Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 65 Metascore
    • 63 Critic Score
    It's definitely different, but in ways that are detrimental to the experience you'll have with it. [June 2003, p.108]
    • Game Informer
    • 83 Metascore
    • 80 Critic Score
    If you're a patient soul (there is a high frustration factor here), the strategy of Hitman 2 is very rewarding, and it fills a unique niche on GameCube. [July 2003, p.111]
    • Game Informer
    • 62 Metascore
    • 75 Critic Score
    Saying that Big Mutha needs more freedom and faster driving may sound damning. However, the game's got a great head of steam going already, and it's definitely got more teeth than the other slack-jawed truckers already on the road. [May 2003, p.82]
    • Game Informer
    • 83 Metascore
    • 83 Critic Score
    The missions are quite ingenious and the multiplayer modes are wildly entertaining. [July 2003, p.107]
    • Game Informer
    • 80 Metascore
    • 85 Critic Score
    Co-op is the most entertaining multiplayer mode I've played in a long time. [July 2003, p.115]
    • Game Informer
    • 63 Metascore
    • 78 Critic Score
    I found a few bizarre control and collision hiccups that furrowed my brow, but by and large this is a game that starts with a bang and doesn't quit. [Aug 2003, p.103]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    There's a certain intensity of action and sense of urgency that only a 2D platformer can deliver. This game is a great way to rediscover that feeling for yourself. [June 2003, p.118]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    What I really enjoy is buying painted Muscle figures from the in-game vending machines. [July 2003, p.110]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    While the quality of the polygonal models brings back memories of the 386 processor, the fact that developer Raylight Studios was able to create convincing and enjoyable gameplay around it is an impressive feat. [Aug 2003, p.104]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    An expansion pack worth having if there ever was one. [Aug 2003, p.102]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    It's not only gorgeous to look at, it's blazing fast with gameplay that constantly has you sliding in and out of traffic riding on the edge of disaster. [July 2003, p.113]
    • Game Informer
    • 60 Metascore
    • 70 Critic Score
    The tricks are nice, but executing them is also uneven. I wouldn't say this title isn't fun, but "Burnout 2" is simply a better experience in almost every way. [July 2003, p.117]
    • Game Informer
    • 77 Metascore
    • 60 Critic Score
    Solid physics, colorful graphics, and bearable sound do make this a decent pinball title. [July 2003, p.122]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    Unlike its Xbox cousin, this version of the PC mega-hit offers no compelling content other than slightly reworked levels and a prologue mission that adds about two hours of gameplay. [July 2003, p.105]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    Unlike the hollow gameplay experience of the first, this title gives fans more classic shooter action. [May 2003, p.94]
    • Game Informer
    • 61 Metascore
    • 65 Critic Score
    You'll reach velocities so incomprehensible that your reflexes are paralyzed. [July 2003, p.107]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    Like "Gallop Racer 2003," this is a darn good horseracing game. However, I can't see gamers having more than one filly in their stables, and this one loses by a neck. [June 2003, p.105]
    • Game Informer
    • 79 Metascore
    • 88 Critic Score
    This is strictly for hardcore chess players..., but I can't think of a game that can deliver the amount of depth of Chessmaster. [Sept 2003, p.109]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    Last time I played this game, it was being released by THQ and was called "MX Superfly." I didn't really like it then, and I don't cotton to this generic motocross stunt title now. [Aug 2003, p.93]
    • Game Informer
    • 71 Metascore
    • 55 Critic Score
    What you do in the first ten minutes is what you're going to be doing for the rest of your excruciating experience with this game. [July 2003, p.106]
    • Game Informer
    • 57 Metascore
    • 40 Critic Score
    This game has about as much play to it as a crusty green booger. You'll marvel at it for a few seconds, only to realize that it's one of the world's most appalling abominations, then will flick it away. [July 2003, p.122]
    • Game Informer
    • 77 Metascore
    • 83 Critic Score
    The levels present players with enough scenarios to justify each character's presence, which helps prevent the onset of monotony. [July 2003, p.112]
    • Game Informer
    • 69 Metascore
    • 58 Critic Score
    Three phases to describe The Hulk: technically solid, aesthetically pretty, and phenomenally dull. [July 2003, p.117]
    • Game Informer
    • 61 Metascore
    • 65 Critic Score
    It's not worthless, but I can't find anything to put it ahead of "Mortal Kombat" or "DOA 3" for my playing time. [July 2003, p.116]
    • Game Informer
    • 71 Metascore
    • 58 Critic Score
    You'll pray [the Banner] stages end quickly. But, of course, once they do come to a close, you find yourself back at square one - bored to death by The Hulk's repetitive nature. [July 2003, p.109]
    • Game Informer
    • 89 Metascore
    • 75 Critic Score
    Lots of shallow elements thrown together does not create an absorbing experience. [June 2003, p.118]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    Graphically, this game is an ugly stepchild, but it does have a great sense of speed. [June 2003, p.105]
    • Game Informer
    • 87 Metascore
    • 80 Critic Score
    From the analog gas and dual brakes to the smoother control, this title makes your adrenaline spike and pushes your bike to the redline. [June 2003, p.113]
    • Game Informer
    • 68 Metascore
    • 85 Critic Score
    If you have yet to play this series and like card games or RPGs, Lost Kingdoms II is a no-brainer. [June 2003, p.107]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    As solid as bedrock. [July 2003, p.119]
    • Game Informer

Top Trailers