Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 88 Metascore
    • 85 Critic Score
    After last year's revolutionary success, this game - like "Madden" - is slowing down with age. [Oct 2004, p.125]
    • Game Informer
    • 88 Metascore
    • 85 Critic Score
    After last year's revolutionary success, this game - like "Madden" - is slowing down with age. [Oct 2004, p.125]
    • Game Informer
    • 75 Metascore
    • 85 Critic Score
    For the second year running, "NHL" best encapsulates the play and and authenticity of the sport. [Sept 2004, p.103]
    • 68 Metascore
    • 43 Critic Score
    This is the most mindless button masher I've come across in a long time...Like its silently morbid hero, the new Gungrave shows up dead on arrival. [Nov 2004, p.158]
    • Game Informer
    • 48 Metascore
    • 50 Critic Score
    The game looks okay, but combat is dull and it doesn't compare to its PC counterpart. [Dec 2004, p.168]
    • Game Informer
    • 57 Metascore
    • 50 Critic Score
    The game looks okay, but combat is dull and it doesn't compare to its PC counterpart. [Dec 2004, p.168]
    • Game Informer
    • 90 Metascore
    • 88 Critic Score
    The graphics engine...is stunning, i.e., totally awesome and/or completely beautiful. [Nov 2004, p.166]
    • Game Informer
    • 64 Metascore
    • 70 Critic Score
    There are few games I would sooner recommend to parents for their kids, and if those parents happen to be gamers, they might very well be sneaking down after bedtime to get their own fix. [Sept 2004, p.107]
    • 82 Metascore
    • 83 Critic Score
    Though the difficulty level is steep, it isn't the type that sends you home with a gauzy head and a fractured spine. It's more of a glove slap to the face - a challenge from a worthy foe that keeps you coming back for more. [Oct 2004, p.136]
    • 58 Metascore
    • 60 Critic Score
    The enemy AI is weak, and fog blankets backgrounds like a tarp of ugly. [Oct 2004, p.129]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    The real triumph of Sly Cooper's developer Sucker Punch is the way it has managed to make 3D platforming as fluid and effortless as the 8-bit 2D classics we cut our teeth on. [Oct 2004, p.130]
    • 71 Metascore
    • 88 Critic Score
    To understand how Demon Stone beats the odds, all you have to do is play through the first level, with its epic battle and brilliant camera work. [Nov 2004, p.131]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    It's not cripplingly difficult, but a definite challenge even for FPS veterans. [Nov 2004, p.165]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    I can't let my desire to root for an underdog discount the fact that this game is really nothing special. [Sept 2004, p.111]
    • Game Informer
    • 49 Metascore
    • 60 Critic Score
    Although there's really nothing outrageously bad about Dino Thunder, I ofter found myself a little bored with being a giaint robotic dinosaur, which just shouldn't happen. [Dec 2004, p.16]
    • Game Informer
    • 62 Metascore
    • 45 Critic Score
    The scope of this title covers the final third of the Legacy of Goku storyline, but it does so in splotchy, episodic segments relying on the most generic "walk around, talk to people, and fight things" formula. [Oct 2004, p.147]
    • Game Informer
    • 65 Metascore
    • 70 Critic Score
    I love the constant action and surprisingly deep gameplay that Heroes has to offer. [Dec 2004, p.191]
    • Game Informer
    • 85 Metascore
    • 95 Critic Score
    With its moving story and deft execution, Fable is quite literally the adventure of a lifetime. [Oct 2004, p.138]
    • 86 Metascore
    • 83 Critic Score
    Quirky doesn't even begin to describe this game. Maybe if you add "deeply disturbing" and "inexplicably compelling," then you'd have a start. [Sept 2004, p.115]
    • 58 Metascore
    • 60 Critic Score
    The enemy AI is weak, and fog blankets backgrounds like a tarp of ugly. [Oct 2004, p.129]
    • Game Informer
    • 35 Metascore
    • 50 Critic Score
    The levels are linear and dull, and for some reason you can only take cover in specified circles in the environment, which takes away any sense of reality or spontaneity. [Dec 2004, p.168]
    • Game Informer
    • 35 Metascore
    • 50 Critic Score
    The levels are linear and dull, and for some reason you can only take cover in specified circles in the environment, which takes away any sense of reality or spontaneity. [Dec 2004, p.168]
    • Game Informer
    • 49 Metascore
    • 60 Critic Score
    Although there's really nothing outrageously bad about Dino Thunder, I ofter found myself a little bored with being a giaint robotic dinosaur, which just shouldn't happen. [Dec 2004, p.16]
    • Game Informer
    • 58 Metascore
    • 70 Critic Score
    The action does get intense, and if anything else, having to keep your eye on your comrades in a way highlights the grim fight for survival and tight-knit nature that all soldiers need in battle. [Oct 2004, p.129]
    • Game Informer
    • 60 Metascore
    • 70 Critic Score
    The action does get intense, and if anything else, having to keep your eye on your comrades in a way highlights the grim fight for survival and tight-knit nature that all soldiers need in battle. [Oct 2004, p.129]
    • 59 Metascore
    • 70 Critic Score
    Those who can look past Locomotion's hideous shell and see its inner beauty will be treated to an economic simulation that is very well-designed, both detailed and accessible, and a lot of fun once you get into it. [Nov 2004, p.167]
    • Game Informer
    • 76 Metascore
    • 85 Critic Score
    The game's disarming voyeurism, bizarre camera angles, and exceptionally well-placed tension is what the series has been trying to do all along, but The Room is the first entry to do it right. [Sept 2004, p.104]
    • 93 Metascore
    • 93 Critic Score
    With incredibly realistic damage modelling transforming every crash into a work of art fit to be framed and hung on the walls of Paris' Louvre museum, Burnout 3 is a visual dynamo that will floor players with its speed and gorgeous vistas. [Oct 2004, p.122]
    • 73 Metascore
    • 78 Critic Score
    The racing genre has been loking for a new hook for a while now, and I htink that Monster has started its own fun method of mayhem. [Oct 2004, p.123]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    The new bells and whistles streamline gameplay and make this title much more fun than I was expecting. [Oct 2004, p.146]
    • Game Informer

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