Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7749
game
reviews
- By Date
- By Critic Score
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- Critic Score
What makes Regeneration falter is the fact that it's bland, repetitive, and uninspired - like Carson Daily. [Oct 2005, p.126]- Game Informer
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- Critic Score
When the gameplay is this stale and DW 5 isn't even optimized for the system (there's no online and the draw distance still blows), there's no reason to take this lemon for a drive. [Oct 2005, p.140]- Game Informer
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- Critic Score
The simplicity of the game is deceptive; this is immensely entertaining fun in a tight, clean, and ultimately cool little package. [Oct 2005, p.150]- Game Informer
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- Critic Score
There's no question about it, when it comes to action on the ice, Kush's game delivers a lights-out blow to EA's. This is the hockey game to get this year. [Sept 2005, p.96]- Game Informer
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- Critic Score
It's a lackluster, repetitive experience that will only appeal to the most Clancy-crazed gamer. It's not terrible or broken, but I've been doing the same thing, with the same problems and frustrations, for years. [Nov 2005, p.141]- Game Informer
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- Critic Score
A complete turnaround from last season, and a direction that I hope EA steers clear of in the future. The user should always have control over the most basic gameplay functions. [Sept 2005, p.96]- Game Informer
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- Critic Score
It's this mixture of personality and content that earns Radiata Stories a place among Square Enix's greatest adventures, and certainly the best straight-up RPG so far this year. [Oct 2005, p.132]- Game Informer
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- Critic Score
More exciting than just about anything the DS or PSP has offered up so far. [Oct 2005, p.152]- Game Informer
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- Critic Score
I dare anyone to put some time into learning the maps and modes, leveling up their avatar, and argue that this is anything but one of the best online titles on consoles. [Nov 2005, p.166]- Game Informer
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- Critic Score
A complete turnaround from last season, and a direction that I hope EA steers clear of in the future. The user should always have control over the most basic gameplay functions. [Sept 2005, p.96]- Game Informer
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- Critic Score
There's no question about it, when it comes to action on the ice, Kush's game delivers a lights-out blow to EA's. This is the hockey game to get this year. [Sept 2005, p.96]- Game Informer
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- Critic Score
A complete turnaround from last season, and a direction that I hope EA steers clear of in the future. The user should always have control over the most basic gameplay functions. [Sept 2005, p.96]- Game Informer
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- Critic Score
EA has touched on most of the elements of NASCAR. Now it needs to draw them all together and blow the whole thing out. [Oct 2005, p.119]- Game Informer
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- Critic Score
Although using the analog stick or d-pad doesn't compare to the arcade joysticks of old, I appreciate being able to tweak the number of lives you get for each game. [Oct 2005, p.128]- Game Informer
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- Critic Score
EA has touched on most of the elements of NASCAR. Now it needs to draw them all together and blow the whole thing out. [Oct 2005, p.119]- Game Informer
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- Critic Score
Although using the analog stick or d-pad doesn't compare to the arcade joysticks of old, I appreciate being able to tweak the number of lives you get for each game. [Oct 2005, p.128]- Game Informer
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- Critic Score
Although using the analog stick or d-pad doesn't compare to the arcade joysticks of old, I appreciate being able to tweak the number of lives you get for each game. [Oct 2005, p.128]- Game Informer
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- Critic Score
Unfortunately, the power of combo attacks isn't balanced enough, and combat's simplicity robs it of rhythm. [Sept 2005, p.114]- Game Informer
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- Critic Score
I never would have thought that Mario and Jose Canseco would have a lot in common, but they both tarnish this great sport. [Sept 2005, p.104]- Game Informer
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- Critic Score
If you're only a casual wrasslin' fan, is it worth checking out? Eh. Sorta. [Oct 2005, p.138]- Game Informer
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- Critic Score
I did enjoy the escort missions, and the co-op is decent, but they can't hide the fact that 187 is just plain mediocre. [Oct 2005, p.128]- Game Informer
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- Critic Score
I did enjoy the escort missions, and the co-op is decent, but they can't hide the fact that 187 is just plain mediocre. [Oct 2005, p.128]- Game Informer
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- Critic Score
After the novelty fades, Truckers 2 starts to feel more like a job than a game, as you realize life on the road is just one repetitive haul after another. [Oct 2005, p.128]- Game Informer
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- Critic Score
By zeroing in solely on the catastrophic potential of the Hulk (no Banner stealth garbage this time), Radical has succeeded in providing a depth to demolition that similar sandbox titles have yet to achieve. [Sept 2005, p.97]- Game Informer
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- Critic Score
A dumb, forgettable game and nothing else. [Sept 2005, p.100]- Game Informer
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- Critic Score
Proves that completely unique games can still be as painfully dull as sweeping your bedroom. [Sept 2005, p.114]- Game Informer
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- Critic Score
After the novelty fades, Truckers 2 starts to feel more like a job than a game, as you realize life on the road is just one repetitive haul after another. [Oct 2005, p.128]- Game Informer
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- Critic Score
By zeroing in solely on the catastrophic potential of the Hulk (no Banner stealth garbage this time), Radical has succeeded in providing a depth to demolition that similar sandbox titles have yet to achieve. [Sept 2005, p.97]- Game Informer
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- Game Informer
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- Critic Score
By zeroing in solely on the catastrophic potential of the Hulk (no Banner stealth garbage this time), Radical has succeeded in providing a depth to demolition that similar sandbox titles have yet to achieve. [Sept 2005, p.97]- Game Informer