Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
The magic and item systems are very cool, but the combat is not. [Feb 2003, p.110]- Game Informer
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- Critic Score
The isometric view means that you can frequently get stuck behind things or die because you misjudged distance and/or height. [Nov 2003, p.177]- Game Informer
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- Critic Score
Great graphics, good music, a somewhat amusing plot, and a humorous "hiding" mechanic are all wasted for the want of something to do besides search for keys and clues while performing some lightweight platforming. [Jan 2004, p.160]- Game Informer
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- Critic Score
Holes in the AI show that the CPU isn't the brightest or most skilled of opponents. It's impressive what Kush has done, but EA's game outperforms it with ease. [Oct 2003, p.121]- Game Informer
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- Critic Score
The camera often becomes a liability, especially in areas where you can't zoom out. Character advancement is bare-bones, which hurts replay. [Sept 2003, p.107]- Game Informer
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Combining a real-time strategy game with a first-person shooter is a great idea, but I feel a bit like Savage is two separate, decent games rather than one great one. [Nov 2003, p.175]- Game Informer
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My favorite level was when I chased a car around for 10 minutes, trying to destroy it. Wait, that was my least favorite level. Wait, that's EVERY level! [Oct 2003, p.123]- Game Informer
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- Critic Score
The entire mood is much darker than the earlier games. I appreciate the scope of this tale, and it makes up for some of the bad feelings I have about the cost of playing the whole series. [Sept 2003, p.109]- Game Informer
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It just doesn't feel like I'm screaming through the great blue yonder. In this case, it seems more like I'm driving a Lincoln Continental with some guns strapped to the hood. [Nov. 2003, p.151]- Game Informer
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Two dorks driving around in an incredibly ugly and generic city chasing bad guys with laughable AI doesn't qualify as good entertainment. [Oct 2003, p.136]- Game Informer
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The title's AI (including the too-strong CPU on the penalty kill) still leaves you in a lurch too often. Finally, I'm still not a huge fan of the dekes. [Oct 2003, p.138]- Game Informer
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- Critic Score
If you don't die of boredom playing the game, you'll run headlong into the most disappointing aspect of P.N.03: It can be completed in a measly four hours. [Sept 2003, p.111]- Game Informer
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- Critic Score
Not only is this game incredibly deep, but for a strategy fan like myself, it is addictive enough to destroy your social life. [Sept 2003, p.124]- Game Informer
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- Critic Score
Has all the pieces in place but one. The lack of a good career mode keeps it from being the first must-have wrestling game of this console generation. [Oct 2003, p.128]- Game Informer
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- Critic Score
Unfortunately, the joy that comes with slaughtering entire civilizations is still plagued by plenty of slowdown and environment pop up. [Oct 2003, p.139]- Game Informer
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As a Battlefield 1942 fan, I can't help but get excited about the new stuff; but at the same time I feel like I'm ready for something really new to push this game beyond its basics. [Sept 2003, p.123]- Game Informer
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Simly put, playing in the optional first-person mode is a revolution you must be a part of. [Sept 2003, p.106]- Game Informer
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Madden still has the best pasing game and deepest franchise options; yet ESPN's running game is unmatched, and TV-style sequences which range from weekly wrap-ups with Chris Berman to payers leaping into the stands after a touchdown are far and away superior to anything in EA's camp. [Sept 2003, p.117]- Game Informer
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Not only is it fun for Disney lovers, it's a good time for skateboarding fans looking for creative environments or a more forgiving learning curve. [Oct 2003, p.123]- Game Informer
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The simplified game design and control don't offer enough depth to overcome the downgrade in graphics. Also, I'm beginning to tire of the isometric view on these kinds of games. [Oct 2003, p.145]- Game Informer
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What cold be more fun than a kid with an enormously swollen head, a mohawk, and red clown shoes busting 80,000 point combos? [Oct 2003, p.139]- Game Informer
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This is actually one of the better games of this ilk I've played in quite some time. [Oct 2003, p.131]- Game Informer
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It actually contains a good, unique mechanic for turning which lets you slide around curves and even whip out a muddy 180 degrees if you want. [Aug 2003, p.104]- Game Informer
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Great characters, decently designed puzzles, and nifty graphics. [Nov 2003, p.175]- Game Informer
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Has amazing attention to detail, thrilling battles, and a great story to boot. Snatch it up quick before it disappears like all other Atlus classics before it. [Sept 2003, p.108]- Game Informer
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It just seems that the team spent a lot more time coming up with ideas for the game than they did executing them properly. [Dec 2003, p.183]- Game Informer
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- Critic Score
It's a great puzzler. Definitely a little weird, but most certainly good. [Sept 2003, p.109]- Game Informer
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Graphics and online are where the attention's focused, but I think they should have continued down the road to refinement. [Sept 2003, p.109]- Game Informer
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A good fighter..., SC II just doesn't elevate the series the way I had hoped, and even takes a few steps back in some single-player respects. [Oct 2003, p.112]- Game Informer
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All around, it's the same great handheld fighter with a host of much-needed and superfluous enhancements. [Aug 2003, p.104]- Game Informer