Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 58 Metascore
    • 60 Critic Score
    Compared to "Super Mario 64 DS," this is a shoddy port that doesn't scratch the surface of the DS's potential. [May 2005, p.134]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    It's smoother, prettier, and features a new Tower mode that rewards players with unlockable art based on the franchise's history. [May 2005, p.130]
    • Game Informer
    • 79 Metascore
    • 88 Critic Score
    The single-player offering is incredibly fun, and the multiplayer bouts bring limitless depth and couldn't be much more contagious. [May 2005, p.128]
    • Game Informer
    • 40 Metascore
    • 40 Critic Score
    This level of sub-mediocre FPS boredom isn't even close to worth its $20 price point. [June 2005, p.126]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    While all the components from the franchise are here, it lacks that over-arching cohesion. [Apr 2005, p.116]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    This PSP title gives you a full feature set. [May 2005, p.136]
    • Game Informer
    • 83 Metascore
    • 93 Critic Score
    I'm blown away by how well this title has been ported to PSP. [May 2005, p.136]
    • Game Informer
    • 67 Metascore
    • 73 Critic Score
    Sticking to walls is entirely too easy and camera control on the d-pad isn't an optimal configuration. [May 2005, p.134]
    • Game Informer
    • 94 Metascore
    • 100 Critic Score
    While playing God of War, I honestly found it difficult to resist the urge to simply genuflect and be humbled to be in the presence of such digital divinity, this god among games. [Apr 2005, p.122]
    • Game Informer
    • 50 Metascore
    • 45 Critic Score
    Put simply, NARC is a mess. Every time it starts to show a little potential, it blindsides you with a nearly unplayable mission, amazing camera failure, or a flat-out boring sidequest. [May 2005, p.112]
    • Game Informer
    • 69 Metascore
    • 75 Critic Score
    As one of those perhaps misguided fans, I find myself returning to the game repeatedly, if only to see what happens next. [June 2005, p.134]
    • Game Informer
    • 61 Metascore
    • 78 Critic Score
    The hand-drawn environments are gorgeous, as are the visuals as a whole, but that doesn't mean I want to see the same areas again and again. [March 2005, p.130]
    • Game Informer
    • 49 Metascore
    • 50 Critic Score
    Some of the most antiquated and broken gameplay available on modern consoles. [June 2005, p.126]
    • Game Informer
    • 56 Metascore
    • 60 Critic Score
    It's business as usual over at 989, and it must figure business is pretty good. Well, it isn't - it's pathetic. [Apr 2005, p.128]
    • Game Informer
    • 88 Metascore
    • 75 Critic Score
    Looks great, and moves pretty damn fast, but it does little more than meet the average requirements of any car game... Despite the new-fangled PSP, this game remains stuck in the arcade era. [May 2005, p.138]
    • Game Informer
    • 46 Metascore
    • 65 Critic Score
    Companies ought to respect their history enough to let it be. [Apr 2005, p.128]
    • Game Informer
    • 75 Metascore
    • 83 Critic Score
    Snake has made a surprisingly smooth transition into the world of turn-based combat. [May 2005, p.126]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    A phenomenally addictive and brilliantly designed masterpiece, and the moment you lay down the bucks for a PSP, Lumines should go in that same shopping cart before you walk out of the store. [May 2005, p.130]
    • Game Informer
    • 68 Metascore
    • 78 Critic Score
    Nice four-player support and a fairly long quest are definite pluses, but don't make up for Untold Legends dropping the ball so badly on the level design front. [May 2005, p.134]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    Merely a slightly annoying, if charming, run-of-the-mill platformer. [June 2005, p.136]
    • Game Informer
    • 51 Metascore
    • 45 Critic Score
    Put simply, NARC is a mess. Every time it starts to show a little potential, it blindsides you with a nearly unplayable mission, amazing camera failure, or a flat-out boring sidequest. [May 2005, p.112]
    • Game Informer
    • 51 Metascore
    • 50 Critic Score
    Some of the most antiquated and broken gameplay available on modern consoles. [June 2005, p.126]
    • Game Informer
    • 48 Metascore
    • 50 Critic Score
    Some of the most antiquated and broken gameplay available on modern consoles. [June 2005, p.126]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    Whether you are striving for higher ranks or want to dazzle people with a map that you created and uploaded, TimeSplitters' online presence is unprecedented and simply irresistible. [Apr 2005, p.114]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    The GameBreakers are unbalanced and the new non-interactive GameBreaker 2's are shameful. [May 2005, p.136]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    Whether you are striving for higher ranks or want to dazzle people with a map that you created and uploaded, TimeSplitters' online presence is unprecedented and simply irresistible. [Apr 2005, p.114]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    Whether you are striving for higher ranks or want to dazzle people with a map that you created and uploaded, TimeSplitters' online presence is unprecedented and simply irresistible. [Apr 2005, p.114]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    While all the components from the franchise are here, it lacks that over-arching cohesion. [Apr 2005, p.116]
    • Game Informer
    • 51 Metascore
    • 80 Critic Score
    Those with good stylus support (particularly "Centipede" and "Missle Command") are an absolute blast. [May 2005, p.128]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    When a game is unpredictably rendered unplayable, spending even one minute with it is one minute too long. [May 2005, p.132]
    • Game Informer

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