Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 77 Metascore
    • 75 Critic Score
    It's sequel time and all NFL Street 2 can come up with on the field is one new move. [Feb 2005, p.113]
    • Game Informer
    • 64 Metascore
    • 40 Critic Score
    Like a pizza covered in chocolate, this game's touch screen swing is appealing for about half a second before you swear it off forever. [Feb 2005, p.125]
    • Game Informer
    • 55 Metascore
    • 60 Critic Score
    It feels like a war machine that is too far behind the times, and it gets blown away by its competitors before it can even begin the battle. [Feb 2005, p.121]
    • Game Informer
    • 90 Metascore
    • 93 Critic Score
    It still looks great and has one of the best single-player stories out there. [Jan 2005, p.143]
    • Game Informer
    • 48 Metascore
    • 60 Critic Score
    There's good humor and writing to be had here, but it's not so much a game as an interactive comic book with a backlight. [Jan 2005, p.149]
    • Game Informer
    • 81 Metascore
    • 75 Critic Score
    Though the battles themselves get incredibly complex, the combat system remains simple and sometimes frustrating due to the use of an awkward real-time/turn-based combat hybrid. [Jan 2005, p.125]
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    Viewtiful Joe 2 rejuvinates my obsession, but it doesn't take it to the next level. The changes to gameplay are miniscule at best, and I wouldn't necessarily say I'm fond of them. [Dec 2004, p.160]
    • Game Informer
    • 68 Metascore
    • 83 Critic Score
    Old-school fans will rejoice, and maybe a new generation will now understand why Mega Man is awesome. [Jan 2005, p.124]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    It's atmospheric, creepy, and sloooooow, even by survival horror standards. [Nov 2004, p.158]
    • Game Informer
    • 63 Metascore
    • 70 Critic Score
    The problem I had is that you cannot calibrate your cars' steering wheel to your liking in order to get rid of its large dead spot. [Jan 2005, p.145]
    • Game Informer
    • 48 Metascore
    • 40 Critic Score
    Movement is stiff, and you'll often be next to your enemy but miss him completely. It's like whiffing in T-ball. [Jan 2005, p.122]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    An enjoyable handheld, but like the direct-to-video Disney sequels, it just doesn't have the magic of the original. [Jan 2005, p.146]
    • Game Informer
    • 82 Metascore
    • 85 Critic Score
    It's fun, fast, and simple without being dumbed-down. [Jan 2005, p.134]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    A crowning accomplishment for video games and one of the finest Star Wars stories ever told. [Feb 2005, p.120]
    • Game Informer
    • 71 Metascore
    • 63 Critic Score
    Playing against the AI is tedious and boring in the extreme. [Feb 2005, p.117]
    • Game Informer
    • 79 Metascore
    • 70 Critic Score
    It still offers frantic side-scrolling action, but doesn't live up to the glorious old-school fragfests of recent titles like "Metal Slug 3." [Dec 2004, p.190]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    Still a hell of a good time. The new multiplayer modes are fun, the weapons are interesting, and it's not like shooting zombies has lost its charm since "Wolfenstein 3D." [Jan 2005, p.138]
    • Game Informer
    • 69 Metascore
    • 80 Critic Score
    The super-group function and solo campaign level designs are particularly awesome. [Dec 2004, p.188]
    • Game Informer
    • 83 Metascore
    • 93 Critic Score
    Its change of pace and maturity feels just right, the platforming is divine, and the action is something to be very happy about. [Jan 2005, p.112]
    • Game Informer
    • 58 Metascore
    • 65 Critic Score
    The linear missions and worthless squad AI were my biggest issues with this game. [Feb 2005, p.116]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    It's nothing spectacular, but all systems need good puzzle games and this seems to fit the bill nicely. [Jan 2005, p.149]
    • Game Informer
    • 83 Metascore
    • 93 Critic Score
    Its change of pace and maturity feels just right, the platforming is divine, and the action is something to be very happy about. [Jan 2005, p.112]
    • Game Informer
    • 83 Metascore
    • 93 Critic Score
    Its change of pace and maturity feels just right, the platforming is divine, and the action is something to be very happy about. [Jan 2005, p.112]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    They still retain that indefinable fun factor that has kept me ferociously addicted to the series for years. [Jan 2005, p.149]
    • Game Informer
    • 63 Metascore
    • 75 Critic Score
    The humor is certainly there, but Hypnotix really needs to get the polish onto this simulation before people will revere its hilarity. [Oct 2004, p.125]
    • Game Informer
    • 93 Metascore
    • 95 Critic Score
    Though WoW doesn't radically differ from the tried-and-true MMORPG formula, the subtle tweaks, additions, and special layer of Blizzard polish make it an amazing and fresh experience. [Feb 2005, p.122]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    One of my favorite games of the year...It makes up for its lack of finesse with sheer style and quirkiness. [Dec 2004, p.168]
    • Game Informer
    • 60 Metascore
    • 68 Critic Score
    It tarnishes the hallowed GoldeneEye name that gamers have held close to their hearts since 1997, and is the equivalent of tossing a martini into Bond's face and then shooting him in the family jewels with a tranquilizer dart. [Jan 2005, p.114]
    • Game Informer
    • 88 Metascore
    • 85 Critic Score
    It's the way everything fits together that's so much fun... The simple nature of this game masks a surprisingly deep and engaging experience. [Jan 2005, p.136]
    • Game Informer
    • 66 Metascore
    • 85 Critic Score
    I'm really pleased to see the inclusion of a good selection of original arcade ports as well. [Jan 2005, p.119]
    • Game Informer

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