Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 89 Metascore
    • 90 Critic Score
    On occasion, your CPU opponents will make some silly mistakes along the lines of using a GameBreaker to shoot a three-pointer during a dunk-only contest, but the AI is still mighty impressive. [March 2005, p.114]
    • Game Informer
    • 83 Metascore
    • 80 Critic Score
    Difficulty aside, I dug this game because a lot of the little touches: the shadows that fall on the track, the shortcuts, the elevation changes, and the way that every race and lap has some surprises in store. [March 2005, p.140]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    On occasion, your CPU opponents will make some silly mistakes along the lines of using a GameBreaker to shoot a three-pointer during a dunk-only contest, but the AI is still mighty impressive. [March 2005, p.114]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    On occasion, your CPU opponents will make some silly mistakes along the lines of using a GameBreaker to shoot a three-pointer during a dunk-only contest, but the AI is still mighty impressive. [March 2005, p.114]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    Though everything is very well-done, it's difficult to shake the feeling that I've been playing this game since "Diablo" came out on PC in 1997. [March 2005, p.124]
    • Game Informer
    • 43 Metascore
    • 25 Critic Score
    I'd avoid picking up the box for fear of contracting something, to say nothing of actually paying for this abomination. [March 2005, p.138]
    • Game Informer
    • 90 Metascore
    • 88 Critic Score
    It's not a quantum leap, but it's the kind of adjustments that will only endear the faithful to this already beloved series even more. [March 2005, p.115]
    • Game Informer
    • 91 Metascore
    • 88 Critic Score
    It's not a quantum leap, but it's the kind of adjustments that will only endear the faithful to this already beloved series even more. [March 2005, p.115]
    • Game Informer
    • 65 Metascore
    • 45 Critic Score
    A Sound of Thunder is chock full of some of the worst box-pushing tasks I've ever seen. Then again, it's also home to some of the worst driving controls and blandest graphics I've seen, so I guess that shouldn't shock me. [Apr 2004, p.110]
    • 59 Metascore
    • 65 Critic Score
    Unlike "The Sims," which allows you to build your own destiny from the ground up, Playboy: The Mansion is done in by the very fact that all you can do is be Hefner. [Apr 2005, p.117]
    • Game Informer
    • 59 Metascore
    • 65 Critic Score
    Unlike "The Sims," which allows you to build your own destiny from the ground up, Playboy: The Mansion is done in by the very fact that all you can do is be Hefner. [Apr 2005, p.117]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    As remarkable as the presentation is, the true star of this title is gameplay. I was blown away by the game's ability to seamlessly transition between frenzied FPS and harrowing third-person platforming. [Feb 2005, p.121]
    • Game Informer
    • 61 Metascore
    • 65 Critic Score
    Unlike "The Sims," which allows you to build your own destiny from the ground up, Playboy: The Mansion is done in by the very fact that all you can do is be Hefner. [Apr 2005, p.117]
    • Game Informer
    • 55 Metascore
    • 55 Critic Score
    I found myself repeating ("stupid") endlessly as I writhed and winced my way through this lifeless and contrived adventure. [Jan 2005, p.119]
    • Game Informer
    • 56 Metascore
    • 48 Critic Score
    The execution of this entry is almost unplayable because it's just so darn dull and clunky, bu tthe ideas are there to make something interesting. [Feb 2005, p.115]
    • Game Informer
    • 53 Metascore
    • 55 Critic Score
    I found myself repeating ("stupid") endlessly as I writhed and winced my way through this lifeless and contrived adventure. [Jan 2005, p.119]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    A solid imitation of 2001's shareware "Bejeweled" (which is considerably cheaper). [Apr 2005, p.142]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    Laughable enemy AI, a poor targeting system, and sluggish movement really hold it back from being anything more than average. [Feb 2005, p.112]
    • Game Informer
    • 69 Metascore
    • 75 Critic Score
    Laughable enemy AI, a poor targeting system, and sluggish movement really hold it back from being anything more than average. [Feb 2005, p.112]
    • Game Informer
    • 68 Metascore
    • 70 Critic Score
    A graphical masterpiece, especially considering the limitations of the hardware. [Jan 2005, p.148]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    A virtual compendium of platforming conventions, almost to a bizarre (otherworldly perhaps?) degree. [March 2005, p.137]
    • Game Informer
    • 63 Metascore
    • 85 Critic Score
    At its best moments, Suikoden IV sits right up there with the most outstanding RPGs ever created. [Feb 2005, p.114]
    • Game Informer
    • 57 Metascore
    • 70 Critic Score
    The game is still firing blanks and driving on four flat tires. [Feb 2005, p.115]
    • Game Informer
    • 96 Metascore
    • 100 Critic Score
    There are no flaws in Resident Evil 4. It is the greatest horror game to date. I never thought that a game, or a movie for that matter, could deliver pulse-pounding action in such an awe-inspiring way. [March 2005, p.134]
    • Game Informer
    • 84 Metascore
    • 75 Critic Score
    Much like the impressive and abundant explosions the game contains, whatever spark of interest Mercenaries may ignite quickly fizzles out due to lackluster mission objectives, flat story and characters..., and a generally derivative feel. [Feb 2005, p.110]
    • Game Informer
    • 89 Metascore
    • 95 Critic Score
    Simultaneously embraces links to the past while offering numerous innovations that keep gameplay fresh, exciting, and a true joy to play. [Feb 2005, p.124]
    • Game Informer
    • 86 Metascore
    • 75 Critic Score
    Much like the impressive and abundant explosions the game contains, whatever spark of interest Mercenaries may ignite quickly fizzles out due to lackluster mission objectives, flat story and characters..., and a generally derivative feel. [Feb 2005, p.110]
    • Game Informer
    • 81 Metascore
    • 93 Critic Score
    The final boss is one of the coolest-looking foes I've faced in a long time, and overall the graphics are great. [Feb 2005, p.118]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    It's sequel time and all NFL Street 2 can come up with on the field is one new move. [Feb 2005, p.113]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    It's sequel time and all NFL Street 2 can come up with on the field is one new move. [Feb 2005, p.113]
    • Game Informer

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