Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7749
game
reviews
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- Critic Score
Though Supersonic Warriors retains the show's flavor, it fails to measure up to the standards of a passable 2D fighter. [Sept 2004, p.118]- Game Informer
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- Critic Score
It's a nice homage to wrestling's past, but just can't compete with the wrestling games of the present. [Aug 2004, p.96]- Game Informer
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- Critic Score
More impressive is the ability to "rip" samples off of your personal CDs (I had Snoop busting verses over Led Zep's might "Moby Dick" riff in no time!) [Aug 2004, p.96]- Game Informer
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The game still looks pretty heinous and the Masterclass training exercises seem to have been cut together by a high school digital arts class. [Aug 2004, p.102]- Game Informer
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- Critic Score
Packed with tons of nostalgia, unique weapons (including the suspiciously fanciful "Top Spin"), and more hardcore 2D shooting and platforming than you can shake an arm cannon at. [July 2004, p.111]- Game Informer
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I suspect the developers might have been better off contstructing this as a pure racing title (as it does do the basics of racing well) and avoiding the shooting action altogether. [Aug 2004, p.94]- Game Informer
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- Critic Score
I suspect the developers might have been better off contstructing this as a pure racing title (as it does do the basics of racing well) and avoiding the shooting action altogether. [Aug 2004, p.94]- Game Informer
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While the GameCube has several genres it excels at, the tactical shooter field clearly isn't one of them. [Sept 2004, p.112]- Game Informer
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The only time I felt that the downgraded graphics were really an issue was when I was using night vision in the PS2 multiplayer - everything looked so muddy that it was almost useless. [Aug 2004, p.92]- Game Informer
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What it does have, though, is rock-solid netcode and the most exquisite balancing and map design I've ever seen. [Aug 2004, p.104]- Game Informer
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Combine the mediocre gameplay with the sub-par graphics and campy story, and you can begin to see why Front Mission 4 is a bit of a disappointment. [June 2004, p.127]- Game Informer
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- Critic Score
After the novelty is gone, it's an adequate, if goofy, golf title with passable technical execution. [June 2004, p.123]- Game Informer
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Passing through these mediocre level designs is reminiscent of passing a kidney stone - tedious and painful. [Aug 2004, p.99]- Game Informer
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A merely passable game...Why have a White Castle hamburger when you can have a juicy steak? [Aug 2004, p.103]- Game Informer
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Unlike any title you've seen before, and will likely leave you breathless and craving more when the credits roll. [July 2004, p.110]- Game Informer
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- Critic Score
Unlike any title you've seen before, and will likely leave you breathless and craving more when the credits roll. [July 2004, p.110]- Game Informer
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My biggest problem is the fact that you can't hold down a shot button to pre-load a swing - the computer takes the backswing for you - something that seems contrary to the way most tennis games have operated in the past. [July 2004, p.115]- Game Informer
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While the gameplay is still fun, Shining Force certainly feels like it has gathered some dust over the years...More enjoyable as a piece of nostalgia than a fresh gaming experience. [June 2004, p.137]- Game Informer
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- Critic Score
After the novelty is gone, it's an adequate, if goofy, golf title with passable technical execution. [June 2004, p.123]- Game Informer
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- Critic Score
These are great characters that have been the same since the start of the franchise. I want more now. [July 2004, p.123]- Game Informer
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If you do happen to have four friends who are Zelda fanatics and GBA owners, you are going to have the time of your life playing this game. [June 2004, p.130]- Game Informer
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- Critic Score
The platforming levels are derivative and uninspired. Though dull, these sections are broken up frequently by minigames that, more so than in "Spyro Orange," are frustrating and not very much fun at all. [June 2004, p.139]- Game Informer
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Just a mishmash of concepts that never really gel into anything great. [June 2004, p.139]- Game Informer
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- Critic Score
Uninspired design, however, keeps this title firmly lodged in the B-class of RTSs. [Aug 2004, p.106]- Game Informer
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- Critic Score
I wish I could say that Prisoner of Azkaban was a bold new start for the series. It's not, but this is a significantly better game than either of the previous two entries. [July 2004, p.111]- Game Informer
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- Critic Score
For purists, this is the cream of the crop in retro goodness. [June 2004, p.138]- Game Informer
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- Critic Score
It's crippled by an over-reliance on the worst game design cliche ever invented: too much collecting. [Aug 2004, p.102]- Game Informer
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- Critic Score
I wish I could say that Prisoner of Azkaban was a bold new start for the series. It's not, but this is a significantly better game than either of the previous two entries. [July 2004, p.111]- Game Informer
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