Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7749
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's sequel time and all NFL Street 2 can come up with on the field is one new move. [Feb 2005, p.113]- Game Informer
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- Critic Score
Like a pizza covered in chocolate, this game's touch screen swing is appealing for about half a second before you swear it off forever. [Feb 2005, p.125]- Game Informer
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- Critic Score
It feels like a war machine that is too far behind the times, and it gets blown away by its competitors before it can even begin the battle. [Feb 2005, p.121]- Game Informer
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- Critic Score
It still looks great and has one of the best single-player stories out there. [Jan 2005, p.143]- Game Informer
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- Critic Score
There's good humor and writing to be had here, but it's not so much a game as an interactive comic book with a backlight. [Jan 2005, p.149]- Game Informer
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- Critic Score
Though the battles themselves get incredibly complex, the combat system remains simple and sometimes frustrating due to the use of an awkward real-time/turn-based combat hybrid. [Jan 2005, p.125]- Game Informer
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- Critic Score
Viewtiful Joe 2 rejuvinates my obsession, but it doesn't take it to the next level. The changes to gameplay are miniscule at best, and I wouldn't necessarily say I'm fond of them. [Dec 2004, p.160]- Game Informer
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- Critic Score
Old-school fans will rejoice, and maybe a new generation will now understand why Mega Man is awesome. [Jan 2005, p.124]- Game Informer
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- Critic Score
It's atmospheric, creepy, and sloooooow, even by survival horror standards. [Nov 2004, p.158]- Game Informer
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- Critic Score
The problem I had is that you cannot calibrate your cars' steering wheel to your liking in order to get rid of its large dead spot. [Jan 2005, p.145]- Game Informer
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- Critic Score
Movement is stiff, and you'll often be next to your enemy but miss him completely. It's like whiffing in T-ball. [Jan 2005, p.122]- Game Informer
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- Critic Score
An enjoyable handheld, but like the direct-to-video Disney sequels, it just doesn't have the magic of the original. [Jan 2005, p.146]- Game Informer
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- Critic Score
It's fun, fast, and simple without being dumbed-down. [Jan 2005, p.134]- Game Informer
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- Critic Score
A crowning accomplishment for video games and one of the finest Star Wars stories ever told. [Feb 2005, p.120]- Game Informer
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- Critic Score
Playing against the AI is tedious and boring in the extreme. [Feb 2005, p.117]- Game Informer
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- Critic Score
It still offers frantic side-scrolling action, but doesn't live up to the glorious old-school fragfests of recent titles like "Metal Slug 3." [Dec 2004, p.190]- Game Informer
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- Critic Score
Still a hell of a good time. The new multiplayer modes are fun, the weapons are interesting, and it's not like shooting zombies has lost its charm since "Wolfenstein 3D." [Jan 2005, p.138]- Game Informer
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- Critic Score
The super-group function and solo campaign level designs are particularly awesome. [Dec 2004, p.188]- Game Informer
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- Critic Score
Its change of pace and maturity feels just right, the platforming is divine, and the action is something to be very happy about. [Jan 2005, p.112]- Game Informer
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- Critic Score
The linear missions and worthless squad AI were my biggest issues with this game. [Feb 2005, p.116]- Game Informer
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- Critic Score
It's nothing spectacular, but all systems need good puzzle games and this seems to fit the bill nicely. [Jan 2005, p.149]- Game Informer
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- Critic Score
Its change of pace and maturity feels just right, the platforming is divine, and the action is something to be very happy about. [Jan 2005, p.112]- Game Informer
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- Critic Score
Its change of pace and maturity feels just right, the platforming is divine, and the action is something to be very happy about. [Jan 2005, p.112]- Game Informer
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- Critic Score
They still retain that indefinable fun factor that has kept me ferociously addicted to the series for years. [Jan 2005, p.149]- Game Informer
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- Critic Score
The humor is certainly there, but Hypnotix really needs to get the polish onto this simulation before people will revere its hilarity. [Oct 2004, p.125]- Game Informer
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- Critic Score
Though WoW doesn't radically differ from the tried-and-true MMORPG formula, the subtle tweaks, additions, and special layer of Blizzard polish make it an amazing and fresh experience. [Feb 2005, p.122]- Game Informer
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- Critic Score
One of my favorite games of the year...It makes up for its lack of finesse with sheer style and quirkiness. [Dec 2004, p.168]- Game Informer
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- Critic Score
It tarnishes the hallowed GoldeneEye name that gamers have held close to their hearts since 1997, and is the equivalent of tossing a martini into Bond's face and then shooting him in the family jewels with a tranquilizer dart. [Jan 2005, p.114]- Game Informer
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- Critic Score
It's the way everything fits together that's so much fun... The simple nature of this game masks a surprisingly deep and engaging experience. [Jan 2005, p.136]- Game Informer
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- Critic Score
I'm really pleased to see the inclusion of a good selection of original arcade ports as well. [Jan 2005, p.119]- Game Informer