Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7749
game
reviews
- By Date
- By Critic Score
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- Critic Score
You can go bargain-bin diving and come up with a better purchase for five dollars than this disaster, so do yourself a favor and take that option. [July 2005, p.125]- Game Informer
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- Critic Score
Without question, the only suitable home for this game is in a molten river on Mustafar right next to Anakin's legs and arm. [July 2005, p.117]- Game Informer
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- Critic Score
The only good that can come from this game is sending it as a prank gift to Jake Lloyd with a note reading "You aren't the only one who ruined Star Wars." [July 2005, p.126]- Game Informer
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- Critic Score
Without question, the only suitable home for this game is in a molten river on Mustafar right next to Anakin's legs and arm. [July 2005, p.117]- Game Informer
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- Critic Score
Digital Extremes provided a rip-roaring play, but neglected to make it mean something. [June 2005, p.124]- Game Informer
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- Critic Score
This isn't a game for the faint of heart or the heavy of foot. [June 2005, p.129]- Game Informer
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- Critic Score
Where the entry really shines, though, is multiplayer. Two-person matches, eight-player tournaments, and two-player miniature golf rounds are all seconds away. Each plays fabulously and really uses the PSP hardware well. [July 2005, p.127]- Game Informer
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- Critic Score
Digital Extremes provided a rip-roaring play, but neglected to make it mean something. [June 2005, p.124]- Game Informer
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- Critic Score
If there's an overall problem with Forza, it's that the game isn't polished into the slick experience that others have recently offered. [June 2005, p.130]- Game Informer
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- Critic Score
There are few tables to choose from, all of which are fairly standard in design. [May 2005, p.136]- Game Informer
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- Critic Score
There simply aren't enough changes to make this a must-buy. [July 2005, p.126]- Game Informer
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- Critic Score
It's a fun play, but being a veteran of the console versions really pulled out this handheld incarnation's glaring flaws. [July 2005, p.127]- Game Informer
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- Critic Score
Just don't go into it expecting to satisfy your raging leveling and loot addictions. [July 2005, p.124]- Game Informer
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- Critic Score
Given both its de-emphasis on low-level tactical decisions and its ambitious scope, EEII resides in a bizarre no-man's-land between "Civilization III" and "Kohan II." [May 2005, p.124]- Game Informer
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- Critic Score
Playing the Predator's new game is about as much fun as being stabbed in the groin with his wrist blades, and then having the wound peed on. [June 2005, p.126]- Game Informer
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- Critic Score
This is a concept that I love, and an execution that is lacking. [Apr 2005, p.126]- Game Informer
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- Critic Score
It's not particularly innovative, but it does allow for some great, challenging strategy. [May 2005, p.116]- Game Informer
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- Critic Score
The deep upgrade system is completely wasted by the action itself, which is some of the worst I've ever seen. [June 2005, p.136]- Game Informer
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- Game Informer
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- Critic Score
Playing the Predator's new game is about as much fun as being stabbed in the groin with his wrist blades, and then having the wound peed on. [June 2005, p.126]- Game Informer
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- Critic Score
With guns firing at full tilt, and mindless carnage taking center stage, Midway has a surefire hit on its hands. [May 2005, p.108]- Game Informer
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- Critic Score
Some hefty load times and dekes awkwardly mapped to the d-pad are my only major complaints in what is otherwise an excellent handheld presentation of the sport. [May 2005, p.136]- Game Informer
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- Critic Score
With guns firing at full tilt, and mindless carnage taking center stage, Midway has a surefire hit on its hands. [May 2005, p.108]- Game Informer
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- Critic Score
The levels and missions are equally unremarkable, which makes for yet another promising stealth title that doesn't live up to its potential. [June 2005, p.127]- Game Informer
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- Critic Score
The levels and missions are equally unremarkable, which makes for yet another promising stealth title that doesn't live up to its potential. [June 2005, p.127]- Game Informer
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- Critic Score
Throughout the game, I felt no connection to Raze or the fate of his people, which hardly makes for a compelling experience. [June 2005, p.131]- Game Informer
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- Critic Score
I was always motivated to continue my travels in the twisted world of Psychonauts, if only to see what bizarre sights I would witness next. Few titles have ever inspired in me this genuine sense of discovery. [May 2005, p.120]- Game Informer
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- Critic Score
Perhaps if it had been delayed to iron out the bugs, Wrestlemania 21 could have been a champion. [June 2005, p.132]- Game Informer
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- Game Informer
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- Critic Score
Neither the RTS-style combat nor the castle sim elements of the game live up to today's standards. [June 2005, p.135]- Game Informer