Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 85 Metascore
    • 90 Critic Score
    One of the best shooters to date. [May 2003, p.85]
    • Game Informer
    • 58 Metascore
    • 55 Critic Score
    Fundamental gameplay mistakes and atrocious designs run rampant through every inch of this miserable PlayStation 2 application. [June 2003, p.104]
    • Game Informer
    • 50 Metascore
    • 75 Critic Score
    There's a refreshing non-linearity to Postal 2. [June 2003, p.116]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    It would have been nice to see some new innovations, especially in the gameplay department. [Apr 2003, p.98]
    • Game Informer
    • 62 Metascore
    • 58 Critic Score
    Where X2 really makes its rushed development cycle known is the camera, collision, and enemy AI. [June 2003, p.109]
    • Game Informer
    • 89 Metascore
    • 85 Critic Score
    There's no denying Splinter Cell's brilliant level designs, countless gameplay innovations, and seamlessly integrated storytelling. [May 2003, p.84]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Although there are things about Midnight Club II that certainly aren't new, when you play the game, you feel as if screaming down the boulevard and almost giving yourself a heart attack is suddenly fun again. [May 2003, p.76]
    • Game Informer
    • 48 Metascore
    • 40 Critic Score
    Everything else, from collision detection to control to having only three different cars as traffic, adds up to this game biting the big one. [May 2003, p.94]
    • Game Informer
    • 55 Metascore
    • 80 Critic Score
    Simple and to the point, Run Like Hell is the "Alien" game we never had... A nicely tense ride. [May 2003, p.88]
    • Game Informer
    • 89 Metascore
    • 85 Critic Score
    Hardcore sim fans won't be too impressed, but I would argue that this game's balls-out mayhem is just what you stodgy, gear-ratio-calculatin', downforce-tweakin' fools need. [May 2003, p.85]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    The first Tropico offering was a bit wittier, and a touch more engrossing, but the Pirate theme is done as well as possible in this title. [June 2003, p.116]
    • Game Informer
    • 89 Metascore
    • 85 Critic Score
    The graphics, while inferior overall compared to the Xbox version, benefit from added effects such as enhanced heat distribution, reflective surfaces, and focus blurring. [Apr 2003, p.82]
    • Game Informer
    • 79 Metascore
    • 93 Critic Score
    The sound is excellent and the music consists of lovely tunes typical of the series. [Apr 2003, p.85]
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    Painfully addictive. [June 2003, p.119]
    • Game Informer
    • 74 Metascore
    • 83 Critic Score
    If you've never played this game before, the thrills it delivers are of the highest level, and the unique Geo-Mod technology creates a number of interesting gameplay strategies. [Apr 2003, p.93]
    • Game Informer
    • 79 Metascore
    • 88 Critic Score
    It's definitely one of the best console first-person shooters on any system. [Apr 2003, p.89]
    • Game Informer
    • 80 Metascore
    • 85 Critic Score
    It doesn't give you wrestling staples like table matches or a wrestling creator, sadly, but it does give you what most next-gen WWE titles can't: stellar gameplay. [Apr 2003, p.81]
    • Game Informer
    • 68 Metascore
    • 85 Critic Score
    With a near-limitless plethora of horses, tons of strategy, and loads of gameplay extras, this is a sure bet. [May 2003, p.83]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Super Puzzle Fighter II's Puyo-style gameplay might be derivative and simple, but the overall quality is second to none. [Apr 2003, p.98]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    It may not have the depth that wrestling fans expect - such as character creation, gimmick matches, or the largest assortment of moves - but the fundamentals of play are of a much higher quality than any other game in the genre. [Apr 2003, p.88]
    • Game Informer
    • 63 Metascore
    • 80 Critic Score
    While I have to quibble about the juming controls being clunky; the action is well-paced, the graphics match the cartoon in lively colors and interesting layout, the story is respectable, and the sound is a nice touch. [Feb 2003, p.110]
    • Game Informer
    • 75 Metascore
    • 70 Critic Score
    The puzzles are still fun and challenging, but the constant switching of characters can wear on your patience. [June 2003, p.120]
    • Game Informer
    • 63 Metascore
    • 60 Critic Score
    This game screams mediocre from start to finish. [June 2003, p.113]
    • Game Informer
    • 65 Metascore
    • 85 Critic Score
    For a game that has been around for three years, it still performs admirably and stacks up well against today's most sophisticated fighters in terms of graphics and replay value. [May 2003, p.91]
    • Game Informer
    • 76 Metascore
    • 68 Critic Score
    I got the distinct impression that I was jumping through hoops for the sake of the hoop, not the game. [July 2003, p.120]
    • Game Informer
    • 69 Metascore
    • 90 Critic Score
    It succeeds through its intoxicating fluidity and the way it turns the dream of the movie into your own reality. [Apr 2003, p.90]
    • Game Informer
    • 66 Metascore
    • 80 Critic Score
    The game's pacing is easier than GT, letting you fill up your garage pretty quickly - which is great fun since you can race your stable online. [July 2003, p.104]
    • Game Informer
    • 75 Metascore
    • 68 Critic Score
    The combat and chat systems seem to be adequate, and the experience apparatus will satiate the level-hounds out there; but all told, Shadowbane is decidedly average. [June 2003, p.117]
    • Game Informer
    • 73 Metascore
    • 68 Critic Score
    In the end, this would-be epic is nothing more than a series of lock-and-key puzzles - the same outdated concept that developers have been shoving down our throats since the first "Prince of Persia." [May 2003, p.80]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    I'm amazed at the lack of innovation and improvement Dynasty Warriors 4 brings. [Apr 2003, p.82]
    • Game Informer

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