Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 64 Metascore
    • 68 Critic Score
    An excellent flight simulator, but a poor action game. [May 2003, p.83]
    • Game Informer
    • 61 Metascore
    • 65 Critic Score
    The game's pace is dreadfully slow. [Apr 2003, p.84]
    • Game Informer
    • 81 Metascore
    • 93 Critic Score
    The gameplay exceeds any baseball title to date! [Apr 2003, p.83]
    • Game Informer
    • 82 Metascore
    • 85 Critic Score
    If you can accept the fact that the playtime is shorter than the running time of a Kevin Costner film, The 2nd Runner offers an explosive and highly fevered gameplay experience that will keep you on the edge of your seat. [May 2003, p.85]
    • Game Informer
    • 59 Metascore
    • 50 Critic Score
    Not only does its gameplay come nowhere near replicating the physics and control of rally racing, but it also looks like a chunky ass. [Mar 2003, p.92]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Offers everything a solid action title needs. Unless you're burnt out on Mega, you can't go wrong. [Mar 2003, p.91]
    • Game Informer
    • 82 Metascore
    • 93 Critic Score
    The best baseball game of the season. [Apr 2003, p.93]
    • Game Informer
    • 89 Metascore
    • 70 Critic Score
    Terrible batting collision and awkward fielding control are just a couple of things keeping Sega's hardball title from getting into the majors. [Apr 2003, p.70]
    • Game Informer
    • 83 Metascore
    • 75 Critic Score
    Lacking in serious challenge, Sonic 2 does feature decent level design, imaginative graphics, and impressive velocity. [May 2003, p.94]
    • Game Informer
    • 83 Metascore
    • 73 Critic Score
    Good, but not good enough. [Apr 2003, p.93]
    • Game Informer
    • 48 Metascore
    • 58 Critic Score
    Surprisingly boring. Murakumo's plight is the result of shallow and uninspired game design. [Mar 2003, p.88]
    • Game Informer
    • 83 Metascore
    • 80 Critic Score
    Be prepared to repeat levels. Do it and you will be rewarded with beautiful graphics, great sound, and smart level design. [Mar 2003, p.92]
    • Game Informer
    • 85 Metascore
    • 95 Critic Score
    Freelancer will serve to delight and enrapture. The online portion alone is worth the purchase, but I'd be shocked if you didn't spend at least 50 to 60 hours on the single-player campaign. [May 2003, p.92]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    One of those game where you can actually enjoy driving. [May 2003, p.83]
    • Game Informer
    • 87 Metascore
    • 85 Critic Score
    Yes, the action is still exhilarating at times, but without Kojima's story and cinematics, I found Snake's Tales to be rather dry. [Apr 2003, p.85]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    The ninja game the world has been waiting for. It fights with honor, but still handily slays the competition. [Apr 2003, p.80]
    • Game Informer
    • 64 Metascore
    • 73 Critic Score
    If you're really in the market for a stealth shooter, there are plenty better out there. [Apr 2003, p.95]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    All-Star still has the best assortment of options and historical material, which will probably attract diehard enthusiasts, but if you just want a game that is fun to play, turn to EA. [Apr 2003, p.84]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    I wouldn't be sad if an RPG initiate tried his hand with Harbinger, but for hard-cores like myself, it's definitely forgettable. [May 2003, p.93]
    • Game Informer
    • 83 Metascore
    • 98 Critic Score
    Despite a host of involving gameplay mechanics that most RPGs can only envy, Xensaga's crowning achievemenet is its story. [Mar 2003, p.76]
    • Game Informer
    • 64 Metascore
    • 80 Critic Score
    Sure, the gameplay is incredibly deep, but I wanted more emphasis on the military aspects of the game. [Apr 2003, p.95]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Simply the best rally game out there, bar none. [Dec 2002, p.144]
    • Game Informer
    • 59 Metascore
    • 88 Critic Score
    Its control, ambient life, longevity, and evolving gameplay will captivate you, no matter how obscure you find the core subject matter to be. [Mar 2003, p.82]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    Unfortunately, the combo system is designed for a button-mashing extravaganza - and combos of X-X-X just don't cut it today. [Mar 2003, p.88]
    • Game Informer
    • 73 Metascore
    • 85 Critic Score
    Let's put it this way: Anything you see Indy do in a movie, he can do in the game - the control is that good. [Mar 2003, p.86]
    • Game Informer
    • 73 Metascore
    • 65 Critic Score
    ASB's terrible fielding and baserunning are enough to turn me off from the rest of the game. [Apr 2003, p.98]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    It's still an exceptional baseball game, but I was expecting improvement where it really matters - the gameplay. [Apr 2003, p.93]
    • Game Informer
    • 83 Metascore
    • 70 Critic Score
    The bar of excellence has been raised to a staggering new height, and High Heat doesn't even come close to touching it. [Apr 2003, p.83]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    If anything, Dragon Quarter will likely tear the Breath of Fire fan base apart... As intended, it's unlike anything you've experienced before. [Mar 2003, p.79]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    The complete package for RPG enthusiasts. The exhilarating heights of the story are equaled by great gameplay depth. [Mar 2003, p.80]
    • Game Informer

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