Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7749
game
reviews
- By Date
- By Critic Score
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- Critic Score
The creatures you make aren't always what you mean to, some of the minigames are beyond tedious, the graphics are a little primary color-happy, and the rewards (outside of new stuff for your monsters) are surprisingly uninspired. [Sept 2004, p.112]- Game Informer
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- Critic Score
The concept is simple, but a combination of stylized moves, tongue-in-cheek humor, and merciless difficulty make Viewtiful Joe absolutely irresistible. [Sept 2004, p.107]- Game Informer
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- Critic Score
For all the improvement Sarge's War shows over its predecessors, it's still only average at best. [May 2003, p.86]- Game Informer
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- Critic Score
It's just a long series of boss battles interspersed with dull cuscenes and pointless flying around. [Sept 2004, p.110]- Game Informer
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- Critic Score
Its pure and simple action is a perfect antidote to the poory executed, overblown titles that clog store shelves these days. [Aug 2004, p.107]- Game Informer
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- Critic Score
The most painful and obvious flaw is the camera. It hangs up on walls, drifts inside your character, and is otherwise difficult to handle. [Sept 2004, p.109]- Game Informer
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- Critic Score
The visuals may seem vaguely familiar, and the gameplay may fit like a glove, but you'll be hard-pressed to find a sequel that delivers as much new content as Hot Shots Golf Fore! so effortlessly does. [Sept 2004, p.108]- Game Informer
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- Critic Score
This title's humorous tone and engaging gameplay are charming, even if the game itself is a bit on the repetitive and shallow side (just like real politics!). [Nov 2004, p.167]- Game Informer
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- Critic Score
You'd be hard pressed to find a title with more sheer, concentrated boringosity. Like the movie, expect this one to fly way below everyone's radar. [Oct 2004, p.147]- Game Informer
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- Critic Score
Madden has a knack of making quantum leaps with each successive title. This new edition, however, breaks the streak. [Sept 2004, p.101]- Game Informer
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- Critic Score
Madden has a knack of making quantum leaps with each successive title. This new edition, however, breaks the streak. [Sept 2004, p.101]- Game Informer
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- Critic Score
Madden has a knack of making quantum leaps with each successive title. This new edition, however, breaks the streak. [Sept 2004, p.101]- Game Informer
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- Critic Score
I can't imagine the conversations that led someone to decide that this sparse (though accurate) game would be a good idea. [Oct 2004, p.140]- Game Informer
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- Critic Score
Rainbow Six 3 fans should be aware that this isn't by any means a totally new experience. [Sept 2004, p.115]- Game Informer
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- Critic Score
Even if you get bored with the somewhat repetitive single-player after a few hours, that time will be one of the most intense, visceral gaming experiences you'll probably ever have. [Oct 2004, p.142]- Game Informer
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- Critic Score
I can either pity this title, or I can tell you the truth - Galleon just isn't worth your time. [Oct 2004, p.140]- Game Informer
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- Critic Score
I'm sure Microsoft fans are thankful for the chance to experience the painfully simple level designs, erratic targeting, inane storyline, and hideous graphics of Sarge's War for themselves. [Oct 2004, p.140]- Game Informer
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- Critic Score
They have screwed up the once-intuitive interface, replacing it with this monstrosity, which makes everything dependent no using the right analog stick and the clumsy R3 button. [Oct 2004, p.136]- Game Informer
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- Critic Score
Almost all of the riddles revolve around finding an item and returning it to the appropriate specter - a convention that plays out as tedious and tiresome a short ways into the title. [Aug 2004, p.99]- Game Informer
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- Critic Score
It has a mediocre action framework at its core, but the polish and flair that surround it makes for a surprisingly engaging and enjoyable play. [July 2004, p.116]- Game Informer
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- Critic Score
In theory, these randomly created dungeons should add a level of unpredictability and replay to the experience, but in practice it renders the level design so incredibly tedious and dull that I could barely force myself to keep playing. [Aug 2004, p.99]- Game Informer
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- Critic Score
In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]- Game Informer
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- Critic Score
Don't just get this game because it's 20 bucks, buy it becuase it's the best football title there is and the only one that's a must have. [Sept 2004, p.100]- Game Informer
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- Critic Score
Tiresome platforming litters nearly every level as you collect diamonds, save cats from plummeting, and smack thugs around. [Sept 2004, p.118]- Game Informer
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- Critic Score
For all its faults, something kept bringing me back to Sudeki, most importantly the cool and extensive ways you can keep upgrading your character - which is really the heart of any RPG experience. [Sept 2004, p.114]- Game Informer
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- Critic Score
In short, playing this epic-sized monstrosity is similar to being scratched to death by a house cat...not only is it painful, it's also embarrassing. [Sept 2004, p.104]- Game Informer
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- Critic Score
Don't just get this game because it's 20 bucks, buy it becuase it's the best football title there is and the only one that's a must have. [Sept 2004, p.100]- Game Informer
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- Critic Score
Fortunately for Nintendo fans, the single-player mode is engaging no matter what console you're playing on, and the story simply can't be beat. [Aug 2004, p.92]- Game Informer
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- Critic Score
It really is no exaggeration to conclude that Puyo takes that nearly religious level of concentration before you can truly excel at it. [Aug 2004, p.100]- Game Informer
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