Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 59 Metascore
    • 78 Critic Score
    The graphics are fantastic and simply smoke the traditionally animated cutscenes - which look drap and lifeless in comparison. [Dec 2003, p.144]
    • 75 Metascore
    • 60 Critic Score
    Though the campaign is long, you could pack all of the action into a container half of the size of the "Max Payne 2" quest. [Jan 2004, p.156]
    • 89 Metascore
    • 95 Critic Score
    ESPN NBA is not only one game but two, and they both kick ass... The best in video game basketball. [Nov 2003, p.146]
    • Game Informer
    • 81 Metascore
    • 75 Critic Score
    I like the game's added depth, but I expected a little more creativity. [Dec 2003, p.149]
    • 94 Metascore
    • 95 Critic Score
    We finally have a high quality port of the game that is probably my favorite ever: "Super Mario Bros. 3." [Nov 2003, p.176]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    Earns its wings as a game that is an absolute riot to play. It's a console flight simulator with a serious bite. [Dec 2003, p.160]
    • 66 Metascore
    • 45 Critic Score
    One of the stupidest, most disappointing games of all time. [Dec 2003, p.175]
    • 93 Metascore
    • 95 Critic Score
    I can't even begin to describe how addictive the gameplay has become. I actually found myself bouncing around in my chair and holding my breath when I would try to throw one more rotation into a trick. [Nov 2003, p.134]
    • Game Informer
    • 58 Metascore
    • 45 Critic Score
    Even the most patient gamers will be bored to tears for the first few hours of this adventure. [Jan 2004, p.157]
    • 92 Metascore
    • 95 Critic Score
    The beauty of SSX is that I don't have to do the race events if I don't want to. In this game, you choose where you have your fun; and fun you shall have. [Nov 2003, p.158]
    • Game Informer
    • 92 Metascore
    • 95 Critic Score
    I was doing stuff that at least looked neat right away. Then, the game got harder, and I got better. This is one of the title's strongest points - a perfect ramp-up of difficulty and skill acquisition. [Nov 2003, p.154]
    • Game Informer
    • 47 Metascore
    • 60 Critic Score
    Unless your eight-year-old has an affection for Legos that borders on obsession, you don't need to bother with this title. [Jan 2004, p.141]
    • 70 Metascore
    • 30 Critic Score
    It looks like a freakin' "Doom II" mode, except the framerate isn't as good. [Jan 2004, p.157]
    • 67 Metascore
    • 60 Critic Score
    This isn't a bad game; it's just a very, very dull one. The only action to be found anywhere is in the ship battles, but even these are tedious. [Jan 2004, p.157]
    • 63 Metascore
    • 50 Critic Score
    Lacks all the fundamentals that a game of this type so desperately needs. [Nov 2003, p.143]
    • Game Informer
    • 67 Metascore
    • 50 Critic Score
    It's too bad none of this care and effort went into the actual combat engine, which is a simplistic throwback to 8-bit brawlers like "Double Dragon", minus the old-school charm. [Nov 2003, p.167]
    • Game Informer
    • 67 Metascore
    • 83 Critic Score
    The only flaw is the difficulty curve - it's steeper than trying to jump into Counter-Strike online play as an FPS newbie. [Dec 2003, p.183]
    • 68 Metascore
    • 67 Critic Score
    Tak becomes more pedestrian and predictable as each area unfolds. [Nov. 2003, p.150]
    • Game Informer
    • 79 Metascore
    • 85 Critic Score
    This version veers even farther from its PC roots, with linear level progression and even (gasp!) RPG-style conversation that gives you options of what to say to people you meet. [Jan 2004, p.160]
    • 75 Metascore
    • 65 Critic Score
    The butchery that Factor 5 has inflicted upon this game has led to a disastrous release that will likely be remembered as one of the biggest disappointments in all of gaming. [Nov 2003, p.155]
    • Game Informer
    • 84 Metascore
    • 83 Critic Score
    Casual fans may struggle a bit, but most b-ball veterans will embrace the new changes...and find their little slice of hoops heaven. [Dec 2003, p.159]
    • 75 Metascore
    • 70 Critic Score
    The main problem I found was that this type of game needs to tread a fine line between player control and AI, and I don't feel that Space Colony does it all that well. [Dec 2003, p.181]
    • 58 Metascore
    • 75 Critic Score
    Considering the highly frustrating boss battles and some irritating level designs, Mega Man X7 is likely to only appeal to the Blue Bomber's hardcore fans. [Nov. 2003, p.151]
    • Game Informer
    • 72 Metascore
    • 60 Critic Score
    It just doesn't do anything to make the gameplay more accessible or enjoyable to the general gaming public. [Jan 2004, p.157]
    • 87 Metascore
    • 93 Critic Score
    Having the freedom to tackle challenges in a less linear fashion is definitely a strength, but the open-ended play that comes with traversing a massive city is more of a curse than anything. [Nov 2003, p.136]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    It feels like the development team took everything that wasn't completely awesome in the first game, shot it in the face, and smoothed over the holes with buttery goodness. [Dec 2003, p.179]
    • 86 Metascore
    • 85 Critic Score
    EA has made significant strides in creating a more realistic flow to digital hoops... I have to give the nod to ESPN, but I eagerly look toward next year's Live. [Nov 2003, p.147]
    • Game Informer
    • 54 Metascore
    • 50 Critic Score
    Avoid this game like you would a laser beam to the head. [Dec 2003, p.150]
    • 32 Metascore
    • 28 Critic Score
    Sarcasm aside, I wouldn't burn this game for warmth if a vat of dry ice got dumped on my head. [Jan 2004, p.135]
    • 81 Metascore
    • 70 Critic Score
    Zero's ability to change forms based on how the player performs is a neat twist, and two-player action is something this series could have used long ago. But these additions are balanced out with a severely uneven difficulty level and stages rife with cheap hits. [Oct 2003, p.145]
    • Game Informer

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