Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
The new Legend, Challenge, and Xtreme modes offer more scenarios for each character. This helps keep things fresh, even if the beat 'em up routine is the same. [Dec 2003, p.150]- Game Informer
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- Critic Score
The most glaring deficiency in this title is in the variety of units and factions. There are only two options of who to play as, and neither is comparable to anything in current RTS titles. [Jan 2004, p.156]- Game Informer
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- Critic Score
If you like Tolkien and have a GBA, Return of the King is a no-brainer. [Dec 2003, p.186]- Game Informer
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- Critic Score
Regardless of your skill, everyone will be thankful for the improved battle interface. [Feb 2004, p.114]- Game Informer
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- Critic Score
Even if you've played the PS2 games to death, you'll notice a lot of cool new details. [Jan 2004, p.146]- Game Informer
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- Critic Score
Focusing on detail over substance is definitely an interesting design, but without a solid gameplay package, it amounts to nothing. [Nov 2003, p.168]- Game Informer
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- Critic Score
Even if you don't look up to J.R.R. Tolkien as a literary god, Return of the King is one hell of a play. [Dec 2003, p.173]- Game Informer
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- Critic Score
Even with relatively few RPGs on the GameCube, Falsebound Kingdom's relatively simple approach isn't that captivating - unless you're a Yu-Gi-Oh fan who is a newbie to the RPG genre. [Jan 2004, p.141]- Game Informer
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- Critic Score
The Off the Ball controls don't entirely solve the "magnet ball" feel of the franchise, but they go a long way to used space in your offensive attacks. [Nov 2003, p.157]- Game Informer
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- Critic Score
This title is absolutely stuffed with content. [Dec 2003, p.156]- Game Informer
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- Critic Score
It's not nearly as good as "GTA," but entertaining nonetheless. [Dec 2003, p.134]- Game Informer
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- Critic Score
Fire emblem is good, but be prepared to sit through some boring tutorials, restart often, and cry like a little girl when you lose a key member of your party. [Dec 2003, p.184]- Game Informer
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- Critic Score
Lacks the one element that really made "GTA" the phenomemon it is: It's just not cool. [Jan 2004, p.150]- Game Informer
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- Critic Score
Just close your eyes and focus on the most wretched, mangled mess of ugliness that your brain can conceive and you've pretty much nailed Drake on the head. [Jan 2004, p.151]- Game Informer
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- Critic Score
This replication of LA suffers from some of the worst pop-up I've seen in a game. [Jan 2004, p.138]- Game Informer
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- Critic Score
If market trends and supply/demand curves don't set your blood aflame, Patrician III will have you napping in no time. [Jan 2004, p.157]- Game Informer
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- Critic Score
If you've had neurosurgery more than twice, you may (and I stress the word) find a thimble's worth of entertainment here. If not, you'll get more kicks out of a sponge...just an ordinary pantless sponge. [Nov 2003, p.153]- Game Informer
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- Critic Score
A fun little title with decent combat controls, but there is absolutely no incentive to play it again after beating it the first time. [Nov 2003, p.73]- Game Informer
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- Critic Score
It's got an insanely high level of immersion, story depth, and character customization available. The big problem with this game has always been downtime - far too much walking around and wading through conversations. [Jan 2004, p.151]- Game Informer
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- Critic Score
A fantastic title...I would have liked more depth to the single-player experience and a little bit more story, but that's nitpicking really. [Dec 2003, p.176]- Game Informer
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- Critic Score
Controls are solid, graphics are passable, and the upgradable weapons are a nice touch. [Dec 2003, p.150]- Game Informer
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- Critic Score
Every time I was about to demolish my television and PS2 in a rock-star room-trashing fit, some neat little gadget or cool sequence came back to keep me hooked. [Nov. 2003, p.149]- Game Informer
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While a perennnial bronze medal winner on PS2, this year's ShootOut has officially got game. [Dec 2003, p.150]- Game Informer
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- Critic Score
Get ready to crash into some rails - a lot of rails. [Dec 2003, p.150]- Game Informer
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- Critic Score
Here to demonstrate for us what happens when you take away good physics and the feeling of speed from a racing game. [Jan 2004, p.135]- Game Informer
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- Critic Score
Graphically, it's uglier than a backwoods beauty pageant... On the default difficulty setting, the missions offer little challenge and quickly grow boring. The plot doesn't help any either. [Nov 2003, p.166]- Game Informer
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With originality and gameplay variety fueling every second of play, Rogue Ops is a mission that's worth taking. [Nov 2003, p.157]- Game Informer
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It's not the prettiest game in the world, but it's certainly one of the most captivating. From the entertaining action to the depth of play, it has all the makings of a bona fide classic. [Oct 2003, p.116]- Game Informer
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What EA has so successfully done is taken a franchise that scares away most hardcore sports fans and built a game that's technically solid, entertaining, original, and unbelievablly fun. [Nov 2003, p.142]- Game Informer
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Overall, the game does feel rather slow in comparison to overall MMORPGs I have played, but I is still addicting. [Jan 2004, p.154]- Game Informer
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