Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7749
game
reviews
- By Date
- By Critic Score
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- Critic Score
If you grew up with these games, they're still a joy to play. New converts t the Sonic fold will get a great introduction to the 'hog's history. [Dec 2004, p.168]- Game Informer
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- Critic Score
Filled with amazing battles and worthy strategy, and anchored by strong gameplay. [Dec 2004, p.166]- Game Informer
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One of the best survival horror games to come out in ages. [Dec 2004, p.181]- Game Informer
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- Critic Score
I might have recommended this simplistic formula for younger gamers except for the fact that encounters with Omnidroid are some of the most tedious and unforgiving bouts I've ever fought. [Jan 2005, p.118]- Game Informer
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- Critic Score
I might have recommended this simplistic formula for younger gamers except for the fact that encounters with Omnidroid are some of the most tedious and unforgiving bouts I've ever fought. [Jan 2005, p.118]- Game Informer
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- Critic Score
I might have recommended this simplistic formula for younger gamers except for the fact that encounters with Omnidroid are some of the most tedious and unforgiving bouts I've ever fought. [Jan 2005, p.118]- Game Informer
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- Critic Score
The core gameplay is simply tired. Jumping around collecting random doodads is just old - it's time to move on to new objectives in platformers. [Dec 2004, p.167]- Game Informer
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- Critic Score
The core gameplay is simply tired. Jumping around collecting random doodads is just old - it's time to move on to new objectives in platformers. [Dec 2004, p.167]- Game Informer
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- Critic Score
Though sub-par action and cheap deaths are endemic to the Bard's quest, this title made me feel like I was taking part in a real fantasy adventure teh way few others have over the years. [Dec 2004, p.167]- Game Informer
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San Andreas breaks the video game mold and emerges as something far greater. This is more than a game. This is entertainment at its best. [Dec 2004, p.170]- Game Informer
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You will find yourself delving deeper into the seedy underbelly of amusement than you ever thought possible. [Dec 2004, p.188]- Game Informer
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Outer space in a galaxy far, far away is simply gorgeous. Plus, the skill-based ship-to-ship combat is a breath of fresh air for the MMO scene. [Jan 2005, p.143]- Game Informer
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This has a great song list and gives you what a good music title should: a taste of what it's like to play the instrument in real life. [Dec 2004, p.177]- Game Informer
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So many other titles offer a richer, more fulfilling experience that it's hard to imagine why someone would want to tackle this anachronism. [Nov 2004, p.156]- Game Informer
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There is some decent music and graphics that don't make me want to die. I guess that's the highest recommendation I can offer on this one. [Jan 2005, p.125]- Game Informer
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- Critic Score
It's ultimately only a bare-bones reminder of a much greater work of art. [Jan 2005, p.148]- Game Informer
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Like the name implies, this is the ultimate entry in the DOA series, and a must-have for fighting game fans ready to test their skills online. [Dec 2004, p.182]- Game Informer
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Though sub-par action and cheap deaths are endemic to the Bard's quest, this title made me feel like I was taking part in a real fantasy adventure teh way few others have over the years. [Dec 2004, p.167]- Game Informer
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Through relentless intensity and hair-raising gameplay, Ace Combat 5 electrifies the digital skies and soars as one of the most exhilarating experiences in all of gaming. [Dec 2004, p.172]- Game Informer
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While OutRun 2 has some moments (when the Viagra takes hold) where it's "still got it," the game is pretty much past its prime. [Dec 2004, p.183]- Game Informer
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The humor is certainly there, but Hypnotix really needs to get the polish onto this simulation before people will revere its hilarity. [Oct 2004, p.125]- Game Informer
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I found myself frequently resisting the urge to throw down my controller in frustration. This wasn't my cup of tea, but I can't help but admire its dramatic artistic sheen. [Oct 2004, p.140]- Game Informer
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- Critic Score
Cartoon monkeys are cool. This game is not. [Jan 2005, p.125]- Game Informer
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- Critic Score
Several things work as they should, but much of the game is chock full of frustration, and the whole thing ends up feeling like a string of tired minigames. [Nov 2004, p.170]- Game Informer
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Wow, generic platform games have reached a new pinnacle of dull and cliche. [Feb 2005, p.113]- Game Informer
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I'd estimate that Reiner and I completed the four main missions and fifth bonus mission on normal difficulty in about three or four hours. [Nov 2004, p.152]- Game Informer
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Sure, simplistic blasitng is fun for a while, but there is no variation to the gameplay, and the bonus modes aren't different enough from Story mode to be worth playing. [Nov 2004, p.158]- Game Informer
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There are even a few lame vehicular bonus stages thrown in for good measure, but none of the various stage types offer anything close to depth or originality. [Nov 2004, p.145]- Game Informer
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Its gimmick doesn't overcome its bland gameplay. [Dec 2004, p.190]- Game Informer
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The game combines the moral questions of Vietnam the best it can, but I don't think that kids who have played shooters for most of their lives are going to be doing any soul searching about whether to shoot something or not - innocent villager or otherwise. [Nov 2004, p.162]- Game Informer