Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
One of the best console business sims I've ever played. [Apr 2003, p.85]- Game Informer
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- Critic Score
The control is stiff and imprecise; and the number of gameplay modes is pathetic. [June 2003, p.105]- Game Informer
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- Critic Score
As far as multiplayer enjoyment goes, there are definitely some fun modes and a lot of room for craziness. [May 2003, p.91]- Game Informer
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- Critic Score
One of the most pathetic jobs of porting a PC game to the console I have ever seen in this horrid little life of mine. [June 2003, p.114]- Game Informer
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- Critic Score
Through polygonal graphics, tons of new items, and hilarious level-based play, I can honestly say that the Sims has never looked or played better. [Apr 2003, p.93]- Game Informer
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- Critic Score
The gameplay itself isn't terrible, but it still assigns way too many functions to the A button. [May 2003, p.87]- Game Informer
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- Critic Score
A word to the wise - saving your game takes 60 blocks, which means that you're going to need a big motha' memory card. [May 2003, p.87]- Game Informer
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- Critic Score
Amplitude has blown the doors off its predecessor with more tunes and power-ups, better control, and crazy new background graphics. [May 2003, p.83]- Game Informer
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- Critic Score
Blows every Zelda game out of the water and stands as the video game event of a lifetime. It's an absolute necessity for anyone who considers themselves a gamer. [Apr 2003, p.86]- Game Informer
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- Critic Score
If you're in the market for an interesting little economic city-builder, you could do worse. [Apr 2003, p.95]- Game Informer
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- Critic Score
As with most poor racing titles, the control is only solid in the first-person view - the mark of mediocrity. [June 2003, p.113]- Game Informer
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- Critic Score
No ambition equals low score. That's just the way it goes. [May 2003, p.90]- Game Informer
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- Critic Score
This game makes me yearn for "Ghost Recon," with its on-the-fly command structure and passable NPC intelligence. Rainbow Six 3 not only lacks these two very important features, but it also penalizes gamers who play by its own rules. [May 2003, p.93]- Game Informer
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- Critic Score
Rather than ushering in something new, Pokemon's first foray on the Game Boy Advance is just another rehash with flashy new graphics. [Apr 2003, p.96]- Game Informer
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- Critic Score
Unlike "Gauntlet," Black Stone is so poorly executed, that it is absolutely no fun to play. [Feb 2003, p.104]- Game Informer
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- Critic Score
You're playing it to marvel at the gorgeously rendered environments, giggle at Globox's antics, and enjoy some good old-fashioned platforming done with a fresh twist. [Mar 2003, p.82]- Game Informer
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- Critic Score
If you like the genre or really graphic material (the first three hours are especially disturbing), Clock Tower 3 is a no-brainer. [May 2003, p.82]- Game Informer
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- Critic Score
An entertaining, but ultimately disposable, driving title. [Apr 2003, p.85]- Game Informer
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- Critic Score
While the cameos are amusing, the games just aren't much fun. [June 2003, p.120]- Game Informer
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- Critic Score
A good example of the "graphics first" mentality that results in disappointing next-gen games. [Apr 2003, p.92]- Game Informer
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- Critic Score
The action that unfolds is so incomprehensible and littered with bugs tht you can't help but wonder if your GameCube or television is on the fritz. [May 2003, p.87]- Game Informer
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- Critic Score
About the only thing missing is the gameplay. [May 2003, p.55]- Game Informer
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- Game Informer
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- Critic Score
Nothing even comes close to touching its encyclopedic approach toward statistics. [Apr 2003, p.83]- Game Informer
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- Critic Score
A true career mode is needed to help flesh this collection of tracks out. [Apr 2003, p.85]- Game Informer
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- Critic Score
As a vehicle combat title, Crush Hour is bad; and as a wrestling game, it's doubly bad. It doesn't matter that it's cheap - you're still throwing your money away if you end up buying it. [May 2003, p.86]- Game Informer
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- Critic Score
Not only are the old mistakes revisited in 2004, but the batting and fielding controls seem to have gotten worse. [Apr 2003, p.84]- Game Informer
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- Critic Score
It's a great game for head-to-head bouts with friends. [Apr 2003, p.93]- Game Informer
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- Game Informer
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- Critic Score
The standard for how to make a great soccer title. [Apr 2003, p.85]- Game Informer