Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 80 Metascore
    • 68 Critic Score
    It's just unfortunate that Otogi has come this far with its visuals only to be undermined by the subtle oh-so-important aspect of vids known as gameplay. [Oct 2003, p.133]
    • Game Informer
    • 49 Metascore
    • 55 Critic Score
    I love using the right analog to reel in and the left to set the hook, but other than that, the gameplay is pretty drab (and I mean that in comparison to OTHER fishing games.) [Sept 2003, p.121]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    The game's Read and Lead passing system is simply a blast to play. It's not perfect, but it's a breath of fresh air to the sport. [Sept 2003, p.116]
    • Game Informer
    • 65 Metascore
    • 48 Critic Score
    Like sitting alone in the woods with a bottle of peepee tends to be, this game is damn boring. [Nov 2003, p.171]
    • Game Informer
    • 92 Metascore
    • 85 Critic Score
    I think I may have expected too much from this game, as it really isn't the Second Coming that I was waiting for. [Oct 2003, p.132]
    • Game Informer
    • 93 Metascore
    • 88 Critic Score
    I had my doubts as to how he would fit into the fold; but after putting this game through its paces, Link is now - far and away - my favorite character on the SC II roster. In my humble opinion, he's reason enough to invest in the GameCube version. [Oct 2003, p.126]
    • Game Informer
    • 81 Metascore
    • 73 Critic Score
    Staggeringly addictive at the outset, but starts to get repetitive a few hours in. A really excellent start and worth the money, but it leaves me salivating for a sequel. [Nov 2003, p.174]
    • Game Informer
    • 63 Metascore
    • 78 Critic Score
    It's definitely a puzzle game like no other, and even offers a nice level create function and four-player support, all for a 10-dollar price point! [Oct 2003, p.123]
    • Game Informer
    • 72 Metascore
    • 83 Critic Score
    The game is equal parts puzzle and beat 'em up. This prevents wear and tear on your thumbs, but some of the searching is tedious. [Sept 2003, p.108]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    Instantly grabs you with its ultra-crisp graphics, which perfectly recall the mood of the film... excels in using the little touches to immerse the player in the computer world. [Oct 2003, p.140]
    • Game Informer
    • 81 Metascore
    • 85 Critic Score
    As ball physics and control go, it's dead on. [Oct 2003, p.145]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    The intensity of battle, breathtaking graphics, and intriguing story are powerful enough to overcome any shortcomings in the game. [Sept 2003, p.118]
    • 89 Metascore
    • 83 Critic Score
    With speeds that border on being too great for the human eye to comprehend and computer opponents that never once falter, F-Zero GX is designed specifically for hardcore gamers and people who are gluttons for punishment. [Sept 2003, p.112]
    • 62 Metascore
    • 80 Critic Score
    Almost every texture in the game is soaked in bright neon colors to deliver a stylistic sci-fi setting. Unfortunately, where Alter Echo excels in graphics and gameplay, it comes up short in plot and personality. [Sept 2003, p.107]
    • Game Informer
    • 62 Metascore
    • 80 Critic Score
    If you like brawlers, platformers, or both, Alter Echo should be on your list of must-plays. [Sept 2003, p.114]
    • Game Informer
    • 59 Metascore
    • 53 Critic Score
    The cutscenes are great, making an episode's worth of good animation here for the viewing, but I wouldn't want you to pay $50 and suffer through this hack-job of a game just to get to it. [Sept 2003, p.109]
    • Game Informer
    • 67 Metascore
    • 40 Critic Score
    The visuals are a throwback to the early days of PS2, if not Dreamcast. [Aug 2003, p.91]
    • Game Informer
    • 57 Metascore
    • 85 Critic Score
    Playing Lionheart could easily be a completely different experience every time. [Oct 2003, p.141]
    • Game Informer
    • 93 Metascore
    • 90 Critic Score
    Consider it a stand-alone update priced fairly at 20 clams. [Aug 2003, p.86]
    • Game Informer
    • 77 Metascore
    • 70 Critic Score
    The sheer depth of your duties can leave you swimming. [Sept 2003, p.109]
    • Game Informer
    • 94 Metascore
    • 93 Critic Score
    It may be management freaks like myself who derive the most from this year's Madden. [Sept 2003, p.105]
    • 92 Metascore
    • 90 Critic Score
    Madden is still excellent, but has left the door open to its competitors. [Sept 2003, p.117]
    • Game Informer
    • 94 Metascore
    • 88 Critic Score
    There are still gameplay additions, but without the Madden 101 tutorial - found in other versions - you're kind of on your own. Also, a difficulty level between Pro and Rookie would be helpful. [Sept 2003, p.113]
    • Game Informer
    • 75 Metascore
    • 45 Critic Score
    The vehicles don't act how they would in real life and it's so short on thrills that it needs to sit atop a stack of phone books to see over the dashboard. [Oct 2003, p.145]
    • Game Informer
    • 67 Metascore
    • 80 Critic Score
    Overall, this game performs like a solid pro baseliner - playing it safe, but hitting a majority of its shots in-bounds. [Oct 2003, p.139]
    • Game Informer
    • 65 Metascore
    • 85 Critic Score
    The nonstop action Chaos legion exhibits is unparalleled. [June 2003, p.101]
    • Game Informer
    • 81 Metascore
    • 83 Critic Score
    If you're the methodical type who loves to drown in the details, set up intricate raids, and get your hands dirty (so to speak); I see no reason why you won't enjoy this release. [Aug 2003, p.96]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    The racing is slow as molasses, the weapon selection is pathetic, and it only supports two-player split-screen. [Aug 2003, p.91]
    • Game Informer
    • 85 Metascore
    • 83 Critic Score
    Silent Hill 3 embodies the true essence of horror and never once gives the player a moment to relax or breathe. [Aug 2003, p.88]
    • Game Informer
    • 80 Metascore
    • 93 Critic Score
    This is an incredibly ambitious project, yet everything it attempts exceeds all expections. [Sept 2003, p.104]
    • Game Informer

Top Trailers