Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
More refinement is needed on the game in general, and Blitz Pro can be limiting. However, this is exactly the kind of jump I've been waiting for Midway to make for years. [Sept 2003, p.107]- Game Informer
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- Critic Score
Won't blow your doors off, but it will hide behind said doors, peek around, and blast you with a relatively good time for a few hours. [Dec 2003, p.146]- Game Informer
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- Critic Score
It's a ghoulishly good time for existing Sims fans. [Dec 2003, p.183]- Game Informer
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- Critic Score
Nearly everthing looks better with the release of ToA, each faction has a new playable race, and there's a staggering number of things to do after level 40. [Feb 2004, p.112]- Game Informer
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- Critic Score
The fact that I'm talking about this title almost like it was a real rally game for a big console shows you how serious of a good time Top Gear is. [Jan 2004, p.160]- Game Informer
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- Critic Score
The game plays almost exactly like the Apple II original, albeit with many improvements, and the frustration involved is just as high. [Dec 2003, p.185]- Game Informer
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- Critic Score
With more depth than all of Minnesota's lakes combined, Glaius offers a level of immersion that no other strategy game can offer. Complex as the game is, the basic premise is deceptively simple. [Oct 2003, p.137]- Game Informer
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- Critic Score
From character creation to stat increasing to picking up sponsors, single-player thrills abound. For multiplayer fans, you can't beat Xbox Live support. [Nov 2003, p.167]- Game Informer
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- Critic Score
A simplistic isometric hack n' slash game that plays like a blood soaked version of "Gauntlet." By no means a revolutionary game, just one that knows what players want. [Nov 2003, p.168]- Game Informer
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- Critic Score
Playing Amped 2 is like eating a yellow snowball... Due to its inconsistencies and problematic gameplay, frustration abounds in Amped 2. Do me a favor, avoid the frostbite and stick with "SSX." [Nov 2003, p.164]- Game Informer
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- Critic Score
Decent play mechanics aside, the gameplay doesn't excite. [Jan 2004, p.151]- Game Informer
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- Critic Score
It makes a good effort at bringing the best of "Splinter Cell," "Metal Gear," and "Hitman 2" together; but it's not in the same league as any of those games. [Nov 2003, p.160]- Game Informer
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- Critic Score
As innovative as it may be, Namco didn't back this gameplay up with any substance. [Dec 2003, p.174]- Game Informer
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- Critic Score
Finally, LucasArts had the foresight to surround the game's finely tuned combat with engaging story interludes, sidequests, and more content than you can imagine. [Oct 2003, p.130]- Game Informer
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- Critic Score
If you don't lust after balls of dragons, you'll see nothing more than a mediocre fighter with a really confusing plot and characters in dire need of haircuts. [Dec 2003, p.159]- Game Informer
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- Critic Score
The stages are the best collection of any Tony game, and show Neversoft's level of design brilliance. [Dec 2003, p.128]- Game Informer
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- Critic Score
It emulates the ruthless aggression of WWE better than anything before. [Dec 2003, p.138]- Game Informer
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- Critic Score
Just when you thought the updates and lack of people online couldn't make PlanetSide any worse, Sony Online Entertainment drops perhaps its biggest turd in history: Core Combat. [Jan 2004, p.157]- Game Informer
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- Critic Score
This is a fetch quest of unparalleled proportions. [Jan 2004, p.160]- Game Informer
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- Critic Score
The best thing going for it is the very well done graphical style. [Mar 2004, p.114]- Game Informer
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- Critic Score
Once I got past the grunt-work, I did warm up to Underground - a little. [Dec 2003, p.187]- Game Informer
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- Critic Score
The new story-driven model is amusing, but there's far too much chaff amongst the wheat, in the form of gimmicky, pointless missions; dreadful driving; and repetitive "fetch me five of these" goals. [Dec 2003, p.164]- Game Informer
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- Critic Score
This version has all of the things I both loved and hated about Underground - the awesome levels, the annoying story, the untouchable gameplay, and the inconsistently structured level goals. [Feb 2004, p.105]- Game Informer
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- Game Informer
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- Critic Score
It has one major flaw - the gameplay is downright appalling. A blind man on ice has more control than your character's general movements. [Jan 2004, p.130]- Game Informer
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- Critic Score
Far deeper and more enjoyable than Konami's "DDR" series, and nearly every other rhythm game. [Nov. 2003, p.150]- Game Informer
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- Critic Score
Minor gripes aside, Visual Concepts has elevanted its game to an untouchable level. "Live" really has nothing on it. [Nov 2003, p.170]- Game Informer
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- Critic Score
It looks and plays (especially in the first "go and get this" section) like a cheap "Hitman 2." [Sept 2003, p.109]- Game Informer
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- Critic Score
Almost feels like an exercise (albeit a beautiful-looking one) exploring many of the franchise's classic components. But the end result just proves that Castlevania is more than a set of ideas, it's a gameplay experience that remains not fully realized. [Nov 2003, p.138]- Game Informer
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- Critic Score
Multiplayer is an incredibly diverse experience, and offers something quite different from the big boys. [Dec 2003, p.182]- Game Informer
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