- Publisher: Square Enix , Io Interactive
- Release Date: Aug 16, 2016
- Also On: PlayStation 4, Xbox One
- Summary:
- Developer: Io Interactive
- Genre(s): Action Adventure, General
- Cheats: On GameFAQs
- More Details and Credits »
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Score distribution:
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Positive: 5 out of 6
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Mixed: 1 out of 6
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Negative: 0 out of 6
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Aug 22, 2016Episode 4 is set in exotic Thailand, offering us two targets, a huge hotel map and of course, plenty of ways to plan the perfect assassination. With what we have on our hands so far, IO Interactive has convinced us that we are to get a true and worthy successor to Blood Money. We are eager to see what they have under their sleeves for the remaining episodes.
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Aug 19, 2016Episode 4 is another terrific addition to Agent 47’s latest. After a less spectacular stay in Marrakesh and a fairly limited detour in the Summer Bonus Episode, Bangkok provides another terrific level for further murderous possibilities, and one I can’t wait to revisit as more targets make their unfortunate lodgings at the resort.
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Aug 22, 2016A beautiful return to form for 47 after his Moroccan adventure failed to impress too much. Bangkok offers a tight, focused level with plenty to do, which differentiates it from the missions of the last few months - and it's really well-designed to boot.
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Aug 24, 2016More good Hitman, although the repetition of style and presentation is taking the shine off the experience.
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Sep 8, 2016Episode 4 might ultimately be more of the same, but this year’s episodic Hitman is the best the series has ever been, and I’m not complaining. However, with the United States and Japan chapters still to come before this season ends, I do hope IO Interactive has a few more tricks up its sleeve.
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Aug 26, 201647's journey in Bangkok sees him in a wonderful and beautifully realized scenery, but the hotel feels (and actually is) small and is far from Sapienza's grandeur in level design.
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| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Sep 6, 2016I only wish that one day, long after this incarnation, there’ll be a Hitman game with true narrative consequence, where a breadcrumb trail of slip-ups might lead the police or some other organisation straight to my door, while another player might produce such smooth and clean “accidents” that no such fate awaits them. That player – the silent assassin – will leave through their front door and disappear. Whereas I’ll try and climb out my window and get shot in the back.
Score distribution:
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Positive: 1 out of 2
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Mixed: 1 out of 2
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Negative: 0 out of 2
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Aug 17, 2016
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Aug 20, 2016
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