Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7749 game reviews
    • 83 Metascore
    • 80 Critic Score
    There's no denying how adorable the puppies are, how amazing the technology that runs them is, or how much stuff there is to find, but I can't help thinking that bending the rules of reality would have made for a better game, in the traditional sense. [Sept 2005, p.114]
    • Game Informer
    • 83 Metascore
    • 80 Critic Score
    There's no denying how adorable the puppies are, how amazing the technology that runs them is, or how much stuff there is to find, but I can't help thinking that bending the rules of reality would have made for a better game, in the traditional sense. [Sept 2005, p.114]
    • Game Informer
    • 83 Metascore
    • 80 Critic Score
    There's no denying how adorable the puppies are, how amazing the technology that runs them is, or how much stuff there is to find, but I can't help thinking that bending the rules of reality would have made for a better game, in the traditional sense. [Sept 2005, p.114]
    • Game Informer
    • 90 Metascore
    • 93 Critic Score
    If you love strategy, it really doesn't get any better than this. [Sept 2005, p.112]
    • Game Informer
    • 69 Metascore
    • 78 Critic Score
    Finally, everyone will be able to see everything these games have to offer. [June 2005, p.127]
    • Game Informer
    • 74 Metascore
    • 85 Critic Score
    In terms of gameplay quality, this may be another middle-of-the-road shooter, but the unique premise sets it aside from everything else out there. [Sept 2005, p.94]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    Its core premise is so strong, and the RPG elements so well-done, that this will definitely scratch any dungeon-crawling itch you have. [Oct 2005, p.144]
    • Game Informer
    • 78 Metascore
    • 85 Critic Score
    Being both forward-looking and instantly accessible is something that video games haven't pulled off in a long time. Play 2 succeeds handily in each area. [Sept 2005, p.102]
    • Game Informer
    • 61 Metascore
    • 70 Critic Score
    Overall, the game is just average, but the potential is there for something really special if a sequel cam our way. [Sept 2005, p.115]
    • Game Informer
    • 68 Metascore
    • 85 Critic Score
    The shooter is a dying breed, but Namco has found a way to revitalize it and make it contagious for both hardcore role-players who seek something fresh and twitchy fingered gamers who have long waited to see this genre evolve. [Aug 2005, p.109]
    • Game Informer
    • 75 Metascore
    • 85 Critic Score
    In terms of gameplay quality, this may be another middle-of-the-road shooter, but the unique premise sets it aside from everything else out there. [Sept 2005, p.94]
    • Game Informer
    • 66 Metascore
    • 60 Critic Score
    Despite a few memorable sequences, the occasional good puzzle, and some barely adequqte multiplayer modes, Geist fails in most respects. [Sept 2005, p.106]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    Whether it's the first steps of an online franchse via your EA Locker or your life as the equivalent to Budweiser's Leon in NFL Superstar, Madden's exploration of new areas is not to be missed. [Sept 2005, p.92]
    • Game Informer
    • 66 Metascore
    • 50 Critic Score
    Like Joey Harrington, this game is totally worthless and not worth $40. Do not buy this title. [Nov 2005, p.182]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Whether it's the first steps of an online franchse via your EA Locker or your life as the equivalent to Budweiser's Leon in NFL Superstar, Madden's exploration of new areas is not to be missed. [Sept 2005, p.92]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Whether it's the first steps of an online franchse via your EA Locker or your life as the equivalent to Budweiser's Leon in NFL Superstar, Madden's exploration of new areas is not to be missed. [Sept 2005, p.92]
    • Game Informer
    • 84 Metascore
    • 80 Critic Score
    It's a shame that Red Storm didn't turn some of its formidable development talents toward fixing the defective enemy AI. With that problem attended to, this could have been a truly outstanding game. [Oct 2005, p.142]
    • Game Informer
    • 71 Metascore
    • 60 Critic Score
    Awful controls and braindead combat. [Sept 2005, p.102]
    • Game Informer
    • 58 Metascore
    • 68 Critic Score
    After squeezing off I don't know how many rounds into untold numbers of bodies, I'm more prone to being lulled into a nice nap than a frenzy. [Oct 2005, p.128]
    • Game Informer
    • 67 Metascore
    • 65 Critic Score
    The other half of the Outlaw equation, the humor, left me cold. [Sept 2005, p.100]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    It's funny, challenging, and complex, and a no-brainer for Nippon Ichi fans like me. [Aug 2005, p.101]
    • Game Informer
    • 61 Metascore
    • 68 Critic Score
    After squeezing off I don't know how many rounds into untold numbers of bodies, I'm more prone to being lulled into a nice nap than a frenzy. [Oct 2005, p.128]
    • Game Informer
    • 66 Metascore
    • 65 Critic Score
    The other half of the Outlaw equation, the humor, left me cold. [Sept 2005, p.100]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    It makes the bumpkin lifestlye charming, unique, and (dare I say it) honestly iteresting. [Oct 2005, p.138]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    I wish there was more meat to it, but this title still comes well-recommended. [Sept 2005, p.110]
    • Game Informer
    • 56 Metascore
    • 73 Critic Score
    You've got a case here of several awesome features balanced against some utterly frustrating ideas. [July 2005, p.119]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    Even with the touch screen, there's not a lot new here, but it's definitely an engaging addition to the DS family. [Sept 2005, p.115]
    • Game Informer
    • 84 Metascore
    • 75 Critic Score
    This may not be a revolution in gaming, but as a fresh premise and interesting gameplay for $30, even with some flaws packed in, isn't a bad deal in my book. [July 2006, p.109]
    • Game Informer
    • 64 Metascore
    • 60 Critic Score
    Merging pinball and puzzles isn't a bad idea, but the balance between the two aspects simply feels all wrong. [July 2005, p.119]
    • Game Informer
    • 70 Metascore
    • 65 Critic Score
    FlatOut desperately wants to be the trailer park version of EA's slicker racer, but without the polish, it succeeds in being only a pale imitation. [Aug 2005, p.98]
    • Game Informer

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