Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 72 Metascore
    • 70 Critic Score
    The jokes cater mostly to the kids, and that's exactly who should enjoy this fairy tale jaunt the most. [July 2004, p.112]
    • 70 Metascore
    • 70 Critic Score
    The jokes cater mostly to the kids, and that's exactly who should enjoy this fairy tale jaunt the most. [July 2004, p.112]
    • 85 Metascore
    • 90 Critic Score
    From the moment you create a character, you'll drop into that pleasant buzz that is a quality hit of gaming. [July 2004, p.120]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    Deepening the strategic possibilities is key to making a strategy title more fun, and T&P goes the extra mile to make sure that it delivers a more engaging experience than is possible without the expansion installed. [July 2004, p.121]
    • 62 Metascore
    • 73 Critic Score
    The potential sweetness of participating in a globe-spanning conflict between thousands of players is huge. [July 2004, p.122]
    • 85 Metascore
    • 90 Critic Score
    What I really like about this game is that I always felt like I was getting a new weapon, going to a new area, or fighting a new boss (most of which are ferociously tough, by the way). [June 2004, p.126]
    • 65 Metascore
    • 78 Critic Score
    Hidden levels, new features, and cheats all await the dedicated gamer. However, it will take a seriously patient player to not only finish the game, but to go back and earn the gold medals. [May 2004, p.94]
    • 54 Metascore
    • 65 Critic Score
    The matches themselves typically last less time than they take to load. [July 2004, p.115]
    • 72 Metascore
    • 63 Critic Score
    I really, really wanted to like Siren, but in the end, I just didn't have much fun or feel like the innovative parts of the game were used to their advantage. [May 2004, p.97]
    • 80 Metascore
    • 73 Critic Score
    An ambitious release for IO, but the end result is a garbled mess of a game that has lost its way. [June 2004, p.122]
    • 73 Metascore
    • 60 Critic Score
    It feels just plain dull. [June 2004, p.129]
    • 74 Metascore
    • 75 Critic Score
    It feels a little bit like "Zelda" and has the depth of "Diablo." Not bad. Not bad at all. [Feb 2004, p.114]
    • 78 Metascore
    • 73 Critic Score
    An ambitious release for IO, but the end result is a garbled mess of a game that has lost its way. [June 2004, p.122]
    • 74 Metascore
    • 90 Critic Score
    One of the bravest works of game creation I've ever played. [June 2004, p.132]
    • 68 Metascore
    • 65 Critic Score
    The AI for your defenders is horrible. Attacking forwards don't have the plague, fellas, just the ball. [May 2004, p.99]
    • 81 Metascore
    • 85 Critic Score
    The outstanding graphics, unparalleled physics, huge levels, tons of unlockable cards, enormous bosses, and gameplay variety make this a must-have for anyone who pines for the glory days of "Doom." [June 2004, p.134]
    • 69 Metascore
    • 78 Critic Score
    Hidden levels, new features, and cheats all await the dedicated gamer. However, it will take a seriously patient player to not only finish the game, but to go back and earn the gold medals. [May 2004, p.94]
    • 72 Metascore
    • 70 Critic Score
    Acclaim didn't go out of its way to elevate the series - this is simply an enhanced version of last year's game seen from a new perspective. [Apr 2004, p.92]
    • 64 Metascore
    • 75 Critic Score
    Alias, in essence, boils down to an age-old sentence in the gaming review business: Fans will mostly dig it and newbies won't be terribly disappointed. [Apr 2004, p.94]
    • 64 Metascore
    • 75 Critic Score
    Alias, in essence, boils down to an age-old sentence in the gaming review business: Fans will mostly dig it and newbies won't be terribly disappointed. [Apr 2004, p.94]
    • 78 Metascore
    • 75 Critic Score
    Without solid pitching and batting interfaces, you can't help become disenchanted by this title's play. I applaud Blue Shift's decision to innovate, but the formula still needs a lot of work. [Apr 2004, p.92]
    • 76 Metascore
    • 70 Critic Score
    I think this game will be best suited to two groups: those who missed the GBA version, and hardcore WarioWare freaks. [Apr 2004, p.100]
    • 83 Metascore
    • 80 Critic Score
    A fresh spin on the NBA that brings great depth, dynamic gameplay, and fevered multiplayer to the video game court. [May 2004, p.92]
    • 85 Metascore
    • 90 Critic Score
    Succeeds in creating a completely new formula for the sweet science. [Apr 2004, p.88]
    • 85 Metascore
    • 90 Critic Score
    Succeeds in creating a completely new formula for the sweet science. [Apr 2004, p.88]
    • 82 Metascore
    • 80 Critic Score
    A fresh spin on the NBA that brings great depth, dynamic gameplay, and fevered multiplayer to the video game court. [May 2004, p.92]
    • 51 Metascore
    • 58 Critic Score
    Until a patch can resolve the glaring flaws, this isn't worth your time, much less your money. [June 2004, p.136]
    • 57 Metascore
    • 68 Critic Score
    The graphics are crisp and the physics are solid once you get used to how loose they are, but there's nothing to keep you coming back after the initial fun of t-boning someone and watching them explode wears off. [May 2004, p.99]
    • 71 Metascore
    • 75 Critic Score
    A surprisingly enjoyable online venture that showcases some amazing gameplay concepts, yet a lack of foresight in the delivery of multiplayer. [May 2004, p.96]
    • 70 Metascore
    • 60 Critic Score
    Pacing and AI problems hold this back from its potential. [June 2004, p.135]

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