Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
While XIII has style in spades, gameplay is nowhere near as groundbreaking. [Dec 2003, p.166]- Game Informer
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- Critic Score
It fails to really capture that edge-of-your-seat feeling due to its slow combat. What it does do, however, is stir your emotions a little, which isn't easy. [Jan 2004, p.151]- Game Informer
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- Critic Score
Doesn't quite live up to its potential, mostly due to very mechanical control and a shallow trick system. [Dec 2003, p.159]- Game Informer
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- Critic Score
It's a rare sighting of a beast that's increasingy hard to find in the wild: the pure third-person shooter. [Nov 2003, p.156]- Game Informer
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- Critic Score
I would easily put it above "Mace Griffin" and "Return to Castle Wolfenstein."... Most definitely one of the top FPS games on the PS2. [Nov 2003, p.140]- Game Informer
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- Critic Score
The environments are graphically tedious, the targeting system is downright baffling, and unless you have a USB keyboard, you'll spend so much time navigating the cursor around to enter text, you'll think you should be getting experience points for it. [Feb 2004, p.103]- Game Informer
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- Critic Score
With online play, a great assortment of well-known tuner cars, a killer soundtrack, and some addictive gameplay, Need for Speed: Underground blows the doors off other racers. It gets my vote for racing game of the year, easy. [Dec 2003, p.126]- Game Informer
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- Critic Score
The dialogue in Korea can be offensive in its use of racial stereotypes in a failed attempt to be funny. The real joke's on the game itself. [Jan 2004, p.157]- Game Informer
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- Critic Score
I don't even need to write a review, this one writes itself. All these games... Buy it. [Dec 2003, p.150]- Game Informer
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- Critic Score
It doesn't have the variety of modes as Sega's "College Hoops," but when it comes to play, I give the nod to March Madness. [Jan 2004, p.135]- Game Informer
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- Critic Score
As you can probably imagine, gameplay can be tedious, but the title does a good job of changing things up and adding new elements to the mix. [Dec 2003, p.187]- Game Informer
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- Critic Score
I'm not a big proponent of the isometric view, and marrying it to sloppy stealth-style gameplay only exacerbates the problem. [Feb 2004, p.114]- Game Informer
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- Critic Score
The strange humor is a big part of this title's appeal, as are the atypical style of play and the charming story. If you're a Mario fan, you owe it to yourself to pick this up. [Jan 2004, p.158]- Game Informer
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- Critic Score
Not for the impatient, but is worth the purchase for portable RPG fans. [Dec 2003, p.186]- Game Informer
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- Critic Score
Honestly, it was just hard to get into the Nazi-killing vibe with tinny MIDI music and a few pixilated newsreel clips between levels. [Nov 2003, p.176]- Game Informer
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- Critic Score
Barreling down a busy street at 120 mph made my heart race and palms sweat. [Dec 2003, p.172]- Game Informer
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- Critic Score
It doesn’t have the variety of modes as Sega’s "College Hoops," but when it comes to play, I give the nod to March Madness.- Game Informer
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- Critic Score
Raises the character-based racing bar yet again. It's also the must-have GameCube title this holiday season. [Dec 2003, p.152]- Game Informer
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- Critic Score
The bevy of race types will keep people enthralled for hours. [Dec 2003, p.159]- Game Informer
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- Critic Score
Holding true to its heritage, Monster Rancher 4 is a wildly addictive game that is capable of sucking away your life in no time flat. [Dec 2003, p.145]- Game Informer
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- Critic Score
From the commentary to the cutscenes to the chants, this game breathes the college football experience. [Dec 2003, p.150]- Game Informer
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- Critic Score
A mode that lets you alternate between control of two heroes by yourself is really intriguing. It requries a lot of strategy, as one character is helpless when he isn't under your influence. It really grew on me. [Oct 2003, p.142]- Game Informer
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- Critic Score
As a comic book fan, games like this reduce me to a quivering, broken mess - laying in the fetal position under my desk with tears streaming down my face like a lost child. [Dec 2003, p.187]- Game Informer
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- Critic Score
No one person can sing the praises of this title's presentation enough. [Jan 2004, p.142]- Game Informer
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- Critic Score
The combat-focused gameplay is far superior to the box-and-switch puzzles of past titles. [Jan 2004, p.126]- Game Informer
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- Critic Score
It's definitely a compelling place to explore, and the visual look is breathtaking, but too often I felt a pang of boredom creeping into the eerie dreamworld that Ubisoft had created. [Dec 2003, p.142]- Game Informer
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- Critic Score
I was quite surprised to find myself really enjoying this installment. While I won't put it with "VF 4" or "Soul Calibur II," it does enough to dish out a good time. [Dec 2003, p.150]- Game Informer
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- Critic Score
Legends of Aranna delivers. With about fifteen hours of gameplay, lots of new items to collect, and a horde of monsters and boxes to destroy, this expansion offers plenty for gamers who love to increase stats and find fancy weapons and armor. [Jan 2004, p.155]- Game Informer
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- Critic Score
Its gameplay is well below today's standard for console FPS. Horribly clunky hand-to-hand fighting also rears its ugly head. [Jan 2004, p.135]- Game Informer
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