Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 61 Metascore
    • 68 Critic Score
    It tarnishes the hallowed GoldeneEye name that gamers have held close to their hearts since 1997, and is the equivalent of tossing a martini into Bond's face and then shooting him in the family jewels with a tranquilizer dart. [Jan 2005, p.114]
    • Game Informer
    • 60 Metascore
    • 68 Critic Score
    It tarnishes the hallowed GoldeneEye name that gamers have held close to their hearts since 1997, and is the equivalent of tossing a martini into Bond's face and then shooting him in the family jewels with a tranquilizer dart. [Jan 2005, p.114]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    One of my favorite games of the year...It makes up for its lack of finesse with sheer style and quirkiness. [Dec 2004, p.168]
    • Game Informer
    • 85 Metascore
    • 85 Critic Score
    I think it's ironic that what will no doubt be the best of the DS launch lineup is a game that makes little use of its unique technology. [Jan 2005, p.144]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    My experience on NovaWorld was much better this time around. [Jan 2005, p.143]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    While it's fun, this is really just more of the same. [Dec 2004, p.183]
    • Game Informer
    • 70 Metascore
    • 68 Critic Score
    It's interesting to see how pinball has progressed through the years, noting the considerable point score inflation that's taken place. [Feb 2005, p.113]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Viewtiful Joe 2 rejuvinates my obsession, but it doesn't take it to the next level. The changes to gameplay are miniscule at best, and I wouldn't necessarily say I'm fond of them. [Dec 2004, p.160]
    • Game Informer
    • 60 Metascore
    • 73 Critic Score
    Numerous playable characters are a big plus, but the repetitive enemies and environments are not. However, I'm always a fan of good cooperative play, which this title successfully incorporates. [Nov 2004, p.149]
    • Game Informer
    • 91 Metascore
    • 95 Critic Score
    To anyone who thinks that MGS 3 is all about flash and no substance, I say this: You are an idiot. [Jan 2005, p.120]
    • Game Informer
    • 59 Metascore
    • 73 Critic Score
    Numerous playable characters are a big plus, but the repetitive enemies and environments are not. However, I'm always a fan of good cooperative play, which this title successfully incorporates. [Nov 2004, p.149]
    • Game Informer
    • 48 Metascore
    • 63 Critic Score
    I absolutely love the off-the-wall concept...The only thing that truly hold this title back is the racing. It's just way too slow and clunky. [Oct 2004, p.136]
    • Game Informer
    • 78 Metascore
    • 83 Critic Score
    Off the court, March Madness' Dynasty mode is shallow and doesn't stack up well against "ESPN's" robust Legacy mode. In the end, March Madness performs admirably on the court, but ESPN is the complete package. [Dec 2004, p.168]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Every bit as impressive as the company's flagship NBA title. In fact, I'd say that it even plays a hair better. [Dec 2004, p.167]
    • Game Informer
    • 67 Metascore
    • 80 Critic Score
    The occasional control wonkyness is the one new negative, which is counteracted by the added minigames and location. [Feb 2005, p.125]
    • Game Informer
    • 68 Metascore
    • 65 Critic Score
    Want to play football on the go? Take a piece of paper, fold it into a small triangle, and flick it into someone's face instead. [Jan 2005, p.144]
    • Game Informer
    • 30 Metascore
    • 30 Critic Score
    If you play Fear Factor: Unleashed, you deserve to find forgiveness in the heart of no man. [Feb 2005, p.125]
    • Game Informer
    • 80 Metascore
    • 83 Critic Score
    Off the court, March Madness' Dynasty mode is shallow and doesn't stack up well against "ESPN's" robust Legacy mode. In the end, March Madness performs admirably on the court, but ESPN is the complete package. [Dec 2004, p.168]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Every bit as impressive as the company's flagship NBA title. In fact, I'd say that it even plays a hair better. [Dec 2004, p.167]
    • Game Informer
    • 69 Metascore
    • 45 Critic Score
    Wow, generic platform games have reached a new pinnacle of dull and cliche. [Feb 2005, p.113]
    • Game Informer
    • 96 Metascore
    • 95 Critic Score
    Technical wizardry is married to artistic brilliance throughout the presentation, from the oddly beautiful vistas of a post-apocalyptic Earth to the creepy alien Citadel...This will be remembered as a historic occasion in gaming. [Dec 2004, p.184]
    • Game Informer
    • 36 Metascore
    • 55 Critic Score
    If Tyler Durden saw you sitting on your comfy couch, and playing Fight Club (possibly over your fancypants internet connection), he would probably hit you as hard as he could. [Jan 2005, p.119]
    • Game Informer
    • 80 Metascore
    • 75 Critic Score
    Some people will surely love this game, but I feel that it'll be a much better time for adventure and RPG types than action fans. [Jan 2005, p.139]
    • Game Informer
    • 46 Metascore
    • 58 Critic Score
    Movement feels floaty, hit detection and collision issues are everywhere, and enemy AI is painfully stupid. [Jan 2005, p.118]
    • Game Informer
    • 76 Metascore
    • 85 Critic Score
    Much like the PC Call of Duty (which I should note is a completely different game), this console title features a brilliant targetting mechanism that allows players to zoom in and aim down the sight of the firearm. [Jan 2005, p.115]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    For a game with the word "evolution" in its name, it's interesting that this title is so lackluster that it pushes the boundaries of ironic humor. [Dec 2004, p.175]
    • Game Informer
    • 77 Metascore
    • 50 Critic Score
    It's simplistic, clumsy, unresponsive, and boring, even with the improvements over last year's entry. [Jan 2005, p.122]
    • Game Informer
    • 75 Metascore
    • 85 Critic Score
    A genuine treat, and even its short length doesn't hold me back from granting it my solid seal of approval. [Jan 2005, p.145]
    • Game Informer
    • 61 Metascore
    • 60 Critic Score
    The level designs are simply atrocious and have no flow to them whatsoever. [Jan 2005, p.145]
    • Game Informer
    • 63 Metascore
    • 68 Critic Score
    It's interesting to see how pinball has progressed through the years, noting the considerable point score inflation that's taken place. [Feb 2005, p.113]
    • Game Informer

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