Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 75 Metascore
    • 88 Critic Score
    One of the best console business sims I've ever played. [Apr 2003, p.85]
    • Game Informer
    • 25 Metascore
    • 50 Critic Score
    The control is stiff and imprecise; and the number of gameplay modes is pathetic. [June 2003, p.105]
    • Game Informer
    • 67 Metascore
    • 70 Critic Score
    As far as multiplayer enjoyment goes, there are definitely some fun modes and a lot of room for craziness. [May 2003, p.91]
    • Game Informer
    • 62 Metascore
    • 20 Critic Score
    One of the most pathetic jobs of porting a PC game to the console I have ever seen in this horrid little life of mine. [June 2003, p.114]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    Through polygonal graphics, tons of new items, and hilarious level-based play, I can honestly say that the Sims has never looked or played better. [Apr 2003, p.93]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    The gameplay itself isn't terrible, but it still assigns way too many functions to the A button. [May 2003, p.87]
    • Game Informer
    • 85 Metascore
    • 88 Critic Score
    A word to the wise - saving your game takes 60 blocks, which means that you're going to need a big motha' memory card. [May 2003, p.87]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Amplitude has blown the doors off its predecessor with more tunes and power-ups, better control, and crazy new background graphics. [May 2003, p.83]
    • Game Informer
    • 96 Metascore
    • 100 Critic Score
    Blows every Zelda game out of the water and stands as the video game event of a lifetime. It's an absolute necessity for anyone who considers themselves a gamer. [Apr 2003, p.86]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    If you're in the market for an interesting little economic city-builder, you could do worse. [Apr 2003, p.95]
    • Game Informer
    • 56 Metascore
    • 50 Critic Score
    As with most poor racing titles, the control is only solid in the first-person view - the mark of mediocrity. [June 2003, p.113]
    • Game Informer
    • 66 Metascore
    • 63 Critic Score
    No ambition equals low score. That's just the way it goes. [May 2003, p.90]
    • Game Informer
    • 83 Metascore
    • 73 Critic Score
    This game makes me yearn for "Ghost Recon," with its on-the-fly command structure and passable NPC intelligence. Rainbow Six 3 not only lacks these two very important features, but it also penalizes gamers who play by its own rules. [May 2003, p.93]
    • Game Informer
    • 82 Metascore
    • 73 Critic Score
    Rather than ushering in something new, Pokemon's first foray on the Game Boy Advance is just another rehash with flashy new graphics. [Apr 2003, p.96]
    • Game Informer
    • 44 Metascore
    • 30 Critic Score
    Unlike "Gauntlet," Black Stone is so poorly executed, that it is absolutely no fun to play. [Feb 2003, p.104]
    • Game Informer
    • 76 Metascore
    • 85 Critic Score
    You're playing it to marvel at the gorgeously rendered environments, giggle at Globox's antics, and enjoy some good old-fashioned platforming done with a fresh twist. [Mar 2003, p.82]
    • Game Informer
    • 69 Metascore
    • 85 Critic Score
    If you like the genre or really graphic material (the first three hours are especially disturbing), Clock Tower 3 is a no-brainer. [May 2003, p.82]
    • Game Informer
    • 57 Metascore
    • 70 Critic Score
    An entertaining, but ultimately disposable, driving title. [Apr 2003, p.85]
    • Game Informer
    • 65 Metascore
    • 55 Critic Score
    While the cameos are amusing, the games just aren't much fun. [June 2003, p.120]
    • Game Informer
    • 65 Metascore
    • 73 Critic Score
    A good example of the "graphics first" mentality that results in disappointing next-gen games. [Apr 2003, p.92]
    • Game Informer
    • 29 Metascore
    • 8 Critic Score
    The action that unfolds is so incomprehensible and littered with bugs tht you can't help but wonder if your GameCube or television is on the fritz. [May 2003, p.87]
    • Game Informer
    • 68 Metascore
    • 55 Critic Score
    About the only thing missing is the gameplay. [May 2003, p.55]
    • Game Informer
    • 56 Metascore
    • 53 Critic Score
    A jabronie, but it could've been worse. [May 2003, p.83]
    • Game Informer
    • 87 Metascore
    • 68 Critic Score
    Nothing even comes close to touching its encyclopedic approach toward statistics. [Apr 2003, p.83]
    • Game Informer
    • 80 Metascore
    • 70 Critic Score
    A true career mode is needed to help flesh this collection of tracks out. [Apr 2003, p.85]
    • Game Informer
    • 55 Metascore
    • 40 Critic Score
    As a vehicle combat title, Crush Hour is bad; and as a wrestling game, it's doubly bad. It doesn't matter that it's cheap - you're still throwing your money away if you end up buying it. [May 2003, p.86]
    • Game Informer
    • 78 Metascore
    • 60 Critic Score
    Not only are the old mistakes revisited in 2004, but the batting and fielding controls seem to have gotten worse. [Apr 2003, p.84]
    • Game Informer
    • 76 Metascore
    • 68 Critic Score
    It's a great game for head-to-head bouts with friends. [Apr 2003, p.93]
    • Game Informer
    • 76 Metascore
    • 68 Critic Score
    It has an extremely poor frontend. [Apr 2003, p.89]
    • Game Informer
    • 93 Metascore
    • 90 Critic Score
    The standard for how to make a great soccer title. [Apr 2003, p.85]
    • Game Informer

Top Trailers