GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 82 Metascore
    • 85 Critic Score
    While Sonic Racing: CrossWorlds might not dethrone Mario’s racing adventures, it’s a solid racing title in its own right thanks to great handling and an overwhelming amount of options. I would have liked to see a little more supporting the package as a whole, but what’s here must surely rank among the finest arcade-style racers from the last few years. For those who absolutely gotta go fast, this one is an easy recommendation.
    • 75 Metascore
    • 85 Critic Score
    Playing Shadow of Rome has made me more sympathetic to people who argue that killing fake people can lead to killing real ones. I came to accept Shadow of Rome's violence fully.
    • 81 Metascore
    • 85 Critic Score
    Signal Studios took what was already a great game and made it even better, and that's no easy thing.
    • 81 Metascore
    • 85 Critic Score
    Its priorities are set on showing players that racetracks aren't deserted areas as would a ghost town be and that drivers still represent the heart and soul of racing. In this respect, Pro Race Driver is as close to reality as racing games can get.
    • 90 Metascore
    • 85 Critic Score
    Altogether, I spent more than 50 hours in the world of Hollow Knight, and even after low points like devoting an entire evening to just one boss or constantly running to a wiki for info, the experience was absolutely worth it – critically speaking, it’s impossible to not recognize what is staggering piece of work this game is.
    • 93 Metascore
    • 85 Critic Score
    A player shouldn't have to slog through command list after command list before fighting a particularly challenging AI or human opponent. Patience may be a virtue, but it can also mean really stubborn.
    • 71 Metascore
    • 85 Critic Score
    Kona certainly doesn’t rewrite the book on them, but it fills that nosy friend niche nicely. Looking through every cupboard in strangers’ houses scratched a strange itch I didn’t know I had… But wait, does that make me the creepy friend now?
    • 81 Metascore
    • 85 Critic Score
    While Void Sols is not as ‘deep’ as Dark Souls, it successfully does something that the influential original did as well — it finds an identity of its own. Anybody in love with soulslikes should check it out, and anybody who’s fallen out of love with them should check it out double quick. Great stuff.
    • 88 Metascore
    • 85 Critic Score
    It Takes Two is not only a wonderful co-op experience, it’s a genuine masterpiece of platforming and interactive storytelling. Every moment my partner and I were playing this game was filled with pure joy, and it became the perfect way to cap off our days for the last few weeks. It Takes Two is arguably one of the greatest games I’ve played in years.
    • 75 Metascore
    • 85 Critic Score
    Outlaws is sure to satisfy anyone with a hunger for Star Wars thanks to its open worlds and abundance of things to do. Ubisoft and Massive Entertainment have crafted one of the greatest intergalactic theme parks I’ve been to in some time, while also capturing the essence of the universe it’s adapting. Star Wars Outlaws is easily one of the finest adaptations of the series yet.
    • tbd Metascore
    • 85 Critic Score
    With its simple gameplay and great style, Boss 101 would have been a perfectly serviceable ‘light’ bullet hell shooter. The fact that it has endlessly diverse bosses and a huge wealth of bonus content is just gravy. I’m always happy to see developers attempting to revitalize genres and bring them to new audiences, and this is a perfect example of devs going above and beyond to deliver far more game than they needed to, aimed at a larger audience than I would have thought possible.
    • 77 Metascore
    • 85 Critic Score
    By discarding all of their attempts at being the ‘serious, mature’ version of EDF while maintaining their passion for storytelling, Yuke’s has created something truly special in World Brothers 2. It’s a game that embraces the absurdly over-the-top nature of the franchise while offering a story that increases the player’s emotional investment — something that the main series, with its apocalyptic stakes and angry space gods, has never managed to accomplish. Does that necessarily make it the best in the series? I don’t know if I’d go that far – but I can say that it’s the most player-friendly by far, and a perfect jumping-on point for anyone curious about gaming’s most epic action.
    • 80 Metascore
    • 85 Critic Score
    This fresh version of a beloved adventure from the 2000’s is as good as it ever was, and those (like me) who have yet to make the journey will find it well worth the time, even all these years later.
    • 91 Metascore
    • 85 Critic Score
    Simply put, this game effectively captures the gameplay experience of being its main character better than any other comic-based title I have ever played, but surprisingly the character development side feels like a bit of a missed opportunity.
    • 76 Metascore
    • 85 Critic Score
    In a nutshell, Uber Entertainment clearly figured out what their first game needed and they brought it. The shortcomings from the first game have been dealt with, and even now they're still piling on constant updates with a Valve-like intensity. With a very dedicated and growing community of players, Super Monday Night Combat has blossomed into a legitimate heavyweight among its peers.
    • 70 Metascore
    • 85 Critic Score
    Even after the last few years and the transfer to a handheld platform, it remains an excellent time, and getting hooked on it is dangerously easy.
    • 79 Metascore
    • 85 Critic Score
    Capes has loads of personality and offers a genuinely fresh experience thanks to new ideas in structure and an emphasis on characters and story. I absolutely loved the reworked and superior post-patch experience from start to finish, and have no problems recommending it to tactics fans craving something besides the usual medieval or military fare. My hat is off to the team for putting in what must have been a huge amount of work and ultimately saving the day — the effort was well worth it.
    • 62 Metascore
    • 85 Critic Score
    Slower, more deliberate, and ultimately much more authentic, Madden 24 feels less arcade-like than it has in years — a welcome return to form for a franchise that practically invented sports simulations. There is still much work to be done, but EA Sports put its focus on the field, and fans have good reason to celebrate.
    • 76 Metascore
    • 85 Critic Score
    In the end, Brigandine: Legend of Runersia is one of the finest turn-based wargames on consoles in years. The concepts aren’t necessarily new or even deep compared to others in the genre, but they are masterfully rendered in service of a narrative that brings wargaming’s original sin forward into a harsh light.
    • 85 Metascore
    • 85 Critic Score
    In the end, Wilmot’s Warehouse is a brilliant little puzzler that derives unique pleasure from performing an utterly mundane chore. Anyone looking to kill some time or perhaps give themselves hope that they, too, will one day tackle the growing piles of stuff in their space should check it out.
    • 81 Metascore
    • 85 Critic Score
    Overall, The Darkside Detective is a wonderful experience that I would wholeheartedly recommend to anyone with a Switch, whether they’re a point-and-click fan or not. It comes in easily digestible chunks, the laughs are great, the devs avoid engaging in stump the player, and it has charm for days. Winner!
    • 76 Metascore
    • 85 Critic Score
    A game like Red Orchestra 2 is a rare find in this era, even considering that World War II has been done to death as a game setting. An uncompromising title that does not have any qualms about throwing players to the sharks and saying "deal with it", it's a deeply satisfying multiplayer experience if one can suffer enough to allow it to be.
    • 74 Metascore
    • 85 Critic Score
    The use of Marvel characters is great, and the core idea of connecting special abilities to matching crystals is just as good now as it was back in the original Puzzle Quest: Challenge of the Warlords. I was a huge fan of that title, and Marvel Puzzle Quest proves itself to be a worthy new-school successor.
    • 92 Metascore
    • 85 Critic Score
    While it took some time to find its footing, it emerged not just as a great expansion, but as a great entry in the studio’s catalogue, period. It’s a shame that the barrier for entry is so high, because I’m already looking forward to revisiting it.
    • 71 Metascore
    • 85 Critic Score
    9 Moneys of Shaolin successfully blends my love of old action films and brawlers into one wonderful package, and fans of Shaw Brothers films (and the occasional Wu-Tang album) might be keen to know that this is the best translation of that style in any game I’ve seen. If that sounds appealing, this is a no-brainer.
    • 77 Metascore
    • 85 Critic Score
    Hot Wheels Unleashed 2: Turbocharged is the right way to follow up on a good idea. Expanding on the great things the first one did, this sequel adds more vehicles, more events and a story to make it one of the most unique arcade racers on the market. For those who haven’t had enough of toy-based racing this year, they should look no further than this one.
    • 83 Metascore
    • 85 Critic Score
    Disc Room is addicting, precise, and a blast to explore and enjoy. Not every player will enjoy a tough-as-nails title like this one, but there’s a lot to enjoy here for those that do.
    • 71 Metascore
    • 85 Critic Score
    Pac-Man World: Re-Pac might be a bit basic at times, but it nails the mechanics and delivers on the production. It feels like exactly the kind of thing I would have enjoyed as a kid — which basically means I also enjoy it now as a platforming-crazed adult. I’m glad Namco is looking to its classic catalog in this way, and I’m hoping it means we get more from them in this style. Pac-Man fever? I have it.
    • 85 Metascore
    • 85 Critic Score
    Every aspect of Daxter screams quality, and Ready At Dawn studios deserve an ovation for putting together such a masterful platforming experience.
    • 68 Metascore
    • 85 Critic Score
    The Council once again manages to make player actions feel vital in a way that few narrative choice titles accomplish – in fact, there are some diverging plot points that are so significant I have a difficult time imagining how many versions of conversations will have to be crafted for the last two episodes. This is also an episodic series where major characters can die, and that adds a level of danger to every interaction that few in its genre can match. Episode four can’t arrive quickly enough!
    • 76 Metascore
    • 85 Critic Score
    It's simple, fairly balanced, and damn near endlessly replayable, just as any multiplayer game should be.
    • tbd Metascore
    • 85 Critic Score
    While not perfect, there are no serious arguments to be made about this ambitious attempt’s quality. In my view, it most definitely is the strongest contender for best soulslike of the year in 2023!
    • 80 Metascore
    • 85 Critic Score
    F1 25 is an exceptional driving game and one that further cements developer Codemasters’ place as one of the finest racing developers currently working. It was a pleasure to go through the excellent story mode, and I spent many hours obsessing over the expansive MyTeam mode. While it may not feel like an evolutionary change from F1 24, there’s more than enough here to keep racing fans happy for the season.
    • 80 Metascore
    • 85 Critic Score
    Cryptark is a wholly satisfying action-roguelike. The developers have offered an embarrassment of riches when it comes to weapons and equipment, and pilots can figure out their playstyle in settings that reward exploration and experimentation. There’s a huge amount to see and do, and tight combat mechanics support it all. Cryptark is a perfect example of how well-implemented randomness can elevate a great action game into an endlessly replayable work of art.
    • 77 Metascore
    • 85 Critic Score
    Its goals and identity are crystal clear, and the developers stick to them... [and] it takes full advantage of the PSP, not only by replacing raw horsepower with style and finesse, but also by keeping in mind that portable games should be different than console games by their very nature.
    • 88 Metascore
    • 85 Critic Score
    The game's executions of different standards in platforming are almost mathematical in a sense that it's measured with surgical precision... The best the platforming genre has to offer right now.
    • 76 Metascore
    • 85 Critic Score
    While some may think New Super Lucky’s Tale is too easy, I appreciate its accessible approach to 3D platforming, and I found it to be a great way to kick back and unwind as everything here is scientifically designed to make me smile — there are loads of charming touches like the looks on Lucky’s face, or when enemies danced along to the music during one boss fight. While nothing here is mindblowing and it doesn’t push the genre forward, NSLT absolutely manages to maintain a sense of joy and wonder lost in most modern games.
    • 85 Metascore
    • 85 Critic Score
    Expect Guitar Hero to be around for awhile—and I'm cool with that, as long as they keep making fun and challenging games like Guitar Hero III.
    • 80 Metascore
    • 85 Critic Score
    Rather than a gimmick or a quick add-on like some other Wii titles, Second Opinion's gameplay feels tailor-made for the Wiimote and clearly displays its potential.
    • 85 Metascore
    • 85 Critic Score
    Difficulty aside, Crash Bandicoot 4: It’s About Time is arguably the manic marsupial’s best adventure yet, and an imaginative, enjoyable and welcome return for one of gaming’s most beloved mascots. It’s by no means a revolution, but it does feel like the game Naughty Dog intended to make over 20 years ago, this time fully realized by the devs at Toys for Bob. Crash fans and platforming fans alike would be N. Sane to miss it.
    • 92 Metascore
    • 85 Critic Score
    For me, the ultimate success of Guitar Hero II's formula lies in the pick-up-and-play accessibility of its controller, the strong selection of catchy songs, and the game's uncanny ability to make players feel like they're actually rocking out on stage.
    • 81 Metascore
    • 85 Critic Score
    Despite the half-done feeling of chapter five, Phoenix Wright: Ace Attorney remains the sort of game that I live for. It's intelligent, creative, and never ever loses its sense of humor.
    • 66 Metascore
    • 85 Critic Score
    Blue Reflection is incredibly upfront about what it’s trying to accomplish here — it’s explicitly about the real dangers to life and limb that can be caused by depression and negative emotional states, and it’s also about the importance of reaching out to those who are suffering and trying to make their lives better. I can’t say that I’ve seen many games with the same goal, but I enjoyed making the world a better place. The experience is sweet, funny, intense, and one of the most fundamentally good-hearted titles I’ve seen in ages.
    • 73 Metascore
    • 85 Critic Score
    The Last Stand: Aftermath is as good a zombie roguelike as I’ve ever played. Scrounging for ammo and crafting materials never stops being a desperate struggle, and the balance between virus-fueled perks and ever-dwindling health ensures that every combat encounter is a tense struggle. Exceptionally great design, balance, and gameplay turn this into one of the best action rogues I’ve ever played, and it’s a clear high-point in the survival horror genre.
    • 85 Metascore
    • 85 Critic Score
    With peerless strategy gameplay, brilliant level design, and great storytelling, Valkyria Chronicles 4 is a worthy inheritor of the name. And just in case the number in the title seems daunting, rest assured, the game is every bit as playable for complete newcomers to the series as it is for those who’ve been waiting 8 years for the series to return to the west.
    • 79 Metascore
    • 85 Critic Score
    Hob
    Does Hob serve itself by obfuscating its path and story as much as it does? I don’t think the experience is better for these choices. Forcing the player to bang their head repeatedly against the walls of the world undercuts, rather than strengthens, the game’s considerable charm. The inability to clearly communicate also interferes with the intended emotion of the finale, giving a supposedly solemn choice a silly prelude that doesn’t lay out the stakes in any intelligible way.
    • tbd Metascore
    • 85 Critic Score
    All in all, I genuinely enjoyed Goodbye World’s narrative landscape. Although the metagames were a pain to get through, the poignant storytelling, charming characters and beautiful design more than made up for it. Kanii’s and Kumade’s connection was palpable, and it was a treat to spend time with them.
    • tbd Metascore
    • 85 Critic Score
    While its bleak nature might be a turn-off for some, I enjoyed my time with the short but bittersweet journey that is Best Month Ever! Any game that has me thinking of my mortality long after the credits roll is clearly something special.
    • 86 Metascore
    • 85 Critic Score
    The devil is really in the details. I was obsessed with collecting recipes all over the world, by seeking out the elusive Wonder Chef, whose dishes provide various healing effects after fights.
    • 74 Metascore
    • 85 Critic Score
    Despite the questionable combat, Blues and Bullets remains a must-play episodic adventure with an incredibly intriguing story told with utter confidence by consummate professionals. Sure, the shooting isn't fantastic (and again there's a single joke that pulls me right out of the narrative!) but overall, this is as good as interactive movies get, and I only hope the wait for chapter three is considerably shorter than the gap between parts one and two.
    • 69 Metascore
    • 85 Critic Score
    Tweet Share Share By Thom Stone on October 9, 2024 in Reviews (Italian) Chef’s Kiss HIGH Visual variety and fresh gameplay breathe new life into an oversaturated genre. LOW Lack of multiplayer. Some original ideas are underutilized. WTF You call that a final boss? Over the past decade, countless titles inspired by FromSoftware’s Souls have come and gone, but few have managed to stand out from the crowd or even meet the bar that’s been set, especially now that it’s been raised once again by the wildly successful Elden Ring DLC, Shadow of the Erdtree. Enter Enotria — a new and soon-to-be classic third-person soulslike from Italian studio Jyamma Games that dares to be different by drawing inspiration not only from FromSoftware, but also the rich cultural traditions and aesthetic appeal of Italy. Enotria is a world populated by people trapped in a never-ending play, doomed to perform their roles according to a script they didn’t write. This fate is interrupted by the player in the role of the Maskless One — he enters the scene as a mere puppet, but will ultimately go on to liberate the unwilling actors. This theatrical concept works well as a device to explain the reason why NPCs are stuck in a loop of performing scenes on the shoreline or dancing in the street to a melody that can be heard in various forms throughout the city of Quinta. According to Jyamma Games, the city of Quinta and its surrounding area were inspired by Tuscany, and this can be observed in small details like traditional Italian dishes found on tables, and imposing structures like the Church of Maja where the player must face their first boss. The virtual tour of Italy continues with later areas that are reminiscent of Venice (Litumnia) and Sicily (Falesia Magna). The combat is fast-paced and requires not just skill, but patience. The third-person perspective allows the player to see a broad view of their enemies and surrounding environment which allows them to telegraph enemy move patterns, tactfully dodging or parrying their attacks before going in for a strike, but they must also know when to step back and conserve stamina. Landing an attack charges (at varying speeds) up to four “mask lines” which are special attacks that deal different kinds of damage known as Ardore, which can be especially effective against certain enemies. A crucial piece of the gameplay for players to understand and take advantage of is that they get up to three loadouts which allow them to equip separate sets of weapons, quick items, mask lines and masks. Unlocking certain branches on Enotria‘s skill tree allows the player to select abilities to suit their style, like staggering weaker enemies whenever they successfully dodge an attack. Although the player can only alter the equipment, skills and abilities for each loadout at a checkpoint, they can switch between their loadouts on the fly, which is helpful when facing different types of enemies in a given area. There are many masks that can be acquired throughout the adventure. Some will be received upon defeating a boss, but the majority can only be crafted after collecting a certain amount of mask shards. It was satisfying to piece them all together and make my first mask — the Gardener. I automatically received it after farming gardeners (an enemy type that appears in the first area) and one of its effects is that it makes a certain healing item more effective. Later in the adventure, players can gather enough boss mask shards to make their corresponding masks which allows the player to use some of their abilities as mask lines. Apart from the masks, one of the most important mechanics is the elemental system which functions much like rock-paper-scissors. Certain mask lines or weapons infused with an element will be especially effective against an enemy aligned with another. For example, Vis, a status effect that inflicts dizzying damage, is super effective against enemies aligned with the poison effect, Malanno. Midway through the campaign I fought a god named Veltha, God of Strife who was aligned with Gratia (holy damage) but weak to Malanno, so I maxed out my favorite Malanno weapon and took pleasure as I watched her stagger and suffer from poison damage every time one of my attacks landed. Leveraging this vulnerability didn’t mean the fight was quick work, but it was significantly easier to wear her down than by using the other weapons in my arsenal. The level of difficulty presented by bosses like Veltha (both a powerful ranged fighter and relentless swordswoman) was on par with other Soulsbornes, which is to say, very high. Thus, players who are new to the genre will need to learn the basics quickly if they are to progress. When it starts to feel impossible, they can always farm currency from enemies and use it to upgrade their equipment or level up before taking another stab at whatever boss they’re stuck on. Speaking of bosses, most of Enotria‘s were guilty of one cardinal sin or another, and for some, their vices manifest physically, such as the gluttonous cannibal Zanni who had feasted on fellow actors and turned into a balloon of a man with multiple mouths and an insatiable appetite. It was a delightfully horrifying and imaginative monster design. However, one of my favorite battles was the duo boss fight starring Balanzone and Pantalone. Rather than strong and silent types as many soulslike bosses are, they were a comically dysfunctional pair, often damaging each other when trying to attack me while bickering throughout the fight, voicing their self-interest and avarice. Shockingly, the final boss proved to be the most underwhelming boss fight of the whole campaign. His attacks were fairly predictable and not much changed during his multiple phases, except that a few ranged attacks were added. At no point did I have to significantly change my approach — it was mostly just a matter of pulling it off. While the majority of Enotria is excellent, this mediocre final encounter was just one of a few things that left me feeling underwhelmed when all was said and done. Even though I didn’t need any help on the final boss, there were a few that made me wish I did. Summoning friends and strangers alike is one of the things I enjoy most about soulslikes, as it adds to the feeling of “jolly cooperation” — a big part of what makes these titles so special to me. Unfortunately, there’s no online or multiplayer of any kind to be found here. There were also a few underutilized mechanics that are unique to Enotria, like the Ardore Burst — a stomp that staggers enemies and materializes platforms and ladders when the player stomps on a gold seal, allowing them to reach previously unreachable areas. Whenever I saw one, I’d be filled with the spirit of adventure and feel excited to see where it would take me. Sadly, they’re all too rare. It’s also worth mentioning that during my time with Enotria, I encountered some sudden difficulty spikes and observed some enemies with odd AI pathing getting stuck in certain places. The devs have since released a patch to address these issues and they plan to release more fixes in the near future. Ultimately, my time with Enotria: The Last Song was fantastic. The unconventional Italian theming swept me off my feet, and the gameplay was pleasantly familiar, yet offered enough differences and new ideas to let it stand on its own. If any Souls fans are looking for something to lighten up the dark autumn days that lie ahead, they should consider this summery theatrical adventure their remedy.
    • tbd Metascore
    • 85 Critic Score
    What Lies in the Multiverse is a wonderful game that brought something new to the table. The instant multidimensional travel is a brilliant idea that breaks the monotony that 2D platformers can often have, and Vicente Aguiló and his team are to be congratulated –judging by their game design skills here, I can’t anticipate anything but a bright future for them.
    • 78 Metascore
    • 85 Critic Score
    Breath of the Wild succeeded because it instilled a sense of wonder in the player and inspired them to explore every inch of its landscape. While Age of Calamity doesn’t follow in those same footsteps, that sense of wonder and need to explore is present. This prequel is a love-letter to one of the greatest games of all time, and while it might not have been exactly what fans were expecting, it is a worthy addition to this storied franchise and a must-play for anyone itching to return to Hyrule.
    • 84 Metascore
    • 85 Critic Score
    [Vyse's] simple and fun-loving personality is a welcome trait compared to the angst-ridden heroes of today's more popular RPG titles.
    • 75 Metascore
    • 85 Critic Score
    I can't praise the structural work and the interconnecting quests enough.
    • 87 Metascore
    • 85 Critic Score
    Putting the lack of new content aside, Axiom Verge is just as good now as it was in 2015, and it also pulls off the rare feat of being incredibly imaginative while also paying obvious homage to its inspiration. Thomas Happ clearly loves Metroid a whole lot, but his outstanding art design and musical talents keep the game he spent five years of his life on from feeling like a knockoff. Anyone with a Switch who hasn’t played Axiom Verge yet will find a polished adventure that would be a great addition to their library — just don’t leave it in the backlog pile.
    • 86 Metascore
    • 85 Critic Score
    This game is a perfect blend of well-rounded, bite-sized action that can be picked up and put down comfortably, yet was challenging enough to make me late for work while I had to try just one more level.
    • tbd Metascore
    • 85 Critic Score
    It’s been a long time since I could say that I genuinely and deeply enjoyed something in the Adventure genre, but Nine Witches: Family Disruption was a great ride from start to finish. This gem has lots of laughs, plenty of clever situations to solve, and a good dose of rotten Nazis to foil. Plus, zombies! If Krakovitz and Akiro get assigned to another mission, I’m up for that tour of duty.
    • 72 Metascore
    • 85 Critic Score
    The variety of games is far better this time around that it was on their first PSP collection, Reloaded, and the overall quality of the selections is quite high.
    • 78 Metascore
    • 85 Critic Score
    Between the fun I had playing it, the fitness boost I've gained from it (body fat now 13% and dropping if you want numbers), the awareness and discipline it's taught me and the sheer enthusiasm it's reawakened in me to turn on my PS2 for an hour almost every night, EyeToy: Kinetic distinguishes itself until it is, almost, virtually unassailable.
    • 65 Metascore
    • 85 Critic Score
    Instead of being a series savior, Dead Aim is more like Pete Rose finally admitting he bet on baseball. Too little. Too late.
    • 76 Metascore
    • 85 Critic Score
    A perfect game to be filed under the category of "plays much better than it looks", I am a little embarrassed to say that I almost skipped over this one while browsing through the App Store, but I'm incredibly glad that I didn't-it quickly became one of my favorite iOS games, period.
    • tbd Metascore
    • 85 Critic Score
    Although I'm sure most players these days would say they're getting a little tired of seeing the undead shamble across their television screens, I can't think of anything out there quite like Containment: The Zombie Puzzler, and that's pretty high praise in and of itself. Toss in a survival mode and the fact that it's just $5 on Steam, and this unique project's new spin on the walking dead is a can't-miss.
    • 74 Metascore
    • 85 Critic Score
    A jolt of energy that the shooter genre has needed for some time now. The varied and beautiful environments are a slap in the face to brown, repetitive corridors, and the control of both shooting and moving gives stop-and-pop a run for its money.
    • 62 Metascore
    • 85 Critic Score
    In one sense, Small Radios, Big Televisions is a short, poetic exploration of humanity’s descent into virtual reality to escape the apocalyptic reality it’s created for itself. In another sense, the game is merely a brief environmental puzzler, thick with atmosphere, style, and enigma. Like any great art, it doesn’t tell players how to interpret it, but instead offers a layered, polysemic experience that can (unfortunately) be just as easily dismissed as appreciated.
    • 73 Metascore
    • 85 Critic Score
    Despite the small bugs and a skewed economy that diminishes the experience, West of Dead is still something I can’t put down. The developers seem committed to fixes and I expect the experience to improve as time goes on, but it’s already an incredibly solid game that I enjoy and can easily recommend.
    • 81 Metascore
    • 85 Critic Score
    Dodgeball Academia hits the mark in almost every way. It’s a great combination of classic and new game ideas coming together in a charming adventure. Fans of JRPGs looking for something a little different should get on this court and play some ball.
    • 76 Metascore
    • 85 Critic Score
    It’s a dark experience from beginning to end, but one that’s absolutely worth playing, especially when it offers some insight into what makes people compelled to fight for the future, no matter how futile the battle may be.
    • tbd Metascore
    • 85 Critic Score
    With so much emphasis on the despair-drenched visuals, one might assume that Death Crown is a case of style over substance, but that’s just not true – the gameplay is frantic and gripping, and the developers’ ability to cut away anything except what needs to be here is admirable. The fact that it looks absolutely f**king metal is just icing on the cake.
    • 82 Metascore
    • 85 Critic Score
    It’s therapeutic, it’s deep, it’s engaging, and it’s indisputably unique. Everyone should try it.
    • 87 Metascore
    • 85 Critic Score
    It's the best SRPG I've played in years and crushes just about everything else on portables, straight up... if you don't get that PSP back and give it a shot, you're missing out, bro.
    • tbd Metascore
    • 85 Critic Score
    While the developers could have made a by-the-numbers vampire story, they've done something far more interesting, turning it on its head to creating one of the most delightfully absurd narratives I've seen in ages.
    • 80 Metascore
    • 85 Critic Score
    Minor issues and pacing aside, it’s incredibly easy to recommend The Legend of heroes: Trails of Cold Steel 2 to fans of the original. The storyline stakes are higher than ever, the additions to the battle system are intelligent and deftly handled, Laura’s back with her massive freaking sword, and the team of Class VII are as likeable a bunch as ever. For newcomers, my advice absolutely has to be repeated: start with the first game. It may a huge time investment given that both entries take approximately 70 hours each, but it’s worth it for anyone looking to experience one of the most well-crafted JRPGs in recent history.
    • 82 Metascore
    • 85 Critic Score
    I came into Recettear expecting a simple sim game with some spoofy self-aware humor, but it's so much more than that. The sheer amount of depth is staggering, and the game is extremely good at throwing the player something new every now and then to keep things feeling fresh.
    • 73 Metascore
    • 85 Critic Score
    With the exception of a small item collection scheme which allows players to build their own grenades, Cold Winter offers nothing distinctly new to the FPS market. Instead, what it brings is excellent design, good storytelling, and eight to ten hours of entertaining violence to a console that's never had it so good.
    • 73 Metascore
    • 85 Critic Score
    With a script that’s so off, it really says something that not only was I invested enough to play Caravan SandWitch to completion, but that it ended up being one of my favorite experiences of the year in spite of the poor dialogue. Exploring this extremely chill, open world while digging around amongst the ruins of corporate greed held my attention from start to finish, and even by the time I had solved all the mysteries and had done all the things, I was still quite ready to spend more time in this world. It’s not without its flaws, but Caravan SandWitch remains one of my favorite experiences of 2024, and I would strongly encourage the developers to continue their work — I look forward to being delighted with something new.
    • 79 Metascore
    • 85 Critic Score
    I have absolutely no idea how long the campaign is or how long it might take to get through given how methodically I’m playing, but I’ve sunk a good number of hours into the adventure and enjoyed every minute. I haven’t rolled credits yet, but even so, I have no reservations recommending Tangledeep to people who might appreciate a masterfully-done roguelike.
    • 89 Metascore
    • 85 Critic Score
    Any way you slice it, Plants vs. Zombies is a win.
    • 92 Metascore
    • 85 Critic Score
    With platforming tough enough to challenge even the most seasoned player, accessibility options making it approachable, and a narrative that delivers on multiple levels, Celeste is a winner from any angle. Don’t be afraid to make this climb – the view from the top is worth it.
    • 83 Metascore
    • 85 Critic Score
    It's the level design that makes Rayman 3 stand out. While the early levels are mostly uninteresting, the game picks up as Rayman gains more of his trademark powers: the helicopter float, the wall climb, the super-punch, etc.
    • 85 Metascore
    • 85 Critic Score
    As a Turtles fan, I’m happy with Shredder’s Revenge as it captures the spirit of the franchise so damn well, thanks to a load of fan service and a strong style. As someone who’s played a few great brawlers (some martial arts-themed ones and even licensed ones) this is the absolute peak of the genre for me thanks to the incredible combat and a wealth of fanservice. It’s great to see these turtles back in the spotlight, and anyone who’s a fan of TMNT or a lover of old-school arcade games owes it to themselves to order some pizza and head to the sewers because this is something special.
    • 82 Metascore
    • 85 Critic Score
    Marathon is an excellent experience, and a great shooter made by a great developer. Taking all the lessons they’ve learned from decades of FPS design, Marathon succeeds with gameplay and gunplay that’s leagues better than anything else on the market. I’ve lost more sleep in the last few weeks than I have playing any other game recently, and while the online crowd may be a bit too hostile at times, those willing to engage with its dynamic loop will be rewarded with one of the finest first-person shooters this generation.
    • 74 Metascore
    • 85 Critic Score
    Like making love to an armadillo; it may be rough and full of bumps, but underneath it all is one sweet ride.
    • 88 Metascore
    • 85 Critic Score
    It’s not until Devil May cry 5 starts throwing tougher enemies into the mix and the main characters have most of their skills unlocked that the game really comes to life. Those who want the most out of it should be prepared for a second run at least. It may not be the best Devil May Cry — 2013’s DmC still holds that honor — but it’s a cracking action romp.
    • 65 Metascore
    • 85 Critic Score
    It’s the best successor to Pikmin’s legacy that I’ve ever encountered. It’s got a great story, endlessly inventive gameplay, and a charming visual style. Yes, it’s gruesome, and yes, it can be a little upsetting at times, but Ray’s The Dead manages to be more than an assemblage of comedic ’80s references and borrowed mechanics — it rises above its inspirations and becomes a truly special experience.
    • 74 Metascore
    • 85 Critic Score
    Bugs aside, Neo Cab stands tall as a thoughtful and genuinely affecting piece of sci-fi fiction, and one of the better attempts at dialogue I’ve seen in my long career playing games. Hopping into Lina’s cab and touring Los Ojos is a ride I would be happy to take again.
    • 75 Metascore
    • 85 Critic Score
    It's delightful to look at and even more delightful to explore. If Ubisoft wants to restore some goodwill with core audiences again, releasing lovely little titles like this is a step in the right direction.
    • 94 Metascore
    • 85 Critic Score
    When taken in total, it must be admitted that The Elder Scrolls V: Skyrim does not deviate much from the established Elder Scrolls formula. However, the painstakingly-designed world in combination with the retooled leveling system represents the most polished version of that formula to date. There's something to be said for sticking with what one knows and refining it, and in Skyrim's case, there's a lot to be said for it.
    • 88 Metascore
    • 85 Critic Score
    One of the PlayStation 2 's best fighters in a portable format, and it made the jump without sacrificing a bit of the quality.
    • 84 Metascore
    • 85 Critic Score
    After one day of playing GoW4, I knew it was an awesome title. After one month of diving deep into all campaign and multiplayer modes, that feeling hasn’t wavered. The developers showed hints of brilliance with their remake of the original Gears, but no one could have predicted just how firm a grasp they had on the intricacies of what makes this series so special. Its few flaws knocked my score down a few notches, but the gameplay is well-paced, gorgeous to watch, and tremendously satisfying. GoW4 a system-seller and a must-have title for any self-respecting fan of shooters.
    • 72 Metascore
    • 85 Critic Score
    After wondering where it could go after the third entry, Zombie Army 4: Dead War is a fitting finale to the franchise. Everything about the presentation is top-notch, and there’s even a special surprise for anyone playing on the PS4. Between Left 4 Dead and World War Z, the co-op zombie shooter is a genre with some truly great titles, and now Rebellion has finally made a game that deserves to be named among the best of them.
    • 77 Metascore
    • 85 Critic Score
    As a fan of these kinds of games, I can say that Remnant: From the Ashes is a type of soulslike that I would have probably passed over in favor of something more traditional, but after giving it a fair shot I’m glad to say that it’s the successful spin on the genre that I didn’t know I wanted.
    • 98 Metascore
    • 85 Critic Score
    Perhaps the most frustrating mistake the game makes is in the car combat. When this works, it's one of the game's bright points, as passengers blast away at other cars, shredding metal, blowing out wheels, and slaughtering the occupants, but when it fails, the game is crippled by that failure.
    • 95 Metascore
    • 85 Critic Score
    This particular port has been remade almost from scratch and gives a new lease on life to a franchise that was wading in stagnation.
    • 80 Metascore
    • 85 Critic Score
    Ultimately, UFC 5 is in an interesting space – it’s a sports sim that also holds appeal for casual fighting fans. While not perfect, this is the best rendition of the sport to date, and a great launching point to take the series in exciting, new, more narrative-driven directions.
    • 88 Metascore
    • 85 Critic Score
    A Short Hike is a simple, small, straightforward experience that delivers a truckload of charm via the simple pleasure of exploring a mountainside without punishment or negative consequence. It does what it does well, and the experience ends exactly the way it should, exactly when it should. Well done!
    • 59 Metascore
    • 85 Critic Score
    School Girl/Zombie Hunter does almost everything right. I could pretend to be annoyed that the story never gets around to explaining who the villain was or what he was doing, but the writing does such a good job of making the heroines’ emotional journeys resonate that the fact that their story doesn’t make sense is a minor quibble at best. It’s a game about teenagers with assault rifles shooting technicolor zombies – how much sense does it need to make? The missions are well designed, the dialogue is witty, and the combat mechanics are solid. The low-budget look and grindhouse premise make me feel like I should be apologizing for loving this game, but I’m not — this is one of the most delightful things I’ve played all year.
    • 82 Metascore
    • 85 Critic Score
    It’s been a long time since I’ve enjoyed a retro-inspired title as much as I’ve enjoyed Cyber Shadow. It’s just that good, and players in the mood for this kind of content should consider it a must-buy.
    • 82 Metascore
    • 85 Critic Score
    Lego Star Wars: The Skywalker Saga is a joyous blast from the past that not only offers a healthy serving of plastic-coated nostalgia, but also provides a light-hearted, refined, and content-packed adventure. I had a great time revisiting this galaxy far, far, far away, and I know many fans — like me! — will too.

Top Trailers