Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 67 Metascore
    • 68 Critic Score
    Sure, it has framerate issues and stiff animation, but it also has real-life players, solid physics, multiple game types, and a pretty easy learning curve. [Feb 2004, p.109]
    • 67 Metascore
    • 70 Critic Score
    The problem is that I can't get myself to really like Rena; she really comes off as a vapid, mindless character. [Feb 2004, p.105]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    It became clear at this point that Horizons follows the MMORPG cannon to the letter, that the graphics are very average, and that there's no reason to play outside the social aspect. [Feb 2004, p.111]
    • Game Informer
    • 64 Metascore
    • 78 Critic Score
    A good story, solid controls and graphics, and tons of interesting gadgets. [Feb 2004, p.103]
    • 59 Metascore
    • 68 Critic Score
    All around, Curse just bored me. The menus are clunky, the mape is useless, and combat is too easy. [Feb 2004, p.68]
    • 77 Metascore
    • 80 Critic Score
    One of the best console adventure games in the last few years. [Jan 2004, p.151]
    • 66 Metascore
    • 65 Critic Score
    As intriguing as this setup may be, it comes up short on the gameplay end. The controls are unconventional and your general movement is implemented poorly. [Nov 2003, p.153]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    An incredibly addicting strategy game. [Dec 2003, p.149]
    • 66 Metascore
    • 75 Critic Score
    Even though it's not in the premier league of fighters, I can honestly say for the first time that non-fans will find this an inviting game with its own brand of depth. [Jan 2004, p.133]
    • 72 Metascore
    • 70 Critic Score
    With the depth of everything and overall graphical sophistication in X2, it could have been a much better title. [Feb 2004, p.112]
    • 57 Metascore
    • 60 Critic Score
    Throw in an inconsistent targetting system and some of the ugliest texturing this side of the Sega Saturn, and it would seem that this title was created with the sole intent of hurting your feelings. [Feb 2004, p.109]
    • 56 Metascore
    • 70 Critic Score
    While Gotca Force offers several play modes, including Story and Versus, the basic gameplay never changes. [Jan 2004, p.138]
    • 80 Metascore
    • 95 Critic Score
    Players can influence the way every action, subpolot, and mission plays out to an uparalleled degree. [Jan 2004, p.152]
    • 73 Metascore
    • 80 Critic Score
    It's no secret that this doesn't look as good as its bigger brothers, but it can certainly stand up against anything else on this console. [Feb 2004, p.102]
    • 84 Metascore
    • 85 Critic Score
    The amount by which it expands the game in every direction is truly epic. [Feb 2004, p.110]
    • 42 Metascore
    • 63 Critic Score
    For sneaky spy maneuvers, go to "Splinter Cell" for the same over-the-top fun and much better example of gadgetry, espionage, storytelling, control, and graphics. [Mar 2004, p.114]
    • Game Informer
    • 66 Metascore
    • 78 Critic Score
    The plot makes about as much sense to me as the backwards-talking midget from "Twin Peaks," but the CG cutscenes are surprisingly detailed and lengthy. [Feb 2004, p.108]
    • 84 Metascore
    • 90 Critic Score
    Titles like Invisible War are why video games are the superior entertainment medium. You mull over puzzles, weigh ethical dilemmas, and ponder the universe. [Jan 2004, p.143]
    • 79 Metascore
    • 80 Critic Score
    While the graphics leave much to be desired and the quality of the CG cutscenes is crude at best, Armed and Dangerous is in the most side-splitting of ways, pure comic genius. [Jan 2004, p.144]
    • 87 Metascore
    • 80 Critic Score
    A lot of people will look elsewhere for gameplay depth, but what BG&E sacrifices in control comlexity, it makes up for in story and pacing. [Dec 2003, p.174]
    • 78 Metascore
    • 50 Critic Score
    Simply put, it's just not that fun. [Jan 2004, p.141]
    • Game Informer
    • 62 Metascore
    • 75 Critic Score
    With multiplayer significantly less user-friendly than in other titles and a lame single-player mode, LoE falls well short of the genre's top dogs. [Feb 2004, p.111]
    • 72 Metascore
    • 78 Critic Score
    Fans of the series won't be disappointed, but they definitely won't be blown away either. [Jan 2004, p.159]
    • 73 Metascore
    • 63 Critic Score
    Whoever designed Avalanche's trick system obviously got his or her doctorate in stupidity. [Jan 2004, p.136]
    • 55 Metascore
    • 65 Critic Score
    You became a slave to theTV and a slave to Pikachu. Pokemon fans will be glued to their seats. Everyone else will be turned of, pun intended. [Jan 2004, p.141]
    • 48 Metascore
    • 35 Critic Score
    The environments are bland, the characters have no dialogue, and the puzzles are illogical. [Dec 2003, p.159]
    • 48 Metascore
    • 65 Critic Score
    The rigs get hung up on everything from pylons to small picket fences, tip easily, and generally bounce all over the damn place like superballs. [Feb 2004, p.103]
    • 84 Metascore
    • 88 Critic Score
    This port admirably recreates the experience on the Xbox. [Feb 2004, p.106]
    • 57 Metascore
    • 60 Critic Score
    The production values in this game are so poor, I would have thought that some dude made it in his basement. [Jan 2004, p.128]
    • 40 Metascore
    • 60 Critic Score
    Sure, it has super moves and unlockables that older games didn't, but those extras don't change the fact that the core gameplay is as familiar as the Game Boy itself. [Dec 2003, p.186]

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