Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 72 Metascore
    • 78 Critic Score
    With each release this series keeps losing more and more ground. [Dec 2003, p.170]
    • 78 Metascore
    • 85 Critic Score
    As much as I enjoy the online play and random dungeon generation in "Champions of Norrath," Dark Alliance II's quest has a better flow to it, the stages show more variety, and the hack n' slash gameplay is more dynamic. [Feb 2004, p.100]
    • 83 Metascore
    • 83 Critic Score
    Fans of frequent save points will be frustrated, but devotees of the old hack n' slash will be satisfied tenfold. [Feb 2004, p.96]
    • 70 Metascore
    • 80 Critic Score
    Anyone who doesn't already have BHD has been missing out on one of the best FPSs of recent times, and Team Sabre is just icing on the cake. [Mar 2004, p.112]
    • 83 Metascore
    • 78 Critic Score
    The turn-based system feels very artificial and makes gameplay very slow at times...If Silent Storm had a better time system, it could have been a classic. [Feb 2004, p.112]
    • Game Informer
    • 52 Metascore
    • 75 Critic Score
    To paraphrase Wooderson, Matthew McConaughey's character from "Dazed and Confused": "Racing games keep getting better; Auto Modellista just stays the same." [Apr 2004, p.106]
    • 64 Metascore
    • 80 Critic Score
    Certainly a respectable entry into this genre, and is funny enough to bring a few holdouts into its fold. [Feb 2004, p.101]
    • 70 Metascore
    • 75 Critic Score
    Hopefully, down the line, someone else can give us a similarly high-concept RPG with a little more meat on its bones. [Feb 2004, p.103]
    • 66 Metascore
    • 80 Critic Score
    The game doesn't have any glaring failures, which is always good. And it made me laugh, which isn't necessarily bad. [Feb 2004, p.107]
    • 41 Metascore
    • 55 Critic Score
    This title is notable only in the fact that every single facet of the game is mediocre to bad. Control, graphics, sound; all are very unimpressive. [Apr 2004, p.106]
    • 80 Metascore
    • 78 Critic Score
    All in all, Street is more of a pure multiplayer experiece. [Mar 2004, p.96]
    • 81 Metascore
    • 78 Critic Score
    All in all, Street is more of a pure multiplayer experiece. [Mar 2004, p.96]
    • 81 Metascore
    • 78 Critic Score
    All in all, Street is more of a pure multiplayer experiece. [Mar 2004, p.96]
    • 69 Metascore
    • 60 Critic Score
    The single player story mode is unspeakably repetitive, and the multiplayer games can be equally frustrating since the eight playable characters are seriously unbalanced. [Apr 2004, p.110]
    • 72 Metascore
    • 78 Critic Score
    In all, this is a step in the right direction for Sonic, but one that ultimately fails to thrill. [Jan 2004, p.137]
    • 65 Metascore
    • 78 Critic Score
    The problem is that neither the physics nor the graphics have aged particularly well; if you're looking for a next-gen FPS, this is not it. It is, however, a decent update to one of the best titles of yesterday. [Apr 2004, p.108]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    Those desiring a fast-paced FPS should search elsewhere, but Arx will certainly be up some people's alleys. [Jan 2004, p.150]
    • 61 Metascore
    • 80 Critic Score
    This title uses may of the tired conventions of the fighting genre but manages to keep them interesting with great graphics, clean gameplay, and the potential to cause a lot of damage to a lot of people. [Feb 2004, p.112]
    • 78 Metascore
    • 78 Critic Score
    It stands head-and-shoulders above the bar that's been set for GBA action games. [Jan 2004, p.160]
    • 71 Metascore
    • 80 Critic Score
    Won't blow your socks off, but it's a noteworthy first attempt that deserves a look. [Jan 2004, p.141]
    • Game Informer
    • 81 Metascore
    • 93 Critic Score
    The reason that I liked this edition of The Sims, in particular, is that the missions move along quicker than the real world or past versions of the game have offered. [Jan 2004, p.130]
    • Game Informer
    • 81 Metascore
    • 93 Critic Score
    I never thought I'd find myself saying that I enjoy connectivity more than online play, but this just happens to be the case with Bustin' Out. [Jan 2004, p.140]
    • 80 Metascore
    • 78 Critic Score
    The control is solid and impressive. [Mar 2004, p.114]
    • 87 Metascore
    • 80 Critic Score
    Every moment of Beyond Good and Evil looks as good as a traditional RPG cutscene. [Dec 2003, p.156]
    • 81 Metascore
    • 90 Critic Score
    Without a doubt in my mind, the scariest game ever made. [Jan 2004, p.124]
    • 49 Metascore
    • 65 Critic Score
    A lot like riding with a mechanical bull: sort of fun, sort of painful, with absolutely no sense of control. [Feb 2004, p.105]
    • 66 Metascore
    • 70 Critic Score
    It's too bad that there's nothing but straw where R: Racing Evolution's heart should be. [Jan 2004, p.121]
    • 71 Metascore
    • 78 Critic Score
    It won't inspire anyone to forsake "Virtual Fighter" or "Tekken," but for fans who don't already own this on Dreamcast, it's a boon. [Dec 2003, p.146]
    • 56 Metascore
    • 50 Critic Score
    Unless you're six years old and a mad Potter fan (who didn't play this game on PSone), don't go anywhere near this one. [Jan 2004, p.134]
    • 67 Metascore
    • 68 Critic Score
    Sure, it has framerate issues and stiff animation, but it also has real-life players, solid physics, multiple game types, and a pretty easy learning curve. [Feb 2004, p.109]

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