseness of the package, Red Dead Redemption still earns its place as one of the finest games ever made. Even if its follow-up improved upon everything, this was a joyful blast to the past, reminding me that all greatness starts somewhere. For those looking to live out another cowboy fantasy before Rockstar decides to release Red Dead Redemption III, they can certainly do worse than this.
    • 72 Metascore
    • 80 Critic Score
    While Blippo+ isn’t a traditional video game, it’s still a great fit for gaming platforms. The programs are funny, and they expertly riff on the shows they parody. With the era of TV it evokes moving further and further into the past, it’s a nice reminder of what TV, video games, and all manner of entertainment can and should be — weird, and not afraid of trying something different.
    • 73 Metascore
    • 80 Critic Score
    Anarchy Reigns is an attractive, bombastic entry that retails for half the price of a normal title while delivering a fantastic level of quality. If you ask me, smaller-budget titles that try to do something different should be supported and celebrated-definitely give this one a shot, but keep an eye out for double chainsaws approaching from the rear.
    • 86 Metascore
    • 80 Critic Score
    Despite these issues, Psychonauts is a wonderfully strange platformer. The idea of perception being a reality in itself is the kind of thing I'd like to see future games explore further.
    • tbd Metascore
    • 80 Critic Score
    It took me only fifteen hours to get into the third act of the game’s main quest, less than the some 20-25 hours to play through all the DLC. While these new quests fail because they’re so battle-heavy, the stories in Beasts and The Forgotten Sanctum are still complex and engrossing.
    • 74 Metascore
    • 80 Critic Score
    I may still not know how to describe Gigantic to newcomers, but I know it didn’t really matter when playing. Though my preferences had me questioning how much I’d enjoy playing a MOBA-styled title like this before I started, I’ve never been so happy to be wrong.
    • 81 Metascore
    • 80 Critic Score
    Slime-San: Superslime Edition is a gret puzzle-platformer that doesn’t try to be anything more than it is, and the content is perfectly executed by being easy to start and difficult to master, and it offers enough content to keep players coming back for hours.
    • 91 Metascore
    • 80 Critic Score
    The game was solid, addictive, and incredibly likable. However, in the greater scheme of things, Circle Of The Moon is a small step for the Game Boy Advance, and nowhere near a giant leap for videogames.

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