Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 69 Metascore
    • 75 Critic Score
    All the monsters look like cold-blooded killers that just crawled out of hell. [Aug 2004, p.75]
    • 84 Metascore
    • 83 Critic Score
    The control is tight, but the movement icon and camera need work. [July 2004, p.119]
    • Game Informer
    • 89 Metascore
    • 95 Critic Score
    Not only are the visuals ridiculously sweet, the gameplay is unique and incredibly well-paced. Hands down, this is one of the best titles in the Xbox library. [July 2004, p.118]
    • 76 Metascore
    • 80 Critic Score
    Even on the easiest setting, Metal Slug 3 is merciless in its attempts to crush your body and spirit. Not everybody will respond with "Thank you, sir! May I have another?", but I sure did. And yes, I may. [July 2004, p.119]
    • 85 Metascore
    • 73 Critic Score
    It's a decent play, but it didn't steal my heart the way that I had hoped. [July 2004, p.113]
    • 75 Metascore
    • 80 Critic Score
    It's also funnier than I remembered: I had forgotten that the theme from Double Dragon plays during the fight with the Twins near the end of the game. [June 2004, p.139]
    • 69 Metascore
    • 80 Critic Score
    While this RPG has some annoyances, its amusement factor is hard to deny. [July 2004, p.123]
    • 82 Metascore
    • 73 Critic Score
    It's a decent play, but it didn't steal my heart the way that I had hoped. [July 2004, p.113]
    • 81 Metascore
    • 75 Critic Score
    I guess that this game doesn't bowl me over just because I felt like I was always going to finish a level in two (at the most three) attempts. Doing the math, that means a few hours of gameplay for most players. [June 2004, p.137]
    • 73 Metascore
    • 78 Critic Score
    There are some cool things to do, like level-up and outfit you hero with items, , which I find to be the most endearing part of the series. [Aug 2004, p.106]
    • 75 Metascore
    • 70 Critic Score
    This title has plenty of flaws, but the main issue is that it's simply too typical and too clunky. [June 2004, p.128]
    • 61 Metascore
    • 53 Critic Score
    The graphics can only be described as awful, missions are boring, and combat ranges from dull to frustrating. [June 2004, p.123]
    • 48 Metascore
    • 50 Critic Score
    The game fails in the simple task of capturing the excitement of actual bowling. [July 2004, p.112]
    • 54 Metascore
    • 50 Critic Score
    The game fails in the simple task of capturing the excitement of actual bowling. [July 2004, p.112]
    • Game Informer
    • 60 Metascore
    • 53 Critic Score
    The graphics can only be described as awful, missions are boring, and combat ranges from dull to frustrating. [June 2004, p.123]
    • 65 Metascore
    • 58 Critic Score
    At a distance, it looks like an RPG, but it's really just a robot-themed "Power Stone" with some weak story elements in between battles. [Apr 2004, p.101]
    • 63 Metascore
    • 53 Critic Score
    The graphics can only be described as awful, missions are boring, and combat ranges from dull to frustrating. [June 2004, p.123]
    • 73 Metascore
    • 75 Critic Score
    Merely mediocre in terms of graphics (including the pitiful draw-distance in multiplayer), and simple problems like the inept camera have yet to be fixed. Its strong gameplay manages to squeak out a passing grade. [May 2004, p.97]
    • 64 Metascore
    • 70 Critic Score
    Manages to maintain a tongue-in-cheek cheese factor that makes the journey entertaining enough...in that shameless softcore kind of way. [July 2004, p.114]
    • 63 Metascore
    • 70 Critic Score
    Manages to maintain a tongue-in-cheek cheese factor that makes the journey entertaining enough...in that shameless softcore kind of way. [July 2004, p.114]
    • 65 Metascore
    • 85 Critic Score
    Some of the missions are a bit ambiguous, the respawn ponts don't work as well as they should, and the visuals really haven't evolved too much since the previous installment, but as a whole, The Omega Strain emerges as one of the PS2's most irrresistable online titles. [May 2004, p.98]
    • 79 Metascore
    • 75 Critic Score
    Without solid pitching and batting interfaces, you can't help become disenchanted by this title's play. I applaud Blue Shift's decision to innovate, but the formula still needs a lot of work. [Apr 2004, p.92]
    • 79 Metascore
    • 80 Critic Score
    Its balanced strategic gameplay is only matched by its tremendous challenge. [June 2004, p.127]
    • Game Informer
    • 76 Metascore
    • 73 Critic Score
    Despite some slightly better AI, a new defensive swarm button, and setting up a qualifying schedule (then monitoring your roster to see who's morale is low), there isn't much here. [July 2004, p.112]
    • 87 Metascore
    • 73 Critic Score
    Despite the addition of greater physical damage to your cars this time around, I rarely feared for my life, which is something I look forward to in a rally game. [June 2004, p.131]
    • 74 Metascore
    • 73 Critic Score
    Despite some slightly better AI, a new defensive swarm button, and setting up a qualifying schedule (then monitoring your roster to see who's morale is low), there isn't much here. [July 2004, p.112]
    • 73 Metascore
    • 80 Critic Score
    Thematically, developer Rockstar San Diego has hit the nail right on the head. You really do feel like the toughest cowboy to ever step foot in the west. [June 2004, p.124]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    Thematically, developer Rockstar San Diego has hit the nail right on the head. You really do feel like the toughest cowboy to ever step foot in the west. [June 2004, p.124]
    • 71 Metascore
    • 70 Critic Score
    The jokes cater mostly to the kids, and that's exactly who should enjoy this fairy tale jaunt the most. [July 2004, p.112]
    • 72 Metascore
    • 70 Critic Score
    The jokes cater mostly to the kids, and that's exactly who should enjoy this fairy tale jaunt the most. [July 2004, p.112]

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