Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 67 Metascore
    • 65 Critic Score
    Graphics (especially on Xbox) are sharp and colorful, the characters and areas from the movie are represented well, and the licensed songs are far more impressive than most similar fare. [Dec 2004, p.168]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    If I wanted a fun, music-oriented party game, I'd much rather play "Karaoke Revolution" or "DrumMania." [Nov 2004, p.161]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    Graphics (especially on Xbox) are sharp and colorful, the characters and areas from the movie are represented well, and the licensed songs are far more impressive than most similar fare. [Dec 2004, p.168]
    • Game Informer
    • 92 Metascore
    • 78 Critic Score
    As it stands, Rome: Total War is merely a good empire simulation with a minor real-time strategy diversion built in. [Nov 2004, p.165]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    A good solid RTS slugfest with some interesting elements. Veterans of the genre should enjoy the variations on strategy that it brings, while the AI-controlled combat keeps gameplay accessible to newcomers to the genre. [Oct 2004, p.144]
    • Game Informer
    • 62 Metascore
    • 68 Critic Score
    Enemy AI is as dumb as a crumbling brick wall and there are no shadow or cover effects. [Oct 2004, p.136]
    • Game Informer
    • 77 Metascore
    • 83 Critic Score
    If you have the required peripherals, you owe it to yourself to check out the best version of DDR yet released. [Oct 2004, p.136]
    • 68 Metascore
    • 50 Critic Score
    The control scheme is horrific and cannot be changed. [Nov 2004, p.156]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    For all the cool special moves and boss fights, the heart of any RPG is the story. Sadly, Command Mission doesn't just fail in this area; it is a discotheque fire disaster with no survivors. This game's plot isn't merely bad - it's embarrassing and painful. [Oct 2004, p.128]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    With over 20 hours of gameplay, and one of the most enjoyable cooperative multiplayer experiences I've had, I couldn't recommend Legends more highly to fans and newbies alike. [Nov 2004, p.144]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    It beats "Cubivore," "Vib Ribbon," and even "Mister Mosquito" in sheer quirk factor - and this fact makes up for a lot of the game's faults. [Oct 2004, p.134]
    • 77 Metascore
    • 78 Critic Score
    Basically, if you are level 30 and up, this expansion throws a ton of new content your way. [Dec 2004, p.177]
    • Game Informer
    • 76 Metascore
    • 85 Critic Score
    Even with some unpolished technical aspects, the way the story unfolds is innovative and engaging, and the number of ways around every problem is impressive. [Sept 2004, p.106]
    • 56 Metascore
    • 33 Critic Score
    Given just how unresponsive and sticky the gameplay is, a strong case can be made that a turd in a toilet has far greater functionalty than the controls in this game. [Dec 2004, p.177]
    • Game Informer
    • 67 Metascore
    • 50 Critic Score
    I just didn't have any fun playing this game. Honestly, I hated every second of it. [Nov 2004, p.154]
    • Game Informer
    • 60 Metascore
    • 60 Critic Score
    You could fit the amount of innovation this game has into Yoda's shoe. What's that you say? Yoda doesn't wear shoes? Exactly...It somehow loses the magic of the movies and feels flat and lifeless. [Oct 2004, p.146]
    • 82 Metascore
    • 90 Critic Score
    With over 20 hours of gameplay, and one of the most enjoyable cooperative multiplayer experiences I've had, I couldn't recommend Legends more highly to fans and newbies alike. [Nov 2004, p.144]
    • Game Informer
    • 75 Metascore
    • 85 Critic Score
    Even with some unpolished technical aspects, the way the story unfolds is innovative and engaging, and the number of ways around every problem is impressive. [Sept 2004, p.106]
    • 81 Metascore
    • 90 Critic Score
    With over 20 hours of gameplay, and one of the most enjoyable cooperative multiplayer experiences I've had, I couldn't recommend Legends more highly to fans and newbies alike. [Nov 2004, p.144]
    • Game Informer
    • 67 Metascore
    • 60 Critic Score
    For all the cool special moves and boss fights, the heart of any RPG is the story. Sadly, Command Mission doesn't just fail in this area; it is a discotheque fire disaster with no survivors. This game's plot isn't merely bad - it's embarrassing and painful. [Oct 2004, p.128]
    • Game Informer
    • 77 Metascore
    • 85 Critic Score
    Even with some unpolished technical aspects, the way the story unfolds is innovative and engaging, and the number of ways around every problem is impressive. [Sept 2004, p.106]
    • 82 Metascore
    • 80 Critic Score
    This is one of those games that is successful in the delivering of instant action, but doesn't offer up much in terms of depth. If you thrive off the online deathmatch scene, you'll fall head over heels in love with Battlefront. [Oct 2004, p.121]
    • Game Informer
    • 83 Metascore
    • 88 Critic Score
    As for the action itself, this is some very fast-paced and brutal - very brutal - action. Although the control scheme is relatively simple, you'll quickly learn that ther is an exact science to adminstering grapples and harsh environmental moves at just the right moment. [Oct 2004, p.126]
    • 86 Metascore
    • 93 Critic Score
    Awesome on almost every level. To be quite honest, it kicks ass in just about every way a strategy title can...It most likely will be remembered as a historic entry in the RTS genre. [Nov 2004, p.164]
    • Game Informer
    • 75 Metascore
    • 85 Critic Score
    For the second year running, "NHL" best encapsulates the play and and authenticity of the sport. [Sept 2004, p.103]
    • 88 Metascore
    • 85 Critic Score
    After last year's revolutionary success, this game - like "Madden" - is slowing down with age. [Oct 2004, p.125]
    • Game Informer
    • 77 Metascore
    • 65 Critic Score
    This game has but one feather in its cap: its difficulty. [Nov 2004, p.170]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    This is one of those games that is successful in the delivering of instant action, but doesn't offer up much in terms of depth. If you thrive off the online deathmatch scene, you'll fall head over heels in love with Battlefront. [Oct 2004, p.121]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    As for the action itself, this is some very fast-paced and brutal - very brutal - action. Although the control scheme is relatively simple, you'll quickly learn that ther is an exact science to adminstering grapples and harsh environmental moves at just the right moment. [Oct 2004, p.126]
    • 77 Metascore
    • 85 Critic Score
    For the second year running, "NHL" best encapsulates the play and and authenticity of the sport. [Sept 2004, p.103]

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