Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7749
game
reviews
- By Date
- By Critic Score
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- Critic Score
While remarkably little else has been tweaked or improved, the two-mic mode adds tremendously to the value of the party package. [Nov 2004, p.158]- Game Informer
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- Critic Score
A decent attempt by 989, but the play just doesn't stack up to the lofty standards set by EA and ESPN. [Jan 2005, p.125]- Game Informer
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- Critic Score
A slow-paced and generally average rehash of the concepts that made ["The Sims: Bustin' Out"] unique. [Nov 2004, p.170]- Game Informer
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- Critic Score
Simply put, Halo 2 is by far the greatest first-person shooter the console world has seen to date...Nothing I say can prepare you for this game. [Dec 2004, p.180]- Game Informer
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- Critic Score
I feel that the game opens up too quickly and that, while there a respectable nine districts, each has very similar goals and features. [Dec 2004, p.164]- Game Informer
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- Critic Score
Essentially the video game equivalent of sleeping with your eyes open. [Nov 2004, p.149]- Game Informer
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- Critic Score
I feel that the game opens up too quickly and that, while there a respectable nine districts, each has very similar goals and features. [Dec 2004, p.164]- Game Informer
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- Critic Score
Essentially the video game equivalent of sleeping with your eyes open. [Nov 2004, p.149]- Game Informer
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- Critic Score
If you have the time, EverQuest II is, in my opinion, the best group-orientated MMORPG on the market. Its one major drawback being that it still requires a serious commitment of time to experience the game the way it was intended. [Feb 2005, p.85]- Game Informer
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- Critic Score
There were so many aspects of this game that showed promise, but I winced in pain as I watched each one fail to attain noteworthy heights. [Dec 2004, p.175]- Game Informer
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- Critic Score
An incredibly enjoyable and complex city-builder. [Jan 2005, p.143]- Game Informer
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- Critic Score
An extremely solid game that maintains the great tradition of the franchise. While I doubt it will be remembered as a classic, it will definitely provide fans with many great moments of fun. [Jan 2005, p.127]- Game Informer
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- Critic Score
Despite these problems (and obscenely long load times, even on GI's high-end gaming PC), Pacific Assault is a great game. [Jan 2005, p.142]- Game Informer
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- Critic Score
I really have a hard time deciding what I hate more about this game: Is it the horribly grating characters and voices, the lame setting, or the incredibly sticky flight controls? [Dec 2004, p.188]- Game Informer
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- Critic Score
The biggest issue I encountered was the out of control load times. [Jan 2005, p.132]- Game Informer
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- Critic Score
Go talk about colored bubbles with your online friends, because we've all played this game already. [Dec 2004, p.183]- Game Informer
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- Critic Score
After a long and successful history, Insomniac Games has finally created its masterpiece, a tour de force that is the zenith of a trio of titles that I feel should be held up in action/platforming history alongside the original "Super Mario Bros." trilogy on the NES. [Nov 2004, p.150]- Game Informer
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- Critic Score
While there's not much new, it takes something old and makes it seem fresh. And where gaming fun is concerned, that's worth a lot. [Dec 2004, p.177]- Game Informer
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- Critic Score
Once you accept that Killzone is a mere mortal and not the legend it made itself out to be, you can enjoy this title for the above-average FPS that it is. [Dec 2004, p.176]- Game Informer
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- Game Informer
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- Critic Score
Filled with amazing battles and worthy strategy, and anchored by strong gameplay. [Dec 2004, p.166]- Game Informer
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- Game Informer
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- Critic Score
Overall, the title feels disjointed when going between map strategy and RTS combat. [Jan 2005, p.138]- Game Informer
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- Critic Score
Wildly amusing and quirky to the extreme, Technic Beat is a flawed but enormously fun music game that should readily appeal to those fond of cult favorites like "Amplitude" or "Rez." [Nov 2004, p.158]- Game Informer
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- Critic Score
Instead of a fantastical jaunt down a rabbit hole, Isuka is more similar to being unceremoniously stuffed into a dingy crawl space. [Dec 2004, p.177]- Game Informer
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- Critic Score
The only thing missing is custom entrances for created characters. [Dec 2004, p.174]- Game Informer
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- Critic Score
If you grew up with these games, they're still a joy to play. New converts t the Sonic fold will get a great introduction to the 'hog's history. [Dec 2004, p.168]- Game Informer
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- Critic Score
For those with no time or emotional investment in the series, this role-playing game is slower than milkshake moving up a cocktail straw, blander in appearance than most PSOne titles, and has more grating dialogue than a rerun of "The Facts of Life." [Jan 2005, p.125]- Game Informer
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- Critic Score
A pure strategy game, I loved the combat's flank system, where you receive a semi-random amount of command points to spend on actions per flank. [Feb 2005, p.125]- Game Informer
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- Critic Score
Filled with amazing battles and worthy strategy, and anchored by strong gameplay. [Dec 2004, p.166]- Game Informer