Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7749
game
reviews
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- By Critic Score
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- Critic Score
All the monsters look like cold-blooded killers that just crawled out of hell. [Aug 2004, p.75]- Game Informer
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- Critic Score
The control is tight, but the movement icon and camera need work. [July 2004, p.119]- Game Informer
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- Critic Score
Not only are the visuals ridiculously sweet, the gameplay is unique and incredibly well-paced. Hands down, this is one of the best titles in the Xbox library. [July 2004, p.118]- Game Informer
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Even on the easiest setting, Metal Slug 3 is merciless in its attempts to crush your body and spirit. Not everybody will respond with "Thank you, sir! May I have another?", but I sure did. And yes, I may. [July 2004, p.119]- Game Informer
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- Critic Score
It's a decent play, but it didn't steal my heart the way that I had hoped. [July 2004, p.113]- Game Informer
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- Critic Score
It's also funnier than I remembered: I had forgotten that the theme from Double Dragon plays during the fight with the Twins near the end of the game. [June 2004, p.139]- Game Informer
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- Critic Score
While this RPG has some annoyances, its amusement factor is hard to deny. [July 2004, p.123]- Game Informer
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- Critic Score
It's a decent play, but it didn't steal my heart the way that I had hoped. [July 2004, p.113]- Game Informer
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- Critic Score
I guess that this game doesn't bowl me over just because I felt like I was always going to finish a level in two (at the most three) attempts. Doing the math, that means a few hours of gameplay for most players. [June 2004, p.137]- Game Informer
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- Critic Score
There are some cool things to do, like level-up and outfit you hero with items, , which I find to be the most endearing part of the series. [Aug 2004, p.106]- Game Informer
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- Critic Score
This title has plenty of flaws, but the main issue is that it's simply too typical and too clunky. [June 2004, p.128]- Game Informer
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- Critic Score
The graphics can only be described as awful, missions are boring, and combat ranges from dull to frustrating. [June 2004, p.123]- Game Informer
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- Critic Score
The game fails in the simple task of capturing the excitement of actual bowling. [July 2004, p.112]- Game Informer
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- Critic Score
The game fails in the simple task of capturing the excitement of actual bowling. [July 2004, p.112]- Game Informer
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- Critic Score
The graphics can only be described as awful, missions are boring, and combat ranges from dull to frustrating. [June 2004, p.123]- Game Informer
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- Critic Score
At a distance, it looks like an RPG, but it's really just a robot-themed "Power Stone" with some weak story elements in between battles. [Apr 2004, p.101]- Game Informer
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- Critic Score
The graphics can only be described as awful, missions are boring, and combat ranges from dull to frustrating. [June 2004, p.123]- Game Informer
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- Critic Score
Merely mediocre in terms of graphics (including the pitiful draw-distance in multiplayer), and simple problems like the inept camera have yet to be fixed. Its strong gameplay manages to squeak out a passing grade. [May 2004, p.97]- Game Informer
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- Critic Score
Manages to maintain a tongue-in-cheek cheese factor that makes the journey entertaining enough...in that shameless softcore kind of way. [July 2004, p.114]- Game Informer
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- Critic Score
Manages to maintain a tongue-in-cheek cheese factor that makes the journey entertaining enough...in that shameless softcore kind of way. [July 2004, p.114]- Game Informer
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- Critic Score
Some of the missions are a bit ambiguous, the respawn ponts don't work as well as they should, and the visuals really haven't evolved too much since the previous installment, but as a whole, The Omega Strain emerges as one of the PS2's most irrresistable online titles. [May 2004, p.98]- Game Informer
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- Critic Score
Without solid pitching and batting interfaces, you can't help become disenchanted by this title's play. I applaud Blue Shift's decision to innovate, but the formula still needs a lot of work. [Apr 2004, p.92]- Game Informer
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- Critic Score
Its balanced strategic gameplay is only matched by its tremendous challenge. [June 2004, p.127]- Game Informer
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- Critic Score
Despite some slightly better AI, a new defensive swarm button, and setting up a qualifying schedule (then monitoring your roster to see who's morale is low), there isn't much here. [July 2004, p.112]- Game Informer
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- Critic Score
Despite the addition of greater physical damage to your cars this time around, I rarely feared for my life, which is something I look forward to in a rally game. [June 2004, p.131]- Game Informer
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- Critic Score
Despite some slightly better AI, a new defensive swarm button, and setting up a qualifying schedule (then monitoring your roster to see who's morale is low), there isn't much here. [July 2004, p.112]- Game Informer
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- Critic Score
Thematically, developer Rockstar San Diego has hit the nail right on the head. You really do feel like the toughest cowboy to ever step foot in the west. [June 2004, p.124]- Game Informer
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- Critic Score
Thematically, developer Rockstar San Diego has hit the nail right on the head. You really do feel like the toughest cowboy to ever step foot in the west. [June 2004, p.124]- Game Informer
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- Critic Score
The jokes cater mostly to the kids, and that's exactly who should enjoy this fairy tale jaunt the most. [July 2004, p.112]- Game Informer
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- Critic Score
The jokes cater mostly to the kids, and that's exactly who should enjoy this fairy tale jaunt the most. [July 2004, p.112]- Game Informer
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