Game Informer's Scores
- Games
For 7,734 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,806 out of 7734
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Mixed: 2,570 out of 7734
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Negative: 358 out of 7734
7749
game
reviews
- By Date
- By Critic Score
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- Critic Score
Just as addictive as its predecessors, but features more thoughtful challenges and conquests. [Mar 2004, p.97]- Game Informer
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- Critic Score
In all honesty, there's not a single thing about this version that stands out as superior to "Wrath of Heaven" (PS2). [Apr 2004, p.105]- Game Informer
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- Critic Score
I can't stress enough how chaotic and frenetic four-player matches are - you really have to play it to understand. [Dec 2003, p.158]- Game Informer
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- Critic Score
If you still find yourself playing "Raven Shield" instead of the newer FPSs though, Athena Sword will only make you fall in love with it all over again. [May 2004, p.107]- Game Informer
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- Critic Score
If you think Peter Jackson's true masterpiece is "Dead Alive," you'll be right at home with The Suffering. [Apr 2004, p.90]- Game Informer
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- Critic Score
It's a shame that the developer couldn't also license some fun gameplay to go along with the Corvette name. [June 2004, p.129]- Game Informer
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- Critic Score
Seriously, this is essentially the world's slowest third-person shooter with hoses instead of rifles. [Mar 2004, p.107]- Game Informer
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- Critic Score
For the second year running, MVP is home to the best all around gameplay package. The pressure sensitive pitching mechanic, and sheer intensity of batting best exemplify the realism of the sport and skills that it takes to excel. [Apr 2004, p.93]- Game Informer
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- Critic Score
Unfortunately, my impressive creation was forced to engage in mundane missions and unexciting encounters - it was like watching Superman pay bills or walk the dog. [Apr 2004, p.98]- Game Informer
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- Critic Score
With compelling storytelling, and one ingenious mission after another, Mafia has enough firepower to keep you playing until the end. [June 2004, p.132]- Game Informer
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- Critic Score
If you think Peter Jackson's true masterpiece is "Dead Alive," you'll be right at home with The Suffering. [Apr 2004, p.90]- Game Informer
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- Critic Score
For the second year running, MVP is home to the best all around gameplay package. The pressure sensitive pitching mechanic, and sheer intensity of batting best exemplify the realism of the sport and skills that it takes to excel. [Apr 2004, p.93]- Game Informer
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- Critic Score
While not boasting a tone of new content, you can't help but find yourself completely entranced by the updated sequences and newfound graphical realism...Something that you'll cherish for a lifetime. [Mar 2004, p.108]- Game Informer
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- Critic Score
For the second year running, MVP is home to the best all around gameplay package. The pressure sensitive pitching mechanic, and sheer intensity of batting best exemplify the realism of the sport and skills that it takes to excel. [Apr 2004, p.93]- Game Informer
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- Critic Score
Combat feels more like a slugfest than an intense tactical experience; not once was I able to recover from bad odds through strategic expertise. [May 2004, p.107]- Game Informer
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- Critic Score
Whether the criteria is length, diversity, excitement, or challenge, I know no better courses than those in this game. [Apr 2004, p.106]- Game Informer
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- Critic Score
The mild strategy elements and simple gameplay involved could appeal to younger players, but not to anyone who actually enjoys controlling events onscreen. [Mar 2004, p.114]- Game Informer
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- Critic Score
There are way too many technical problems to list, but it makes up for them with a cool theme, fun environmental interactions, a decent story, and gameplay that's, well, fun. [Apr 2004, p.106]- Game Informer
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- Critic Score
MTX is simply the fastest motocross game I've ever played. [Apr 2004, p.89]- Game Informer
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- Critic Score
It's well made, and the technology really makes you feel like you and Rio are in this together. It actually makes you care about the adventure at hand, which is the true mark of a great game. [Mar 2004, p.102]- Game Informer
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- Critic Score
Yes, it's simple and not terribly original, but it does provide plenty of fast-paced action and some solid visuals. As action games go, you could do much worse. [Mar 2004, p.100]- Game Informer
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- Critic Score
During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]- Game Informer
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- Critic Score
From start to finish, this game captivated me to no end and wowed me like few others have. [Apr 2004, p.102]- Game Informer
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- Critic Score
During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]- Game Informer
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- Critic Score
MTX is simply the fastest motocross game I've ever played. [Apr 2004, p.89]- Game Informer
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- Critic Score
Though the visual and audio aspects of PSO III leave something to be desired, the concept and level of variability at its core (not to mention that it's one of these elusive online-enabled GameCube titles) is enough to make it a highly enjoyable and surprisingly addictive game. [Apr 2004, p.101]- Game Informer
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- Critic Score
During my playtime, my emotions always registered somewhere between mildly annoyed and just plain bored. [May 2004, p.94]- Game Informer
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- Critic Score
If you loved the original Steel Battalion, I can't recommend this purchase enough...But be forewarned that there aren't exactly a ton of people online and the quality of the experience suffers for it. [May 2004, p.103]- Game Informer
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- Critic Score
Even though the game is amazingly deep and intricate, it doesn't change the fact that it's also rather dry. [Mar 2004, p.107]- Game Informer
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- Critic Score
The trick system gets points for being integral to building speed, but its execution is uneven, meaning you don't always perform the tricks you've punched in. [Feb 2004, p.108]- Game Informer
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