Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 80 Metascore
    • 68 Critic Score
    The bland formula of "talk to this person, get item, use item on piece of environment" makes it a mind-numbingly frustrating chore to advance to the next awe-inspiring work of Sokal's genius. [Apr 2004, p.109]
    • 74 Metascore
    • 78 Critic Score
    By no means a perfect game, but it's definitely a breath of fresh air within the RTS scene. [June 2004, p.136]
    • Game Informer
    • 74 Metascore
    • 78 Critic Score
    The biggest thing in Sacred that sets it apart from the crowd is the fact that you can ride horses into battle, trampling your foes beneath you or scampering away to pound them with magic or arrows from afar. [June 2004, p.135]
    • 40 Metascore
    • 40 Critic Score
    The problem is that many of the tricks you do with the ball simply don't work. Worse yet is the abyssmal AI - particularly for the goalies. [Feb 2004, p.109]
    • 62 Metascore
    • 80 Critic Score
    Somewhere between "The Sims" and "Civilization," Northland fills a unique gap in the strategy genre. [Mar 2004, p.113]
    • 65 Metascore
    • 80 Critic Score
    If you've ever played "Super Smash Bros.," you'll immediately be comfortable here - even the fighter select screen is strikingly familiar. [Mar 2004, p.104]
    • 70 Metascore
    • 70 Critic Score
    Yes, there are exclusives here (single and multi-player maps and offline multiplayer split-screen), but the shared maps are shorter - which can cut down the strategy of using your Zulu go codes. [Apr 2004, p.96]
    • 51 Metascore
    • 50 Critic Score
    The worst thing about this title is that there are no dowloadable questions, so you can run out fast. I also don't know why they didn't make use of all the different Trivial Pursuit editions out there. [Aug 2004, p.96]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    An amazingly generic action title. It's a shame, as Samurai Jack is easily one of the most unique cartoons on the air today, so this could have been so much more. [May 2004, p.93]
    • 68 Metascore
    • 80 Critic Score
    Often frustrating, but overall it's a worthwhile experience that's unlike anything else. [May 2004, p.108]
    • 58 Metascore
    • 50 Critic Score
    The worst thing about this title is that there are no dowloadable questions, so you can run out fast. I also don't know why they didn't make use of all the different Trivial Pursuit editions out there. [Aug 2004, p.96]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    An amazingly generic action title. It's a shame, as Samurai Jack is easily one of the most unique cartoons on the air today, so this could have been so much more. [May 2004, p.93]
    • 85 Metascore
    • 78 Critic Score
    Unquestionably the best MMORPG available for the console, with a high potential to eat away at your free time, and possibly be responsible for some "sick" days at work. [May 2004, p.99]
    • 89 Metascore
    • 93 Critic Score
    It is quite possibly the best one-player, action-intensive shooter ever. Yes, the multiplayer is good, but the true strength of this title is in the solo experience. [May 2004, p.105]
    • 53 Metascore
    • 40 Critic Score
    Remember the time when we were playing Cy Girls and we had to backtrack to the bathroom in an earlier part of a level to get to the controls of a robotic vacuum cleaner so we could open that door? That was awesome! [Mar 2004, p.107]
    • 93 Metascore
    • 95 Critic Score
    Ubisoft has forged a sequel that has the uncanny ability to knock your socks off through every second of play. [May 2004, p.102]
    • 75 Metascore
    • 70 Critic Score
    Acclaim didn't go out of its way to elevate the series - this is simply an enhanced version of last year's game seen from a new perspective. [Apr 2004, p.92]
    • 53 Metascore
    • 60 Critic Score
    The biggest problem is that Dawn of Destiny restricts your freedom like a galactic despot. [June 2004, p.132]
    • Game Informer
    • 67 Metascore
    • 65 Critic Score
    You spend so much time wandering aimlessly and kicking prone undead that you never really have a chance to get wrapped up in the exceptionally intriguing and involved story. [May 2004, p.100]
    • 93 Metascore
    • 95 Critic Score
    The speed and polish of UT 2004 cannot be denied. [May 2004, p.104]
    • 70 Metascore
    • 75 Critic Score
    At the end of the day, Jungle Storm doesn't do much to stand out in a crowded genre. [Mar 2004, p.106]
    • 78 Metascore
    • 85 Critic Score
    While you can't help but grimace at some of the game's texturing and awkward batting stances, the gameplay package is as solid as can be. The fielding interface is especially praiseworthy, and in my opinion, this year's best. [Apr 2004, p.96]
    • 46 Metascore
    • 63 Critic Score
    The graphics have translated nicely to the GBA, and the control works just dandy, but the level design drives me absolutey insane. [May 2004, p.108]
    • 71 Metascore
    • 75 Critic Score
    I like that conserving ammo is the name of the game, but found that hit detection was a crap shoot - especially when you're behind cover. [Apr 2004, p.104]
    • 79 Metascore
    • 80 Critic Score
    Where the previous games felt like work, A Wonderful Life feels curiously satisfying. [Apr 2004, p.100]
    • 78 Metascore
    • 75 Critic Score
    It's not often these days that a developer treats the GBA not as an afterthought, but gives us a title that's solidly entertaining. [May 2004, p.108]
    • 84 Metascore
    • 80 Critic Score
    An incredibly good time if you can find an amicable crew of fellow soldiers. [May 2004, p.106]
    • Game Informer
    • 52 Metascore
    • 50 Critic Score
    Offers nothing but mindless button-mashing, boring level design, and horrible pacing. [May 2004, p.100]
    • 70 Metascore
    • 80 Critic Score
    Just as addictive as its predecessors, but features more thoughtful challenges and conquests. [Mar 2004, p.97]
    • 74 Metascore
    • 80 Critic Score
    Just as addictive as its predecessors, but features more thoughtful challenges and conquests. [Mar 2004, p.97]

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