Gameblog.fr's Scores

  • Games
For 3,457 reviews, this publication has graded:
  • 30% higher than the average critic
  • 5% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Dragon Quest IX: Sentinels of the Starry Skies
Lowest review score: 0 Reality Fighters
Score distribution:
3458 game reviews
    • 67 Metascore
    • 50 Critic Score
    Spintires is a good trucks simulation. It's demanding, difficult, and it boasts an innovative physics engine. However, the content is a little light, some collisions are strange and internal view is absent.
    • 70 Metascore
    • 50 Critic Score
    Gunfire Games did what they could to bring Remnant From the Ashes to the Nintendo Switch. The downgrade is real with clear visual concessions, much longer loading times and a game that is less enjoyable on the go due to the inaccuracy and lack of ergonomics of the Joy-Con.
    • 63 Metascore
    • 50 Critic Score
    An effective concept of arcade game but just for... a few minutes.
    • 74 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 68 Metascore
    • 50 Critic Score
    With this brand new franchise, Level-5 intends to enter the market of rogue-like titles. Alas, despite its cool and colorful universe, we can be quite disappointed by the general game design, massively borrowed from gacha games and its repetitiveness.
    • 55 Metascore
    • 50 Critic Score
    A wicked "doppelbomber"...
    • 66 Metascore
    • 50 Critic Score
    Need For Speed is rebooting the series with style: the graphics are fantastic and the cars completely customisable. But for the rest of the experience, fans will be disappointed by this quite boring open world racing game.
    • tbd Metascore
    • 50 Critic Score
    Ten years later, Cyanide Studio does quite a good job to relaunch the Pro Rugby Manager IP. It's far from perfect though, with some bugs in the 3D sequences and still a lot of work to do on the ergonomics in the menus.
    • 60 Metascore
    • 50 Critic Score
    If you expected something new from this version, too bad. Except that it now runs in 1080p/60fps, Devil May Cry HD Collection is the exact same compilation it was in 2012. Nothing more was added, the first two episodes feel quite old in terms of gameplay compared to a still-fun DMC 3. And that's it: decent for newcomers, except for those who already know them by heart.
    • 57 Metascore
    • 50 Critic Score
    A few months after a terrific Sonic Mania, Sonic Team gives us a short, unchallenging game lacking in fresh ideas and unable to fix some issues from previous disappointing iterations. Don't hope to get magic of the first days back with Sonic Forces.
    • tbd Metascore
    • 50 Critic Score
    Call of Duty: Black Ops II - Apocalypse is a halftone DLC. If we meet up with a new Zombie Mode that has its share of surprises, the new maps are not up to our expectations.
    • 59 Metascore
    • 50 Critic Score
    Despite Dimps' technical prowess, this portable version doesn't manage to emulate its Wii U counterpart, the extended length of the levels underlying its issues rather than developing the overall experience in a mobile way.
    • 73 Metascore
    • 50 Critic Score
    Anarchy Reigns is a violent beat'em all, and an elitist one. Barely accessible, it could have been a superb brawler, but it suffers from a clear lack of polish, its mandatory solo mode is full of lengthy annoying and dull story elements you can't bypass, and once online, you will be spanked a lot before you can achieve anything. It's the last game Platinum Games did for Sega, and it shows.
    • 70 Metascore
    • 50 Critic Score
    Despite the prospect of discovering the verdant lands of Ireland, it's hard to really get excited after a dozen hours spent on Wrath of the Druids: this first expansion of Assassin's Creed Valhalla is content despite a handful of novelties to recycle the formula of the main adventure, which may quickly tire those who have already completed it. While waiting for The Siege of Paris, which we hope will be much more inspired, we will advise the conquerors to go about their business quietly, while waiting for better and less cloudy days.
    • 72 Metascore
    • 50 Critic Score
    Despite its charming story and truly endearing characters, Haven does not deliver the adventure it once promised. Between its cryptic mecanics, redundant environments and rough battles, it seems like the game does not want to player ton pursue the adventure or have a pleasant time. Too bad, because Danger's soundtrack and the story of Yu and Kay should have had a better treatment.
    • 72 Metascore
    • 50 Critic Score
    Except the Exo Zombies mode that can keep you busy for a few hours, the other additions of Havoc (4 new maps and the AE4 assault rifle) are not refreshing enough to make this DLC essential.
    • 41 Metascore
    • 50 Critic Score
    Rugby 2018 is lacking the depth to reach the level of the best sports games.
    • 54 Metascore
    • 50 Critic Score
    Space Channel 5 VR brings a new way to play this license from the Sega Dreamcast : motion recognition. Unfortunately, the story mode is too short. The game is however funny but its replayability is almost zero and is far from paying tribute to the cult game of the late 90s.
    • 60 Metascore
    • 50 Critic Score
    Disintegration is a tactical FPS with good ideas, but a poor execution.
    • 65 Metascore
    • 50 Critic Score
    If we can respect the will to propose something new, Dark Eclipse does not seem deep enough and satisfying enough to popularize the MOBA genre on PSVR, anyway, a kind of game not very suitable for virtual reality.
    • 53 Metascore
    • 50 Critic Score
    Daymare: 1998 is an ambitious game, but this homage can hardly please fans of the genre. Yet, its mundane scenario and old-school gameplay stand alongside clever puzzles and some true survival horror sensations. At a reduced price, its weaknesses might wear off a bit.
    • 49 Metascore
    • 50 Critic Score
    Sometimes fun, sometimes not, Blue Estate is really just an average rail shooting game sold at an expensive price for only 4 hours of gameplay.
    • 72 Metascore
    • 50 Critic Score
    A blast from the past in a good way.
    • 64 Metascore
    • 50 Critic Score
    Psycho Pass mandatory Happiness is a visual novel with a lack of gameplay content, and only multiple choice answers. Clearly not the best game of its category.
    • 62 Metascore
    • 50 Critic Score
    Sniping zombies in slow motion with friends is priceless, and that is what Zombie Army Trilogy is all about: multiplayer and fun. Don't even have look at the solo campaign.
    • 59 Metascore
    • 50 Critic Score
    Despite some visual qualities, an elaborate atmosphere and some good jump-scares, The Inpatient is too short and ultimately disappointing in terms of gameplay and story.
    • 50 Metascore
    • 50 Critic Score
    Gomo can be a nice adventure game for kids, as it is really short and easy, but also quite funny.
    • 62 Metascore
    • 50 Critic Score
    Concord is not a horrible game or an industrial accident, but it is not up to other competitors. Even more after eight years of development. If the SF universe and the mood The Guardians of the Galaxy are interesting at first, it would have been better exploited with a solo mode annex for example. Although the variety of heroes and their skills is one of the qualities of the title, we regret the relative softness of the set, the lack of sensations of some powers and originality in the modes. In the end, after a few hours, and except for this test, we have trouble thinking that we will play it again.
    • 45 Metascore
    • 50 Critic Score
    If you are a fan of the Netflix's series, the game should suit you for a few hours before all of its flaws eventually spoil the party. Narcos : Rise of the Cartels lacks depth and is not a very interesting tactical game.
    • 56 Metascore
    • 50 Critic Score
    Deadly Premonition 2 : A Blessing In Disguise is a sequel for to the fans of the first game and them only. They endure the toughness of this episode to discover the true story behind it.
    • 67 Metascore
    • 50 Critic Score
    Thief is a too-derived infiltration game that cannot surpass Dishonored or the original Thief. A very disappointing comeback for Garrett.
    • 61 Metascore
    • 50 Critic Score
    Super Bomber R Online could have been a wonderful entry in the series. Its 64 players mode is truly a blast... when it all comes together, which never really happens as it suffers very lengthy loading times, frequent bugs and is made to have you buy its Premium Pack in order to not use very powerful special characters.
    • 69 Metascore
    • 50 Critic Score
    Shelter is a unique experience, even moving sometimes, but unfortunately the game is too short and the end is quite disappointing.
    • 66 Metascore
    • 50 Critic Score
    Unfortunately, The Precinct won't be unexpected gem that some players were waiting - it's even far from it. While some will undoubtedly appreciate the homage to the old GTAs, but from the other side of the fence, and the mechanics linked to that, the game's limitations in terms of narrative, repetitiveness and gameplay approximations betray its ambitions. In the end, despite an interesting basic proposition, the game is quickly overtaken by all these major flaws, which prevent it from delivering the “fun” experience promised by the studio.
    • 63 Metascore
    • 50 Critic Score
    Visually adorable, Slaps and Beans can be effective on fans of Spencer and Hill. But the magic doesn't last long, as it is a redundant and not so well crafted beat them all. It would have been acceptable in the 90s'.
    • 71 Metascore
    • 50 Critic Score
    When it comes to its social criticism, his characters and the low-poly atmosphere, Sludge Life 2 is pretty good. But it doesn't go far enough in its concept, which quickly shows its limitations. It becomes rather boring, despite its short length.
    • 69 Metascore
    • 50 Critic Score
    A classic Dynasty Warriors game with a lot of content and a lot of repetitive fights... This series really needs to evolve.
    • 59 Metascore
    • 50 Critic Score
    Despite some improvements, NBA Live 15 loses again its fight against the NBA 2K rival. Only the most indulgent gamers could be satisfied with the spectacular basketball proposed by Electronic Arts.
    • 75 Metascore
    • 50 Critic Score
    Jazzpunk is a videogame curiosity, that will make you laugh most of the time if you overcome the "what the #!@? am I playing" effect.
    • 65 Metascore
    • 50 Critic Score
    Risen 2's difficulty was too high, and it's now too easy in Risen 3. Balance is at fault, despite a collection of interesting gameplay (nothing new, though). Without any kind of challenge, the player sips quietly on the content of this ambient RPG. Exploration is the primary activity. With nice sceneries and interesting people to meet. Maybe a better storyline would have helped going through the boredom of combat.
    • tbd Metascore
    • 50 Critic Score
    Orborun is a fun little game where everything goes fast. The levels are well designed but the game is often inaccurate on PC, even with a good pad.
    • tbd Metascore
    • 50 Critic Score
    Aesthetically captivating, The Residence fails to deliver a convincing gameplay experience. In the end, the three chapters of Secret of the Maw are not up to the original game.
    • 67 Metascore
    • 50 Critic Score
    We are not facing a bad game, but the frustration is great when thinking about the potential of the title. Some bugs ruins the experience and the feelings are uneven. Monster Energy Supercross is not advisable for someone who wants to discover the discipline or get into motorcycle games. On the other hand, those who are fans have nothing else in alternative anyway, and could be satisfied.
    • 68 Metascore
    • 50 Critic Score
    A dating sim with pigeons? Eh, that's funny! A couple of minutes. Then it becomes embarrassing. There is an interesting post-apocalyptic background hidden behind all the WTF, but as rich as it is, anyone who's really into this kind of game will probably like interacting with human characters better. Especially for this price.
    • 60 Metascore
    • 50 Critic Score
    Coffee Crisis is a nice homage to the traditional beat'em all games of the 90's, with a hilarious storyline. However the mechanics are too classical and redundant, causing the game to lose his interest quite quickly.
    • 62 Metascore
    • 50 Critic Score
    Contrast offers a nice story and a unique atmosphere, but nothing that is really advanced, artistically speaking. The basic idea of gameplay is quite good also, but the bugs ans awkward controls will frustrate the players most of the time.
    • 71 Metascore
    • 50 Critic Score
    Unfortunately, behind its beautiful backgrounds and melancholic soundtrack, Pinstripe forgot to be a solid platformer. Clumsy controls, basic puzzles and soporific fights forbid the player to experience its tearful message all the way through.
    • 51 Metascore
    • 50 Critic Score
    Fuel Overdose is a clear take on a classic, old-school, top-down racer with weapons games that were much more common in the 90's. Its nostalgic approach is enriched with very neat ideas like the grappling hook or remote mines, but it's also visible in terms of production values. Despite its visual shortcomings, little bugs and imperfections, it's typically the kind of little indy game that could become a dear and memorable experience, if only it didn't lack a local multiplayer, or players in its online multiplayer.
    • 59 Metascore
    • 50 Critic Score
    In its current state it is a deluge of bugs and optimization problems. Despite this, the game is sublime.
    • 53 Metascore
    • 50 Critic Score
    The Good Life is the latest game from “Swery”. You'll find an open world similar to Deadly Premonition, with its many quests and its tedious movements, and level of playability. It does not do much better than it. No, what will save the game and get you interested is its world. Cute at first glance, but darker than it looks since murders will be the center of the story ... Nevertheless, the overall atmosphere is more relaxed and fun there than in Deadly Premonition. Finally, note that on the Xbox One S version that we tested via the game pass, the technical aspect was simply completely swept up. To enjoy The Good Life, you will need to be a big fan of Swery, and be able to inflict all the faults of the game on yourself to glimpse any semblance of truth.
    • 59 Metascore
    • 50 Critic Score
    Contrast offers a nice story and a unique atmosphere, but nothing that is really advanced, artistically speaking. The basic idea of gameplay is quite good also, but the bugs and awkward controls will frustrate the players most of the time.
    • 60 Metascore
    • 50 Critic Score
    Beyond Eyes is an experience like no other. Beautiful and touching... but damn slow. There is virtually nothing to accomplish. Just walking and listening very repetitive sounds, chapter after chapter. Only the gamers that want to live something very unique will embrace this journey. Others will be quickly bored.
    • 66 Metascore
    • 50 Critic Score
    RIDE is quite a good motorcycle racing game in terms of gameplay and sensations, but it suffers too many flaws: technically old, the game features unbelievably long loading times, unbelievably save file corruption bug.
    • 64 Metascore
    • 50 Critic Score
    The Friends of Ringo Ishikawa is quite weak in its pure playful proposal but has a real personality that could well embark you, if you are sensitive to this typical Japanese atmosphere carried by hip hop melodies and retro graphics successful in this small city, free to live the existence often in slow motion of a rascal high school and his friends. In this, again, the fact of being able to play in a nomadic way with the Switch is a plus.
    • 61 Metascore
    • 50 Critic Score
    Inheritance has a disturbing atmosphere. However it does not have the aura of Layers of Fear. The feeling of fear is not as powerful as with the original game. Also, the game's lifespan is too short.
    • 56 Metascore
    • 50 Critic Score
    There's no easy way to put it: Jump Force is a massive disappointment. The game should be an epic celebration of 50 years of legendary characters and stories. What we're left with is a dated game that looks like a cheap cash grab. Goku, Naruto, Luffy and friends deserve so much better.
    • 71 Metascore
    • 50 Critic Score
    This second Zone of the Enders remains the charming game that it was but this new version, that can played in VR, brings no added value, not even offering the Japanese VO or subtitles written correctly.
    • 57 Metascore
    • 50 Critic Score
    Sadly, Destiny 2: Curse of Osiris offers a really short and unsatisfying campaign. The story is unengaging and the whole content feels a bit weak, even if the new raid deserves to be tried.
    • 53 Metascore
    • 50 Critic Score
    Tour de France 2014 is too limited to match the standards of his competitor Pro Cycling Manager.
    • 65 Metascore
    • 50 Critic Score
    Call of Duty Black Ops 7 certainly aimed for an easy victory, but this year's competition is fierce. While it offers abundant content and diverse experiences, excelling at player retention through extensive progression, quantity isn't everything, and its shortcomings are significant. The campaign is poor, the endgame is dull, and the multiplayer mode is conventional. It lacks soul and authenticity. Only the Zombies mode is noteworthy, significantly raising the bar. Overall, it's an average Call of Duty game that will struggle to maintain interest until next year.
    • 61 Metascore
    • 50 Critic Score
    Earthfall is not a bad game. But it's also far from being a very good one. It's biggest problem is the lack of epic fights. In a FPS you expect a good feeling in weapons but here every weapon feels like a paintball rifle - not enough recoil and not enough feeling of power. Overall, the game is too generic and too close of Left 4 Dead but without the fabulous mechanics. A game to have a bit of fun for one evening with friends, but nothing more.
    • 72 Metascore
    • 50 Critic Score
    With Grandia HD Collection, GungHo had everything to succeed. And if both adventures still offers a strong experience, the game is filled with way too much bugs in every aspect to deliver a satisfying experience. Filled with errors, the new French translation rubs shoulders with crashes and audio inconsistencies. Too bad, because the gameplay mechanics are still interesting, decades later.
    • 61 Metascore
    • 50 Critic Score
    Lemmings with sheep and gore executions. A solid formula but not enhanced by this game.
    • 42 Metascore
    • 50 Critic Score
    Well hidden under an aggressive F2P business model, there is a small tower defense that lacks a little variety to be truly good. The old fans of Dungeon Keeper will be disappointed by this come-back, that's for sure.
    • 67 Metascore
    • 50 Critic Score
    In terms of fear, White Day does the job most of the time, but the game is visually weak, repetitive and not surprising.
    • 70 Metascore
    • 50 Critic Score
    SpongeBob Cosmic Shake is a small but decent platform game without much pretension. THQ's title prefers to capitalise on its accessibility and fan service rather than trying to offer a dense and deep adventure. A choice that will certainly delight the youngest, but much less the older fans. The game is indeed content with the bare minimum regarding its structure, its writing and its gameplay and if it succeeds in what it undertakes, one can only complain that it really does too little. And it's a pity, as the universe lends itself well to it.
    • 70 Metascore
    • 50 Critic Score
    A harsh conclusion to a season that confirms we were clearly never in charge and that there were no connections to be expected between the different playable characters - that feel too Stark. Feeling helpless, we can not only be disappointed by the ending, but quite furious that this whole season has been stretched so that we'll have to wait for the (unannounced yet but obviously planned) next one. Shame.
    • 59 Metascore
    • 50 Critic Score
    Not The Robots is a little game that will probably entertain some puzzle/stealth fans, and those who are looking for a very challenging roguelike game... However, for most people, it remains repulsive and unattractive, mostly because of a cold and limited visual rendering.
    • 59 Metascore
    • 50 Critic Score
    UFO ROBOT GRENDIZER : The Feast of the Wolves is an excellent tribute game but as a video game, it doesn't achieve much. While the gameplay is really enjoyable, the challenges quickly become repetitive, and the game suffers from major technical problems such as clipping and occasional framerate drops. A game for nostalgic gamers and hardcore fans of the anime, who will forgive anything the game can't do right.
    • 54 Metascore
    • 50 Critic Score
    Excessively propagandist and clearly not on par with this packed holidays season, Warfighter's solo lacks the fun it would require for accepting its over-the-top military apology and super-biased views of the world, despite some really nice initiatives like the vehicle sequences. Multiplayer-wise, it's clearly improved with a real class-based formula and duo gameplay tactics, but is that enough with what's coming? We don't think so.
    • 63 Metascore
    • 50 Critic Score
    In the end, Neurodeck is not a bad game. Those who would occasionally start a new session might enjoy their time, as it relies on a refreshing concept and fine visuals. In the long run though, the gameplay mechanics really lack of depth and the difficult topics of the game, such as toxic masculinity or post-partum depression, reveal to be approached in a too vague way.
    • 66 Metascore
    • 50 Critic Score
    Doki-Doki Universe is an interesting and charming game; its only problem is its gameplay... Very repetitive, it offers no challenge at all.
    • 65 Metascore
    • 50 Critic Score
    Fragments of Him feels like an incomplete package, a short and quite disappointing experience that fails to go satisfyingly deeper in its character development and to move us.
    • 76 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 69 Metascore
    • 50 Critic Score
    RiMS Racing has a lot of good ideas, but ends up being very disappointing for players who thought it would be an alternative to RIDE. It doesn't look great, feels very limited and really gets boring with a lot of dispensable and redundant QTE.
    • 67 Metascore
    • 50 Critic Score
    Finally freed from the AR play cards, the Invizimals are back in greater numbers with more customizable skills. But this brave Resistance is still hindered by precision quirks and repetitiveness, thus only relentless hunters will keep battling.
    • 61 Metascore
    • 50 Critic Score
    Saints Row had a unique opportunity to come back and be a good summer game. Most of the time, its fun, especially in co-op, thanks to his arcade feel and humour But there are too many flaws and way too many bugs to enjoy the title completely. Maybe some updates could fix things but not entirely.
    • 56 Metascore
    • 50 Critic Score
    Gal Gun 2 is not an original game but a non-VR version of GAL*Gun VR, with the addition of a story mode, but the controls and gameplay mechanics are not adapted to a 2D TV screen game. Disappointing.
    • 51 Metascore
    • 50 Critic Score
    Clearly the game gives a "unfinished" feeling. OVERKILL'S The Walking have good ideas like horde system, customisation and skills for character et post-apocalyptic atmosphere in level design. Sadly, Artificial Intelligence is catastrophic, the game is repetitive and loading times are disastrous.
    • 67 Metascore
    • 50 Critic Score
    Picross S is a lazy version of Picross that offers nothing new compared to the 3DS versions, doesn't use the Switch properly, offers the same pictures in its two modes and offers very little with the multiplayer mode. Better try it on 3DS.
    • tbd Metascore
    • 50 Critic Score
    Action, RPG and strategy in small doses, technically in the 2000s, Salvation Prophecy is a bit like the skeleton of a real AAA game. Firedance Games approaches, with its own financial and human resources, everything that makes a good game, and we can't help but imagine how much it would be sexy with a lot more meat on the bones.
    • 67 Metascore
    • 50 Critic Score
    Despite its intriguing plot and characters, Hide and Seek sadly suffers from a lack of pace. The repetitive dialogues fail to arouse the interest of the player, who'd also be annoyed by the recurrent loading times.
    • 70 Metascore
    • 50 Critic Score
    With Sonic Frontiers, SEGA is taking risks to modernize its iconic license. Unfortunately, it doesn't work mostly because of the open world and its mechanics. On the other hand, classic levels are still very enjoyable and save the game. This isn't the return of a great Sonic that we could expect.
    • 50 Metascore
    • 50 Critic Score
    Fishing Sim World will probably satisfy fishermen who want to indulge in their favorite leisure on consoles or PCs. The presence of reproduced material faithfully, inspired by the real world will provide. but all the others will pass their way in front of the lack of efforts to democratize this sport and to propose it to the greatest number.
    • 66 Metascore
    • 50 Critic Score
    At first, Berserk and the Band of the Hawk looks like one of the best manga adaptations ever developed... Beautiful, well polished and faithful to the original work of Kentaro Miura, we had high hopes for this game. Sadly, Berserk and the Band of the Hawk has nothing else to offer. Gameplay is dull and repetitive, the game in itself atrociously lacks meanigful content to have fun with (there are only 8 characters to chose from) and there are no multiplayer mode. This game feels like a huge step backward for the Musou genre.
    • 66 Metascore
    • 50 Critic Score
    Tiny Metal tries to pursue the long lost heritage of the Famicom Wars series... maybe too much? Every good idea the game delivers is always counterbalanced by several bad ones: the dialogs are nice too watch but way too long for the genre, the missions are solid, but the Fog War is frustrating as it is, and the strategy is sometimes hard to follow with such a poor AI.
    • 62 Metascore
    • 50 Critic Score
    Super Bomberman R is not the perfect comeback we hoped for. The Adventure mode is completely disappointing, the Battle mode is only doing the minimum, and the handling suffers some issues.
    • 57 Metascore
    • 50 Critic Score
    Nether is an interesting multiplayer survival FPS that lacks a bit of ambition.
    • 45 Metascore
    • 50 Critic Score
    Claiming Top Spin's heritage probably put too much pressure on Breakpoint to begin with, even more so considering the studio's obvious resource limitations comparatively. Despite some wise compromises and interesting gameplay concepts, Tennis World Tour fails to develop, or even emulate its model's formula, due to an overall lack of expertise. A thorough imitation nevertheless, yet not sufficiently polished, deep, and authentic to fulfill realistic eSports ambitions.
    • 69 Metascore
    • 50 Critic Score
    Despite its production quality, some good acting and great accessibility, Erica doesn't feel like a great interactive movie. Most of the actions are just pointless and the story and characters as a whole, whatever our decisions are, feel rushed and fail to really create a connection between the player and the characters.
    • 55 Metascore
    • 50 Critic Score
    Despite prestigious influences like Final Fantasy in its aesthetic and Devil May Cry in its gameplay, Lost Soul Aside clearly doesn't hold a candle to these illustrious licenses. While its combat and progression system are globally solid, if not original, its story is as conventional as can be, its all-encompassing artistic direction lacking coherence, and its very choppy performances, notably suffering from major framerate issues, are clearly its downfall. A somewhat sad state for a new Chinese game that exudes the desire to do well, which required a considerable development time of nine years, but at a price that is too high for what it offers as it stands.
    • 60 Metascore
    • 50 Critic Score
    Why did Square Enix bother to work on an online version of Final Fantasy XV ? Comrades just cuts short the open fights of the main game, taking off its charming exploration part. Naked as a baby, the adventure only serves four-players redundant fights, only if you survived the long lobby waiting. Only the hardcore dying fans of the Eos universe should spend some good time playing it.
    • 70 Metascore
    • 50 Critic Score
    CounterSpy has style, but its lack of depth is its weakness.
    • 64 Metascore
    • 50 Critic Score
    Square Enix did the right thing by investing in an entirely new franchise. But in the end, Forspoken is a huge disappointment with too many flaws to be a good game. A bland open world with forgets to shape its own identity, a poor writing and too many weakness from a technical point of view, coexist with some good gameplay mechanics like the spells and the parkour.
    • 43 Metascore
    • 50 Critic Score
    Meridian: New World is a classic strategy game. It lacks in variety, but remains fun and effective. Too bad that the visuals have not been worked more.
    • 72 Metascore
    • 50 Critic Score
    Unique visuals, intriguing story and setting : even if it feels technically outdated, Mundaun succeeds in making you want to solve its mysteries. But it has many issues, starting with your character's sluggishness and how action and stealth can feel erratic and painful.
    • 62 Metascore
    • 50 Critic Score
    Despite a prologue that promises an oppressing and mystical atmosphere, Shattered Space leaves on the long run the taste of a « lazy » DLC that does not push its concept to its full extent. Its hand-crafted open world is gorgeous to look at, but sadly uninteresting to explore. House Va'ruun, the core of the story, deserved a better treatment, but falls short because of shallow characters and a scenario that poorly motivates the player to feel invested in. The whole experience can although be pleasant for the fans of the (too ?) classical Bethesda formula, despite an almost total lack of new gameplay mechanics and enemies to fight. Nevertheless, players who did not like Starfield in the first place will certainly not enjoy its first DLC. Let us hope that Bethesda will do better on a second one, presumably already in the works somewhere among the stars.
    • 65 Metascore
    • 50 Critic Score
    Sadly, Alex Kidd in Miracle World DX is too faithful to the original game, which didn't aged as well as a Wonder Boy Dragon's Trap, to mention another SEGA game remade. Sure, Jankenteam made a beautiful job and it's a pleasure to watch and listen. But it's also a quite irritating 2D platformer as it doesn't play very well and lacks precise controls and hitboxes.
    • 70 Metascore
    • 50 Critic Score
    Star Wars Episode 1 : Racer could have been a nice port on Switch, but the game still suffers from too many flaws to really satisfy. Fast and exhilarating, this Switch version seems unfinished, and features bugs, popping and clipping effects, without mentioning a horribly compressed soundtrack that does not justice to its brilliant composer.
    • 70 Metascore
    • 50 Critic Score
    Road 96 Mile 0 is a rather nice dive into the dystopian universe. The prequel suffers from its classical aspect and loses everything that made its predecessor so special and instead brings musical sections that are rather boring and imperfect on consoles. A game that nevertheless manages to shine at times thanks to its soundtrack, its pop atmosphere and its staging that is sometimes really impressive.

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