Gameblog.fr's Scores

  • Games
For 3,457 reviews, this publication has graded:
  • 30% higher than the average critic
  • 5% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Dragon Quest IX: Sentinels of the Starry Skies
Lowest review score: 0 Reality Fighters
Score distribution:
3458 game reviews
    • 62 Metascore
    • 40 Critic Score
    With this second episode, The Legacy of the First Blade knifes all the roleplay Ubisoft spent dozens of hours to build in a three-hour short and highly questionable story. Even the great battleships and a brand new weapon will not save Assassin's Creed Odyssey from this wrongly twisted cliffhanger that might disappoint most adventurers out there.
    • 49 Metascore
    • 40 Critic Score
    Milanoir is a twin stick shooter that offers a nice atmosphere, but it suffers from gameplay and difficulty issues that make him very frustrating.
    • 59 Metascore
    • 40 Critic Score
    For this price, Wanted Corp. doesn't have much to offer. The gameplay's dull, the cooperative IA in solo mode not very bright, the level design less-than-stellar... There's really not much to be saved here.
    • 43 Metascore
    • 40 Critic Score
    A game with a lot of sexy fan service, and good graphism, but a real lack of action based content that force you to "farm" to get all the swimsuits.
    • 70 Metascore
    • 40 Critic Score
    How can one not to be disappointed at first with the usurpation of a name which had installed a new license aimed at a certain realism and insufficient core qualities to stay on track? PC3 can only find buyers with a discount in order to satisfy a certain curiosity. For everyone else, it stays on the side of the road and watches the others go by.
    • 47 Metascore
    • 40 Critic Score
    This is not the ultimate karaoke experience that was promised. Changes applied to a great formula will definitely annoy those who love the franchise. Singing in your phone looks cool, when it works, but in terms of content and game modes, it's just a regression. Sad.
    • 51 Metascore
    • 40 Critic Score
    AWAY: Journey to the Unexpected can be seen as a charming, crazy, thankfully simple and short game to spend an afternoon on. Sadly, it is also a hollow, redundant and not very interesting experience.
    • 80 Metascore
    • 40 Critic Score
    Too bad. This 2013 edition does indeed solve one of the two main issues of the series by giving the players the possibility of choosing what lands to tap in critical situations, but the 10 decks are considerably less interesting to play than the ones of the 2012 edition, and it's still impossible to simply craft your own decks with the provided cards. Those two shortcomings would be easy to solve, but it seems the developers don't want to, either by stupidity or laziness.
    • 62 Metascore
    • 40 Critic Score
    The idea of a remake is welcome, but Jagged Alliance Back in Action did it with serious shortcomings in terms of production values. The AI and pathfinding are sometimes completely off, the interface not really smooth, and it lacks tactical options... but despite all this it remains quite enticing, thanks to the charms of its background and a genre that is really not that common nowadays.
    • 57 Metascore
    • 40 Critic Score
    Far from being a void attempt at the genre in digital form, Faery is charming thanks to its freshness and classic world revisiting the forgotten tales and legends. But it will will quickly show its limits to the RPG fans, because of its not-so-deep gameplay. Despite its limitations, Faery remains an interesting proposition, if you have already consumed all the must-have games of the downloadable offerings out there.
    • 63 Metascore
    • 40 Critic Score
    The Reapers' invasion in Mass Effect 3 would have been a lot quicker without Shepard intervention in The Arrival DLC for ME2. This gap-bridging extension is very short, with a so-so story (a meteor with engines, didn't I see that somewhere already ?) and a focus on action, with quite a challenge at times. No interesting moral choice, nothing really fascinating in dialogues... Shepard does its inevitable job once again, and politicians will target him once more. Is that it? We could have done without it.
    • tbd Metascore
    • 40 Critic Score
    A straight, if not rushed port of the Wii U version, that was already much less interesting than the 3D(S) episode in terms of content and gameplay. Thus Family Tennis SP doesn't have anything really special to offer, except its friendly style and somehow unusual "super" shots.
    • 77 Metascore
    • 40 Critic Score
    Here's how to sum up Mafia II : 12 hours of repetitive, linear missions, with but a few gameplay mechanics. Shoot, drive, punch, a tiny little bit of stealth, that's it. There's nothing more to be done than to follow the unfolding of the plot, which is clearly sub-par, especially when considering how easy it is to watch a rerun of The Godfather or a season of the Sopranos instead. Replay value is nil, there's no multiplayer. You can't even roam freely in the city after the ending (what for anyway, one may ask). Combat is way to easy, cars don't provide much thrill. In the end, Mafia II is a very pretty box, but an empty one. 80% of what has been developed doesn't serve any real purpose. The rest isn't enough to make a great game. If you're a die hard fan of the 50's atmosphere (nicely rendered), and the Mafia genre, you might still enjoy it. Otherwise...
    • 57 Metascore
    • 40 Critic Score
    Far from being a void attempt at the genre in digital form, Faery is charming thanks to its freshness and classic world revisiting the forgotten tales and legends. But it will will quickly show its limits to the RPG fans, because of its not-so-deep gameplay. Despite its limitations, Faery remains an interesting proposition, if you have already consumed all the must-have games of the downloadable offerings out there.
    • 74 Metascore
    • 40 Critic Score
    Here's how to sum up Mafia II : 12 hours of repetitive, linear missions, with but a few gameplay mechanics. Shoot, drive, punch, a tiny little bit of stealth, that's it. There's nothing more to be done than to follow the unfolding of the plot, which is clearly sub-par, especially when considering how easy it is to watch a rerun of The Godfather or a season of the Sopranos instead. Replay value is nil, there's no multiplayer. You can't even roam freely in the city after the ending (what for anyway, one may ask). Combat is way to easy, cars don't provide much thrill. In the end, Mafia II is a very pretty box, but an empty one. 80% of what has been developed doesn't serve any real purpose. The rest isn't enough to make a great game. If you're a die hard fan of the 50's atmosphere (nicely rendered), and the Mafia genre, you might still enjoy it. Otherwise...
    • 67 Metascore
    • 40 Critic Score
    The disappointment is up to the punk, idiotic and meta fun that the first two No More Heroes provided. Admiring the independent scene that has revolutionized the video game in recent years, Suda51 gives the impression of having missed the hype train with this new, painful game.
    • 75 Metascore
    • 40 Critic Score
    Here's how to sum up Mafia II : 12 hours of repetitive, linear missions, with but a few gameplay mechanics. Shoot, drive, punch, a tiny little bit of stealth, that's it. There's nothing more to be done than to follow the unfolding of the plot, which is clearly sub-par, especially when considering how easy it is to watch a rerun of The Godfather or a season of the Sopranos instead. Replay value is nil, there's no multiplayer. You can't even roam freely in the city after the ending (what for anyway, one may ask). Combat is way to easy, cars don't provide much thrill. In the end, Mafia II is a very pretty box, but an empty one. 80% of what has been developed doesn't serve any real purpose. The rest isn't enough to make a great game. If you're a die hard fan of the 50's atmosphere (nicely rendered), and the Mafia genre, you might still enjoy it. Otherwise...
    • tbd Metascore
    • 40 Critic Score
    Wheel of Ages is very simple to play, and the ascension of rotating wheels a good, if not original, idea. But its visuals are ugly to say the least, its music nerve breaking, and the level design doesn't succeed in keeping the interest of the player for long.
    • 55 Metascore
    • 40 Critic Score
    I wanted to scare myself a little and chose Anna to do so, a first-person point & click game. But one may not really say that Anna's scary, and given that the story remains obnoxiously obscure, as do many puzzles, one does progress kind of blindfolded. Not really a success.
    • 69 Metascore
    • 40 Critic Score
    Of course, Knack 2 adds a few things compared to the first one. But it really lacks fun, visuals that feel PS4, and even humor to touch its target.
    • 59 Metascore
    • 40 Critic Score
    On Switch, 12 is Better Than 6 is much more of a Mexican let down than a Mexican stand off. It sure had some potential as a far west hand drawn Hotline Miami but issues like frame rate dropping, protagonist stuck near some walls or very disappointing A.I. make it a game that can be hard to enjoy. Too bad.
    • 65 Metascore
    • 40 Critic Score
    There's no way one can't see Capcom's expedience in this game. Resident Evil: The Mercenaries 3D is a game mode, sold full price. The experience was tailored to appeal to scoring aesthetes, with a decent challenge for those who want to unlock everything, but the game remains rough and arid for most. With the noticeable exception of the production values and a working multiplayer, the game is a poor one: no story, repetitiveness beyond reason, a level-design based on scavenging previous games, and in very limited numbers... please no more. Resident Evil, as a saga, didn't need such an effort.
    • 55 Metascore
    • 40 Critic Score
    With its attractively designed dragons, its music and its targeting system, Crimson Dragon had potential. Unfortunately, this spiritual successor to Panzer Dragoon fails in terms of gameplay and graphics, as if everything was stuck in the past... and sometimes nostalgia can't transcend reality.
    • 70 Metascore
    • 40 Critic Score
    The Sims 4 is still a charming life simulation, with a better interface and some new possibilities, but so many elements are missing compared from The Sims 3 (hello DLCs!) that all the fans will be disappointed.
    • 49 Metascore
    • 40 Critic Score
    From any point of view, The Amazing Spider-Man 2 is a disappointment. If it's cool to play Spider-Man in Manhattan, this game is too similar to its predecessor (some improvement but not for the best) and can't be considered as a good "Spidey" game.
    • 52 Metascore
    • 40 Critic Score
    Crime Boss could have been a nice experience, especially since there is no 400 Payday-like. There was clearly a niche to be taken while surfing on that nice cast of actors, but nothing was done. Minimal service, failed service with this. Since between the bad ideas of game design, the absent direction, the failed dubbing and the far from great graphics, it's hard to recommend it. Especially since for less than twenty euros, Payday 2 does a better job, despite its age.
    • 58 Metascore
    • 40 Critic Score
    TRON Evolution, even though it bridges the gap between the two movies, remains quite dispensable, even for fans of the universe. Its gameplay, a mashup of cheesy combat and pale wallrun-based stunts copied and pasted from other more respectable games, bores more than it entertains. Even though its technically and visually correct, its dreariness and lack of pace nullifies its original ambitions.
    • 64 Metascore
    • 40 Critic Score
    Monopoly Streets does have some aces to play, but can't make us forget that it's still funnier with the real tabletop version.
    • 65 Metascore
    • 40 Critic Score
    Sonic Adventure 2 didn't really get an unanimously enthusiastic reception when it came out in 2001, and this "HD" remastering won't either. Even though the fans will be able to enjoy this game in full widescreen / 720P resolution, nothing else has been upgraded, and it's not even the best version to date (the GameCube one) that's been used for this. Worst of all, SEGA asks for an extra DLC purchase to upgrade it to the Battle version.
    • 50 Metascore
    • 40 Critic Score
    Start the Party : Save the World works very well. The mini-games are fun, all with a friendly atmosphere. But in terms of content, there is only twenty "missions" and no different game modes to create some competition… That's not enough. At 10€ on the PSN, why not, but not at 30€ boxed.
    • 33 Metascore
    • 40 Critic Score
    X Rebirth is a 4X game marred by numerous bugs and falsely good ideas.
    • 49 Metascore
    • 40 Critic Score
    Initially intriguing in its artistic direction, mysterious in its final, and even if it has the good idea to offer the happiness of being a bird, Vane goes from meditative to painful far too quickly, fueled by a technique too weak with regard to its size and a lack of sensation, which it does not manage to tie the foundation and the form of its experiment.
    • 48 Metascore
    • 40 Critic Score
    The Fight is enjoyable despite some flaws. You have to be so cautious to play it the right way, so cautious to move your arms the right way, that you quickly lose that feeling of freedom.The gameplay is still fun and interesting when you decide to persevere.
    • 59 Metascore
    • 40 Critic Score
    Incoming movie? Quick, get me a game out there! That's how one could summarize Transformers: Dark of the Moon. With super linear TPS phases and a failed racing gameplay, this episode only has its Mecha license and steam-venting ability for itself. AI's a mess, most of the original sequences aren't really convincing, and its production values are clearly not on par with the rest of the game products of today.
    • 57 Metascore
    • 40 Critic Score
    Incoming movie? Quick, get me a game out there! That's how one could summarize Transformers: Dark of the Moon. With super linear TPS phases and a failed racing gameplay, this episode only has its Mecha license and steam-venting ability for itself. AI's a mess, most of the original sequences aren't really convincing, and its production values are clearly not on par with the rest of the game products of today.
    • 55 Metascore
    • 40 Critic Score
    Rabbids 3D is a regular 2D platformer in all its classicism. It's so regular and average that it's quickly boring. Monotonous and poorly paced, it's far from being a total wreckage, sure, but it's really nothing to be remembered.
    • 60 Metascore
    • 40 Critic Score
    As a resurrection of the dungeon crawler genre as it wants to appear, Hunted: The Demon's Forge just is another FPS without any real subtleties. It's a shame since its world is fine and action globally ok, but some camera issues, a poor story, some clunky gameplay and outdated production values clearly undermine the fun.
    • 60 Metascore
    • 40 Critic Score
    Yet another Party Game from Nintendo. With Wii Play Motion like with other games of this type, solo play is dispensable: the fun comes from multiplayer. But for this one, even multiplayer won't cut it; we're desperately waiting for the spark, the one mini-game that will capture us. This time around, the spark doesn't come. This follow-up to Wii Play will only convince the youngest of gamers during birthday parties.
    • 50 Metascore
    • 40 Critic Score
    Naruto is the golden eggs goose, like Dragon Ball in its time. Some titles may rise above the average, but this one isn't one of them. Be weary of the quickly produced, fan service products like this game and its poor combat gameplay.
    • 61 Metascore
    • 40 Critic Score
    If the success of Catan as a board game is more to prove, concerning this adaptation in video games, an absence is an aberration: the lack of a local multiplayer game mode. If, perhaps, the big fans of the board game will find their account between two parties in real life, it seems nevertheless that the designers of this version Switch has missed the main interest of the game.
    • 32 Metascore
    • 40 Critic Score
    This new Tony Hawk's Pro Skater feels old in terms of technology and gameplay. It plays the same old song again, but with a lot of bugs, a terrible interface, disappointing maps... Just avoid it.
    • tbd Metascore
    • 40 Critic Score
    Call of Duty Infinite Warfare: Jackal Assault VR was a good idea, but the game itself is too short and not ambitious enough.
    • 55 Metascore
    • 40 Critic Score
    With Fade to Silence, Black Forest Games was undoubtedly willing to offer a title with a unique atmosphere at the crossroads of influences dear to hardcore players, eager for ruthless survival mechanisms and mute narrative. Unfortunately, by trying do to too much, this RPG survival does not convince in any of its aspects, offering a repetitive experience, technically very limited and painful.
    • 54 Metascore
    • 40 Critic Score
    Moebius: Empire Rising is a poor adventure game that still offers an intriguing story and a strong main character... Maybe it will be able to deliver a better global experience with the next episodes?
    • 32 Metascore
    • 40 Critic Score
    Weeping Doll had good ideas and a good horror atmosphere, but the game lacks ambition and finishes after only 40 minutes!
    • 56 Metascore
    • 40 Critic Score
    Train Sim World is an average game on PC and bad one on consoles. It has the great advantage of occupying a "niche" genre that is free of competition. Its qualities could satisfy the amateurs of railway simulation, but all the others remain at the station. It's a shame, because by modifying some elements of form and scenario it could have made the exercise attractive for a wider audience. Maybe future updates will improve it? Unfortunately Dovetail's habit is rather to offer many expensive DLCs. We hope this will change ...
    • 61 Metascore
    • 40 Critic Score
    Gal Metal has a good concept and design, but none of the three controls options modes gives full satisfaction to the player.
    • 67 Metascore
    • 40 Critic Score
    Doom 3 on PS3 and Xbox 360 in 2012, why not: the game was a hit in 2004, but this BFG version remains far too short on the remastering front. FPS titles made tremendous progress in the meantime, and playing Doom 3 today clearly shows how much. The addition of Doom and Doom 2 on the disc is cool, but with no multiplayer on them, and even with its small price, it still feels like too little, too late.
    • 44 Metascore
    • 40 Critic Score
    Balan Wonderworld is sadly an old-school platformer with all of the 90's worst flaws. Yet colorful, Yuji Naka's first game with Square Enix lacks almost everything, and everyone who likes even a tiny bit the genres should look somewhere else to find some fun.
    • 59 Metascore
    • 40 Critic Score
    Splatterhouse is for people who want 100% bashing and 0% brains, and who won't care too much for current production values or gameplay standards. The mask and Corrupted story is nicer to follow than we expected, and there's enough content there to quench your thirst for B-Movie style blood. But it still has a more shortcomings than good surprises... a simple title for simple tastes.
    • 43 Metascore
    • 40 Critic Score
    Ghostbuster Sanctum of Slime is a small action coop title based on a single gameplay idea (monsters of a specific color can only be harmed by the same color). But its production value is poor, its story and atmosphere are dull, its levels very repetitive, and human players are mandatory since the AI can't keep up after 3 hours into the game. That's a lot of shortcomings for a single game.
    • 55 Metascore
    • 40 Critic Score
    The original concept of Super Monkey Ball 3D is still pleasant, that's for sure. However, it is impossible to play properly with both the motion gameplay and the 3D activated... Anyway the 3D disturbs more than it helps here. The new Kart and Combat modes are of no help to raise the whole game, which is a bit disapointing at the end.
    • 43 Metascore
    • 40 Critic Score
    Yaiba is a Ninja Gaiden spin-off, but it can't be compared to the other games of the series in terms of gameplay quality. Absolutely not.
    • 57 Metascore
    • 40 Critic Score
    Don't even think about playing Cyberpunk 2077 on base PS4, its performance is awful. Of course, no one can expect a game to run like it does on a good PC, where it is a stellar experience. But what we feel is that this version was abandoned, no effort was put in it. Blurry, not very smooth, suffering from NPC that just pop or have no faces for a couple of seconds. It also feels very empty, which obliterates its positive qualities. Not to mention myriad glitches and hiccups that are probably less evident on PS4 Pro or PS5, but which make us say that you need a computer or, if everything goes well, wait for the Next-Gen versions if you want to have a real taste of Cyberpunk 2077.
    • 59 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 40 Critic Score
    Kinect Adventures! gives a fair idea of what Kinect's basic gameplay is about, but through only 5 mini-games, among which only one may be fun beyond the first 3 or 4 tryouts... Suffice to say, it's not much, and you will most certainly be tempted to quickly do something else. In other words, start looking for a second game to pick up if you want to use your shiny new Kinect.
    • 62 Metascore
    • 40 Critic Score
    WRC 5 lacks of polish, too much to claim to be a good rally game. May it be in terms of driving, graphics or content, it deserved more development time or resources to convince rally fans.
    • 37 Metascore
    • 40 Critic Score
    Bellow its subversive appearance, Agony is just a mediocre title. It fails to capture the very essence of a successful survival horror game: an experience that combines a terrifying setting and interesting gameplay mechanics.
    • 66 Metascore
    • 40 Critic Score
    Unless you're a die hard fan of the Leliana character, the Leliana's Song DLC doesn't have much to offer. Two hours of linear gameplay hitting guards and other enemies, and a rather predictable story, but, hey, it's still a little bit more of Dragon Age to play until the sequel comes.
    • 60 Metascore
    • 40 Critic Score
    Attractive in its original idea, How To Survive could have been more fun if it was not as lopsided: the gameplay is cagey and the game is quite repetitive. There is still a multiplayer mode, and battles are sometimes letting off steam.
    • 63 Metascore
    • 40 Critic Score
    The Occupation doesn't live up to its promises. After one hour of investigation, the player won't even try to understand what's going on anymore, as the narration feels way too elusive. Not to mention all the technical issues (framerate drops, glitches) and the bland art direction. It's a shame, given the interesting themes mentioned in the game.
    • 56 Metascore
    • 40 Critic Score
    This DS game isn't as bad as its HD counterparts, despite its average graphics and some flaws of playability. Too bad the story isn't really well put, the levels so short and really uninspired, and the close-range targeting failing more often than not. It could have been a very nice game without those flaws.
    • 51 Metascore
    • 40 Critic Score
    Duke Nukem Forever is a disappointment to say the least. 14 years of development seem like a waste of time when you see what has become of the most famous FPS franchise. Sad.
    • 49 Metascore
    • 40 Critic Score
    Duke Nukem Forever is a disappointment to say the least. 14 years of development seem like a waste of time when you see what has become of the most famous FPS franchise. Sad.
    • 54 Metascore
    • 40 Critic Score
    Duke Nukem Forever is a disappointment to say the least. 14 years of development seem like a waste of time when you see what has become of the most famous FPS franchise. Sad.
    • 38 Metascore
    • 40 Critic Score
    The game is not very good and unfortunately quite boring. We would have liked something more epic on a saga like the Lord of the Rings. It's a pity, especially since the game is full of bugs as it is.
    • 54 Metascore
    • 40 Critic Score
    As they say, hell is paved with good intentions. And with Overpass, the intention was good. But its shortcomings in the modeling of vehicle reactions unfortunately do not allow to devote to it diligently. Maybe by helping the player a little more to understand why he fails (an index of motricity for example), by offering him replays or real training in such events, there would have been room for improvement. But as it stands, Overpass is more a source of frustration than pleasure.
    • 66 Metascore
    • 40 Critic Score
    Unless you're willing to try each and every one of the strategy games that are released, I really don't see why I should recommend this game to you. With average graphics at best, no real gameplay value, and a boredom generating ability that strikes pretty soon into the game, Patrician IV doesn't stand a chance next to its competition. Sure, on paper the idea was praiseworthy and its developers seem to have had some good intentions, but it clearly lacks ambition. Too bad.
    • 64 Metascore
    • 40 Critic Score
    This Shadow of the Beast first succeeds in seducing fans of the original game with its art direction and treasures from the past to unlock. But it quickly appears to be clunky and outdated in its mechanics.
    • tbd Metascore
    • 40 Critic Score
    A typical snack-game that starts well, and boasts a nice hard mode, but still soon becomes repetitive and boring.
    • 62 Metascore
    • 40 Critic Score
    The basic idea of ​​"Redshirt" was really good, the humor that mocks the clichés of the genre as well, but this human life simulator lacks some essential things: life and humanity.
    • 61 Metascore
    • 40 Critic Score
    Many of the most famous shonen manga characters reunited in a very disappointing crossover. Technically weak and with a poor gameplay, J-Stars Victory Vs+ only appears as a fan service experience. Nothing more.
    • 58 Metascore
    • 40 Critic Score
    After the first gimmicky 3D visual effect wears off, you end up with a rushed out game which feels more like a tech demo than a real game that lives up to what you can expect from a 3DS. The story mode has too few missions, and shows in and of itself the overall lack of content and ambition of the game. And, neither the Battleship nor the Periscope modes can make up for it. The periscope sequences are the only element trying to make use of the gyroscope function of the console, but it turns out to be rather inefficient handling. All in all, we end up with a game that could have been released in the early DS days, certainly to a more impactful reception, at times where the stylus was still considered an innovation.
    • 70 Metascore
    • 40 Critic Score
    This HD Collection is far from perfect. Even though the two episodes it boasts are still cult games, the remastering suffers from frame rate drops, some shocking sequences have been tuned down, and the voice-over have been replaced with a new, but lesser version. If you have access to the originals, it's better that way, but if you have no choice, it's still two major titles for horror fans.
    • 73 Metascore
    • 40 Critic Score
    If you weren't convinced by ArmA II, Operation Arrowhead won't help your appreciation of the series. The only difference with the original is the new content additions, with a reasonable price considering it's a standalone. As for the rest, it's more or less the same game, complete with its flaws, thus it deserves the same score.
    • 63 Metascore
    • 40 Critic Score
    If you're expect Alone in the Dark (2024) to be the next Resident Evil 2 Remake or Dead Space Remake, you'll be dumbfounded. Yes, the series used to a reference for survival horror, but that's no longer the case. This remake has to many flaws to be really enjoyable. The overall film noir atmosphere, with its doom jazz music, is appealing but underused. And on the other hand, the game suffers from narrative issues, a lack of memorable moments and isn't simply good enough. Finally, it's more like a thriller than a satisfaying survival horror experience.
    • 54 Metascore
    • 40 Critic Score
    Too stingy to give rise to large parties. Just for a drink, but at 12 euros.
    • 53 Metascore
    • 40 Critic Score
    Splinter Cell 3D is a real disappointment on the Nintendo 3DS. Ugly, clumsy, far from being easy to handle and despite that without any sort of challenge, the Ubisoft title has but one quality remaining: being the first stealth-themed title on the 3DS. Is that enough to disregard its defects? Definitely not.
    • 48 Metascore
    • 40 Critic Score
    Sherlock Holmes and the Mystery of the Osbourne House could have been better if the puzzles weren't so simple and if its adventure was longer, with a deeper story. But it's an easily played, easily forgotten 40 euros game, without anything quite worth remembering. One cannot be Professor Layton just by wishing it.
    • 70 Metascore
    • 40 Critic Score
    Contra: Operation Galuga very quickly fell low. Not for its difficulty even arduous in Easy, because it is the DNA of the game. But for its lack of content and interest over time. The absence of online co'op and crossplay, which would have taken this game a certain step, is unacceptable, even more so when the positioning of the title for purchase is around 40 euros. Hardcore fans of the license and over scoring (not even enough to compare these stats with other players or have a world ranking, pfff) will sign at the bottom of the page. The others… not sure they read this whole contract.
    • 66 Metascore
    • 40 Critic Score
    Sadly, when it's time to balance out the pros and cons of this 3DS version of Sonic Generations, it's clear the cons outweight the pros. It's pretty, fluid, offers player versus player races, it doesn't provide the thrill of the original Sonic Generation dual gameplay, old Sonic and new Sonic, because there are no 3D levels, only 2D ones you can play with either Sonic. The solo is super short, level design is flawed, and secondary missions dull. Clearly not on par with the HD versions.
    • 67 Metascore
    • 40 Critic Score
    It's a good thing this beat'em all can rely on a prestigious franchise, rather than its true gameplay qualities (multiplayer excluded). Because there is far better elsewhere for this price.
    • 70 Metascore
    • 40 Critic Score
    Nice 16bit graphics and great OST does'nt save a painful gameplay and a lack of ideas.
    • 60 Metascore
    • 40 Critic Score
    Out of the six sports, Kinect Sports Rivals proposes only two that can be amusing... The others feels cheap and fail when it comes to movement recognition. Not a great motion gaming experience at all.
    • 53 Metascore
    • 40 Critic Score
    We were expecting a serious competitor against Layton. Lautrec is aiming for more than a succession of riddles, with added exploration, stealth, and a hint of RPG-styled combat. But it doesn't really seduce in any aspect of the lot. The only real success is the atmosphere, and the bits and pieces of knowledge you can get on the city of Paris.
    • 65 Metascore
    • 40 Critic Score
    Tekken Hybrid should have been a nice display of the series qualities, and its latest iteration Tekken Tag Tournament 2. But this last title's demo is really poor both in content and tech quality, the HD remastering of the original TTT a lazy one, and the Tekken Blood Vengeance movie, though visually stunning, remains completely crazy story-wise. Is this compilation of content worth its price ? We hardly think so.
    • 69 Metascore
    • 40 Critic Score
    AER is trying so hard to look like those beloved games from which it is being inspired, but fails to do so. The game is filled with bugs and does not tell us an interesting story all along. Even though some aerial moments are quite a delight, the total lack of wind is incomprehensible, as is the rest of the gameplay. Why would you want to play this? We are still looking for an answer.
    • 55 Metascore
    • 40 Critic Score
    Nothing to see here. You'll be better off playing some more Dragon Ball FighterZ or watching the anime on Netflix.
    • 72 Metascore
    • 40 Critic Score
    Undoubtedly prettier and more incisive, this WWE 12 still suffers from some deep technical issues that undermine the fun. Even though the gameplay really did benefit from an added dynamism, it lost in terms of precision and variety. The matches, are less enticing and more repetitive, and sometimes chaotic when there's more than 2 brawlers on the ring.
    • 56 Metascore
    • 40 Critic Score
    Azure Lane Crosswave is a poor 3D shooter, with a lot of grind to unlock everything, and poor visual novel sections. Even though the game is quite sexy, some characters look too young to appear in it. A shame.
    • 44 Metascore
    • 40 Critic Score
    Teenage Mutant Ninja Turtles: Mutants in Manhattan may very well be PlatinumGames' worst game to date. Looking and playing like a mediocre game from 15 years ago, this game isn't really worth your time (unless you must play/own everything related to the TMNT). The Turtles deserve so much better.
    • 71 Metascore
    • 40 Critic Score
    Undoubtedly prettier and more incisive, this WWE 12 still suffers from some deep technical issues that undermine the fun. Even though the gameplay really did benefit from an added dynamism, it lost in terms of precision and variety. The matches, are less enticing and more repetitive, and sometimes chaotic when there's more than 2 brawlers on the ring.
    • 56 Metascore
    • 40 Critic Score
    This 3DS version has the merit of offering more or less the same experience than the HD versions (minus the voice-overs, and a lesser visual prowess); but it also inherits its shortcomings. A repetitive gameplay, very short lifespan, and underwhelming action sequences.
    • 52 Metascore
    • 40 Critic Score
    We'd hoped a NeverDead that would have brought some punk and goofy spirit to generally too serious TPS games. In the end, Konami's title doesn't lack new ideas, but they are so poorly used that we'd rather stay dead.
    • 43 Metascore
    • 40 Critic Score
    Ape Escape was the first game to require the use of a DualShock controller on the original PlayStation, but this new PS3 episode won't be as important to PlayStation history as his illustrious predecessor was. It's a repetitive rail shooter where you switch from butterfly net to catapult to fan in order to capture monkeys and get as much bananas as possible, but it's mainly aimed at younger kids. With its nice animated sequences and a fair game mechanic, parents can offer it safely, but the lack of a multiplayer mode to share the experience and the overall lack of variety are hard to forgive.
    • 58 Metascore
    • 40 Critic Score
    Even though Gunblade NY and LA Machineguns are indeed decent titles of the genre, it's difficult not to take in to account the scandalous price of this bundle ; the true value of both titles is more one for the heart, than your wallet.
    • 70 Metascore
    • 40 Critic Score
    Even though one can't deny what benefits it brings to the body and the quality of the training exercises, the visual and sound of UFC Trainer are disappointing. It also lacks rhythm to appeal to the gamer who's at least a little fond of sports already. It still may be a complementary training tool if you do your sport live, already.
    • 66 Metascore
    • 40 Critic Score
    ToeJam & Earl: Back in the Groove is so similar to the original version released in 1991 that it fails to deliver the needed innovations that would have gave a new appeal to the game, instead of this dated gameplay that will bore any un-nostalgic gamer.
    • 45 Metascore
    • 40 Critic Score
    No need to argue, here : Ninety-Nine Nights II will not be the one to contradict the poor reputation of a franchise that should probably stop its course now.
    • 68 Metascore
    • 40 Critic Score
    With its refreshing pitch and mystical atmosphere, A Shadow's Tale seemed like an original game. But if this innovative side is well expressed through the visual, it's not in the gameplay, which is inspired by a variety of other existing games, but without any inspiration to merge all this in a clever way. A Shadow's Tale main flaw remains its lack of pace, variety... and fun. A game that can catch our eye very quickly, but can't keep our interest up very long.

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