Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7749
game
reviews
- By Date
- By Critic Score
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- Critic Score
Compared to "Super Mario 64 DS," this is a shoddy port that doesn't scratch the surface of the DS's potential. [May 2005, p.134]- Game Informer
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- Critic Score
It's smoother, prettier, and features a new Tower mode that rewards players with unlockable art based on the franchise's history. [May 2005, p.130]- Game Informer
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- Critic Score
The single-player offering is incredibly fun, and the multiplayer bouts bring limitless depth and couldn't be much more contagious. [May 2005, p.128]- Game Informer
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- Critic Score
This level of sub-mediocre FPS boredom isn't even close to worth its $20 price point. [June 2005, p.126]- Game Informer
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- Critic Score
While all the components from the franchise are here, it lacks that over-arching cohesion. [Apr 2005, p.116]- Game Informer
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- Game Informer
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- Critic Score
I'm blown away by how well this title has been ported to PSP. [May 2005, p.136]- Game Informer
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- Critic Score
Sticking to walls is entirely too easy and camera control on the d-pad isn't an optimal configuration. [May 2005, p.134]- Game Informer
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- Critic Score
While playing God of War, I honestly found it difficult to resist the urge to simply genuflect and be humbled to be in the presence of such digital divinity, this god among games. [Apr 2005, p.122]- Game Informer
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- Critic Score
Put simply, NARC is a mess. Every time it starts to show a little potential, it blindsides you with a nearly unplayable mission, amazing camera failure, or a flat-out boring sidequest. [May 2005, p.112]- Game Informer
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- Critic Score
As one of those perhaps misguided fans, I find myself returning to the game repeatedly, if only to see what happens next. [June 2005, p.134]- Game Informer
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- Critic Score
The hand-drawn environments are gorgeous, as are the visuals as a whole, but that doesn't mean I want to see the same areas again and again. [March 2005, p.130]- Game Informer
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- Critic Score
Some of the most antiquated and broken gameplay available on modern consoles. [June 2005, p.126]- Game Informer
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- Critic Score
It's business as usual over at 989, and it must figure business is pretty good. Well, it isn't - it's pathetic. [Apr 2005, p.128]- Game Informer
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- Critic Score
Looks great, and moves pretty damn fast, but it does little more than meet the average requirements of any car game... Despite the new-fangled PSP, this game remains stuck in the arcade era. [May 2005, p.138]- Game Informer
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- Critic Score
Companies ought to respect their history enough to let it be. [Apr 2005, p.128]- Game Informer
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- Critic Score
Snake has made a surprisingly smooth transition into the world of turn-based combat. [May 2005, p.126]- Game Informer
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- Critic Score
A phenomenally addictive and brilliantly designed masterpiece, and the moment you lay down the bucks for a PSP, Lumines should go in that same shopping cart before you walk out of the store. [May 2005, p.130]- Game Informer
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- Critic Score
Nice four-player support and a fairly long quest are definite pluses, but don't make up for Untold Legends dropping the ball so badly on the level design front. [May 2005, p.134]- Game Informer
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- Critic Score
Merely a slightly annoying, if charming, run-of-the-mill platformer. [June 2005, p.136]- Game Informer
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- Critic Score
Put simply, NARC is a mess. Every time it starts to show a little potential, it blindsides you with a nearly unplayable mission, amazing camera failure, or a flat-out boring sidequest. [May 2005, p.112]- Game Informer
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- Critic Score
Some of the most antiquated and broken gameplay available on modern consoles. [June 2005, p.126]- Game Informer
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- Critic Score
Some of the most antiquated and broken gameplay available on modern consoles. [June 2005, p.126]- Game Informer
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- Critic Score
Whether you are striving for higher ranks or want to dazzle people with a map that you created and uploaded, TimeSplitters' online presence is unprecedented and simply irresistible. [Apr 2005, p.114]- Game Informer
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- Critic Score
The GameBreakers are unbalanced and the new non-interactive GameBreaker 2's are shameful. [May 2005, p.136]- Game Informer
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- Critic Score
Whether you are striving for higher ranks or want to dazzle people with a map that you created and uploaded, TimeSplitters' online presence is unprecedented and simply irresistible. [Apr 2005, p.114]- Game Informer
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- Critic Score
Whether you are striving for higher ranks or want to dazzle people with a map that you created and uploaded, TimeSplitters' online presence is unprecedented and simply irresistible. [Apr 2005, p.114]- Game Informer
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- Critic Score
While all the components from the franchise are here, it lacks that over-arching cohesion. [Apr 2005, p.116]- Game Informer
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- Critic Score
Those with good stylus support (particularly "Centipede" and "Missle Command") are an absolute blast. [May 2005, p.128]- Game Informer
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- Critic Score
When a game is unpredictably rendered unplayable, spending even one minute with it is one minute too long. [May 2005, p.132]- Game Informer