Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7749
game
reviews
- By Date
- By Critic Score
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- Critic Score
Simply put, this title's characters, plot, and dialogue are hackneyed and verging on painful. Every joke falls flat, and every plot twist seems scraped from the bottom of Indiana Jones' barrel. [Apr 2004, p.91]- Game Informer
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- Critic Score
The Frogger-inspired log jumping stage is one of the most ill-conceived moments in gaming, and is the perfect example of the uneven difficulty level in this title. [Apr 2004, p.110]- Game Informer
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- Critic Score
Simply put, this title's characters, plot, and dialogue are hackneyed and verging on painful. Every joke falls flat, and every plot twist seems scraped from the bottom of Indiana Jones' barrel. [Apr 2004, p.91]- Game Informer
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- Critic Score
Simply put, this title's characters, plot, and dialogue are hackneyed and verging on painful. Every joke falls flat, and every plot twist seems scraped from the bottom of Indiana Jones' barrel. [Apr 2004, p.91]- Game Informer
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- Critic Score
Is it the next great evolution of gaming? Perhaps not, but it is a step towards creating the ultimate James Bond title. [Mar 2004, p.92]- Game Informer
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- Critic Score
More straight-up innovation is needed next time, but until then, we've got a good solid game on our hands. [Mar 2004, p.94]- Game Informer
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- Critic Score
As rewarding as the hand-to-hand combat is, Rise to Honor's thrills are short lived. It's an enjoyable play, but much like Jet Li's films, is nothing more than a lazy afternoon of fun. [Mar 2004, p.98]- Game Informer
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- Critic Score
This second American title absolutely proves that Winning Eleven 7 is the greatest soccer game in the world. It's not perfect, but it easily bests EA Sports' "FIFA." [Feb 2004, p.101]- Game Informer
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- Critic Score
Is it the next great evolution of gaming? Perhaps not, but it is a step towards creating the ultimate James Bond title. [Mar 2004, p.92]- Game Informer
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- Critic Score
More straight-up innovation is needed next time, but until then, we've got a good solid game on our hands. [Mar 2004, p.94]- Game Informer
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- Critic Score
Is it the next great evolution of gaming? Perhaps not, but it is a step towards creating the ultimate James Bond title. [Mar 2004, p.92]- Game Informer
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- Critic Score
The stealth gameplay is repetitive and unoriginal, sucking all of the cheeky fun from the Japanese franchise. [Feb 2004, p.103]- Game Informer
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- Critic Score
The RTS portion of the title, which is mostly very well-done, suffers from one problem that almost utterly kills my enjoyment of it: Unit AI is freakin' terrible. [Mar 2004, p.113]- Game Informer
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- Critic Score
The graphics are dull, the combat is clunky, and the pacing is incredibly slow. [Mar 2004, p.107]- Game Informer
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- Critic Score
Offers up the deepest dungeon crawling experience in the console universe to date. [Feb 2004, p.94]- Game Informer
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- Critic Score
It's every bit as good as the full-size version, only smaller. More focused on action than role-playing, Baldur's Gate is one fun little fantasy (not in the dirty way) title. [Feb 2004, p.114]- Game Informer
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- Critic Score
It's about on par with a video poker machine in terms of graphics and sound. [May 2004, p.108]- Game Informer
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- Critic Score
The strategy is intricate, the creatures are totally awesome, but some sketchy execution on the combat side of thigs keeps Wrath Unleashed from oattaining immortality. [Feb 2004, p.108]- Game Informer
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- Critic Score
Basically, this will keep your trigger finger busy for a long time....However,...no visual enhancements have been made for the Xbox port. [Feb 2004, p.109]- Game Informer
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- Critic Score
The biggest issue I have with this title is that the weapon switching is pretty awful...Other than that small complaint, every facet of Unreal II is very solid. [Apr 2004, p.105]- Game Informer
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- Critic Score
Even though none of these elements are so astounding as to bring outsiders into the fold, the franchise's debut on the GameCube ("Pokemon Channel" doesn't count) is a trainer's dream come true. [Mar 2004, p.110]- Game Informer
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- Critic Score
The new content is spectacular, and fans of the series will absolutely adore this special edition...One of the greatest titles in the history of gaming. [Feb 2004, p.113]- Game Informer
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- Critic Score
Although many of its elements tie into the greater Final Fantasy universe, this is but a faint echo of what you hve come to know and love...There's little here that truly excites. [Feb 2004, p.104]- Game Informer
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- Critic Score
It's very unpolished, but incorporating a number of RPG elements into the formula that Koei's had so much success with is such a great idea that Joan of Arc is rather enjoyable nonetheless. [Apr 2004, p.109]- Game Informer
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- Critic Score
On the easier levels, I usually just died of boredom, on the harder difficulties I swore in anger at the title's merciless assault. [Mar 2004, p.107]- Game Informer
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- Critic Score
Had the enemy AI been better, the speed not so sluggish, and the combat a little bit more on the arcade side like "Secret Weapons Over Normandy," this game could have been something special. [Feb 2004, p.97]- Game Informer
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- Critic Score
Collectors will get a kick out of it for some of the extra data, but the games don’t quite have the same luster as they do when you play it on an actual unit (although "Astrosmash" is much easier to play using the PS2). d-pad)- Game Informer
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- Critic Score
While the plot and Depression-era ambience still held me rapt, the gameplay itself was, quite frankly, pretty dull at times. [Mar 2004, p.104]- Game Informer
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- Critic Score
It's a servicable and innovative effort, but there's still room to grow. [Mar 2004, p.107]- Game Informer
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